Cyberpunk 2077

you say that like they can actually be purchased for $600
I tried and failed for an entire year to get a card at the fairytale prices
That you paid $1100 for your GPU doesn't make it faster. The cost of my card 3080 gaming trio x was about $680 + sales tax with the exchange rates at the time I bought it, but it doesn't change performance bracket just because cards are more expensive now. You should have known that 8gb is too little for 4k with close to max settings when even 10gb is borderline for 4k. E.g. textures and quite a few effects would need to be turned down in quite a few modern games. The reality is that 8gb is probably not enough for 1440p either in a lot of the newest games.

I use on my main with 1440p resolution so I took the chance on a 10gb card, but I might have gone 3090 if was going to render in 4k as I expect 10gb will be too little at 4k once the new consoles starts getting exclusives and possibly at 1440p as well. Basically I expect a 2-3 year lifespan for my card due to too little ram (upgrade sometime in 2023 or early 2024). I need a card for my secondary PC, but it has to render at 4k so I will wait for next gen on that one as I want at least 12gb ram if buying new and I'm not going to help maintain overpricing of graphics cards.
 
Damn after that update 10gb 1.51 i am gettin artifacts on street.Before 1.51 was fine. Black lines or small black triangles popping on street every seconds when you in car. Anyone have the same? I have Rtx 3090 and all ultra settings. Or my card is dying but i doubt because before update never had that issue. :) I restarted game and no artifacts. Can be card related?


something like this:

That similiar artifacts are back even on 1.5. It looks like some sharp lines are flickering on street. Black small lines,black triangles. I dont know if its my card? They just popping up from under street textures. It happens in certain day cycle only. When is many sun. Also going to LOW details,DLSS OFF,RT off no change. The same artifacts. It happens when i load game just after hotel when you entering in car. Then i have that popping. After 10 minutes its gone forever until again i load game.



In 3dmarks other games no have sh*t like this.
 
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That similiar artifacts are back even on 1.5. It looks like some sharp lines are flickering on street. Black small lines,black triangles. I dont know if its my card? They just popping up from under street textures. It happens in certain day cycle only. When is many sun. Also going to LOW details,DLSS OFF,RT off no change. The same artifacts. It happens when i load game just after hotel when you entering in car. Then i have that popping. After 10 minutes its gone forever until again i load game.



In 3dmarks other games no have sh*t like this.
It's just glitches in the game, don't worry about it. maybe it will be patched out in a future update.
 
It's just glitches in the game, don't worry about it. maybe it will be patched out in a future update.
Resolved Denpepe. Resolved. It happens only in first mission,after Hotel, when you are in car with JACK. Then later its fine. So ok :). Sorry for question. Just was a little panic heh :)
 
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Surely theres something seriously wrong with his hardware, there have been none stop issues since he bought it, that turn out to be nothing.
Although maybe the user has problems?
 
Surely theres something seriously wrong with his hardware, there have been none stop issues since he bought it, that turn out to be nothing.
Although maybe the user has problems?
mgty23 seems to have a lot of anxiety about this type of thing, i.e. making a mountain out of a molehill. i'm sure there's nothing wrong with their pc or hardware.
 
mgty23 seems to have a lot of anxiety about this type of thing, i.e. making a mountain out of a molehill. i'm sure there's nothing wrong with their pc or hardware.
This, not to mention it would also help if game makers would optimise and finish their game a bit better b4 shipping them.
 
Surely theres something seriously wrong with his hardware, there have been none stop issues since he bought it, that turn out to be nothing.
Although maybe the user has problems?
The flickering is a game issue. Only happens in the stash room in the apartment on the 1.5.x patches for me though.
 
On night where are many crowd and lighting i am gettin drops to 53 fps on rt ultra,ultra,1440P,dlss quality. When change to balance dlss is completely smooth.
 
