Cyberpunk 2077

Performance improved some after the last patch for me, I get 59 fps at 4K on my overclocked 3090 in the performance benchmark. This is with all the advanced graphical settings maxed out using DLSS performance. I turn off Film Grain, Chromatic Abberation, Depth Of Field, Lens Flare, and Motion Blur. With HDR on, this game looks breathtaking at night with all the neon scenes and ray traced effects. I am on a 65" OLED and play from my recliner about 8' away and look forward to a 2nd play thru after some more patches and when my game backlog is not so full.
The settings I recommended give me 66FPS in the benchmark on my 3090, I wanted to make sure a 3080 can get 60FPS atleast with my recommendation. 63FPS with RT Lighting Ultra. I don't have one of the higher end 3090s mine has a 104% Power limit unfortunately. I guess people with the 125% Power limit can just run the game maxed out.
 
The settings I recommended give me 66FPS in the benchmark on my 3090, I wanted to make sure a 3080 can get 60FPS atleast with my recommendation. 63FPS with RT Lighting Ultra. I don't have one of the higher end 3090s mine has a 104% Power limit unfortunately. I guess people with the 125% Power limit can just run the game maxed out.
Nothing wrong with that. 🙂 I use Psycho lighting since I feel the need to justify the cost of a nearly 2K video card. 😆
 
I use the Ray Traced Ultra preset with DLSS set to balanced. I do turn off chromatic aberration, motion blur, depth of field and lens flare though. At 4K, I get around 60FPS or so on average.
 
Glad my LG OLED has G-sync compatability/VRR to handle the dips into low 50s in heavy areas without really noticing it. I would have to lower settings otherwise to avoid the game from feeling sluggish.

With that said, I feel like this is how the game should have launced, with the 1.5 features/fixes. It's still has room to improvement but nothing should hold back PC gamers from playing it now.
 
Damn after that update 10gb 1.51 i am gettin artifacts on street.Before 1.51 was fine. Black lines or small black triangles popping on street every seconds when you in car. Anyone have the same? I have Rtx 3090 and all ultra settings. Or my card is dying but i doubt because before update never had that issue. :) I restarted game and no artifacts. Can be card related?


something like this:
 
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dayum... crazy what's needed (in terms of hardware and settings) for a smooth experience w/ ray tracing :eek: :eek:
I installed my 2080 Ti and had no problem getting 60 fps with RayTracing at 4K/DLSS Performance, are you going for Balanced or higher than 60 FPS? Let me know what wattage you're running at and I can help figure it out.
 
I installed my 2080 Ti and had no problem getting 60 fps with RayTracing at 4K/DLSS Performance, are you going for Balanced or higher than 60 FPS? Let me know what wattage you're running at and I can help figure it out.
i can get 60 fps (i.e. locked with zero dips below) with ultra performance and RT lighting turned off. with DLSS performance i could not get locked 60 fps at an acceptable visual quality w/ ray tracing. stock 2080 ti FE

edit: this is with fov of 95 btw. i assume higher fovs could have significant impact especially with RT enabled.
 
out of curiosity, how are 2080Ti people doing with VRAM usage at 4K DLSS Performance RTX ON? I'm trying to figure out if my 3070Ti is running out of VRAM at 4K or if it's an RT Core limitation :(
 
out of curiosity, how are 2080Ti people doing with VRAM usage at 4K DLSS Performance RTX ON? I'm trying to figure out if my 3070Ti is running out of VRAM at 4K or if it's an RT Core limitation :(
I've had no issues in my limited testing. I its been around 8100-8700MB of VRAM usage.

i can get 60 fps (i.e. locked with zero dips below) with ultra performance and RT lighting turned off. with DLSS performance i could not get locked 60 fps at an acceptable visual quality w/ ray tracing. stock 2080 ti FE

edit: this is with fov of 95 btw. i assume higher fovs could have significant impact especially with RT enabled.

Yea I tested 95 FOV and did have stuttering, I use 85 FOV personally.

