Cyberpunk 2077

I was hoping for the Overdrive advanced ray-tracing feature with today's patch but nope, just DLSS 3 support added :(
 
Now that I have some savings built up time to get a 4000 series for this patch which I downloaded this morning. And a compatible mobo, new cpu, psu, etc. And I want to air cool the whole thing because I can or think I can.
 
Compared to frames before DLSS3 with a 4080, I'm seeing a 85% frame increase at my resolution. Feels smooth as glass.

I can run this game above 70fps, no DLSS, maxed psycho settings with frame generation (even on Jig Jig street).
With DLSS Quality, frame gen on, I'm near 140-145fps in regular gameplay. My previous 3090 would be in the 25-50fps range respectively.
 
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Compared to frames before DLSS3 with a 4080, I'm seeing a 85% frame increase at my resolution. Feels smooth as glass.

I can run this game above 70fps, no DLSS, maxed psycho settings with frame generation (even on Jig Jig street).
With DLSS Quality, frame gen on, I'm near 140-145fps in regular gameplay. My previous 3090 would be in the 25-50fps range respectively.
Yeah I shelved this with the 3090. Got my 4090 installed now, game runs great. Except it looks like crap to me...everything looks so low quality. Tried disabling DLSS, but didn't look that much sharper. Having a hard time getting into the 1st person as well.

Playing Witcher 3 next gen with mods, game looks phenomenal to my eyes.
 
Yeah I shelved this with the 3090. Got my 4090 installed now, game runs great. Except it looks like crap to me...everything looks so low quality. Tried disabling DLSS, but didn't look that much sharper. Having a hard time getting into the 1st person as well.

Playing Witcher 3 dwgen with mods, game looks phenomenal to my eyes.
Native resolution didn't look it's best for me so I maxed out everything but enabled DLSS to Quality. Then I set the sharpness to 1.0. Looks great after doing that.
 
Native resolution didn't look it's best for me so I maxed out everything but enabled DLSS to Quality. Then I set the sharpness to 1.0. Looks great after doing that.
Hah. Had everything I wanted maxed and set to quality DLSS, but sharpness was set to 0.05. No wonder everything looked like ass.

Realized why I'm not liking the 1st person. Only thing 1st person shooter I've played for a very long time has been in VR. Looks like there's a solution to that, will have to give it a shot.

Also this looks promising:

 
Booted this up with my new Oled monitor 1440P Max setting Ray Tracing enabled paused the game for about 5 minutes grabed my controller and it hard shutdown my PC.Reading stuff on the Steam forums that a fresh install fixes this problem I had the original install since launch. It could of been a Heat related issue too I wasn't watching my temps to see what they were.
 
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Hah. Had everything I wanted maxed and set to quality DLSS, but sharpness was set to 0.05. No wonder everything looked like ass.



Realized why I'm not liking the 1st person. Only thing 1st person shooter I've played for a very long time has been in VR. Looks like there's a solution to that, will have to give it a shot.



Also this looks promising:







Looks good but God can you imagine the framerate hit
 
peppergomez: something is weird with your posts...they always appear in quotes and I can't even make a direct reply to it...when I click 'Reply' or '+Quote' it doesn't load anything...
 
Hah. Had everything I wanted maxed and set to quality DLSS, but sharpness was set to 0.05. No wonder everything looked like ass.

Realized why I'm not liking the 1st person. Only thing 1st person shooter I've played for a very long time has been in VR. Looks like there's a solution to that, will have to give it a shot.

Also this looks promising:


I've been doing the "combining many separate mods" version of the HD textures thing and it does make the game look a lot better, but VRAM usage quickly gets outrageous. Recently clocked a new High Score of 23GB, yikes! 8-12GB cards will suffer for sure, maybe even 16GB.

Re: the FPP thing, if you meant the TPP mod, that's only useable for walking around, not for combat. I like it but think something more like TPP view in Life Is Strange rather than TPP view in Mass Effect.
 
NVIDIA To Present Cyberpunk 2077 RTX Path Tracing Demo on March 22 at GDC 2023

CD Projekt RED's Cyberpunk 2077 is technically one of the most challenging games on the market thanks to its massive world scale and visual variety. Its neon-illuminated environments and vast Night City vistas are already pushing the envelope of what's currently possible in real-time graphics. RT: Overdrive mode aims to take it to the next level by bringing RTX Path Tracing into the mix

RTX Path Tracing aims to minimize constraints put on the content creators by delivering pixel-perfect soft shadows and indirect light contribution in fully dynamic environments from all the lights - be it an analytical local light, emissive surface, skylight, you name it...

https://schedule.gdconf.com/session...nto-the-night-city-presented-by-nvidia/894332
 
NVIDIA To Present Cyberpunk 2077 RTX Path Tracing Demo on March 22 at GDC 2023

CD Projekt RED's Cyberpunk 2077 is technically one of the most challenging games on the market thanks to its massive world scale and visual variety. Its neon-illuminated environments and vast Night City vistas are already pushing the envelope of what's currently possible in real-time graphics. RT: Overdrive mode aims to take it to the next level by bringing RTX Path Tracing into the mix

RTX Path Tracing aims to minimize constraints put on the content creators by delivering pixel-perfect soft shadows and indirect light contribution in fully dynamic environments from all the lights - be it an analytical local light, emissive surface, skylight, you name it...

https://schedule.gdconf.com/session...nto-the-night-city-presented-by-nvidia/894332
Hip, hip, Hooray! Can't wait to see!
 
