Gotham Knights

I played through the 3 arkham knights games and very much enjoyed them. I'm not a batman fanatic, I don't really care about the characters or the world or any of that. Those games were very fun though, I particularly enjoyed solving all of the riddlers' quests in game 3. And the jokers' voice acting and characters were very fun. That scene where the joker is singing and has a bomb you have to disarm was really fun and memorable. Anyways, I don't want to play a batman game without batman. I'm not interested, no appeal for me.
 
Ha.

Well, this is my preference of the games:

Asylum
Knight
Origins
City <--- Thought this one sucked

This game looks to be decent enough.

I rank them: Arkham City, Asylum, Knight, Origins

I hated the forced Batmobile aspect of Arkham Knight and the Riddler puzzles were much more difficult to finish...although Knight did have the best visuals of all the games...I can easily put Arkham Asylum in 1st place but I liked the open world nature of Arkham City and Knight
 
https://opencritic.com/game/13348/gotham-knights
1666269885650.png
 
SkillUp briefly compared the open world events to Spider-Man as well.

aren't you the same person who constantly puts down SkillUp's reviews?...yet you seem to read his reviews every time...doesn't really make sense...SkillUp is one of the best reviewers out there...he always goes in-depth with his reviews...people on this forum like to complain about reading long reviews so I guess he's not popular for those that don't like to read
 
I wasn't initially excited for the game...then over the past month I got more excited after seeing the latest videos (surprise ray-tracing support as well)...unfortuantely it looks like an average game...Rocksteady is Batman...WB Montreal's Arkham Origins is underrated but I guess they couldn't duplicate that success with Gotham Knights...looks like Rocksteady's upcoming Suicide Squad game will be the next great DC comics game
 
If I recall correctly, this game was originally a GaaS similar to Avengers, and then it was delayed when that game was a total failure. Seems like the gameplay systems designed for the GaaS gameplay loop are still present and are what ultimately bring the game down beyond its technical issues.
 
I rank them: Arkham City, Asylum, Knight, Origins

I hated the forced Batmobile aspect of Arkham Knight and the Riddler puzzles were much more difficult to finish...although Knight did have the best visuals of all the games...I can easily put Arkham Asylum in 1st place but I liked the open world nature of Arkham City and Knight

I rank them the same but for different reasons. I hate the ending to Arkham Knight. It's too much like Frank Miller's The Dark Knight Returns ending. I will never underestimate what that story did for Batman and the comic book industry but aspects of it are fucking terrible and I wish all the other Batman media would quit emulating it and drawing inspiration from it.

I prefer Arkham Knight's gameplay and visuals but I detest it's overall story. As far as I'm concerned it's the worst of the series because of it's narrative. It's only it's visuals and gameplay that make it enjoyable for me.
 
I thought the 30fps lock only applied to consoles...didn't realize that PC performance also suffers above 30...these next-gen titles are off to a rough start...Plague Tale: Requiem seems to be in better shape but also has issues (and that's without the ray-tracing patch)

I don't know much about Plague Tale: Requiem, but the commercials they're showing on TV make it look like it's running at 25fps in spite of looking no better than the Witcher 3.
 
Didn't think it would be this bad. Another game to wait until it is patched up before playing.
 
That has nothing to do with unreal engine in any way. It's just outdated design.

It's what happens when they target consoles as their primary platform and don't learn from past mistakes. This was huge news with the PC port of Arkham Knight. It was a big problem in that game. Hell, other ports (Need for Speed games, Fallen Order) have gotten so much flak for this that building games in this way on any platform is unacceptable.
 
Seconded on the Court of Owls, I don't like the gameplay of the series (the fighting), for whatever reason it doesn't click. But the stories are worth going through and I can see picking this up when it goes cheaper (plus that will give patching time...).
 
I preordered this via GreenManGaming. They probably won't refund the purchase so I guess I'll have to find out how bad this is the hard way....
 
I refunded a month ago I even started a preorder thread on Steam and got like 15 awards.
Guess what people are still buying the game.
 
I like open world grindy games plus I hear the story is good.
Arkham Knight's price collapsed after release, it was around $15 within a month. I'm sure I can enjoy this game for the right price.
 
So I played this game for a few minutes and it seems that the performance problems are related to shader compilation stutter. I'm playing on a 4090 and the GPU is barely hitting 35% utilization but there's still stuttering. This issue seems to affect most PC games nowadays (looking at you Elden Ring). WB needs to find a way to compile shaders before entering the game to remove all the micro stuttering during gameplay.
 
Back
Top