I assumed you didn't have G-Sync so I played with G-Sync disabled, Refresh Rate at 60, V-Sync on (in game), FPS cap at 57 (in game) and the game was smooth for me at 85 fov, 2080Ti at stock.
The only areas I tested that had trouble was Jig-Jig Street and inside the Afterlife, FPS dropped to 50 in both, didn't have stutter, but did notice the frame drop. I did try RTSS but seemed to have occasional stutter with the FPS limter at these settings.

You might want to add a small overclock of like +75/+90/+105 even if you run at stock Power Limit.
 
I've had no issues in my limited testing. I its been around 8100-8700MB of VRAM usage.
Thanks for the info, does support the "running out of VRAM" theory. Why oh why oh why is NV so stingy with GDDR :( Usually 3070Ti is the equal of the 2080Ti in every aspect but memory capacity and this seems like one of the few games that actually hates running out of VRAM.
 
Damn after that update 10gb 1.51 i am gettin artifacts on street.Before 1.51 was fine. Black lines or small black triangles popping on street every seconds when you in car. Anyone have the same? I have Rtx 3090 and all ultra settings. Or my card is dying but i doubt because before update never had that issue. :) I restarted game and no artifacts. Can be card related?


something like this:

Ok i resolved. Just loading saves from 1.31 version was causing that on 1.51 version. I am just loading saves from 1.51 and no more that artifacts on street. Weird.


PS:
If near auto save its said: 1.31 version skip it. Can cause issues. Just play from 1.51 version the best from beggining.
 
Guys, is there any way to improve asset streaming in this game?
When driving around, occasional texture pop-in is distracting.
 
Guys, is there any way to improve asset streaming in this game?
When driving around, occasional texture pop-in is distracting.
I wish. Pop-in has always been an issue in '77. There's some LoD mods on Nexus that can help sometimes, but if it works it's through a brute-force approach that will murder your framerate by boosting LoD on everything.
 
Performance improved some after the last patch for me, I get 59 fps at 4K on my overclocked 3090 in the performance benchmark. This is with all the advanced graphical settings maxed out using DLSS performance. I turn off Film Grain, Chromatic Abberation, Depth Of Field, Lens Flare, and Motion Blur. With HDR on, this game looks breathtaking at night with all the neon scenes and ray traced effects. I am on a 65" OLED and play from my recliner about 8' away and look forward to a 2nd play thru after some more patches and when my game backlog is not so full.
Living the dream...

I'm jelly.
 
I guess I need to start a new game in this, been a long time since I played.
ehhhhhhhhh.......... it's still very much the same game to be completely honest. having put about a dozen hours into a new char in 1.5, there's really very little improvement in ways that actually impact gameplay. i'm not one to engage in groupthink and get on the bandwagon as far as piling on a game for being bad or disappointing, but it really is shocking how little they've managed to fix since december 2020 (well, on pc anyway. i know the next gen console version must be a massive improvement for those players.) i think the best change overall is that the police response is *slightly* more natural and less obvious that it's just the game spawning in police npcs the second you do crimes. it's still that, but there spawn in more logically and you have a few seconds to get away before you're being drenched in a hail of gunfire.

like i said in an earlier post, there are literally just as many small but noticeable visual glitches and jank as before, just different ones. i'm constantly seeing npcs glitch and walk through things or physics going wacky or strange things happening in the middle of cutscenes or dialogue, blah blah blah.

alllllll of that being said, i still like the game quite a bit. i just wouldn't say to anyone who had held off on the game until now "it's so much better, NOW you'll enjoy it!" the game is at its worst when you're focusing on the simplistic side content like the "assaults" (i still think those are so strange and out of place, are we supposed to be batmen swooping in from the shadows to save citizens in distress? no, we're mercs working in the criminal underworld...) or ncpd hustles. when you're focusing on main quests and digging into dialogue and the beautiful environment turns into a background for that, that's when the game shines.

edit: random sidenote but this char is the first time i've allocated a decent amount into body and annihilation and holy shit shotguns and LMGs and beating people into a pulp with the gorilla arms is so much fun.

edit2: oh yeah, one more thing that i don't like about this game - the "flavor" text that you pick up in notes all over the damn place. this game is an example of how not to do flavor text imho. 90% of the time it's completely unrelated to what you're currently doing, and the rest of the time it's so basic that it's like why even bother putting the effort into adding them? like the assaults miniquests i mentioned. you pick up notes at every one with like 10 or 12 lines of "chat log" like "yo, come pick up the stash, it's loaded with da goods yo" "ok i'm on my way, be there in 5". i've started just ignoring them completely outside of the ones in main or side quests that directly relate to the story, and that's saying something for me because i normally love perusing flavor text in games like this.
 