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is there a trick to making your character able to survive more than 2 or 3 hits on hard difficulty? i'm level 41 and body stat is 12, and i've got a few points in athletics for combat health regen and 15% extra health. crafting is just about maxed out so all my gear is maxed to my current level, with decent epic +~52 armor mods in most of the slots (a couple with mitigation etc.) i still get absolulety wrecked if an enemy gets me in their sights. i end up having to play in a very cheesy save scummy manner (restarting encounters over and over until i perfectly nail every shot and avoid getting hit) which i hate.

i've gone around to pretty much every clothing dealer on the map and bought whatever was useful, but most of them had nothing better than what im wearing.

on the other hand i can deal colossal damage no problem. it's like i just need to balance that out more but i really dont see how.
 
another random question... is Skippy the smart pisol supposed to fire when i aim the first time after unholstering it? like i draw the weapon, then press LT to aim and it just shoots one burst, then after that it operates like any other smart weapon until i holster it again. i assume its a bug but maybe i missed a line of dialogue that it's an "intended" bug with Skippy?

nm answered my own question: "Aiming with Skippy sometimes will result in it firing itself, and then make some witty comments about it." lol. although he does it every single time for me.

edit: also the quadra type 66 you get from doing all of dino's gigs is awesome. clearly inspired by the 68 mustang gt 390 from the movie "bullitt":

Quadra_Type-66_640_TS_V_Message_CP2077.png


1968-ford-mustang-fastback-bullitt.jpg


whoever designed the vehicles in cp2077 should be working in actual car design. the quadra 66 is actually better than most sports/muscle car designs IRL.
 
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The team was really proud of the vehicle design, there are vids of the team gushing about how proud they were of the bikes / cars / trucks. And I truly believe they are one of the strongest points.
what makes it even more incredible is that they have fully designed & modeled interiors with custom gauges/displays, and even *trunks* and *engine compartments.* like the amount of work that went into each vehicle is fucking crazy.
 
is there a trick to making your character able to survive more than 2 or 3 hits on hard difficulty? i'm level 41 and body stat is 12, and i've got a few points in athletics for combat health regen and 15% extra health. crafting is just about maxed out so all my gear is maxed to my current level, with decent epic +~52 armor mods in most of the slots (a couple with mitigation etc.) i still get absolulety wrecked if an enemy gets me in their sights. i end up having to play in a very cheesy save scummy manner (restarting encounters over and over until i perfectly nail every shot and avoid getting hit) which i hate.

i've gone around to pretty much every clothing dealer on the map and bought whatever was useful, but most of them had nothing better than what im wearing.

on the other hand i can deal colossal damage no problem. it's like i just need to balance that out more but i really dont see how.

It's not just how much armor you have. High armor is no good unless you have mitigation mods and perks to go with it.
 
finished my playthrough with a post-1.5 character last night.. great game overall, still marred by a lot of visual glitches and occasional gameplay bugs but i wouldn't hesitate to recommend it to someone. by far the game's strongest side is the world (the city itself, vehicles, weapons, strong world-building and background lore, etc) and the main quests and side jobs. the weakest part is the ncpd contracts, which are fun enough to do but they're extremely repetitive and just feel 'weird', like you're basically batman and are the one person in the city capable of stopping them. and they very much have that classic open-world game flaw of feeling like they're strangely frozen in time until you happen to get there. i appreciated that they each had a lil thought thrown into the setup with one or two 'shards' (notes) that clue you in on whatever was happening, but because they all play out *exactly* the same way (other than a handful that have a second part where you go to a different location nearby to find some loot..) it just started taking me out of the game's world completely and feeling like a checklist. i feel like a much stronger way to pad the main/side jobs would be a more dynamic system of crimes, thievery etc that would be admittedly generic but would take advantage of the beautifully designed city and make it feel so much more alive. those ncpd car chases they added with 1.5 were a tiny glimpse of what that could look like but i saw literally two of those chases in my entire playthrough.

oh, and it really felt like it needed at least a couple more moments (whether in main quests or not) where you could really unload your combat skills in longer sequences. pretty much every combat encounter that you can freely engage in without some negative consequence (i.e. "steal this thing but don't alert the guards or you piss off the fixer or client") is over within 30 seconds. a lot of the ncpd ones were often over in literally less than 5 seconds... the first 'heist' quest with jacky and the final quest have pretty much the only long combat engagements where you can put your skills to the test. when i did the final quest i was like, shit where was this the whole game???

despite the clusterfuck that it was at launch, i'm hopeful we'll get a good, meaty story-heavy dlc that either adds to the main story of the base game prior to the final mission or directly follows the ending(s) somehow. another game in the same universe but different characters some day would be cool too, but the endings do a pretty good job of having both a strong feeling of finality while also definitely leaving the door open to see where it goes after that. i suppose the differences in endings would mean they'd probably have to pick one as canon and stick with it though.

