Diablo IV - The Real Official Thread

Jesus. That World boss needs some tuning.
The whole group all wiped, all of us over level 20, until all gear was broken. Barely got her under the 25% mark.

Went to town to repair, and came back to empty field with a bunch of others appearing to do the same thing. The. Started rubber banding and now seems to be server down?
 
Jesus. That World boss needs some tuning.
The whole group all wiped, all of us over level 20, until all gear was broken. Barely got her under the 25% mark.

Went to town to repair, and came back to empty field with a bunch of others appearing to do the same thing. The. Started rubber banding and now seems to be server down?
I got lucky with a double hydra ring. That power is like the greatest level low level wizard skill. I can now get up to 3 hydras going at one time, and stayed very far away from the world boss. killed it with 2 minutes remaining, but didn't die.

The other thing, while you wait for the next world boss, try finding the altars for stat boosts.

From reddit:

https://preview.redd.it/w58wnjdlqgo...ed&s=3b148795b7d1c656f688f434eab7bf2825970428
 
Jesus. That World boss needs some tuning.
The whole group all wiped, all of us over level 20, until all gear was broken. Barely got her under the 25% mark.

Went to town to repair, and came back to empty field with a bunch of others appearing to do the same thing. The. Started rubber banding and now seems to be server down?
Yeah if you got her under the 25% marker, you did better than the group I just played the world boss with did. We didn't even get under 50% but most of the players were level like...10-14. I was 2nd highest level at level 22. Barb is hard af to play against that world boss, too which sucks.

Edit: we also had like 12 people fighting the world boss too so odds were def stacked against us.
 
The second group I was in, absolutely murdered the world boss. Only 7 people total there, where the first fight had like 16 people.

I think a lot just comes down to people in your group needing to make sure they don't die and end up with useless gear.
 
Current progress, Rogue tomorrow then done until next weekend.

d4chars.png
 
Yeah- just got Sorc to 25, I don't think I'll get all of them done. But I'll try!
 
Getting a single one to twenty for the wolf pack is all that really matters. Beyond that, I'm just going to wait for the finished version of the game.
 
I'm hoping they have a lot more in store for the generated dungeons. That's my biggest criticism so far. I've done about 30-40 dungeons and they all feel basically the same. The map layouts are almost identical. You get two corridors to go down to do some objective and you come back to the center for a boss room. Game seems fine for the early section. We'll see how the full release is but I've had my fill for now. Did Barb and Sorc, barb was more fun between the two.
 
Getting a single one to twenty for the wolf pack is all that really matters. Beyond that, I'm just going to wait for the finished version of the game.
Oh, thank you! I thought it was all classes required for that...
 
I am in... It's diablo! So far liking this ... just getting my bearings.. have everything maxed at 4k and it's smooth as silk.

edit: incinerate is fun... like a garden hose!
Came into this thread hoping to find an old school [H] brethren that could comment. You did not disappoint. I remember back in 05-06 commenting on the UV reactive case thread with you and I'm glad you're still around my friend.
 
I initially had stutter issues and figured it was the textures and VRAM. 10GB 3080 and the High Resolution Text Pack do not get along. Dropped the Textures setting to Medium and its all smooth now. Just a FYI if it helps anyone else!
Same GPU and I didn't have major stuttering, although it's hit 10GB pretty consistently. I think in town you can feel it stutter a bit, for me at least. I'm maxed out on settings.

Everyone talking about this texture pack - didn't see anything pop up about it.
 
Honestly, I'm sitting this one out. I'll buy on day one regardless. I came into this thread for some updates from trusted sources. I get the idea that most are happy so far which is honestly the opposite of what I would have expected. Very happy with the news so far and thanks for everyone's feedback.
 
Anyone care to help me with Malnok? I can't kill the boss. Bnet ID is #alxlwson1684
 
Diablo 4 will be a vastly different game from D1 and D2, and especially D3. While seasons in D3 made your character ridiculously strong, with world boss inclusion in D4 I only can imagine how tightly specs and items are going to be regulated, like in World of Warcraft.
No more crazy op characters/items.
 