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I launched game and have 70 fps near outside the first hotel. Then i walk some time and fps decrease to 63fps. Until i restart game and again 70fps. The same day cycle was in game .
 
I launched game and have 70 fps near outside the first hotel. Then i walk some time and fps decrease to 63fps. Until i restart game and again 70fps. The same day cycle was in game .
Yeah, Cyberpunk 2077 has performance problems due to all the scripting that's going on in the background to make the Open World do stuff and there's issues with the RTX implementation as well. Performance inconsistency and degradation is common. The only way to get a consistent framerate would be to use mods to completely disable all NPCs, traffic, and weather, and play with RTX and DLSS off.
 
Once the patch arrived, started 5th new game. Didn't want any residue from 1.3 tainting my experience. So far, so good. Really enjoying the menu improvements.
 
I too can vouch for having a much better experience this time around..

No more "in yo face" glitches, UI appears less wonky, and I've actually experienced a noteworthy uplift in performance.

(They seemed to have tweaked Screen Space Reflections and reduced the grain-effect it was displaying at lower settings - up until now I've had it Disabled for that very reason.

Now on the ole sig rig, I'm at a SOLID 50 fps capped, G-synced, with everything set to HIGH except: Crowd Density, Volumetric Fog/Clouds, SSR, and Ambient Occlusion (those are at Medium)

- Huge, huge difference compared to a year ago!!!! As of this latest patch, highly recommended to all the people who've been holding out! (y)

(Best comparison I have is coming back to Fallout 76 after the first year of updates)
 
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(They seemed to have tweaked Screen Space Reflections and reduced the grain-effect it was displaying at lower settings - up until now I've had it Disabled for that very reason.
I noticed that too- the reflections seem to maybe have a bit less detail now but the SSR noise was SO BAD before that I'll gladly take a tradeoff for the new mostly noise-free look. They look fantastic now, or as good as SSR can.
 
The game is playable with DLDSR (5760x3240) with DLSS performance mode on a 3090, with RT Reflections and RT Local Shadows. Benchmark is 47FPS, gameplay is typically 40-55 on my rig. It will be interesting to see what 4090s/7900s can do next GPU cycle. I'll play with it for awhile and see if making that trade grows on me.
 
The game is playable with DLDSR (5760x3240) with DLSS performance mode on a 3090, with RT Reflections and RT Local Shadows. Benchmark is 47FPS, gameplay is typically 40-55 on my rig. It will be interesting to see what 4090s/7900s can do next GPU cycle. I'll play with it for awhile and see if making that trade grows on me.
hmmm... so you're upscaling, upscaling, then downscaling the original image :p

i've settled on playing with ultra performance dlss, as much as it pains me. i really want the ray traced reflections more than anything because this game has a lot of environments that are uniquely suited to it. for example i checked out the arasaka building's entrance and it was just awesome how the reflections worked on the front glass. also it's great to get rid of the ssr-related artifacts that happen on long, flat surfaces like roads, especially when wet. and the water looks vastly better, too. i do keep the rt lighting turned off to ensure solid 60 fps though. and to be honest, when i toggled rt lighting on and off, i really can't see the difference.
 
Guh, wish I'd have stretched my budget for a 3080Ti instead of 3070Ti. I'm giving 2880x1620 a try- looks better than 1440 on my 4K panel and hopefully will allow me to use RTX without running out of VRAM :(
Have you tried Medium Texture quality? I know its like the last thing I like to drop down, but in some games it looks alright.
 
Have you tried Medium Texture quality? I know its like the last thing I like to drop down, but in some games it looks alright.
I... haven't... does that drastically reduce VRAM usage in 2077? Seems worth a try anyways!

