LG 48CX

IMO I feel like the superior hardware in the S95B would look better than the LG G2 with Dolby Vision. Could be wrong though.
Hopefully someone will do a side-by-side HDR comparison of the following.
  • Samsung SN95B (QD-OLED, HDR10(+))
  • Sony A95K (QD-OLED, Dolby Vision)
  • LG G2/C2 (WOLED, Dolby Vision)
I guess we shall see.
 
Yes and would be good to show what movie and game titles support/are available in each format too.

Also autoHDR performance (incl. after CRU edit), VRR, etc. of course.

It seems like there will be some HDR10+ support for gaming offered but as of now I don't think any consoles support it like they do dolby vision.


Nov: 2021: https://www.whathifi.com/us/news/samsung-bringing-hdr10-to-gaming-in-2022
There's also no news on where the HDR10+ games will come from. Dolby Vision, supported by TV makers such as LG, is said to be exclusive to the Xbox Series X and S for two years. Could Samsung be working with Sony to bring HDR10+ gaming to the PlayStation 5? It's certainly one possibility.

Nov 2021: https://topp.today/hdr10-plus-gamin...aunching-in-2022-a5f45b1e6ca4?gi=555d04d94955

The elephant in the room, of course, is none other than content support. There is no point developing a new standard if it’s not used widely enough to matter — and Samsung’s HDR10 Plus has not yet secured the kind of support the company was probably hoping for in films and TV shows (compared to Dolby Vision). In order for HDR10 Plus Gaming to not go down the same path, the Koreans will have to work closely with home entertainment manufacturers and game developers… and that’s a tough crowd to please. Microsoft may well update their Xbox Series S|X to include HDR10 Plus Gaming support, even Windows 11 in order for PCs to do the same, but it’s not easy to imagine the Americans developing HDR10 Plus Gaming compatible games from scratch (even Dolby Vision Gaming right now is “added” after the fact). Sony will obviously never support HDR10 Plus Gaming on the PlayStation5 (they do not even support Dolby Vision Gaming yet).

Dec 2021: https://www.flatpanelshd.com/news.php?subaction=showfull&id=1640232085

As part of the announcement, it was confirmed that Nvidia GeForce RTX 30 Series, RTX 20 Series and GTX 16 Series GPUs will also support HDR10+ Gaming, with driver updates scheduled to release sometime in 2022.

- "Nvidia GeForce gamers can enjoy a brighter, more vivid and consistent HDR gaming experience on their monitors or TVs from the support of the new HDR10+ Gaming standard," said Vijay Sharma, Director of Product Management at Nvidia.

Since Samsung is partnering with Nvidia for the launch we would not expect game consoles like PlayStation and Xbox to gain HDR10+ Gaming support. Sony has resisted HDR10+ since its inception and Microsoft recently enabled Dolby Vision gaming on Xbox Series S/X.

Some of the first games to take advantage of HDR10+ Gaming will be Redout 2 and Pinball FX from Saber Interactive. Game Mechanic Studios' Happy Trails and the Kidnapped Princess is another title.

- "We are very excited to help usher in a new era of video game picture quality. By adopting HDR10+ Gaming, gamers of all ages will enjoy cutting-edge visuals for the best overall gaming experience," said Todd Hollenshead, Head of Publishing at Saber Interactive. "The HDR10+ Gaming standard is genuinely raising the bar, and we are proud to be at the forefront of bringing it to market with games like Redout 2, the fastest 8K anti-gravity racer ever made, and with Pinball FX, the king of digital pinball, brought to life in a brand-new way."


Dec 2021: https://www.howtogeek.com/776609/what-is-hdr10-gaming/
Dolby Vision for Games is an extension created by Dolby to bring the benefits of Dolby Vision HDR format to gaming. It was first to arrive in May 2021 and is quite similar to HDR10+ Gaming in many ways, and includes support for Auto HDR calibration and VRR. But it does have at least one additional trick up its sleeves.


One of the significant ways Dolby Vision for Games differs from HDR10+ Gaming is its ability to enhance regular HDR titles. Of course, the best Dolby Vision for Games experience is only available on the titles optimized for it. Still, even the older titles that were released in HDR or Auto-HDR get improved visual experience with Dolby Vision for Games technology. It isn’t clear exactly how much enhancement they get, but something is better than nothing.


As of late 2021, Dolby Vision for Games is only available on Xbox Series X and Series S consoles, but it has broader support in terms of gaming titles compared to HDR10+ Gaming.
 
IMO I feel like the superior hardware in the S95B would look better than the LG G2 with Dolby Vision. Could be wrong though.

