Cyberpunk 2077

Yes, Cyberpunk had glitches occur more frequently. Most of the supposed bugs In ME:A I never even encountered once. What was the same is that both were crucified on the court of public opinion while actually being good games.

severely buggy games deserve to be called out...Arkham Knight, Cyberpunk etc...just because someone doesn't experience those same bugs doesn't discount the fact that the vast majority of people do...plus the developers acknowledged it...with CP2077 last gen-consoles fared much worse but current gen systems and PC were not in amazing shape either...the game was rushed

Patch 1.5 is the version that should have been released on Day 1...there's no rule that says everyone has to play a game on release day...there's nothing wrong with waiting as you'll get a better experience in almost every game
 
Yes, Cyberpunk had glitches occur more frequently. Most of the supposed bugs In ME:A I never even encountered once. What was the same is that both were crucified on the court of public opinion while actually being good games.

A lot of what ME:A was known for was seen in the early access build of the game and not the actual retail product.
 
severely buggy games deserve to be called out...Arkham Knight, Cyberpunk etc...just because someone doesn't experience those same bugs doesn't discount the fact that the vast majority of people do...plus the developers acknowledged it...with CP2077 last gen-consoles fared much worse but current gen systems and PC were not in amazing shape either...the game was rushed
I'm not discounting that some people got the bugs worse than me on PC, I'm questioning the vast majority bit though. I put 120 hours into the game in the first 2 months, completing alll side activities and quests, you'd think I'd have encountered the brunt of bugs. Which makes me think that like in the case of ME:A most of the reports spread through hearsay and not actual first hand experience.
Patch 1.5 is the version that should have been released on Day 1...there's no rule that says everyone has to play a game on release day...there's nothing wrong with waiting as you'll get a better experience in almost every game
I'm glad I didn't wait.

A lot of what ME:A was known for was seen in the early access build of the game and not the actual retail product.
Yes, I know that, and I always said that releasing the game to open early access, was EA's biggest mistake.
 
Just about all of the bugs I encountered with Cyberpunk 2077 were AI related (even within the realm of its current, low performing AI behavior) and image related. Most of the problems were with things like vehicle spawning and stuff like that which often had hilarious and frustrating results. The game was released in an unacceptable state but in my 500+ hours in the game, it was more of an issue of being unfinished rather than just buggy or unoptimized, etc.
 
I feel like the core of Cyberpunk was finished, it just had zero polish and they clearly had to make sacrifices to get it out the door at all. The launch day version was such a mess that it bordered on comedic, but the first big patch (that launched around 6 weeks later) actually got the game pretty close to its current state. I found it no less playable and no more buggy than most Bethesda RPG's. The main difference is that those games kept getting polished up and cleaned up over time. With Cyberpunk, almost all the effort has gone into bug fixes and under the hood stuff. They didn't really make any major world changes until a few months ago.
 
Yes, Cyberpunk had glitches occur more frequently. Most of the supposed bugs In ME:A I never even encountered once. What was the same is that both were crucified on the court of public opinion while actually being good games.

The problem with ME:A is the polish wasn't there, but it was fixed within 2 months. And it was an okay game. Just bland compared to the previous 3. The bar was set high, and the bad pacing (relative to the first 3), dialogue and story just made it feel underwhelming. But looking at the game by itself, it was still fairly good.

I feel like the core of Cyberpunk was finished, it just had zero polish and they clearly had to make sacrifices to get it out the door at all. The launch day version was such a mess that it bordered on comedic, but the first big patch (that launched around 6 weeks later) actually got the game pretty close to its current state. I found it no less playable and no more buggy than most Bethesda RPG's. The main difference is that those games kept getting polished up and cleaned up over time. With Cyberpunk, almost all the effort has gone into bug fixes and under the hood stuff. They didn't really make any major world changes until a few months ago.

The core was done, but the engine wasn't. I haven't played 1.6 yet but even with 1.5 I am seeing minor animation issues for random NPCs and other very minor things. I doubt that stuff can be fixed due to engine related issues.

My problem is I much preferred this over Witcher 2/3. I would have enjoyed to see a sequel. The upcoming DLC will probably be fun, but the lore and background makes me wish it would get a full sequel. But that won't happen anytime soon. Clearly they're going back to Witcher because of the brand recognition and maybe if those Witcher games do well we'll see another Cyberpunk. But that would probably take a decade at best.
 
I'm hoping the sequel is UE5. I likes most of CP, but it also needs to be brought up to date, some of the writing was basically verbatim from the source books and a bit painful these days (imho/ymmv). But then again, I just love the genre in general, and can't wait for Nivalis.
 
I'm hoping the sequel is UE5. I likes most of CP, but it also needs to be brought up to date, some of the writing was basically verbatim from the source books and a bit painful these days (imho/ymmv). But then again, I just love the genre in general, and can't wait for Nivalis.

By the time a new CP game is in the works there will be a UE6 probably.
 
Just about all of the bugs I encountered with Cyberpunk 2077 were AI related (even within the realm of its current, low performing AI behavior) and image related. Most of the problems were with things like vehicle spawning and stuff like that which often had hilarious and frustrating results. The game was released in an unacceptable state but in my 500+ hours in the game, it was more of an issue of being unfinished rather than just buggy or unoptimized, etc
Some of the early patches actually made the game worse in some aspects, like the vehicle spawning bug didn't exist at launch, it was "added" later. The cop AI being what it is never bothered me much, I did not intend to play the game as GTA anyway. Most of the problems I encountered before the first hotfix was t-pose glitching and invisible clothing / hair and traffic getting stuck and not moving, but that's more a behavioral problem than a bug or glitch. Sure these things detracted from the overall experience, but not by any significant margin.

