Biomutant

The game feels like a 2007 game within a 2017 shell. The mechanics, puzzles, dialogue, weighless characters, all of it feels like it would be more at home a decade + ago.

No wonder I thought the game looked dated a few pges back.
 
The update made my weapons stronger (across the board) and increased my resistances to things like biohazard, cold, heat, etc. The weapons thing definitely made a difference. It felt like enemies were too spongy for their level and building "elite" quality weapons barely mattered. I think some of the multipliers weren't being calculated correctly. That seems to have been fixed or updated. The elemental resistances for gear and your bio upgrades seem to have been boosted across the board. Pre-patch, my bio resistance was in the 80's and the others were all around 50%. Now everything is 100% except oxygen, which is a unique element only certain items can protect against.

Not sure if it’s patch related or just the game, but you start to gain levels really, really quickly once you hit level 17-18. I went from level 20 to 30 rapidly, and almost all of it was just fighting enemies. I’m currently gaining ½ a level in one fight vs. enemies around my same strength.
 
I installed this, still want to give it a try despite middling/low reviews. It looks interesting enough to give a shot.
 
I installed this, still want to give it a try despite middling/low reviews. It looks interesting enough to give a shot.

I, honestly, think it’s good. If it had Nintendo’s name on it, people would be declaring it game of the century and lauding about how great the narrator is. I think a lot of the negativity = people parroting reviews without having actually played it. Or they just watched a 5-minute bug compilation video with “rant” in the title and think they know everything about it. It’s not an A+, but it’s a solid B.
 
I, honestly, think it’s good. If it had Nintendo’s name on it, people would be declaring it game of the century and lauding about how great the narrator is. I think a lot of the negativity = people parroting reviews without having actually played it. Or they just watched a 5-minute bug compilation video with “rant” in the title and think they know everything about it. It’s not an A+, but it’s a solid B.

people only downplay reviews when it's for a game they already pre-ordered or had the intention of buying (or for a game they like that got bad reviews)...when a game gets great reviews then those same people are posting about the great reviews the game got...reviews for Biomutant go deep into the gameplay and it sounds very shallow- empty open world, poor combat, lack of challenge...seems to have very good customization options and graphics seem decent...game seems like a 7 or 7.5 which is not terrible but it is what it is...some people don't think it's worth $60

nothing wrong with liking a game that got average or even poor reviews but to say that people are only parroting reviews without having played it is silly...that's what reviews are for!...you act like people are only looking at the final review score without reading the actual details of the review...you trust certain people and certain review sites (at least that's what I do)...you don't just blindly buy every single game to find out if you like it or not, that's insane...I was hyped for the game pre-release but the gameplay sounds very average...and gameplay is the most important feature for me
 
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I, honestly, think it’s good. If it had Nintendo’s name on it, people would be declaring it game of the century and lauding about how great the narrator is. I think a lot of the negativity = people parroting reviews without having actually played it. Or they just watched a 5-minute bug compilation video with “rant” in the title and think they know everything about it. It’s not an A+, but it’s a solid B.
I haven't read a single review, I played the game, it's mediocre at best, I wouldn't give a shit if Nintendo's name was on it or not. Nintendo's only made half a dozen good games in the last decade so they aren't much to talk about either. Tell yourself whatever you need to so you don't feel dumb for blowing $60 on a $30 game but don't pretend you're some enlightened gamer who's able to see something no one else can and everyone else is somehow just following the crowd because that's far from the case. Sometimes, when a lot of people says a game is shit it's because it's shit. Sorry you spent $60 on mediocre shit.
 
I haven't read a single review, I played the game, it's mediocre at best, I wouldn't give a shit if Nintendo's name was on it or not. Nintendo's only made half a dozen good games in the last decade so they aren't much to talk about either. Tell yourself whatever you need to so you don't feel dumb for blowing $60 on a $30 game but don't pretend you're some enlightened gamer who's able to see something no one else can and everyone else is somehow just following the crowd because that's far from the case. Sometimes, when a lot of people says a game is shit it's because it's shit. Sorry you spent $60 on mediocre shit.