I'd guess most likely correct due to the raw specs (much higher and sustained color volume/brightness lengths incl full frame before ABL/ABSL type protections) when running HDR10 alone rather than HDR10+ content's enhancement and availability of HDR10+ content going forward. Even SDR's shallow brightness range should look slightly better (wider) due to somewhat wider color gamut with the QD tech's ability to display reds and greens better. So for now, from the reviews I've watched, better - but format war wise, I'd go with DV if there is anything DV capable with similar specs within the next few years if I wasn't in a hurry to upgrade (I'm not).
 
I frequently use the "Screen Off" shortcut in settings to turn my screen black when I'm away for a while. As far as I'm aware, all this does is turn the screen black and the display is otherwise still powered on, and thus the total power on time is still ticking away.

One concern I had is that this may lead to a premature pixel refresh cycle. Because although my total power on time might be 2000 hours (which kicks off the pixel refresh), the total SCREEN ON time is probably closer to 1000.

Makes me wonder if I should avoid using the "Screen Off" feature when I'm going to be AFK for long periods of time and instead turn off the display via the remote.
 
I frequently use the "Screen Off" shortcut in settings to turn my screen black when I'm away for a while. As far as I'm aware, all this does is turn the screen black and the display is otherwise still powered on, and thus the total power on time is still ticking away.

One concern I had is that this may lead to a premature pixel refresh cycle. Because although my total power on time might be 2000 hours (which kicks off the pixel refresh), the total SCREEN ON time is probably closer to 1000.

Makes me wonder if I should avoid using the "Screen Off" feature when I'm going to be AFK for long periods of time and instead turn off the display via the remote.
I say just keep using it in an way that is convenient to you. I hate opening the menus and then navigating to stuff there so for me just turning the TV off when taking a longer break works better.
 
I'm going to go pick up a 55" S95B today. I have read so many glowing impressions of this display, I just have to try it out. It will have to be pretty damn good to dethrone the CX!
 
I frequently use the "Screen Off" shortcut in settings to turn my screen black when I'm away for a while. As far as I'm aware, all this does is turn the screen black and the display is otherwise still powered on, and thus the total power on time is still ticking away.

One concern I had is that this may lead to a premature pixel refresh cycle. Because although my total power on time might be 2000 hours (which kicks off the pixel refresh), the total SCREEN ON time is probably closer to 1000.

Makes me wonder if I should avoid using the "Screen Off" feature when I'm going to be AFK for long periods of time and instead turn off the display via the remote.

I do this every time I walk away from my CX or C1 (during a usage session) as well as whenever I do a long pause of material on the screen. The Screen Off (emitters off) : "Turn off the Screen command" added to the quick menu. I also gel superglued a nice foam bumper pad button to the mic button on the remote so I can blindly hold that down and say "turn off the screen" (or any other voice commands like switching display modes, opening things, asking questions etc.).

The pixel refresher does not just automatically burn down all of the emitters to a set point like you are getting at. As I understood it, the wear-evening burns down the emitters to the level of the most used ones and then boosts the energy to the emitters to bring it back up. It actually tests and compares the neighboring emitters so it sort of maps the whole screen and burns it down intelligently. So it won't burn down the screen just from being in the "turn off the screen" emitters-off mode. At least that is what I have read.

Reddit post/reply from 10 months ago:

akelew
· 10 mo. ago

Q: What is the purpose of the Pixel Refresh function?
A: Regardless of what you may have read or told, the main purpose of the Pixel Refresh function is NOT to minimize the Image Retention or Burn-In effects. The fact that Pixel Refresh has an effect on the Image Retention or Burn-In is a positive side-effect, but NOT the main purpose of this function. The main Pixel Refresh function purpose is to deal with the natural unevenness of the brightness of the OLED pixels in time. That unevenness needs to be leveled so the panel has the same brightness all over its surface so that the entire panel ages in a uniform manner. There is no need to manually run Pixel Refresh, just let the TV execute this function automatically!
Q: How often should I run the Pixel Refresh?
A: You should NOT run the Pixel Refresh often, only if you need it, or told so by a qualified person - because the Pixel Refresh function shortens the lifespan of the panel. Pixel Refresh runs automatically at every 2000 hours of content viewing and there is no need for the owner to run Pixel Refresh at other intervals of time, regardless of what you have read on the Internet or told by salespeople.

Q: What Pixel Refresh actually does?
A: In short, a newly-minted OLED panel is powered and each pixel is measured for (1) voltage across OLED cell and (2) current through OLED cell, compared with neighboring pixels and the voltage+current levels are leveled for each pixel so that the panel has good image/brightness uniformity - and then the levels are stored in a non-volatile memory on the panel electronics board (not on the TV mainboard).

