Street Fighter V (Exclusive to PS4 and PC!)

Can't believe it's already been 6 years, eesh! I'm going to finally uninstall it today, lol. It just never grabbed me in any real way like SF4 did -- though I'm not even sure what I would want in a new SF title.
 
I think you'll find that most people prefer SF4 over SF5. At least overall. SF5 was heading in a totally different direction with a realistic vibe, but that got scrapped and turned into the current game hastily. It did eventually get good, but it lacks pizzazz. You can watch 2 random gold-level players online and you can watch 2 tournament champions play; the matches will look mostly the same. Elite players are winning with nuance and nerves of steel only. Yet in SF4 you'd see elite players doing things normal folks simply were not capable of doing. I miss that, even as a good (but not elite) player.

Capcom has said that all future titles will have Ryu, Ken, and Chun Li. Luke has already been confirmed, too. So I guess there are your first 4 characters for the next Street Fighter. Personally, I wouldn't mind a return to the over-the-top Alpha games. If those didn't have custom combos (which were always broken), I think the hardcore scene would've probably embraced them as much as SF3.

Based on everything Capcom has put forward, we can probably expect an announcement for the new SF game at Capcom Cup in February. Probably a teaser of some sort. The final SF5 balance patch will roll out in March and I suspect the new game will actually be available around this time next year.
 
it lacks pizzazz.

Honestly I think this is a huge part of why I never dug it much, even if it is for the most part very balanced it just always felt stiff, and nothing ever made me say "wow that was crazy" either while playing or watching (except maybe Bison V Trigger 1 combos, but they only go so far lol). Also ew, this is opinion but I just really dislike Luke's character design both visually and functionally -- why they want to latch onto using him as a prominent new character I have no idea.

I dunno how realistic this is, but I would like to see the series move away from the silly "e-sports" presentation that SF5 went for after a while. A game can be competitive without looking like its on ESPN after Monday Night Football.

Sorry I didn't want to turn this into a rant post. Hah custom combos in a modern SF game would be sickkk, at least it would be something interesting. The pace for a future game really needs to be improved, I remember playing the beta and when the game released it felt like the game had been slowed down a bit overall. The feel in the beta was way better -- it had kind of a 3S feel.
 
The funniest thing is that the entire situation is a ripple effect of Street Fighter x Tekken’s bad PR.

They never intended to make Ultra SF4. The player base was supposed to have moved on to SFxT…and they did for roughly 5-6 months. However, the overpowered paid gems (that you couldn’t disable) and the paid DLC that was embedded in the game straight up killed that game. It was actually a fantastic game outside of those 2 things. Capcom had a plan to extend that game with additional content that eventually was supposed to lead into Tekken x Street fighter. Yet the community bailed and everyone went back to SF4 in less than a year, which wasn’t part of the plan. They had to take their planned SFxT and SF5 development and go back to SF4. Namco straight up canceled their game and ported their initial efforts into Tekken 7 instead.
 
The funniest thing is that the entire situation is a ripple effect of Street Fighter x Tekken’s bad PR.

They never intended to make Ultra SF4. The player base was supposed to have moved on to SFxT…and they did for roughly 5-6 months. However, the overpowered paid gems (that you couldn’t disable) and the paid DLC that was embedded in the game straight up killed that game. It was actually a fantastic game outside of those 2 things. Capcom had a plan to extend that game with additional content that eventually was supposed to lead into Tekken x Street fighter. Yet the community bailed and everyone went back to SF4 in less than a year, which wasn’t part of the plan. They had to take their planned SFxT and SF5 development and go back to SF4. Namco straight up canceled their game and ported their initial efforts into Tekken 7 instead.

Ah yeah I remember the whole thing with SFxT and the plans for a TxSF. Having Akuma in Tekken 7 is like a reminder of what could have been haha. Also I haven't played Tekken much, but watching Akuma matches in Tekken really is like watching a totally different game.
 
Honestly I think this is a huge part of why I never dug it much, even if it is for the most part very balanced it just always felt stiff, and nothing ever made me say "wow that was crazy" either while playing or watching (except maybe Bison V Trigger 1 combos, but they only go so far lol). Also ew, this is opinion but I just really dislike Luke's character design both visually and functionally -- why they want to latch onto using him as a prominent new character I have no idea.