And because I know people, I have to put here this disclaimer: No, I'm not saying the game should've got a pass on bugginess, I'm saying you could mention the bugs without being hyperbolic about it, and suggesting the game was zero fun and completely unplayable.
 
I started playing this and on a fresh save, apparently the last time I played it and finished was version 1.06. Seems like a lot has been added.
 
I'm finding the series pretty ho hum, very generic and cliched and I wouldn't be sticking with it if it weren't cyberpunk branded. The main character is kind of an annoying brat.

The main characters in the game I find more sympathetic and interesting.
 
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I'm finding the series pretty ho hum, very generic and cliched and I wouldn't be sticking with it if it weren't cyberpunk branded. The main character is kind of an annoying brat.

The main characters in the game I find more sympathetic and interesting.

Agreed. Plus, the main character's love interest is fucking awful. She's a plot device who's motivations and behavior change to suit whatever's needed at the time. She's horribly inconsistent.
 
I'm finding the series pretty ho hum, very generic and cliched and I wouldn't be sticking with it if it weren't cyberpunk branded. The main character is kind of an annoying brat.

The main characters in the game I find more sympathetic and interesting.

Agreed. Plus, the main character's love interest is fucking awful. She's a plot device who's motivations and behavior change to suit whatever's needed at the time. She's horribly inconsistent.

does Edgerunners have any direct tie-ins with the game?
 
It does now. Edgerunners related stuff was added to the game in the patch. Some cosmetic items like David's jacket were also added to it.
If David ever showed up in the game I'd probably kill him just cause he's an angsty teenage twerp
 
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I'm only 2 episodes into the anime so far, but it's really good. Even the English VA in the dubbing is good.
What are you enjoying? I wanted to like it but found it aggressively dumb and obnoxious, without a single character to care about. Even the combat scenes were unpleasant and clumsy. Compared to say Cowboy Bebop or Love Death Robots I found it to be complete trash. The characters in the game like Judy and Panam were much more interesting than any in this series. And the villains in the series are so cartoonishly cliched that they might was well be twirling their mustache as they tie the damsel in distress to the train track.
 
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As part of its GeForce Beyond presentation, NVIDIA has announced something called Ray Tracing: Overdrive mode, which is coming soon to Cyberpunk 2077 via a free update...this new mode includes RTX Direct Illumination, which NVIDIA has been experimenting with for over two years...RTXDI can introduce millions of direct lights to a game scene, though its implementation can, of course, vary depending on the developer's needs

-NVIDIA RTX Direct Illumination (RTXDI) gives each neon sign, street lamp, car headlight, LED billboard, and TV accurate ray-traced lighting and shadows, bathing objects, walls, passing cars, and pedestrians in accurate colored lighting
-Ray-traced indirect lighting and reflections now bounce multiple times, compared to the previous solution’s single bounce. The result is even more accurate, realistic and immersive global illumination, reflections, and self-reflections
-Ray-traced reflections are now rendered at full resolution, further improving their quality
-Improved, more physically-based lighting removes the need for any other occlusion techniques

 
They also show off DLSS 3. I am wondering how that will work. DLSS 2 can be fairly good, but does make some odd graphical issues in games. Hoping to see an in depth review of how DLSS 3 changes things.
 
They also show off DLSS 3. I am wondering how that will work. DLSS 2 can be fairly good, but does make some odd graphical issues in games. Hoping to see an in depth review of how DLSS 3 changes things.
You'll need a new card.
 
I didn't mind Edgerunner until the last episode or so. The cyber frame or whatever it was called was ridiculous, even by anime standards.
 
They also show off DLSS 3. I am wondering how that will work. DLSS 2 can be fairly good, but does make some odd graphical issues in games. Hoping to see an in depth review of how DLSS 3 changes things.

You'll need a new card.

yup...Nvidia DLSS 3.0 only works on GeForce RTX 4000 GPUs

The reason behind this limited compatibility stems from the fact that Nvidia DLSS 3.0 requires fourth-generation Tensor Cores and a new Optical Flow Accelerator, which are only found on GeForce RTX 4000 graphics cards, like the RTX 4090 and RTX 4080...

https://www.pcgamesn.com/nvidia/dlss-3-announcement-rtx-4000

 
I don't think many developers are going to support this uber ray-tracing feature (Overdrive)...you would only be catering to a very small number of users
 
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I'm sure NVIDIA will do everything they can to get developers to support it, but I suspect you are correct.
 
I don't think many developers are going to support this uber ray-tracing feature...you would only be catering to a very small number of users
Maybe, but because actual path tracing seem to be simpler for them if the big Unreal 4-5-Frostbite support it like they do already for DLSS 3.0 and the performance good enough, it could be somewhat common on those big titles (and not just on niche stunt interest affair a la quake 2 path traced like it was in recent years).

The fact that Nvidia material do not seem to show no RT, regular RT, path traced RT on the screen, I am not sure it will be a game changer, maybe that the change from that uber raytracing versus the previous one will be a bit like going from RT to non-RT, not easy without knowing what to look for to know if it is on with just a quick glance.
 
Let's say you were a scumbag who uses the console command menu to add skill points, how many can you stack on a trait? I've gotten up to 50 and stopped bothering because I'm afraid it's going to break.
 
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Let's say you were a scumbag who uses the console command menu to add skill points, how many can you stack on a trait? I've gotten up to 50 and stopped bothering because I'm afraid it's going to break.

I think you can at least go to 99.
 
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