In case you haven't noticed yet, the skill system is the same as D3's they just laid them all out in branching paths to make it look more complex.
And by doing that, the tree UI ends up bloated and inefficient.
 
Diablo 4 will be a vastly different game from D1 and D2, and especially D3. While seasons in D3 made your character ridiculously strong, with world boss inclusion in D4 I only can imagine how tightly specs and items are going to be regulated, like in World of Warcraft.
No more crazy op characters/items.

Yup. They have said there will be seasons..just no details on it yet.
Current game level cap is 50 before going Paragon so that says lots of expansions planned.

Also, I went to old Tristram and saw pieces of World Stone embedded in souls, or perhaps they were pieces of Diablo's Soul Stone... This will be interesting. I wonder who this wolf is.
 
In case you haven't noticed yet, the skill system is the same as D3's they just laid them all out in branching paths to make it look more complex.
And by doing that, the tree UI ends up bloated and inefficient.

Yeah, I don't like the skill tree.
 
Game is fun....and huge! I'm assuming there are still other maps for the other acts? If so.......jesus the game is big...and I love the dungeons.
Zoom out the map and look around, the entire game world is one continuous map. The other acts are just in other areas.
Act 1 is about 10% of the map.
 
I think I'm the only person who didn't care for it. I've bought every diablo game at launch think I'm going to skip this one. The level scaling is a a bridge too far for me. Watching a level 7 crush everything around me when I'm level 20 is annoying, it's like I'm losing power each time I level. The game forces you to change gear too quickly and out dates everything in a few levels. There's a lot about the game I like, but I don't want to play an MMO style of game in terms of progression (basically feels like there is none).
 
I think I'm the only person who didn't care for it. I've bought every diablo game at launch think I'm going to skip this one. The level scaling is a a bridge too far for me. Watching a level 7 crush everything around me when I'm level 20 is annoying, it's like I'm losing power each time I level. The game forces you to change gear too quickly and out dates everything in a few levels. There's a lot about the game I like, but I don't want to play an MMO style of game in terms of progression (basically feels like there is none).
Agree 100%.

I don't want to keep finding better gear, and levelling up, and never feel it - what's the point?
 
Agree 100%.

I don't want to keep finding better gear, and levelling up, and never feel it - what's the point?
I think I'm the only person who didn't care for it. I've bought every diablo game at launch think I'm going to skip this one. The level scaling is a a bridge too far for me. Watching a level 7 crush everything around me when I'm level 20 is annoying, it's like I'm losing power each time I level. The game forces you to change gear too quickly and out dates everything in a few levels. There's a lot about the game I like, but I don't want to play an MMO style of game in terms of progression (basically feels like there is none).

I agree with you two, but not completely. I actually wrote a few posts above that D4 will be very different. I don't mind.
Diablo 1-3 games are *pointless grinding games. Diablo 4 might potentially be better and I always wanted World of Diablo, which this is. It is basically World of Warcraft in isometric Diablo universe.

*Depending on how you look at it. In D1-3 you just gear grind to become stronger and to take on stronger mobs. But there is no change in gameplay. You become stronger compared to old mobs, but you don't go back to those mobs, you push for stronger mobs, making you just as weak (if not weaker) than before.
 
Agree 100%.

I don't want to keep finding better gear, and levelling up, and never feel it - what's the point?
That's part of the problem with level scaling. The lower level you are, the easier some of the harder bosses are.
 
I think I'm the only person who didn't care for it. I've bought every diablo game at launch think I'm going to skip this one. The level scaling is a a bridge too far for me. Watching a level 7 crush everything around me when I'm level 20 is annoying, it's like I'm losing power each time I level. The game forces you to change gear too quickly and out dates everything in a few levels. There's a lot about the game I like, but I don't want to play an MMO style of game in terms of progression (basically feels like there is none).
I liked it a lot the first few hours. The more I play, the more I find things to dislike.
 