Edit: it's an abomination that we have to have this conversation about VRAM conservation and lowering texture quality on $1K GFX cards in the 2020s :(
WHERE'S THE OTHER HALF OF MY GDDR6X, JEN SEN

<sigh> anyone with a BGA rework station wanna help me try and swap 16Gbit modules? Only half joking lol
 
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Guh, wish I'd have stretched my budget for a 3080Ti instead of 3070Ti. I'm giving 2880x1620 a try- looks better than 1440 on my 4K panel and hopefully will allow me to use RTX without running out of VRAM :(

Will DLSS help with VRAM usage? There is going to be an image quality hit, but generally I assume it will look better than down scaling to a lower resolution.
 
Will DLSS help with VRAM usage? There is going to be an image quality hit, but generally I assume it will look better than down scaling to a lower resolution.
Yes.
It renders at lower resolution + can have knock on effects like using lower res textures.
 
Yes.
It renders at lower resolution + can have knock on effects like using lower res textures.

Yes it will have some negative impact on image quality. But generally it won't look as bad as using a non-native resolution. I'd consider using DLSS Quality before using a lower resolution. I played CP2077 with DLSS Balanced and Ray Tracing. I would always opt for DLSS off if I get the frame rates, but sometimes it is worth turning on.

Example with DLSS Balanced, from about a year ago:

photomode_20012021_214904.png


I'm not sure if the blurriness in the lower left is from DLSS or was how the game looked without it on. Still, better than down scaling.



photomode_20012021_215327.png


photomode_20012021_224355.png
photomode_20012021_235253.png


Maybe I'll download the newest patch and see how it is, but if I do I'll probably just drive around and look at the graphics.
 
Will DLSS help with VRAM usage? There is going to be an image quality hit, but generally I assume it will look better than down scaling to a lower resolution.
DLSS reduces VRAM usage greatly, but it's not enough- it still gets maxed out at 4K with DLSS Performance (1080P render res) if I turn on RTX

Have you tried Medium Texture quality? I know its like the last thing I like to drop down, but in some games it looks alright.
I tried it...
unfortunately Medium Textures makes some props look terrible in a really noticeable way up close, and my VRAM still filled up.


I'm starting to wonder if there's something else going on, because I was able to get VRAM use to stay lower at 2880x1620 DLSS Balanced with only RTX Shadows and Local Shadows, and performance started out great, but it still degraded over time even though VRAM usage stayed around 7000-7400MB. The frametime consistency with RTX on is also a lot worse compared to the same framerate with RTX off and ReShade RTGI enabled instead.
 
Yes it will have some negative impact on image quality. But generally it won't look as bad as using a non-native resolution. I'd consider using DLSS Quality before using a lower resolution. I played CP2077 with DLSS Balanced and Ray Tracing. I would always opt for DLSS off if I get the frame rates, but sometimes it is worth turning on.

Example with DLSS Balanced, from about a year ago:

View attachment 447246

I'm not sure if the blurriness in the lower left is from DLSS or was how the game looked without it on. Still, better than down scaling.



View attachment 447248

View attachment 447250View attachment 447252

Maybe I'll download the newest patch and see how it is, but if I do I'll probably just drive around and look at the graphics.
Perhaps I should have explained a little.
I meant using lower res textures will reduce memory requirements further.
DLSS ability to reconstruct the image can easily correct this (from a much higher res derivative image using higher res textures) such that using DLSS doesnt worry me.
 
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Yeah, Cyberpunk 2077 has performance problems due to all the scripting that's going on in the background to make the Open World do stuff and there's issues with the RTX implementation as well. Performance inconsistency and degradation is common. The only way to get a consistent framerate would be to use mods to completely disable all NPCs, traffic, and weather, and play with RTX and DLSS off.
I know why i had 63fps.Just after hotel. Because it was after scene when you was talking with that guy just before CALL the car. And when car appeared it goes down to 63fps:) So its ok
 
Guh, wish I'd have stretched my budget for a 3080Ti instead of 3070Ti. I'm giving 2880x1620 a try- looks better than 1440 on my 4K panel and hopefully will allow me to use RTX without running out of VRAM :(
I can't believe some body tried to put a 4k monitor and a 3070/ti together.
I... haven't... does that drastically reduce VRAM usage in 2077? Seems worth a try anyways!

