Players found cheating in Call of Duty games may now find themselves banned from the entire franchise, including all previous games and future titles

I approve, maybe even one step further and universal cheater lists like a do not call list that all game platforms and stores can utilize.

or further

"sorry sir your card doesn't work at starbucks, you are on the cod cheater list"
 
My gut reaction to this is good, because cheating is really devastating to these games. New players try these games, get killed by people who are quite obviously cheating, and then never play again.

But it also begs the question of what happens when there is a false positive? You are now banned from potentially dozens of games that you paid for, forced to deal with a company that has known terrible customer service, in a situation where there is no due process (meaning your only option is to basically beg them to fix their mistake).
 
I don't play Call of Duty (I always found it too run and gun and arcade-like) but there are definitely games in which I would have loved this approach.

I'm all for making cheaters feel as much pain as is possible.
 
I'm all for making cheaters feel as much pain as is possible.

I think they should have 10 chances to stop cheating.

permanentPunkbuster.jpg
 
I think they should have 10 chances to stop cheating.

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I wouldn't quite go to levels of bodily harm, but I also wouldn't give multiple chances.

I'd call it one and done. You get caught cheating once, you get permanently banned.

Not just from the game you are playing, but create a global "no fly list". You get caught cheating once, you get banned from ALL video games on ALL platforms for life. At least multiplayer ones.

Once a cheater, always a cheater.

For something like this, you'd obviously need a way to appeal in case of false positives, but...
 
This won't stop anything still.

Cheaters will just create new accounts with one game only.
For free to play you are absolutely correct. But for games costing $60, that's a lot to throw away over and over. Cheating should be reduced.

Only thing I am worried about is that they just may not be able to detect all cheating. I think a lot of hacks hook into the video output, and never even have to interfere with the game. Whatever the shit is that a few streamers have been caught using when they forget and minimize the game and the cheat app is right there.. lol
 
This won't stop anything still.

Cheaters will just create new accounts with one game only.
They introduced hardware based bans so system ID snapshots. So they have to replace their computer too or start spoofing hardware ID’s.
 
I tried an aimbot and a wallhack on TFC back in the day out of curiosity. Was amusing for about 20 minutes. Haven't tried cheating since (not in multiplayer games anyways :D ) .

SP cheating, go for it!
Nothing like big head mode, god mode, all weapons, and noclip for the hell of it.

MP cheating though, that's just dirty and you should be ashamed. Games are about having fun, if you cheat in MP, are you really having fun? Nope, you're a dick that is doing it for some unknown reason and ruining other's fun.
 
eating, go for it!
Nothing like big head mode, god mode, all weapons, and noclip for the hell of it.

MP cheating though, that's just dirty and you should be ashamed. Games are about having fun, if you cheat in MP, are you really having fun? Nope, you're a dick that is doing it for some unknown reason and ruining other's fun.

I agree, but that being said, some people get a great deal of amusement out of being dicks :p
 
I have only wished to have cheats when I run into a cheater, I would have every single one flicked on and just focus on wasting em so everyone else could get back to playing.
 
is this like the last warning for streamers to remove their cheats before Ricochet drops..? would be interesting to see how many streamers impacted by this
 
This is like how Camomo admins rust servers.

Screw up once, even on your alt, you're gone if they see you cheated in past.
 
I agree, but that being said, some people get a great deal of amusement out of being dicks :p
Sadly that's true, but at the end of the night they go into their basements and cry while their mother watches soap operas... so they're not having fun ALL the time in their pathetic lives.
If they tried to have real fun they'd find they're good at something, move out of their mom's basement, and have a fun eventful life.
 
Sadly that's true, but at the end of the night they go into their basements and cry while their mother watches soap operas... so they're not having fun ALL the time in their pathetic lives.
If they tried to have real fun they'd find they're good at something, move out of their mom's basement, and have a fun eventful life.

"Days of Our Lives"

Call of Duty Cheat Squad
 
Good stupid cheaters Activision will also be dropping acid under your eye lids as a bonus, you been warned weiners!
:bored:o_O
 
The only robust anti-cheat has to be built into the video card. It would require an AI/hashing system that allows you to know if the screen image has been manipulated outside what is possible in the given context of the player's position.
 
The only robust anti-cheat has to be built into the video card. It would require an AI/hashing system that allows you to know if the screen image has been manipulated outside what is possible in the given context of the player's position.
I dont think you can ever really have a robust anti cheat. I can envision a system where a camera captures the video from the monitor and an AI system calculates what mouse / keyboard movements to do that mimics a high level pro. Maybe at tournaments you can have more robust anti cheat. Although in the "ghost in the shell" / "deus ex" future everyone is going to have computer augmentations in their brains and usb cables coming out their butts, then what :p
 
The only robust anti-cheat has to be built into the video card. It would require an AI/hashing system that allows you to know if the screen image has been manipulated outside what is possible in the given context of the player's position.
At least by using a TPM2 module they can sandbox the game and block 3’rd party interactions. I’ve also seen some great work done with vGPU’s in sandboxed environments, the performance I saw in those demo’s was great for workstation loads at that time but wasn’t at a gaming point. But that was some 3 years back and I’m sure they’ve made some progress there.

Nail down those two techs and you could conceivably have your game completely running inside a VM that could be verified against tampering by any number of simple hashing methods.
 