I logged in to level my rogue this morning and got this bow from the first pack of enemies I killed. Pretty much carried me all the way to 25.
Shadow Imbuement + pen shot makes everything on the screen explode (the legendary procs had the imbuement as well).

Similar happened with my barb, very legendary dependant. A single good legendary trait can make your entire build.
 
The game is very pretty and the story and cutscenes are extremely well done but I can't say I enjoyed the overall experience that much.

1. The potion mechanic is awful. It feels far too gamified having key points on a boss bar where health potions will drop.
2. "Normal" difficulty needs some significant balancing tweaks. Diablo 3 was too easy on normal but Diablo 4 is too difficult on normal. At least for the bosses. Overworld and general dungeons aren't too bad.
3. Gameplay is too sluggish, at least for Barbarian. I didn't play the other classes but I feel like the gameplay is too slow for Barb. It does feel weighty and impactful but overall feels slow. Will probably be different in end game I imagine.
4. Not a fan of the overworld level scaling. Diablo is supposed to give you the ultimate power fantasy. In its current state, leveling and gearing up doesn't feel very impactful or noticeable. This makes questing feel very "samey" overall and lacking sense of progression.
5. The skill trees feel uninspired and "paint-by-numbers".
6. The UI is clean but bland.
7. There doesn't seem to be much in the way of match-making in its current state. I would hope given the nature of boss fights you would be able to party up based on quests.
 
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I'm liking it a lot. It feels like they took the best aspects of D2 and D3 to put this game together.
 
You guys realize Diablo 2 and 3 were just as limited at launch as what you're complaining about here? Probably even more so.

The early levels don't matter and you've always constantly changed gear as you progress. It's not until end game where you become God like and start holding on to gear for long periods and/or having multiple builds because so much of the gear is worth keeping.

The other games have also been out for decades and have been consistently altered and built upon. Neither D2 nor D3 are the same games now that they were when they launched and if they were no one would still be playing them today.

What you all are playing right now is just the bedrock for the eventual estate of what D4 will become.

Based on what I've played I trust this team listened to what their fans wanted, I mean all their fans; D1, D2 and D3. We are getting the solid concise story of 1, the larger world and aesthetics of 2 and the quick multi-builds and variety of gear and complex end game content from 3.

There will be crazy powerful builds that will take out world bosses with ease if specced correctly and other builds that, while also powerful, will be nearly impossible to defeat that same boss with.

You guys are taking a maybe 15% slice of a game and talking about it like this is all it's going to be for the next 10 years which, if you've ever played D2 or D3, you should know is about as far from the truth as you can be on the subject.

If you like the way it plays and you like the way it looks and enjoyed your time with it you should probably grab it because, if D2 and D3 are any indicators, it's only going to get better. If you don't like what they did with D2 or D3 and don't find the core game compelling then maybe pass on this one.
 
You guys realize Diablo 2 and 3 were just as limited at launch as what you're complaining about here? Probably even more so.

The early levels don't matter and you've always constantly changed gear as you progress. It's not until end game where you become God like and start holding on to gear for long periods and/or having multiple builds because so much of the gear is worth keeping.

The other games have also been out for decades and have been consistently altered and built upon. Neither D2 nor D3 are the same games now that they were when they launched and if they were no one would still be playing them today.

What you all are playing right now is just the bedrock for the eventual estate of what D4 will become.

Based on what I've played I trust this team listened to what their fans wanted, I mean all their fans; D1, D2 and D3. We are getting the solid concise story of 1, the larger world and aesthetics of 2 and the quick multi-builds and variety of gear and complex end game content from 3.

There will be crazy powerful builds that will take out world bosses with ease if specced correctly and other builds that, while also powerful, will be nearly impossible to defeat that same boss with.

You guys are taking a maybe 15% slice of a game and talking about it like this is all it's going to be for the next 10 years which, if you've ever played D2 or D3, you should know is about as far from the truth as you can be on the subject.