That new panel will end up in a new manufactured TV - that TV will be used and, in time, some OLED cells will age differently than the neighboring cells, thus image non-uniformity will start to appear. This is where the Pixel Refresh function enters the arena.
When the Pixel Refresh function is run automatically or manually by the user, it checks voltage+current differences between the stored values and those measured for each OLED pixel and tries to normalize them. The OLED panel has an additional compensation applying circuit for each pixel and a separate sensing IC (Integrated Circuit) that interprets the measured values. Increased current through the cell is associated with OLED cell aging, and an algorithm adjusts the current and voltage to compensate for that aging. The new compensation values are stored separately (in a Flash memory) to the initial ones. The pixels that have very high voltage/current differences are "leveled down" - that results in an even field of pixels across the panel. After the pixels that were "high" are leveled down, the Pixel Refresh brings up the voltage/current back to full brightness without the danger of overdriving the ones that were "high" (the measured/calibrated brightness of the panel will not be affected).

The whole Pixel Refresh process is done in vertical batches, which is what causes the panel banding, and why the bands "move" over time. If the Pixel Refresh would not run, the brightness uniformity of the panel would be affected in time - over months of use the panel would just get zones that are dimmer than others. The Pixel Refresh has a big downside, though, it shortens the lifespan of the panel, the operation of leveling down of the voltage/current values is a BIG stress for the panel - this is why you should NOT be using the Pixel Refresh function repeatedly or at short intervals of time (the automatic run at 2000 hours is just enough and it would ensure a long lifespan of the panel).

Source:
https://www.avsforum.com/threads/20...s-thread-faq-posts-1-6-no-price-talk.3119288/


. . . .


https://www.lg.com/eg_en/tvs/oled-tvs/oled-reliability
 
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https://www.lg.com/eg_en/tvs/oled-tvs/oled-reliability
The Pixel Refresher feature, built into LG OLED TVs, automatically detects
pixel deterioration through periodic scanning, compensating for it as needed.
It also senses any TFT (Thin Film Transistor) voltage changes during power off
to detect and correct pixel degradation by comparing it with a set reference value.


| Automatic Pixel Refresher — For Effortless Image Retention Recovery |


After every four hours of cumulative use

Pixel Refresher is automatically operated when you turn off the TV after watching it
for more than four hours in total. For example, if you watched TV for two hours yesterday
and three hours today (more than four hours in total), Pixel Refresher will automatically run,
deal with potential image retention issues and reset its operation time.
*This function does not initiate if the TV is not plugged in.


After 2,000 hours of cumulative use

After watching for a total of 2,000 hours or more (five hours per day for a period of one year)
the Pixel Refresher is automatically operated, and the function runs for about an hour
once you turn off the TV. You may see some vertical lines on the screen during this process,
however, this is not a malfunction. It is designed to remove Image Retention by
scrolling a horizontal bar down the screen.



Another reddit reply:
"
The TV automatically does a voltage check after every 4 hours of cumulative use, but it is called a pixel refresher. This clears up image retention. You won't see it but you will hear a click within 1 to 5 minutes after turning the TV off. This does not wear out the panel.
Roughly every 2000 hours the TV will do a totally different kind of 'pixel refresh' which attempts to even out the overall panel and does cause wear. It takes a while so if you see the start up message hopefully you won't use the TV for an hour or so (IDR the exact length) or else the process will restart from the beginning next time you turn off the TV.
At certain points in the process you may see a while line moving up/down the screen. There's almost never a reason to do this manually."


. . . . . . .

When they say "causes wear" - they mean it is burning down, BUT, the LG oleds reserve the top 25% of the brightness range for this. As long as you have that brightness buffer remaining to some % you are doing well. It's much better than the alternative and is the reason people say they "aren't experiencing" burn in on their OLED tvs for a few to several years (unless they are completely abusing them as well as removing burn in protections).
 
. . . .

From what I read the modern LG OLEDs reserve the top ~ 25% of their brightness/energy states outside of user available range for their wear-evening routine that is done in standby periodically while plugged in and powered. Primarily that, but along with the other brightness limiters and logo dimming, pixel shift, and the turn off the "screen" (emitters) trick if utilized, should extend the life of the screens considerably. With the ~25% wear-evening routine buffer you won't know how much you are burning down the emitter range until after you bottom out that buffer though. As far as I know there is no way to determine what % of that buffer is remaining. So you could be fine abusing the screen outside of recommended usage scenarios for quite some time thinking your aren't damaging it, and you aren't sort-of .. but you will be shortening it's lifespan wearing down the buffer of all the other emitters to match your consistently abused area(s).