i knew there was a secret ending that i wanted to try for this this playthrough, but i didn't want to look up how to get it so i just assumed it related to how goood your relationship with johnny is and completing side jobs. so i did every single side job and always gave johnny what he wanted, or chose responses similar to his mindset (fuck the establishment, be a rebel and legend etc). by the time i was ready to go past the point of no return the pause menu still only showed 60% relationship with johnny which didn't seem right. then when i started the final mission i looked up how to get the secret ending specifically so i didn't miss it - this part really pissed me off because it's so fucking arbitrary. there is literally ONE LINE OF DIALOGUE in the entire game with johnny that determines whether you can get the secret ending or not, and it's at the oil field/johnny's grave where you're talking to him and etch his initials on a piece of scrap. there's a lot of incorrect info about what you need to do to unlock that ending, including having 70% or higher relationship w/ johnny, doing the rogue romance a certain way, etc.. but people have tested this and it's the one line of dialogue. you can go directly from that moment to meeting Hanako and you can get that ending. i suppose it would be fine if the dialogue in question was written in a way that it would clearly have impact later in the game, but no it's just a choice with a seemingly equal pro/anti johnny take.

long story short i had to use a mod called Cyber Engine Tweaks to set that flag in my save because i apparently chose the other line of dialogue and would've had to restart the entire game otherwise.

and it's a pretty minor change to the ending anyway and really wasn't worth the effort i had to go through to get it, but at least i can say i did it. oh, and i did patch the game's exe to allow saving at any point so i didn't have to start from the beginning of the final mission every time i died :p
 
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Since 1.5 patch I've had a near perfect experience with the game. I've only experienced two issues so far:

1. Gig - Beast in Me:
- At the first race, my vehicle would not auto move to the starting column nor would Claire get into the vehicle. Reloaded a save prior to receiving the gig and it was smooth sailing afterwards.

2. Had an issue where each time the map was loaded it would get slower and slower loading. Adjusted DLSS to Performance mode and it seemed to have fixed the problem. Any other DLSS setting (other than off) causes the issue to rear its ugly head.

Performance wise I am quite pleased especially since I'm running on a mobile RTX 2060. 6GB frame buffer just isn't quite enough to run the game like I want at 1440p so I had to make a few concessions on quality for smooth gameplay.

Also, ran into a few secrets dropped into the game. Several areas I had been through many times in patch 1.3 had new content. Back alley ways and other locations had interesting stories found on the dead bodies.

One thing that kind of sucks is stumbling on a group of thugs holding people hostage on their knees. If I don't act fast enough the hostages are executed. Have saved a few so there's that.
 
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New patch with a bunch of fixes and updates.