I dunno how realistic this is, but I would like to see the series move away from the silly "e-sports" presentation that SF5 went for after a while. A game can be competitive without looking like its on ESPN after Monday Night Football.

Sorry I didn't want to turn this into a rant post. Hah custom combos in a modern SF game would be sickkk, at least it would be something interesting. The pace for a future game really needs to be improved, I remember playing the beta and when the game released it felt like the game had been slowed down a bit overall. The feel in the beta was way better -- it had kind of a 3S feel.

Ha! I agree completely about the ESPNization of SF! :D In the older games it felt more like an underground tournament that the characters would have to know about, and have their own motivations for joining. Like Han's tournament in Enter the Dragon.

Now it's like a UFC televised event. Which has no appeal to me at least.

I also wish it would go back to its arcade fighter roots a bit. It is definitely all about eSports these days.

All that said, I do actually enjoy playing it casually with friends or my kids. It's not a bad entry, it's just lost a bit of its style over time. I actually haven't played any fighting games in a while really. I think the last one I played was The Last Blade 2 on my MiSTer a little while back. Casually speaking, I think I actually enjoy DOA6 more than SFV, though they teeter back and forth for me.
 
The SF series is the only fighting game series I still play. I used to be legitimately really good (just below tournament-level) back in the mid 90's. That has carried me for 20’ish years since I no longer have anyone serious to practice with. I was similarly good at older Tekken games, but that series got too big for its own good IMO. Every character has like 4x the moves they used to have, so it’s impossible to enjoy without dumping tons of time into. Either that or going ham with a mashy high/low character online…which I refuse to do. I could probably pick up any Tekken prior to 6 and do reasonably well due to muscle memory, but 6, Tag 2, and 7 are all way way too big for me to enjoy.

As long as they keep making Street Fighter titles, I’ll keep playing ‘em. Anime, Neversoft, and Mah-vel titles never did it for me, so if they stop making Street Fighter I’ll probably stop playing new fighting games in general.
 
Yeah, I used to be quite good as well. I can still beat everyone I know, but their declines were more rapid than mine :D

I guess I could be considered high-end casual in any fighting game I’ve ever been good at these days.

Similarly, nobody with a competitive nature to play with anymore. I don’t do internet randos.

Even though I don’t like the direction they’ve taken, SF games are still solid, and I will also keep playing.

Tekken lost me too. Though I still like an occasional Soul Caliber match with friends or my kids. (On the Namco side…)

Never liked KoF. I always really wanted to. I own all the classics, but can’t do it. It feels like playing an old DOS fighter or something for some reason. I tried the new one a few years back, and it was even worse.

For me SNK did Samurai Shodown and Last Blade perfectly. The rest…

I’ve been hooked on DOA though since 2 or 3, and while it’s not the best fighter technically, it’s very entertaining, which these days I value.
 
I'm Domingo_X on Steam if anyone wants to play. I pop on during my breaks most days, so feel free to hop in and play a few rounds. I might have to leave after a couple rounds (I'm still working), so don't think I'm bailing on a rematch or anything.
 
As an old sf4 fighter, is it worth getting into sfv a little at this point? I loved sf4 but never touched sfv despite buying it ages ago. Should I just wait for sf6?
 
As an old sf4 fighter, is it worth getting into sfv a little at this point? I loved sf4 but never touched sfv despite buying it ages ago. Should I just wait for sf6?

It's still Street Fighter. You'll definitely notice differences (no focus attacks and the v-system replaces the ultra meter), but everything will feel familiar. Your enjoyment will probably depend on your playstyle. SF4 put a very strong focus on special attacks and matches could be fought at any range. SF5 is all about normal attacks and fighting at close and mid range. 1/2 the cast focuses on rushdown and there are only a few traditional zoning characters. Even characters like Ryu and Dhalsim(!) fight up close and personal way, way more than in prior games. If you favor that style of play, you might love SF5. It's a little like SF3, minus the parries.

Since you already own it, I'd suggest firing it up and playing the arcade mode a little bit. Get a feel for the mechanics. If if doesn't appeal to you right away, it's probably not your jam. There are definitely a fair number of SF4 players that still don't like it to this day.
 