A taskbar, persistent toolbar, or a cross of bright window frames the middle of the same 4 window positions or whatever.. might be the first thing to burn-in when the time comes but on the modern LG OLEDs I think the whole screen would be down to that buffer-less level and vulnerable at that point as it would have been wearing down the rest of the screen in the routine to compensate all along over a long time.

The buffer seems like a decent system for increasing OLED screen's lifespan considering what we have for now. It's like having a huge array of candles that all burn down unevenly - but with 25% more candle beneath the table so that you can push them all up a little once in awhile and burn them all down level again.
Or you might think of it like a phone or tablet's battery you are using that has an extra 25% charge module, yet after you turn on your device and start using it you have no idea what your battery charge level is. You can use more power hungry apps and disable your power saving features, screen timeouts, run higher screen brightness when you don't need to, leave the screen on when you aren't looking at it etc. and still get full charge performance for quite some time but eventually you'd burn through the extra 25% battery.

The QD-OLEDs are all blue and blue is higher energy to start with so they can do average screen brightness at a lower energy level which might reduce the change of burn in / increase the lifespan of the QD-OLED screens. However they have higher peak brightness spec for HDR so depending how much HDR material you are watching it might be slightly less of a burn-in/down difference as they would be back to using the higher energy more often at least in some bright highlights and light sources (though those are usually moving around dynamically in scenes). Some OLEDs have used a heatsink on the entire back of the panel too, which reduces oled heat at higher energy states which can reduce burn in/down rate but not all OLED screens have this.
 
I got the S95B set up and it's a sweet display. Contrast looks incredible. I ran Dying Light 2 for a few minutes and right away I noticed how bright and glowing fire looks compared to the CX. Colors are so intense I might have to dial it down a bit. Perhaps it is time to invest in a calibrator! Anyway, first impression is it will be a worthy upgrade from the CX. Input lag feels great, Gsync works and I can already recommend it for PC gamers.
 
I'd rather just run UW resolutions on a 48 - 55" screen personally, even if losing out on the curve. Curves have their own downsides in some material as it is. However it is mainly that ~ 13" tall screens are too short for me now. Even though the FoV is a function of distance. I'd also like a full frame when I want it for regular video material. Maybe something like 2 super ultrawides one on top of the other size wise, on a single screen without the bezel, would interest me (~48" curved 16:9 ish) but the short belt ones don't.

CRG9 lords of gaming review image:

Snapshot_9-1024x576.png


A reddit user's dual vertical setup:

sa0r1lcgcku61.jpg





A curved oled concept from CES years ago:

417264_IlB5Ect.png
 
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Might be a super ultrawide rather than a 49" 16:9. I've found that my CRG9 is a better desktop display than my CX 48" and would be interested in a QD-OLED version of the super ultrawide form factor.

Could be but Idk that article seems to be talking about TV's mainly.
 
I'd rather just run UW resolutions on a 48 - 55" screen personally, even if losing out on the curve. Curves have their own downsides in some material as it is. However it is mainly that ~ 13" tall screens are too short for me now. Even though the FoV is a function of distance. I'd also like a full frame when I want it for regular video material. Maybe something like 2 super ultrawides one on top of the other size wise, on a single screen without the bezel, would interest me (~48" curved 16:9 ish) but the short belt ones don't.
For me it's mostly about the resolution for the form factor. That 5120x1440 gives me just the right amount of desktop space whereas my CX 48" with 120% scaling (3200x1800) in MacOS is inconvenient even if it's a bit sharper. It comes down to the super ultrawide having enough horizontal space for nice placement of 3-4 large windows whereas the CX is a better fit for two large ones. For me the CX is a bit too tall which is why more often than not I don't use all of its vertical space and could do with more horizontal space. That's also part of why I'm thinking of selling the CX and buying the C2 42" or just go back to the CRG9 for desktop use and for gaming use my living room C9.

I do love the CX for gaming and videos. It's good enough for my personal use where I don't have much more than a web browser, maybe a DAW or graphics software open but for work I need multiple browsers, terminals, Slack/Teams, email etc. Even with virtual desktops its not quite to my liking for that.

One or two displays and a pair of large Genelec speakers is about as much as I want on my desk.
 
Could be but Idk that article seems to be talking about TV's mainly.
I saw another article that talked about the 49" as a successor to the G9 super ultrawide but I don't know what is the actual source of this info and what it says. The G9 is despite its flaws quite popular. But it could be a 16:9 TV as well.
 
I saw another article that talked about the 49" as a successor to the G9 super ultrawide but I don't know what is the actual source of this info and what it says. The G9 is despite its flaws quite popular. But it could be a 16:9 TV as well.