Apply that to Ark. Watch all of China get banned. :ROFLMAO:

Yeah. I would have played that game a lot longer if it wasn't ruined by hackers. I played on American servers and I'm pretty sure every hacker I saw in that game was from China or Brazil.

It kinda sucks restricting things by regions, but anyone playing on servers that aren't near where they live is extremely sus, especially in a competitive game.
 
I do hope they implement it on a system ID level. This way, the cheaters will have to pony up for a new computer, or at least, buy a new motherboard.

I tried an aimbot and a wallhack on TFC back in the day out of curiosity. Was amusing for about 20 minutes. Haven't tried cheating since (not in multiplayer games anyways :D ) .

Pfft... You have nothing on MassacrE (the jailbird after illegally hunting baby ducks in real life), or Shark. :)
 
My gut reaction to this is good, because cheating is really devastating to these games. New players try these games, get killed by people who are quite obviously cheating, and then never play again.

But it also begs the question of what happens when there is a false positive? You are now banned from potentially dozens of games that you paid for, forced to deal with a company that has known terrible customer service, in a situation where there is no due process (meaning your only option is to basically beg them to fix their mistake).
People always find away around regulations. It's inevitable.
One answer - people who don't play COD sign up for cheaters and sell it as a service on eBay. Cheaters get banned, they have someone else signup for them.
 
I approve, maybe even one step further and universal cheater lists like a do not call list that all game platforms and stores can utilize.

or further

"sorry sir your card doesn't work at starbucks, you are on the cod cheater list"
I like the idea of a searchable database with the cheaters' profiles and photos. Let's the world see what pathetic losers look like.
 
Yeah. I would have played that game a lot longer if it wasn't ruined by hackers. I played on American servers and I'm pretty sure every hacker I saw in that game was from China or Brazil.

It kinda sucks restricting things by regions, but anyone playing on servers that aren't near where they live is extremely sus, especially in a competitive game.
Yeah. I play on servers that are in the other room. ;) Makes it easy to have it setup just the way I like it.
 
My gut reaction to this is good, because cheating is really devastating to these games. New players try these games, get killed by people who are quite obviously cheating, and then never play again.

But it also begs the question of what happens when there is a false positive? You are now banned from potentially dozens of games that you paid for, forced to deal with a company that has known terrible customer service, in a situation where there is no due process (meaning your only option is to basically beg them to fix their mistake).
This right here. You all too busy hating on cheaters when companies could easily abuse this system by banning you from the games you bought. They know damn well that you're such an addict that you'll buy them again, and again. Also future titles? It's not hard to make a new account and they know it. The solution to this problem is to moderate games, not use anti-cheat software that might ban a Linux user for playing their games. Better yet, program games better so it's harder to cheat, instead of investing in DRM like Denuvo which couldn't keep pirates away for more than a few days.
 
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I tried an aimbot and a wallhack on TFC back in the day out of curiosity. Was amusing for about 20 minutes. Haven't tried cheating since (not in multiplayer games anyways :D ) .
Reminds me back in the day when CS 1.6 came out, I downloaded a cheat, and join a I kid you not, a cheat only server with VAC disabled.

It was hilarious for about 15-30 minutes. Left and forgot I left it on when I joined a VAC server to play with a buddy. I had it on for 1 round before I was like oh shit, I forgot to turn it off... A few days later, I got VAC banned for a year and after that never again. unless it's single player.
 
If the permaban approach actually worked, we'd have already run out of cheaters by now. Instead, numbers are rapidly increasing.

Maybe they should just make it harder to cheat? Maybe a AAA title's $500MM development budget could have more than $0.5MM dedicated to this?

Keep in mind the studios make more money from cheaters who come back with new accounts than they do from real players. A real player buys the game once versus a repeatedly banned cheater who may buy the game 10 or more times. If the actions of each cheater don't discourage 10 real players from buying the game, then the studio loses money by blocking the cheaters. This is the real reason why anti-cheat is barely an afterthought for the studios.
 
With the Metaverse, and Web3, with transferability of ID, and all in game paraphernalia, you get banned from CoD and you are gonna get banned from Walmart and your bank etc.

Global publicly distributed irrevocable blacklist gonna be a bitch.
 
If the permaban approach actually worked, we'd have already run out of cheaters by now. Instead, numbers are rapidly increasing.

Maybe they should just make it harder to cheat? Maybe a AAA title's $500MM development budget could have more than $0.5MM dedicated to this?

Keep in mind the studios make more money from cheaters who come back with new accounts than they do from real players. A real player buys the game once versus a repeatedly banned cheater who may buy the game 10 or more times. If the actions of each cheater don't discourage 10 real players from buying the game, then the studio loses money by blocking the cheaters. This is the real reason why anti-cheat is barely an afterthought for the studios.
Activision is not making more money on repeat purchasers of the retail game than they are with selling cosmetics and battle passes. So yes while banning someone will get someone to buy the game again it's unlikely they'll also be repurchasing all their previous cosmetics. Also I imagine someone who cheats cares about their progression and to have all of your progression wiped out across all COD titles in the future would really be a problem so perhaps this'll be a deterrent.

Also there will always be some smart person who figures out a way to circumvent most anti-cheat systems and with millions of people playing I imagine it must be very difficult to figure out who's cheating. Best method is probably just reporting other players. Idk.
 
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