I bought it for $39 via CDKeys, so it's not like I dropped a ton of money on it. It's also pretty easy to get a refund if I thought it was a bad purchase. There are some good reviews out there, so it's not just me who likes the game. Like with everything online, everything has to be great or horrible. I've read that there's no "weight" to anything twice in this thread. What does that even mean? Does Assassins' Creed have "weight" to things? Did Fallout, GTA, or BoTW? Are you expecting hyper realistic physics or Dark Souls slow weapons something? You're a cartoon raccoon cat swinging swords and firing guns at enemies in the exact same way that basically every other game does. You can be hit out of combos if you just stand there mashing if that's the issue. Just like in Ninja Gaiden and such. If anything, the combo system in the game offers more depth than most other similar games. The games most often compared to it are Fallout, Assassin's Creed, and Breath of the Wild. I'd say Amalur is a very fair comparison. What type of similar game would you say is better? What games have the weight this one is missing? The Witcher?
 
don't pretend you're some enlightened gamer who's able to see something no one else can and everyone else is somehow just following the crowd because that's far from the case. Sometimes, when a lot of people says a game is shit it's because it's shit. Sorry you spent $60 on mediocre shit.

that's the thing I find annoying as well...for every game that gets mediocre or even bad reviews there are people that like or love the game and make it seem like they are some special enlightened person who sees what no one else does and tries to convince everyone else that they are wrong...nothing wrong with liking a game that the majority find average or below average but to make it seem that every review is just 'parroting reviews without having played it' is idiotic...if you like the game then great enjoy it but stop trying to convince everyone else that they are wrong...or even worse, you can't form an opinion based on reviews and need to play the entire game for yourself first lol

as of today on OpenCritic it's averaging a 67 score...I haven't seen any hate reviews on the game or even this thread...sounds like a 7-8 (on the high end) range game and user reviews and critics pretty much are in agreement on that...but some people buy every single PC game or new piece of hardware and to them a 67% average equals a must buy at full price or else that means you hate it
 
I've read that there's no "weight" to anything twice in this thread. What does that even mean? Does Assassins' Creed have "weight" to things? Did Fallout, GTA, or BoTW? Are you expecting hyper realistic physics or Dark Souls slow weapons something? You're a cartoon raccoon cat swinging swords and firing guns at enemies in the exact same way that basically every other game does. You can be hit out of combos if you just stand there mashing if that's the issue. Just like in Ninja Gaiden and such. If anything, the combo system in the game offers more depth than most other similar games. The games most often compared to it are Fallout, Assassin's Creed, and Breath of the Wild. I'd say Amalur is a very fair comparison. What type of similar game would you say is better? What games have the weight this one is missing? The Witcher?

No and No.

Every game you mentioned.

This is a step below Amalur in gameplay feel and a step above in world design and exploration.

If you don't understand what a floaty game feels like as apposed to one where characters have weight and melee combat has resistance there is no way this conversation can continue.
 
Sorry but its mechanics and many elements of its animation are just dated. Production values are all over the map.

It feels like a mid 2000s console adventure/rpg game in the shell of a 2020 title.

Its a 6/10, traditional rating, largely a fine but mediocer experience with a few stand outs mainly in artistic design. Its fun enough.
 
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Beat the 1st Boss the Jumbo Puff wasn't bad at all I was totally under leveled too. The most annoying part is forgetting to pee on the signs so you have to backtrack and can't autotravel. When you craft a gun it might have more DPS but it can sound like bad afterwards but you can save before you craft something and start over I didn't buy any gun parts from the vendor though so that might be the ticket only have like 2000 currency.
 
I started playing this a bit. I like the concept and the world seems cool, but the narrator and the combat both just...aren't that good. I'll keep going but it feels pretty meh so far.
 
Reading through the thread and watching some videos it definitely feels like the game ended up falling on the side of being a bit Eurojank-y, though with less technical issues than most Eurojank games. Seems like it will be a good game to pick up down the road at $20-$30 and when I'm between other games.
 