The G9 already has a successor though, that would be the Neo G9 with mini LED. I mean I guess they could also offer an OLED option on top of that if they wanted. Oh well if there is no 49" 4k QD-OLED next year then I'll just pick up a 55" as I used to have a 55" B7 before upgrading to the CX48 so it's not like the size doesn't work for me, I just preferred something smaller but hey beggers can't be choosers.
 
The G9 already has a successor though, that would be the Neo G9 with mini LED. I mean I guess they could also offer an OLED option on top of that if they wanted. Oh well if there is no 49" 4k QD-OLED next year then I'll just pick up a 55" as I used to have a 55" B7 before upgrading to the CX48 so it's not like the size doesn't work for me, I just preferred something smaller but hey beggers can't be choosers.
Yeah while Samsung has made 49" LCD TVs in the past, it's a bit of a weirdly specific size over the more standard 50" model that they offer on their current TV lineup. The G9 series has been pretty problematic for them so I would not be surprised if they want to replace it with QD-OLED. Remains to be seen!
 
If anything, the C7 from 2017 still kicking:

View attachment 469539

Elden ring looks great in HDR. Better than that picture, no offense. I know cameras have biases. In person it looks great. The game has good HDR controls including a slider for peak HDR brightness (ceiling) separate from regular HDR brightness curve. I was worried it would be a bad implementation. It would have been hard to go back after Nioh2's HDR. Looks so nice. What a great game especially on a OLED.



gJnyWk5.jpg



Incidentally, I also appreciate the heavy build shown there though I'm more a 2-H than a shield guy. At the moment - I'm wearing the imp head - fanged (+2 strength) that I got off a stonesword key catacomb drop off of imps, and I'm wearing general Radahn's armor for the rest of the parts. I got lucky with a few imp helmet drops without really farming for them. Using the golem's halberd which is huge and looks like it is made of stone pairs well with the stone imp's head helmet style wise.

I'm taking my time with the game and not running an all out marathon on it. It's got a ton of content to keep me busy. No going back from oled/per pixel emissive. So glad this title has good HDR.

Posting a few screenshots I took rather than a pic of the tv itself here. Had to take it out of HDR mode to get a screenshot that wasn't pale looking.

(halberd lit up with golden vow spell I put on it, otherwise it looks like stone)
eldenring_imp-fanged-helm_golems.halberd.radhan.armor_2.jpg



eldenring_serpent-god_golem.halberd_1.jpg


eldenring_serpent-god_golem.halberd_back-1.jpg
 
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Elden ring looks great in HDR. Better than that picture, no offense. I know cameras have biases. In person it looks great. The game has good HDR controls including a slider for peak HDR brightness (ceiling) separate from regular HDR brightness curve. I was worried it would be a bad implementation. It would have been hard to go back after Nioh2's HDR. Looks so nice. What a great game especially on a OLED.



View attachment 470721


Incidentally, I also appreciate the heavy build shown there though I'm more a 2-H than a shield guy. I'm wearing the imp head - fanged (+2 strength) that I got off a stonesword key catacomb drop off of imps, and I'm wearing Radhan's armor for the rest of the parts. I got lucky with a few imp helmet drops without really farming for them. Using the golem's halberd which is huge and looks like it is made of stone pairs well with the stone imp's head helmet style wise.

I'm taking my time with the game and not running an all out marathon on it. It's got a ton of content to keep me busy. No going back from oled/per pixel emissive. So glad this title has good HDR.

Posting a few screenshots I took rather than a pic of the tv itself here. Had to take it out of HDR mode to get a screenshot that wasn't pale looking.
That's a dope setup. I'm fairly far in the game and started right off with the Wretched class for the "10 everything at level 1" stats because I knew I could just get better gear as the game progresses. I'm running a Moonveil katana Dex/Int build and it is great for ranged battle. Unlike previous Souls games, having a ranged weapon option seems like an absolute must in this one. One of the late game secret areas is just ludicrous for how tough it is though.

I don't feel ER has the most impactful HDR out there and visually it feels like a downgrade after Horizon Forbidden West but it has its moments.
 
Elden ring looks great in HDR. Better than that picture, no offense. I know cameras have biases. In person it looks great. The game has good HDR controls including a slider for peak HDR brightness (ceiling) separate from regular HDR brightness curve. I was worried it would be a bad implementation. It would have been hard to go back after Nioh2's HDR. Looks so nice. What a great game especially on a OLED.