https://www.cyberpunk.net/en/news/42203/patch-1-52

Gameplay
  • Fixed an issue that could cause wrecked cars or multiple Nomad cars to spawn in traffic when driving fast.
  • Fixed an issue where first equip animation could be played repeatedly after recovering a throwing knife.
  • The Laminate-armor Media Ballistic Vest can now be found as loot in Japantown.
  • Fixed an issue where the recon grenade highlighted non-hostile crowd NPCs.
  • Fixed an issue where after using the Take Control quickhack on a device, camera axis were inverted when zoomed in.
Quests
  • Player won't be able to purchase again an apartment makeover they already own anymore.
  • Added the showering interaction to the Nomad Camp.
  • It won't be possible to hack the Northside apartment before completing Act 1 anymore.
  • Fixed an issue where Open World combat events and some scenes could remain disabled after visiting Afterlife until player fast traveled within Watson.
  • Automatic Love - Walking into a wall in the elevator in Megabuilding H8 will no longer cause instant death.
  • Blistering Love - Fixed an issue where Johnny could despawn if player left the booth before interacting with the projector, blocking progress.
  • Cyberpsycho Sighting: Demons of War - Fixed an issue where it wasn't possible to progress past the "Search the area to collect information" objective.
  • Epistrophy - Fixed an issue where the quest could reappear in the Journal instead of being marked as failed after player failed to retrieve any of the cabs.
  • I Fought the Law - Fixed an issue where River could drive out of the market area erratically and push V out of world bounds.
  • Life During Wartime - Fixed an issue where selecting a blue dialogue option twice upon arriving on the crash site blocked progression.
  • Path of Glory - Optional objective "Get dressed" will no longer be incompletable if player collected the clothes before it appeared.
  • The Information - Fixed an issue where the doors to Lizzie's were closed during the hours they should be open, blocking progression.
  • The Ride - Fixed an issue where Dex's car was swerving left and right when driving away.
  • With a Little Help from My Friends - Fixed an issue where holocalls and text messages could be blocked if player told Saul about Panam's plan while the Nomads were driving away.
Open World
  • Fixed an issue where summoned vehicles could be spawned far away from the player.
  • Suicidal Corpos in Corpo Plaza will no longer stand up after the fall.
  • Fixed an issue where an Assault in Progress in Arroyo wasn't visible on the map, hindering progress in The Jungle achievement.
  • Gig: Goodbye, Night City - Fixed an issue where the quest didn't trigger after approaching the area.
  • Gig: No Fixers - Fixed an issue where the "Park Iris' car in the garage" optional objective didn't complete if player stopped in front of the garage.
  • Gig: Playing for Keeps - Fixed an issue where all the enemies in the casino were set to Friendly.
  • Murk Man Returns Again Once More Forever - Fixed an issue where the Rayfield Caliburn didn't spawn.
UI
  • Added a quest tag to fixer rewards when they're first found in the stash.
  • Opening menus while reading a shard will no longer block the game.
  • It won't be possible to change the position of the marker when a time skip is in progress anymore.
  • Fixed an issue where the loot UI could flicker and change before picking up the item.
  • Fixed an issue where the English text "A Favor for a Friend" would be displayed regardless of the language version instead of the correct quest name for some tracked quests.
Visual
  • Fixed animations and missing or displaced objects in various scenes.
  • Fixed some issues with animation occurring when performing an aerial takedown using the Hidden Dragon perk.
  • Fixed an issue where sandstorms could appear in scenes they weren't supposed to.
  • Fixed an issue where foliage was not affected by different weather conditions.
  • Polycarbonate Sport Sunglasses will no longer be visible when switching between Third Person Mode and First Person Mode while driving.
Console-specific
  • Memory improvements and crash fixes on next-gen consoles.
  • Minor UI optimizations.
  • [PlayStation 5] Importing a save while not connected to the PlayStation Network will no longer block the option to continue the game.
  • [PlayStation 5] Fixed an issue where a corrupted save was created when player tried to import a PlayStation 4 save when no saves were exported.
  • [PlayStation] Fixed an issue where the "Press [Options Button] To Continue" screen registered pressing the button with a delay.
  • [PlayStation 5] Wet roads will now be as reflective as on the PC version.
  • [PlayStation 5/Xbox Series X] Changing the preset in Video settings will no longer set all the Graphics options to ON automatically.
  • [Xbox One/Xbox Series X] Disconnecting the controller and entering the pause menu at the same time will no longer result in player being stuck.
Stadia-specific
  • Enabled aggressive crowds on Stadia.
 
So I finally loaded up V1.5. Last version I played was V1.1. Looks like they unequipped all clothing mods (re-equipped) and Perks. Didn't take a screenshot before hand what I had so I just guessed. But some of the things seem changed around. I cannot now put Perk points into armor or health, as those require level 18 or so. I don't recall the requirements being that high.

How exactly do I gain experience for Perk levels? And was there anything else I need to re-equip?

I plan to play the last few ending variations as the DLC seems so far off.

Edit: Any reason to buy all the apartments? Bought the one in Japan town but doesn't seem like it offers anything or any reason to go there in the first place.
 
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Looking for CPU thread utilization info from folks running Cyber'77 on a Ryzen 3900X / 3950X / 5900X / 5950X with the CyberEngineTweaks "AMD SMT fix" enabled.

If this is your setup, does the game (>with the CET AMD fix<) load up all cores / threads? On every CPU I've tested so far (4M/8T, 4C/8T, 6C/12T, 8C/16T) the game is pretty good about evenly loading every thread and I'm curious if that scales beyond 8C/16T
 
Looking for CPU thread utilization info from folks running Cyber'77 on a Ryzen 3900X / 3950X / 5900X / 5950X with the CyberEngineTweaks "AMD SMT fix" enabled.

If this is your setup, does the game (>with the CET AMD fix<) load up all cores / threads? On every CPU I've tested so far (4M/8T, 4C/8T, 6C/12T, 8C/16T) the game is pretty good about evenly loading every thread and I'm curious if that scales beyond 8C/16T
Several sites benchmarked that more than a year ago so you could just google it.
 
Several sites benchmarked that more than a year ago so you could just google it.
Read my post more thoroughly please, ranked performance with the base launch day game is not at all what I'm asking for. I have yet to find a review with the hyperspecific bit of info I'm after.