If you like the way it plays and you like the way it looks and enjoyed your time with it you should probably grab it because, if D2 and D3 are any indicators, it's only going to get better. If you don't like what they did with D2 or D3 and don't find the core game compelling then maybe pass on this one.
I don't need to see more than a 15 percent slice of the game to understand how power scaling works in this game. The campaign is slated to be 35 hours long. That means I could essentially bring someone with me to the final act who's level 10 and I'm 45 their power would be roughly equivalent based on the system as it stands. Why not just have the open world be scale to certain level ranges? Top end areas in act 1 scale from 20-25, the earlier portions scale from 5-10 etc? I'm sorry but this is just bad game design. Then you can have an adventure mode at the end like D3 where everything is max level, it's honestly a way better system than what they have now. There's going to be difficulty levels in so I don't really understand what they're thinking.
I can tell the dungeon system is going to be a problem too, the way maps are generated the layouts are almost exactly the same for each map, they're different graphically but the layouts are near identical.
 
I don't need to see more than a 15 percent slice of the game to understand how power scaling works in this game. The campaign is slated to be 35 hours long. That means I could essentially bring someone with me to the final act who's level 10 and I'm 45 their power would be roughly equivalent based on the system as it stands. Why not just have the open world be scale to certain level ranges? Top end areas in act 1 scale from 20-25, the earlier portions scale from 5-10 etc? I'm sorry but this is just bad game design. Then you can have an adventure mode at the end like D3 where everything is max level, it's honestly a way better system than what they have now. There's going to be difficulty levels in so I don't really understand what they're thinking.
I can tell the dungeon system is going to be a problem too, the way maps are generated the layouts are almost exactly the same for each map, they're different graphically but the layouts are near identical.
I'm guessing you haven't actually played the other Diablo games because outside of the level scaling on the default difficulty (which again, doesn't matter for anyone after hitting level cap) the other games are the same, including just a small handful of level layouts, even taking into account D2's "randomized" levels.

If you're running a high level character you're not playing on the first 3 difficulty levels and no level 10 character will be playing on any of the torment difficulties.
 
I'm guessing you haven't actually played the other Diablo games because outside of the level scaling on the default difficulty (which again, doesn't matter for anyone after hitting level cap) the other games are the same, including just a small handful of level layouts, even taking into account D2's "randomized" levels.
Diablo 2 did a better job in the durance of hate and catacombs randomizing the environment than D4 currently does. Each level is "kill all of the enemies" or "get two types of keys, back track and fight a boss". Rifts were far more randomized and diverse in terms of layout than any dungeon in d4. D4 dungeons are almost identical.

If you're running a high level character you're not playing on the first 3 difficulty levels and no level 10 character will be playing on any of the torment difficulties.
Good. Now scale the regular difficulties appropriately.
 
The game is very pretty and the story and cutscenes are extremely well done but I can't say I enjoyed the overall experience that much.

1. The potion mechanic is awful. It feels far too gamified having key points on a boss bar where health potions will drop.
2. "Normal" difficulty needs some significant balancing tweaks. Diablo 3 was too easy on normal but Diablo 4 is too difficult on normal. At least for the bosses. Overworld and general dungeons aren't too bad.
3. Gameplay is too sluggish, at least for Barbarian. I didn't play the other classes but I feel like the gameplay is too slow for Barb. It does feel weighty and impactful but overall feels slow. Will probably be different in end game I imagine.
4. Not a fan of the overworld level scaling. Diablo is supposed to give you the ultimate power fantasy. In its current state, leveling and gearing up doesn't feel very impactful or noticeable. This makes questing feel very "samey" overall and lacking sense of progression.
5. The skill trees feel uninspired and "paint-by-numbers".
6. The UI is clean but bland.
7. There doesn't seem to be much in the way of match-making in its current state. I would hope given the nature of boss fights you would be able to party up based on quests.