As an old sf4 fighter, is it worth getting into sfv a little at this point? I loved sf4 but never touched sfv despite buying it ages ago. Should I just wait for sf6?
I have trouble getting into SF5. I put hundreds of hours+ in SF4. I think i have about 20 hrs in SF5 over all this time. But like Domingo said, it's still Street Fighter.
 
Tried to log in last night to check out luke....I didn't have enough fight money..GG capcom.
 
SF5 is also infamous for microtransactions. You can unlock almost everything with "fight money" but that's a pointless grind for the most part. You also hit a wall once you do the easy stuff. They really want you to buy one of the character packs or special editions. If you're looking to get some quick fight money, the easiest way is via the character stories. You get like 5,000-15,000 per character and you can blow through those in just a couple minutes each. Just keep skipping the dialogue. You should be able to unlock several characters just by blowing through those with the default characters.
 
I have trouble getting into SF5. I put hundreds of hours+ in SF4. I think i have about 20 hrs in SF5 over all this time. But like Domingo said, it's still Street Fighter.

Same issue. And frankly, the Anniversary Collection is where its at!
 
I have mixed feelings about the Anniversary Collection. It's great to have so many titles in one place. However, it's basically just Final Burn Alpha with a set of ROMs and so-so online play shoehorned onto a few of the games. Everything is bare bones. With several of the games (mainly Alpha 3), subsequent versions added a lot of additional content that isn't there. We're talking like 20 additional characters. There were a pair of PlayStation 2 collections that are the gold standard IMO: Street Fighter Anniversary Edition and Street Fighter Alpha Anthology. I wish Anniversary was along those lines, but with the two SNK vs. titles tossed in. Capcom vs. SNK 2 especially needs a re-release of some sort.
 
I have mixed feelings about the Anniversary Collection. It's great to have so many titles in one place. However, it's basically just Final Burn Alpha with a set of ROMs and so-so online play shoehorned onto a few of the games. Everything is bare bones. With several of the games (mainly Alpha 3), subsequent versions added a lot of additional content that isn't there. We're talking like 20 additional characters. There were a pair of PlayStation 2 collections that are the gold standard IMO: Street Fighter Anniversary Edition and Street Fighter Alpha Anthology. I wish Anniversary was along those lines, but with the two SNK vs. titles tossed in. Capcom vs. SNK 2 especially needs a re-release of some sort.

I get the gripe but I mean they are the arcade ROMs, not the console ones which is what I wanted.

It's definitely not user friendly, but a lot of people play classic fighting games online using this: https://www.fightcade.com/

Well aware of that ;)
 
Yeah I played Street Fighter 2 in the Arcade with my grade school Friend I didn't appreciate the .25 cent sucker untill the SNES version for Christmas in the early 90s. Then when I saw Marvel vs Street Fighter that game looked cool in the Arcade in the Mall but it was too fast.
 
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https://www.eventhubs.com/news/2022/feb/14/capcom-countdown-likely-announcement-sf6/

Looking like Street Fighter 6 is finally about to be announced. Well, at least whatever they end up calling it. The fact that they started the countdown 6 days away is probably telling, though.
They've said (several times) that Ryu, Ken, and Chun Li will be in all of the SF titles moving forward, so we can assume they'll be there. They've pretty much confirmed Luke, too. Beyond that, everything else is a mystery.
 
Nice. Almost 1000 hours in SF5....I'll be ready to do it all over again in SF6.

Like Domingo mentioned, it's easy to squeeze in a few matches here and there real quick. Really the only genre you can do that.
 
Yeah, per Steam I have 1200 hours in SF5. Like 95% of that is me playing the same character, though. I hope they bring back letting you select characters every match and get rid of the whole "favorite character" nonsense. I think that alone has hurt my enjoyment of the roster. I could play like 2/3 of the roster competitively in previous games. In SF5 I barely even know the movelist for most of the roster.
 
Thank goodness, hopefully they learned their lesson with everything they fucked up in 5.
 
I'm sure they will not, and I'm sure we will get more paid dlc and microstransactions
That was my biggest gripe with V. Took too much grinding to unlock stuff with out paying for it. It is why I never went beyond the base game. Wasn't going to support that crap. It seems all fighting games are like that now.
 
That was my biggest gripe with V. Took too much grinding to unlock stuff with out paying for it. It is why I never went beyond the base game. Wasn't going to support that crap. It seems all fighting games are like that now.
Wait, you can unlock shit without paying in SFV? Does that include the new characters?
 