Incidentally, I also appreciate the heavy build shown there though I'm more a 2-H than a shield guy. I'm wearing the imp head - fanged (+2 strength) that I got off a stonesword key catacomb drop off of imps, and I'm wearing Radhan's armor for the rest of the parts. I got lucky with a few imp helmet drops without really farming for them. Using the golem's halberd which is huge and looks like it is made of stone pairs well with the stone imp's head helmet style wise.

I'm taking my time with the game and not running an all out marathon on it. It's got a ton of content to keep me busy. No going back from oled/per pixel emissive. So glad this title has good HDR.

Screenshot rather than a pic of the tv itself here. Had to take it out of HDR mode to get a screenshot that wasn't pale looking.
That picture does not make it justice, sure, but it looks decent, imo, image quality wise. As to my build - I am not familiar with the Dark Souls series, haven't played a single game, so the Elden Ring is a revelation for me. I went with the default setup I would use in the Elder Scrolls games - max heavy, not sure if it really works in this game but I carry the amulet that negates the disadvantages of the heavy armor, and seems to work.
I do not rush either, 100 hours in and just figured the Affinity specs of the Ashes of War arts. lol And after applying the Flames of the Redmanes Ash of War to my Lordsworn's Straight Sword the game became just easy.
All in all I enjoy the Elden Ring immensely. Best game of late. I will probably get the 42" C2 next week - that will be even better 👍😄
 
I got the S95B set up and it's a sweet display. Contrast looks incredible. I ran Dying Light 2 for a few minutes and right away I noticed how bright and glowing fire looks compared to the CX. Colors are so intense I might have to dial it down a bit. Perhaps it is time to invest in a calibrator! Anyway, first impression is it will be a worthy upgrade from the CX. Input lag feels great, Gsync works and I can already recommend it for PC gamers.

Have you tried Game Motion Plus on the S95B? The setting that supposedly can interpolate 30fps games into 60fps? Apparently that feature has been around for years but I always ignored it assuming any kind of frame rate interpolation for gaming is going to be trash until I saw a video from Classy Tech about how well it actually works. He says can't tell a difference playing Spiderman Remastered in 30fps mode with Game Motion Plus vs. native 60fps performance mode. If it really works that well then it would be a game changer for Horizon Forbidden West because the native 60fps mode looks like doo doo and being able to play the 30fps mode with 60fps interpolation would be the way to go.
 
That picture does not make it justice, sure, but it looks decent, imo, image quality wise. As to my build - I am not familiar with the Dark Souls series, haven't played a single game, so the Elden Ring is a revelation for me. I went with the default setup I would use in the Elder Scrolls games - max heavy, not sure if it really works in this game but I carry the amulet that negates the disadvantages of the heavy armor, and seems to work.
I do not rush either, 100 hours in and just figured the Affinity specs of the Ashes of War arts. lol And after applying the Flames of the Redmanes Ash of War to my Lordsworn's Straight Sword the game became just easy.
All in all I enjoy the Elden Ring immensely. Best game of late. I will probably get the 42" C2 next week - that will be even better 👍😄
If you enjoyed ER then I do recommend playing the rest. Bloodborne I feel is still their best but unfortunately it's PS4/5 only with garbage framerate and frame pacing issues. Despite all that it's my favorite. Dark Souls 3 is the closest to Elden Ring to the point it may seem too familiar. It's more linear but I love it nonetheless. Sekiro is great if you want a rhythm parry game.

Btw it's totally worth learning to parry enemies in Souls games. Pretty much any enemy doing one handed attacks can be parried. Use the small or buckler shields for the most parry i-frames. It's just nice to wreck those Crucible knights and Omens by parrying them to death.

Interested in how you like the 42" model.
 
If you enjoyed ER then I do recommend playing the rest. Bloodborne I feel is still their best but unfortunately it's PS4/5 only with garbage framerate and frame pacing issues. Despite all that it's my favorite. Dark Souls 3 is the closest to Elden Ring to the point it may seem too familiar. It's more linear but I love it nonetheless. Sekiro is great if you want a rhythm parry game.

Btw it's totally worth learning to parry enemies in Souls games. Pretty much any enemy doing one handed attacks can be parried. Use the small or buckler shields for the most parry i-frames. It's just nice to wreck those Crucible knights and Omens by parrying them to death.

Interested in how you like the 42" model.
Yeah, I don't parry. I tried to in the beginning of my playthrough, but abandoned the idea. Will get back to it sometime, thanks. There is so much in this game to try.
 
That's a dope setup. I'm fairly far in the game and started right off with the Wretched class for the "10 everything at level 1" stats because I knew I could just get better gear as the game progresses. I'm running a Moonveil katana Dex/Int build and it is great for ranged battle. Unlike previous Souls games, having a ranged weapon option seems like an absolute must in this one. One of the late game secret areas is just ludicrous for how tough it is though.