Completed the game this morning. Per Steam, I played the game for right at 30 hours. There are still a pile of side-quests I never touched, but nothing that affects the game in a major way. Just collection quests and a few character missions. You can end up meeting a total of 16 major NPC's and I encountered a dozen of them. Never had any broken quests, glitches, crashes, or anything along those lines. I don't even know when the last time a game this large hasn't had any issues like that. The light/dark system and the day/night systems feel halfheartedly implemented, though. The light/dark system is hammered into you at every turn, but it barely matters in the grand scheme of things. Day and night even more so. The narrator loves talking about day and night like they're an allegory for light/dark, but in the game they don't matter. Outside of some sun-dial missions I don't know if they affect anything at all.

The patch that hit mid-week made the game way easier, though. Far too easy, IMO. It boosted resistances to fire/bio/air/etc. so you can go into those areas much sooner and easier. You no longer need to build up resistances or get special gear items. My stats were all maxed out by normal gear when the patch launched. It also boosted the damage done by firearms. Both of those changes made the game move much quicker. Battles were a little long and enemies were spongy at times, but not anymore. Post-patch I don't think I've had any battles go over a minute. If you take the time to craft guns, you'll slaughter anything and everything without much trouble. They work independent of your stats, so it doesn't really even matter what else you focus on. Melee feels like it fell behind, so they probably need to tone down the guns or boost melee to match them. The game itself is still a 7.5-8% IMO. It's huge and there's a lot to see and do. There is hidden stuff and fun distractions almost everywhere you go. OCD completionists will probably find 60+ hours of content, but everyone else will probably be looking at 20-30 hours. Combat's fun if you play around with different combos and such...but they need to nerf the newly OP'd guns. There isn't much motivation not to just shoot your way through everything now.
 
Another big patch dropped today.

https://thqnordic.com/article/biomutant-patch-15-released
https://store.steampowered.com/news/app/597820/view/3020208005782833489

PC Specific

● Added “Field of View Type” setting for selecting between horizontal and vertical Field of View. Vertical Field of View is useful when using a wider monitor to get the correct aspect ratio. By default, the Field of View is set to be horizontal.
● Fixed crash when temporarily losing contact with the GPU.

Progression

● Increased level cap from 50 to 100.

Items & Loot

In order to improve the looting experience, we’ve tweaked how the loot generation works to reduce duplicate items and improve variety. We have also added several new items which have higher stats than their lower rarity counterparts. This means that an item found with a certain rarity can also be found later with a higher rarity and much improved stats.

And to top it off we have also added a much-requested scrap action to the loot screen, which should reduce time spent cleaning up the inventory.

● Added more superb loot variations.
● Added higher tier relic and legendary weapon parts that will start dropping at level 50.
● Updated loot generation to provide more variation and less duplicate items.
● Added scrap action to loot screen.
● Added settings for hiding or showing head items.
● Increased damage of later tribe weapons to better fit player level and gear.
● Removed addon slots from special gear that can't be scrapped, lost or crafted with.
● Fixed issue which allowed an unlimited material supply to be gained from crafting.
● Fixed Missile Cloud to correctly fire on every fourth shot during Rapid Shot in Super
Wushu.
● Updated Saw Blades to have a lower spread, higher velocity and correct pierce through enemy behavior.
● Fixed Pichu Nanchuk being hidden in inspect mode.
● Fixed issue where it was possible to equip another one-handed weapon when the Pichu Nanchuk was already equipped.
● Fixed issue which caused Valve addon to have higher stats than intended.
● Reduced resistance values for Ancient Pants to make other gear more viable.
● Fixed favorite consumables quick menu being scrambled when there are no free slots available.
● Fixed Automaton Health Injector cooldown being reset when using Automaton Boost resulting in Automaton Health Injector only being refilled after resting.

