The physics engine is not Havok for Doom 3.
Definately when I get back home in a week I'm planning to look at fixing zombies so they fake being dead (of course at the time will have to get rid of the disintegration for them except for weapons like the Plasma Gun, BFG, and say my flamethrower :P).
Man, thats kinda depressing. I used to love their games. Then again not too surprising considering I've not seen really a decent game actually internally developed by LucasArts for a while :(
Yikes, sorry wasn't thinking when I posted :(
Figured some people might be interested but was a little too quick about posting. Anyways glad to hear people like it at least.
Just posting information on the lastest version of my flamethrower mod.
I fixed the sound looping issue from earlier versions. Also changed it so the flames should shoot out as a cone.
Unfortunately will be a week before I can try out the mod myself so I hope someone can tell me how it...
Sure it will if you put it at the end of the weapon. Its called this thing torque. Now put it back where you hold it and yeah it won't make a difference. Heh and it doesn't look like a 5 ounce flashlight the Doom Marine carries around :P
Oh and here you go for flashlight on a pistol...
Heh well Fistandantilus you should be happy to know that my pistol + flashlight mod shouldn't work in the same situation the flashlight doesn't work. I definately agree that people should play the game without that mod I made but if they don't want to thats fine with me.
Was an interesting...
Because there isn't going to be a motherboard thats even affordable with 64 PCI-E channels devoted to 4 PCI-E 16X slots (Currently 24 channels is the max current PCI-E chips support that are on the market).
Edit: Heh fixing my mistake :p
btw FourCC code's are ATI's ways getting around MS not putting official support into DX. Same thing ATI had to do with instancing for their R300+ cards since none of them support SM3 which is what MS has to be there before you can considering instancign being there.
While you can use it in DX...
And for those of you who still don't understand the dislike of Creative read this article The Sad State of the PC Audio Industry
Its pretty good. And basically unless Nvidia or Intel come out with a great sound solution unfortunately looks like we are stuck with the crumminess of Creative...
Actually Creative filed patent before Carmack announced anything (earliest known thing was an email with Nvidia in 2000 and Creative filed in Oct 1999). But, Creative also wasn't the first one to present it as shown above.
I disagree with the best surround algorithms. And its kinda annoying...
Figured I bump this for those who didn't see this last night.
By now most of you should have seen it on the frontpage here and several other sites as well.
Except for items where they are really thin and the program is relying on that point being exactly on one pixel (ex. Text in a program and the solution to this is for game developers to use font textures with the characters being wider than 1 pixel), AA in general should help texture's be more...