I don't feel ER has the most impactful HDR out there and visually it feels like a downgrade after Horizon Forbidden West but it has its moments.

Make sure you tweak the peak brightness, scene brightness, and saturation. It makes a huge difference. If you leave things untweaked it may look dull/pale. When adjusted properly, it's ink black depths with glowing flames and spell effects, etc. Also, remember that a huge open world has to make some compromises on environmental for the view distances and how many objects are viewable, etc. Even at that I think elden ring looks great for that genre. Fromsoft's world building /architecture is macabre and awesome (along with the creature design).

Not display related so I put this elden ring gameplay reply to Murzilka in quotes:

That picture does not make it justice, sure, but it looks decent, imo, image quality wise. As to my build - I am not familiar with the Dark Souls series, haven't played a single game, so the Elden Ring is a revelation for me. I went with the default setup I would use in the Elder Scrolls games - max heavy, not sure if it really works in this game but I carry the amulet that negates the disadvantages of the heavy armor, and seems to work.
I do not rush either, 100 hours in and just figured the Affinity specs of the Ashes of War arts. lol And after applying the Flames of the Redmanes Ash of War to my Lordsworn's Straight Sword the game became just easy.
All in all I enjoy the Elden Ring immensely. Best game of late. I will probably get the 42" C2 next week - that will be even better 👍😄

Heavy is very viable especially with several things like that amulet:
there is a +1 version of that amulet you find a little later that adds even more weight capacity. There is also an art of war that does a quickstep or a different one that does an even longer invisible roll that basically teleports you in a direction like a phasing vampire sort of.

I'm definitely a heavy armor and weapon user (at medium load). Radahn's armor and all the plate I used prior to it are quite heavy plus I'm using a stone imp head and a stone gargoyle's halberd currently. Stone things are quite heavy lol. I'm still medium rolling / medium weight so no probs. I also never parry even though I realize how available it is. I always use 2-handed weapons in these games like darksouls3, nioh1, and nioh2. I've been using longer reach weapons (halberds/glaives) in this game mainly rather than "ranged" weapons kasakka is using. They are all viable though. Even ranged magic builds. I like up close and personal gritty melee though personally.

There are so many weapons and arts just go with what you enjoy and what is working for you. Your build (what stats you invest in) can make some weapons better than others synergy wise however. Just look at what scales on it (strength E = bad compared to STR C weapon in the weapon stats if you are investing in strength).

Another thing worth mentioning in brief is that if you want to invest a lot into strength in your heavy build - then try to prioritize applying an ashes of war that increases the strength scaling. e.g. I put one on the halberd that raised it's strength scaling from B (I got to B after leveling it with stones) .. to A after applying the ashes of war. i had less than a handful of ashes that had strength scaling like that currently so choices were limited out of what weapon art I got to put on it while getting "A" scaling. Also make sure you select "heavy" infusion while applying it to your weapon if you want it to scale the strength like that.

That Lordsworn's straight sword you are using got a lot of love on fextralife wiki's comment section but replies also considered a little OP with how it applies elemental effect DoTs (damage over time effects) at speed melting things - but they complain about anything that works really well lol. If it's in the game and it's fun to use go for it. I tell people like that if you really want hard mode don't use your flask of crimson tears (healing flask), fast travel, the mount. :ROFLMAO: .. Some streamers actually do those kind of runs, no hit, naked runs etc but mehhhhh. If you do want more of a challenge I'd say avoid using spirit summons since they can tank for you giving you cheap shot sucker punch hits on the bosses. Some bosses like Radahn disallow spirit summons anyway (though they allow summoning ally npcs for that battle). I killed Rad clean, solo. 🪓
 
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is there a way to disable this auto-dimming feature that dims the screen when it (apparently) detects lack of picture movement/change, esp with a fairly dark image? for example, i've been playing Flight Simulator, doing a lot of night flying (which is an amazing showcase for OLED, btw) but it keeps dimming the screen after a few seconds and i have to alt-tab to a browser window or something to "wake" the screen up, rinse repeat. it doesn't happen in faster paced/brighter games or video content. also dims the screen while browsing a site like [H] that has a fairly dark theme.

energy saving and "logo" protection are set to 'off' in the menus. thx!

edit: to be clear i'm not talking about the auto brightness limiter that dims the screen when the image is very bright. this is the opposite of that. the screen is dimming further when there is little or no "movement" or change detected.
 
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So, it looks like the Samsung S95B unofficially supports 4k144Hz.