I wish they would have spent the dev time on the new expansion rather than UberRTX. This is pretty much for 4090 owners only. So maybe .005% of the player base? I assume Nvidia is paying them well.
 
I wish they would have spent the dev time on the new expansion rather than UberRTX. This is pretty much for 4090 owners only. So maybe .005% of the player base? I assume Nvidia is paying them well.

as long as you're playing below 4K (1440p, 1080p) a 4090 will not be necessary
 
I wish they would have spent the dev time on the new expansion rather than UberRTX. This is pretty much for 4090 owners only. So maybe .005% of the player base? I assume Nvidia is paying them well.
They've been working on the expansion for over a year... Game studios can do multiple things at once
 
is path tracing (full ray tracing) viable with today's GPU's with newer games?...older games like Quake 2, Portal and Minecraft sure but even in those older games it really brings a major performance hit...what's going to happen with a game like Cyberpunk 2077?...is a 4080 the bare minimum required?...will my 3080 be able to run it at 1440p?
 
is path tracing (full ray tracing) viable with today's GPU's with newer games?...older games like Quake 2, Portal and Minecraft sure but even in those older games it really brings a major performance hit...what's going to happen with a game like Cyberpunk 2077?...is a 4080 the bare minimum required?...will my 3080 be able to run it at 1440p?

Its 40xx only due to use of new hardware (silicon) not on previous cards.
Not sure where I read it but thats the downside.
 
Its 40xx only due to use of new hardware (silicon) not on previous cards.
Not sure where I read it but thats the downside.

I was planning on skipping this generation and holding out until the 5000 series but now I'm tempted to get a 4070 Ti or 4080...but on the other hand Cyberpunk 2077 seems like a special unique test case and 99% of newer games will not offer path tracing...I'm not sure if getting a 4070 Ti would be worth it just for that 1 game (or patch in this case) while my current 3080 is fine with all other games with RT enabled (1440p)
 
I was planning on skipping this generation and holding out until the 5000 series but now I'm tempted to get a 4070 Ti or 4080...but on the other hand Cyberpunk 2077 seems like a special unique test case and 99% of newer games will not offer path tracing...I'm not sure if getting a 4070 Ti would be worth it just for that 1 game (or patch in this case) while my current 3080 is fine with all other games with RT enabled (1440p)
I wouldn't do it just for this, personally. It's not like an mmorpg you'll be playing for thousands of hours.
 
Update that I'm over 22 hours in Cyberpunk 2077 and still feels like there is so much more to see and do. According to Google I can finish the main campaign in 24 hours but it can take over 100 hours to do everything. I think I'll do the latter to get my money's worth 😀Definitely a game that I would have loved to get lost into when I was single with no children, lol.

As for bugs and glitches there hasn't been much experienced thankfully. Nothing game breaking, just very rare (about 3) things that looked or sounded odd like a bartender leaning against an invisible bar.
 
I was planning on skipping this generation and holding out until the 5000 series but now I'm tempted to get a 4070 Ti or 4080...but on the other hand Cyberpunk 2077 seems like a special unique test case and 99% of newer games will not offer path tracing...I'm not sure if getting a 4070 Ti would be worth it just for that 1 game (or patch in this case) while my current 3080 is fine with all other games with RT enabled (1440p)

After reading about it again, its not immediately clear if it can function on 30xx without the shader re-ordering feature (SER).
https://www.techpowerup.com/306299/...th-tracing-overdrive-mode-comes-on-april-11th
CD Projekt RED and NVIDIA have also talked about the support for Shader Execution Ordering (SER), which should also come with the next update. It optimizes GPU workloads by enabling efficient path-traced lighting, and, according to NVIDIA, by grouping shader threads that accomplish similar tasks and using SER to optimize DispatchRays calls in Cyberpunk 2077, they sped up overall GPU time by around 42 percent.

SER, together with the recent updated support for DLSS 3, both of which are only available on NVIDIA Ada Lovelace GPUs, make such things even possible.
While it mentions DLSS 3 and SER updates, it doesnt say they are needed to use Path Tracing.
It would no doubt be slower probably to the point of not being useful, but we would be able to see what we are missing :)
 
After reading about it again, its not immediately clear if it can function on 30xx without the shader re-ordering feature (SER).
https://www.techpowerup.com/306299/...th-tracing-overdrive-mode-comes-on-april-11th

While it mentions DLSS 3 and SER updates, it doesnt say they are needed to use Path Tracing.
It would no doubt be slower probably to the point of not being useful, but we would be able to see what we are missing :)
My impression is that SER offers big efficiency gainz for things that use the RT cores which makes realtime PT / RT more viable on 4000-series, but I don't think there's anything intrinsic abt global PT that requires SER.
 
My impression is that SER offers big efficiency gainz for things that use the RT cores which makes realtime PT / RT more viable on 4000-series, but I don't think there's anything intrinsic abt global PT that requires SER.

so it's more about the efficiency of the architecture of the new 4000 series...meaning every subsequent generation will make use of SER more efficiently...so my 3080 can use SER but it won't see the huge gains that something like the 4090 will get...I'm curious if CDPR will make the new patch exclusive to the 4000 series
 
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