I'm asking specifically if Modded Cyberpunk, with the CyberEngineTweaks AMD SMT fix, which results in significantly different multithreading behavior on Ryzen than the vanilla game, will use all 12C/24C on a 5900X.
 
Read my post more thoroughly please, ranked performance with the base launch day game is not at all what I'm asking for. I have yet to find a review with the hyperspecific bit of info I'm after.

I'm asking specifically if Modded Cyberpunk, with the CyberEngineTweaks AMD SMT fix, which results in significantly different multithreading behavior on Ryzen than the vanilla game, will use all 12C/24C on a 5900X.
Maybe google it instead of assuming that I didn't give you a relevant reply? The game was benched with SMT fix mod on multiple CPUs before the change was added it to the base game for CPUs with 6 cores and less.
 
Maybe google it instead of assuming that I didn't give you a relevant reply? The game was benched with SMT fix mod on multiple CPUs before the change was added it to the base game for CPUs with 6 cores and less.
Right, sorry for the snippy response earlier, I didn't need to jump on ya like that. I've looked at many reviews, and even the ones with the fix don't really tell me what I need to know since I have the game so heavily modded that it ends up often CPU-bound even at 3K60 on a 5800X, whereas reviews show the base game is rarely CPU-bound even at 1080P120. Also, the "official" fix in the v1.05 patch doesn't actually fill all threads the way the "unofficial" fix does, plus there's the issue of significant changes to the crowd and traffic system in 1.5x that increase CPU load beyond older versions, etc.

Forget Google, just use the thread search tool here.
which is what I should have done to begin with :rolleyes:

found an answer that seems applicable, albeit on an old version of the game, but it has the CPU graphs I was looking for
https://hardforum.com/threads/cyber...ire-premieres-june-25.1998205/post-1044847398
 
Is there no simple save editor for version V1.5 of this game? I want to add some money (game seems to have lost all my money, or 1 apartment, 1 gun and 1 modification is enough to wipe out all the money I had at the end of the game). I just wanted to add some money to buy some of the new weapon mods/attachments. Seems like every mod requires access to Nexus Mods, which is the shittiest website and IMO the downfall of modding. Problem is that website always resets passwords, makes you re verify, then instantly bans you if you don't pay their $50 a year or whatever they want to download mods. I miss moddb, when modding was free and was hosted on a good website. Nexus Mods is quite literately the shittiest GUI and least functional of the mod sets ever. Even Filefront was superior when it came to searching and downloading.

It is a shame how far modding has fallen that a basic save editor is impossible to come by and blocked by a massive paywall.

So any way to simply download a quick save file editor without spending more money than the game itself? I found one on GitHub, but it apparently has not been updated since February and won't open new game save files from V1.5.
 
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So it seems like performance is a bit worse for me with V1.5 compared to V1.1. Not much, but performance overall seems to be less consistent which I find interesting. I was messing around with the settings and turned down Volumetric Cloud Quality and Volumetric Fog Resolution down from Ultra to High, and actually saw a notable performance drop. From around 50 to around 40 frame rates. I've tried this in a few different areas and restarted the game. Kind of odd but I was able to replicate the performance loss in both the nomad camp and Afterlife and a random city street. Not sure if the settings are bugged or just something with my particular setup.

I know they added some ray tracing upgrades in the recent patches and I do have ray tracing on, so maybe that explains some of the performance drops.

Aside from that I still see some NPCs despawning in the background, some jittery animations but that is common in a lot of similar games. But I do think the engine and core systems are just a bit too bugged to ever make this game run smooth and not see a fair amount of wonky issues.
 
Is there no simple save editor for version V1.5 of this game? I want to add some money (game seems to have lost all my money, or 1 apartment, 1 gun and 1 modification is enough to wipe out all the money I had at the end of the game). I just wanted to add some money to buy some of the new weapon mods/attachments. Seems like every mod requires access to Nexus Mods, which is the shittiest website and IMO the downfall of modding. Problem is that website always resets passwords, makes you re verify, then instantly bans you if you don't pay their $50 a year or whatever they want to download mods. I miss moddb, when modding was free and was hosted on a good website. Nexus Mods is quite literately the shittiest GUI and least functional of the mod sets ever. Even Filefront was superior when it came to searching and downloading.

It is a shame how far modding has fallen that a basic save editor is impossible to come by and blocked by a massive paywall.