TV currently going through Rtings testing and should be up in the next day or two for all users. *Very* interested to see how it compares to the C2 since both are on my shortlist.
 
is there a way to disable this auto-dimming feature that dims the screen when it (apparently) detects lack of picture movement/change, esp with a fairly dark image? for example, i've been playing Flight Simulator, doing a lot of night flying (which is an amazing showcase for OLED, btw) but it keeps dimming the screen after a few seconds and i have to alt-tab to a browser window or something to "wake" the screen up, rinse repeat. it doesn't happen in faster paced/brighter games or video content. also dims the screen while browsing a site like [H] that has a fairly dark theme.

energy saving and "logo" protection are set to 'off' in the menus. thx!

edit: to be clear i'm not talking about the auto brightness limiter that dims the screen when the image is very bright. this is the opposite of that. the screen is dimming further when there is little or no "movement" or change detected.
Yep. This can be disabled with the LG service remote (~$8 on eBay) or with an app if you have an Android phone. I have an iPhone, so I ordered the remote. Disabling the auto-dimming has eliminated one of the few downsides of my CX and has made it much more enjoyable for day-to-day use. Highly recommended.
 
Yep. This can be disabled with the LG service remote (~$8 on eBay) or with an app if you have an Android phone. I have an iPhone, so I ordered the remote. Disabling the auto-dimming has eliminated one of the few downsides of my CX and has made it much more enjoyable for day-to-day use. Highly recommended.
Specifically you need an Android phone with an IR blaster afaik. I used an old Galaxy S4. I feel disabling ASBL is pretty much a must for monitor use. Nearly two years now and no burn in.
 
So, it looks like the Samsung S95B unofficially supports 4k144Hz.

That would be icing on the cake, the S95B is just incredible. The peak brightness in colors, the way it handles shadow detail, the more I'm on it the more I notice things that make it superior to the CX in gaming. If we can get this to display 144fps @ 4k RGB Full 444 ... man. Samsung will have the holy grail gaming TV.

Have you tried Game Motion Plus on the S95B?

Haven't tried it out, but console gamers also seem to love this display.
 
That would be icing on the cake, the S95B is just incredible. The peak brightness in colors, the way it handles shadow detail, the more I'm on it the more I notice things that make it superior to the CX in gaming. If we can get this to display 144fps @ 4k RGB Full 444 ... man. Samsung will have the holy grail gaming TV.
Per the video, yes, but only at 8bpc. Not sure why that's a limitation though, since even for the HDR case 2.1 should have the necessary bandwidth to support 10-bit in that mode.
 
Yep. This can be disabled with the LG service remote (~$8 on eBay) or with an app if you have an Android phone. I have an iPhone, so I ordered the remote. Disabling the auto-dimming has eliminated one of the few downsides of my CX and has made it much more enjoyable for day-to-day use. Highly recommended.
Specifically you need an Android phone with an IR blaster afaik. I used an old Galaxy S4. I feel disabling ASBL is pretty much a must for monitor use. Nearly two years now and no burn in.
thank you, i ordered a service remote from Bezos. it just seems like a poorly designed feature. i understand why max total brightness should be reduced (when displaying pure white for example) but what the hell was LG thinking when deciding to dim an ALREADY dim picture?!
 
Specifically you need an Android phone with an IR blaster afaik. I used an old Galaxy S4. I feel disabling ASBL is pretty much a must for monitor use. Nearly two years now and no burn in.
You can use an app to do this? I have an old phone with an IR blaster, could you point me in the right direction to what app is used?
 
thank you, i ordered a service remote from Bezos. it just seems like a poorly designed feature. i understand why max total brightness should be reduced (when displaying pure white for example) but what the hell was LG thinking when deciding to dim an ALREADY dim picture?!

Lol how long have you been using your CX like this? The ASBL dimming is something most of us disabled within the first week because of how annoying it is.
 
Any way to get the TV player to stream from Emby or Serviio and get DTS audio files to play? TV is hardwired into my network. Been searching on this and it says these TVs (this is the 60") will not play or allow transcode of DTS audio. :\ TV even pops up a notice that it does not support this audio format.
 
Any way to get the TV player to stream from Emby or Serviio and get DTS audio files to play? TV is hardwired into my network. Been searching on this and it says these TVs (this is the 60") will not play or allow transcode of DTS audio. :\ TV even pops up a notice that it does not support this audio format.

What are you running as your Emby Server host that you can't enable transcoding?

You can have the server just transcode the audio and mux in with the video stream for playback.
 
What are you running as your Emby Server host that you can't enable transcoding?

You can have the server just transcode the audio and mux in with the video stream for playback.
Done that with both Emby and Serviio, no dice.
 
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