At the very least I don't think the circumstances around SF6 are nearly as bad as SF5. SF5 had issues from the beginning. They were going down the road of a more realistic look (a la Tekken), but then had to start over in a hurry when SFxTekken's planned lifespan went from 5 years to barely 1. Sony basically saved the project by fronting the $ in exchange for exclusivity. Yet the timeline they were given was way, way shorter than planned. While Ono is/was awesome, he found lightning in a bottle with SF4. The team in charge right now is doing things way better. Might've been his fault, might not, but things have been way better since he left. Do I expect Capcom to make some blunders? Of course. At the same time, their other franchises have flourished without gouging people. I'm cautiously optimistic and am more worried about what kind of universal game mechanics they're going with. I don't want another Street Fighter 3.
 
Wait, you can unlock shit without paying in SFV? Does that include the new characters?
Not the new characters but stages and stuff. I remember you also didn't have access to all the characters from a version.
 
You can unlock any of the characters without paying in SF5. The game uses an internal currency that you can earn by playing story mode, survival mode, challenge mode, etc.
It isn't plentiful (or easy enough to farm) to get all 30'ish DLC characters, but you can get 5-6 without too much effort. You can always just cherry pick the characters they bothered to flesh out. For every Luke, G, or Abigail there are 3-4 characters that got phoned in.
 
At the very least I don't think the circumstances around SF6 are nearly as bad as SF5. SF5 had issues from the beginning. They were going down the road of a more realistic look (a la Tekken), but then had to start over in a hurry when SFxTekken's planned lifespan went from 5 years to barely 1. Sony basically saved the project by fronting the $ in exchange for exclusivity. Yet the timeline they were given was way, way shorter than planned. While Ono is/was awesome, he found lightning in a bottle with SF4. The team in charge right now is doing things way better. Might've been his fault, might not, but things have been way better since he left. Do I expect Capcom to make some blunders? Of course. At the same time, their other franchises have flourished without gouging people. I'm cautiously optimistic and am more worried about what kind of universal game mechanics they're going with. I don't want another Street Fighter 3.
Street Fighter has always been really on or off. The SF2 era aside we've always has blunders as often as gems. SFIV had some issues as well. But as the first new one in a long time and the first one with built in online play those issues could be glossed over. SSV was a disaster from the start and the cash grab nature of it just didn't end well. MVC3 had issues, MVC4 bombed. The SF3 series had two bombs and then a gem.

This isn't isolated to capcom it's just how the genre works.

What I think is making matters much worse is that the TCO of these games has hit a critical mark. I get that this is "better" than buying SF2, SF2 Champion, SF2 Hyper Fighting, SF2 Turbo, SSF2 Turbo. But with increased rosters and backgrounds which yes you don't "need" things get a mess. If you're into fighting games you used to play a lot of them, now that's not possible for a lot of people.
 
You can unlock any of the characters without paying in SF5. The game uses an internal currency that you can earn by playing story mode, survival mode, challenge mode, etc.
It isn't plentiful (or easy enough to farm) to get all 30'ish DLC characters, but you can get 5-6 without too much effort. You can always just cherry pick the characters they bothered to flesh out. For every Luke, G, or Abigail there are 3-4 characters that got phoned in.
They must of made easier since the game launched. I remember currency was slow to get.
 
In the old days you at least had the option of paying $0.25-0.75 to play them in the arcades. It added up quickly, but it was more approachable.
In general, Capcom's first version of most fighting games have been rough, though. SF2 was a pretty long way away from Hyper Fighting and ST. SF Alpha 1 kinda sucked. The original SF3 was even worse. SF4 was better, but still rough around the edges. Definitely the best one, though. Marvel 3 had the luxury of that same dev team and environment. Everything since (xTekken, Marvel 4, SF5, 30th Anniv, etc.) has been filled with caveats at best. I'm hoping that Capcom itself has changed. The recent Resident Evil, Monster Hunter, and DMC games have been some of their strongest efforts in forever. I hope SF6 follows suit.
 
They must of made easier since the game launched. I remember currency was slow to get.