So any way to simply download a quick save file editor without spending more money than the game itself? I found one on GitHub, but it apparently has not been updated since February and won't open new game save files from V1.5.

No need. Don't even have to battle to get lots of money.

You can get lots of money by travelling around, finding suitcases of clothes, armor, weapons, etc and selling at the junk stores. That's the first action I do after introduction is complete and character is able to free roam. Prior to stealing the chip, character normally has $600,000+ eddies saved up which is more than enough to get great armor, weapons and hacks. Only takes about 6 to 8 hours.

Edit: Current character is sitting on $1.2 million eddies using the method described above.
 
No need. Don't even have to battle to get lots of money.

You can get lots of money by travelling around, finding suitcases of clothes, armor, weapons, etc and selling at the junk stores. That's the first action I do after introduction is complete and character is able to free roam. Prior to stealing the chip, character normally has $600,000+ eddies saved up which is more than enough to get great armor, weapons and hacks. Only takes about 6 to 8 hours.

Edit: Current character is sitting on $1.2 million eddies using the method described above.

I bought 1 apartment and 2 or so new weapons added in the DLC and that wiped out everything I had post game. Crafting is kind of useless, unless you put all your Perks and Skill Points (or whatever they're called) into crafting. I want to upgrade my sniper rifle, it was a good weapon but now very low in level. I believe you get it from finishing Panam's quest line. I can upgrade it, but to craft the Rare version it requires a basic version in your inventory. I haven't found a store with one yet. I can craft the Epic version, but that requires a certain Perk, which requires something like 10+ Skill Points. So no realistic way to upgrade this one, despite having all the parts and blueprints. I'm sure there is a regular version lying around somewhere in the game if I didn't already scrap/sell it last year. But upgrading the weapon I already have is just an unnecessary pain.

Then the clunkiness with grenades (no quick swapping) reminds me why this game never felt great, despite me enjoying it. I've found more Gigs (the yellow circle with ! on the map) which I think were added in the patches. So I'm doing those, and there seem to be more of the generic police quests. But without a story I'm loosing interest. The good news is all the basic side gigs have at least some voice acting and a basic premise which is better than many other games.

But picking it back up, I really wish they would've went a different route with the combat (less bullet sponges) and offered less consumables. Outside of very early in the game, consumables are useless. There are 10-30 variations of the exact same item, and the junk collecting aspect of the game just gets tedious. I really wish the combat/abilities/stealth was more fine tuned to DE Human Revolution/Mankind Divided quality.

Still waiting for the story DLC to...
 
Hi my pc:
10850K stock 4800mhz
2x16 GB DDR4 GSKILL 3000mhz XMP
Seasonic Tx-850 Ultra Titanium
Gigabyte Rtx 3090 Gaming OC
Aorus Z490 Pro Gaming
1 TB SSD

Today i was playing and swhole screen was started flickering to white for 1 second. Anyone had that issue?Happened on night cycle day time.Cyberpunk2077
 
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A couple of observations post 1.52 patch:

1. Took down 3 Valentino's with Synapse Burnout. On the last kill, heard a loud bang behind me. A semi that was passing by had smacked into a parked car, flipped a u, smacking into another car then took off in the opposite direction it was coming from at high rate of speed. Certainly outside the 'normal' pedestrians running away screaming.

2. Street lamps and a few building awnings don't have collision enabled. Jumped off the roof of a 3 level building to a lamp and fell right through. Didn't die but it took a lot of my characters health. Was halfway up a skyscraper when I jumped to an opposite building's awning and fell right through; all the way down to the street where she went 'kersplat!'. Glad I save often.
 
Cyberpunk 2077 Screenshot 2022.03.25 - 19.28.19.28.png
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Nothing really new here, just some screen shots I took while playing through more side gigs.

It would be interesting if a future DLC was set in a large sky scraper like this, and you had to fight through many floors. 50-100 floors might be a bit much obviously, but if they can stretch it out (15-20 or so floors?) and make it feel like a massive building interior that would be fun. Think Dredd 2012.

photomode_18012021_143945.png
 
It would be interesting if a future DLC was set in a large sky scraper like this, and you had to fight through many floors. 50-100 floors might be a bit much obviously, but if they can stretch it out (15-20 or so floors?) and make it feel like a massive building interior that would be fun. Think Dredd 2012.

didn't Control somewhat already do that?
 
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