Edit: it's an abomination that we have to have this conversation about VRAM conservation and lowering texture quality on $1K GFX cards in the 2020s :(
WHERE'S THE OTHER HALF OF MY GDDR6X, JEN SEN

<sigh> anyone with a BGA rework station wanna help me try and swap 16Gbit modules? Only half joking lol
Our Fearless leader say's that your other 8 Gb is at amd. You want 16Gb? get a 6800.
But you shouldn't be surprised at these results in 2077 of all things DLSS or whatever or not.
 
I can't believe some body tried to put a 4k monitor and a 3070/ti together.

Our Fearless leader say's that your other 8 Gb is at amd. You want 16Gb? get a 6800.
But you shouldn't be surprised at these results in 2077 of all things DLSS or whatever or not.
Really? Seriously? Sincerely? What resolution would be appropriate for a $1100 GPU in 2022 then? I can run literally every single other game that I've tried at 4K60 on this setup with no issues, at High-to-Max settings. And many of those games are running native with no DLSS, and on some cases I'm even adding ReShade RTGI. It's not 2015, 4K60 is not a high-spec thing and let's also remember that a 3070Ti is often faster than a 2080Ti and the 3070Ti is also matched for memory bandwidth ;)

And technically Cyberpunk can do 4K60 too but <points at my multiple posts where I explain the issue and limitations>

Edit- as for the Radeon thing, believe me, I thought very seriously about it. I've been pleased to go Team Red in the past. But I'd like anyone to look me in the eye and say that FSR looks and performs as good as DLSS, or that a 6800 would be even remotely close to a 3070Ti when RTX is turned on. If I played at native reso with no RTX then sure, Navi2 all the way. But Ampere has features that I want. The ONLY drawback is the VRAM thing, and the only time that's been an issue is in 2077 at 4K with RTX.
 
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DLSS ability to reconstruct the image can easily correct this (from a much higher res derivative image using higher res textures) such that using DLSS doesnt worry me.
*bolded part in question*

DLSS 2.x doesn't do that anymore. Reconstruction from a higher resolution proof image, was what DLSS 1.x tried to do. DLSS 2.x reconstructs using on a generalized, non-game specific, pre-trained AI method and the jittered temporal data normally used by TAA. Thats why you can swap the pre-trained AI DLSS dll's between games, or directly from nVidia, and it still works 👍
 
*bolded part in question*

DLSS 2.x doesn't do that anymore. Reconstruction from a higher resolution proof image, was what DLSS 1.x tried to do. DLSS 2.x reconstructs using on a generalized, non-game specific, pre-trained AI method and the jittered temporal data normally used by TAA. Thats why you can swap the pre-trained AI DLSS dll's between games, or directly from nVidia, and it still works 👍
Indeed, I forgot they used the data gathered from DLSS 1.x to discover routines that can be used generically, which are now being optimised in 2.x.
Thanks for the reminder :)
 
Really? Seriously? Sincerely? What resolution would be appropriate for a $1100 GPU in 2022 then? I can run literally every single other game that I've tried at 4K60 on this setup with no issues, at High-to-Max settings. And many of those games are running native with no DLSS, and on some cases I'm even adding ReShade RTGI. It's not 2015, 4K60 is not a high-spec thing and let's also remember that a 3070Ti is often faster than a 2080Ti and the 3070Ti is also matched for memory bandwidth ;)

And technically Cyberpunk can do 4K60 too but <points at my multiple posts where I explain the issue and limitations>

Edit- as for the Radeon thing, believe me, I thought very seriously about it. I've been pleased to go Team Red in the past. But I'd like anyone to look me in the eye and say that FSR looks and performs as good as DLSS, or that a 6800 would be even remotely close to a 3070Ti when RTX is turned on. If I played at native reso with no RTX then sure, Navi2 all the way. But Ampere has features that I want. The ONLY drawback is the VRAM thing, and the only time that's been an issue is in 2077 at 4K with RTX.
Sorry, but it's a $600 video card that you decided to spend $1100 on.
 
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