The key to getting it fast is the character story battles and weekly challenges. You get something like 6-10K for each story battle you complete and you can blow through those really quickly if you skip the dialogue. Like under 3 minutes. You have 16 of those out of the box. The main game story gives you a bunch (I forget how much, though) and you can skip dialogue in that, too.
Playing survival mode on easy gives you a similar amount for 10'ish minutes. Weekly challenges vary, but they can have big jackpots for beating a single tougher foe.
I think each character unlocks at 90K, but I haven't looked lately. I mainly remember getting the original 4 DLC characters entirely for free. After that, I've just been lazy and bought the packs. I have like 2 million in the internal currency and nothing to spend it on, though.
 
Seems like even numbers are good for SF. SF4 will always be my favorite and I'm convinced it saved the entire genre and scene as well as single handedly created mainstream e-sports.
 
Seems like even numbers are good for SF. SF4 will always be my favorite and I'm convinced it saved the entire genre and scene as well as single handedly created mainstream e-sports.

StarCraft created mainstream esports. Also I wouldn't put it as even numbers. HF was the third iteration of SF2, ST was the fifth. SF3 wasn't liked until third strike which people still go crazy over. Alpha is odd with Alpha 2 and Alpha 3 both being good but everything but A1 being a mess. For SF4 there were a lot of editions and it got better as well.

Leaving out the 3d ones, SFV is the odd duck that didn't get objectively better down the pipe line. Did it improve well yes but it remained a mess where it others improved. It could have released perfect, you know like street fighter the movie the game, the truly best SF ever.

Also SF4 did not save the genre at all, nor the scene. You have to remember that during the era of no new Capcom fighters other companies like Namco were cranking them out. You may say that doesn't count cause 3d but even arksystems was tossing them out. SF4 didn't save anything but Street Fighter and Capcom Fighters. The real key of that era was online in the PS3 and the XBOX which allowed the scene to blow up in a way it hadn't before. SF isn't even the big dog outside of EVO and that's because EVO is run by OG SF2 heads. But several countries having thriving scenes where Tekken in particular crushes SF in numbers. It's rarer but so does SNK in places. SF didn't really truly even die after SF3 waiting for SF4, CVS2 was inbetween.
 
I'm gonna disagree on SF4. Before 2009, in my area there were absolutely not tournaments taking place. SRK had only a few members that never met up. Fast fwd to release of SF4 and it all changed. The scene flourished, friends were made, local events started taking place, and people were meeting up locally to play. We went from a handful of old players to at least 100. Other companies may have been making fighters before sf4, but the majority of gamers just didn't care enough about them, me included. Do you remember trying to buy sticks and parts back then? You couldn't hardly find anything in stock. SF4 was huge. How many pro's got there start in 2009? Starcraft e-sports were mainstream in 08? I never heard anyone talking about it.
 
I'm gonna disagree on SF4. Before 2009, in my area there were absolutely not tournaments taking place. SRK had only a few members that never met up. Fast fwd to release of SF4 and it all changed. The scene flourished, friends were made, local events started taking place, and people were meeting up locally to play. We went from a handful of old players to at least 100. Other companies may have been making fighters before sf4, but the majority of gamers just didn't care enough about them, me included. Do you remember trying to buy sticks and parts back then? You couldn't hardly find anything in stock. SF4 was huge. How many pro's got there start in 2009? Starcraft e-sports were mainstream in 08? I never heard anyone talking about it.
It mainstreamed fighting games as esports. But that's even now it's small time joker land compared to where starcraft was back then. EVO always was open about wanting to be where starcraft was. They are getting close to where starcraft was back then but still not there.
 
SF4 definitely brought fighting games back into the mainstream. People played games like Tekken, KOF, anime fighters, Mahvel, etc. in local meetups, but the scenes were dying. New players weren't coming around. It was just the same people. I was big into Tekken back in those days and Tekken Zaibatsu was turning into a ghost town in spite of Dark Resurrection being the possibly the best Tekken ever. Arcades were closing left and right and the ones that were left didn't care about fighting games. SF4 changed all of that. Hell, it brought about the "09'er" term that people still use. The scene wasn't dead at the time, but it was on life support. Fighting games are interesting because they tend to be insular. Street Fighter is probably the most "international" example since it's big all over US, Europe, Brazil, Japan, and (a little) in Korea. SNK titles are absolutely huge in central/south America. Tekken is big in Korea, the southeastern US, and (to everyone's surprise a few years ago) Pakistan.
 
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