1) I don't totally mind this b/c it's nice knowing my goals to get more health pots. That being said, I should be able to hold more than 5 freaking health pots at lvl 25, c'mon now.
2) Some bosses are a PITA, unreasonably so. I just had my first rage quit over a boss. A cold/ice boss, I've got an cold resist elixir active, several pieces of gear that boost my cold resist, and still he freezes me solid, can't move, can't heal or do anything. VERY frustrating.
3) Agree...sometimes. I don't enjoy having to trek across the map several times in one quest just to speak to someone who I was just with.
4) No comment atm
5) I don't mind it honestly 🤷
6) I am totally on board with the UI at this point.
7) I would love to party up just for some boss fights, but it seems the game scales the same boss you and ur friends are fighting to each of you. That's nice and all, but let's kill the thing already.
 
I haven't finished the beta story content yet and maybe I'm missing something that would make this theory impossible but is there a possibility what we are seeing in D4 is actually prequel events and maybe we'll see expansions bringing in D1, D2 and D3 unifying the story in order to have a more cohesive world to build on?
 
The game is very pretty and the story and cutscenes are extremely well done but I can't say I enjoyed the overall experience that much.

1. The potion mechanic is awful. It feels far too gamified having key points on a boss bar where health potions will drop.
2. "Normal" difficulty needs some significant balancing tweaks. Diablo 3 was too easy on normal but Diablo 4 is too difficult on normal. At least for the bosses. Overworld and general dungeons aren't too bad.
3. Gameplay is too sluggish, at least for Barbarian. I didn't play the other classes but I feel like the gameplay is too slow for Barb. It does feel weighty and impactful but overall feels slow. Will probably be different in end game I imagine.
4. Not a fan of the overworld level scaling. Diablo is supposed to give you the ultimate power fantasy. In its current state, leveling and gearing up doesn't feel very impactful or noticeable. This makes questing feel very "samey" overall and lacking sense of progression.
5. The skill trees feel uninspired and "paint-by-numbers".
6. The UI is clean but bland.
7. There doesn't seem to be much in the way of match-making in its current state. I would hope given the nature of boss fights you would be able to party up based on quests.

Only going to comment on number 3
Didn't feel that with way with Barbarian- remember, we're getting mounts during the release, this will speed up ALL classes immensely. As well, look for gear and skills that increase movement speed - it helps a lot. There's also a few moves that let you get to the enemy faster.
 
I like the game a lot.. it's gorgeous, good mechanics, has that AAA feel... but the random encounter density is intense. Just trying to explore means slashing through 7000 bugs basically.. I guess that is Diablo a little and this is beta.
 
17 years ago TES Oblivion blatantly demonstrated how bad of a feature 'level scaling' is, seeing Level 1 bandits spawning in wearing expensive end game gear and hitting harder than bosses, while still begging for 5 gold coins. Leveling up made your character feel weaker.

I tuned in to a couple D4 streams today and both of them had similar comments by the streamer, "the bosses were much easier when they rushed them on a low level toon". That said it's still beta and can possibly be delayed again to give them time to fine tune things.
 
17 years ago TES Oblivion blatantly demonstrated how bad of a feature 'level scaling' is, seeing Level 1 bandits spawning in wearing expensive end game gear and hitting harder than bosses, while still begging for 5 gold coins. Leveling up made your character feel weaker.

I tuned in to a couple D4 streams today and both of them had similar comments by the streamer, "the bosses were much easier when they rushed them on a low level toon". That said it's still beta and can possibly be delayed again to give them time to fine tune things.

Except, unlike oblivion, you're not going to be playing endgame characters on the first two difficulty levels. I don't know why it's so difficult for people to grasp this concept. The scaling is designed for your first run. It's designed to keep the story content and combat relevant for characters between 1 and 50 which for most people will be a single play through with each character. Once you hit the Paragon levels you'll be playing on the Torment modes. It's literally going to be irrelevant for 90% of the game and the 10% it'll effect it doesn't make much of a difference on.


You're also not going to get 5 gold and experience from maxed auto leveled enemies because rewards auto scale as well. There are also aspects of early game monsters that, even when leveled make them much easier to kill than later game stuff.
 
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