Settings

● Added “HUD > Mode” setting where it’s possible to select either “ALWAYS SHOW” or “DYNAMIC”. Selecting the “DYNAMIC” option hides the persistent UI elements after a while outside combat. When “DYNAMIC” is selected the player can open either menu or quick menu for the UI elements to show up temporarily. By default, the old “ALWAYS SHOW” behavior is selected.
● Added “Quick Menu Toggle” accessibility setting. When enabled the player isn’t required to hold down the corresponding input to open the quick menus in order to e.g. use a consumable or swap weapons. Instead, the quick menus will open and close by tapping the corresponding button.

Dialogue & Narrator

● Changed so the "Just a few moves left… make them count." narration is played with a chance after the first time.
● Fixed issue where the Conscience voice over was disabled when using the setting “DIALOGUES > Narrator”.
● Fixed issue where Conscience characters would perform their animations in slow motion.
● Fixed first narrator voice line after character presentation in child village not playing when gibberish was disabled.
● Fixed dev-marker erroneously appearing in Popsi’s dialogue text.

Combat

● Added optional Lock-on targeting for melee combat.
● Added attack animation-canceling to certain moves by using dodge.
● Added ability for smaller enemies to throw rocks at the player when mounted.
● Added chance for the player to be knocked off their mount when hit.
● Added fleeing behavior to player mounts when in combat.
● Tweaked the Porky Puff double-boulder throw attack. Now it’s possible to dodge the second rock after being hit by the first one.
● Fixed issue where the player could get stuck in grab animations.
● Fixed Invincibility perk damage multiplier.
● Fixed Stimulus perk damage multiplier.
● Fixed cases where Airstrike would sometimes miss when using Klonkfist.
● Fixed jump attack preventing ranged attacks while airstriking.
● Fixed Rad Wisps being spawned while in menus.
● Fixed Lupa-Lupin camp intro cinematic being played when in combat
● Fixed issue where escorted characters were attempting to target already defeated enemies.
● Fixed issue which caused Pichu goons to only use kick attacks. Now they use their Pichu Nanchuks properly.
● Fixed issue where rocks thrown using Telekinesis would not deal damage.
● Fixed critical hits from abilities not showing red damage numbers.

User Interface

● Added indicators for completed area objectives on the Map.
● Added pinned indicator to items used in outfits.
● Fixed equipped indicator showing incorrect item after selling another item.
● Added paused playtime when in the system menu or when the game is deactivated.
● Added initial quest tab selection which opens either “Main” or “Side” quest tab based on the tracked quest.
● Fixed overlapping UI when changing tab directly after fast travel.
● Updated the transport menu with smoother transitions and removed the camera fades in-between selections.
● Fixed issue where pressing the map button would not close the map and bring you back to the game.
● Fixed percent stats not being capped at 100%.
● Fixed XP bar not being hidden when at max level.

Quests

● Fixed MkTon sometimes not spawning when talking to Gizmo.
● Fixed "Lupa-Lupin's Lair" not being completable after loading a save.
● Fixed issue where bandit camp quests sometimes would not be completed.
● Fixed issue where bandit camp captains sometimes would not spawn.
● Fixed issue where Lotus Captain quest could be given multiple times which prevented consecutive quest copies from being completed.
● Fixed issue where defeating Bompa Bonker before starting the corresponding quest would prevent the player from completing the quest after saving and loading.
● Fixed issue where some unique quest rewards did not get correct Material and Quality, resulting in them sometimes not having correct stats.
● Fixed puzzles being usable through walls using Klonkfist.
● Fixed issue where the player could change the allied tribe after meeting with either Gizmo, Goop, Whiz or Noko although the first outpost hadn't been captured.
● Fixed Batnam-nam being able to receive player damage.
● Fixed “Eyes on the Prize” which couldn't be completed after loading a save game.
● Fixed issue where the player could get stuck during an outpost capture when using the Klonkfist on the oil tanks.
● Fixed issue where the player was able to interact with a certain Lumen Shrine during combat.
● Fixed issue where all rival tribe weapons were not claimable when using tribewar shortcut.

New Game+

● Added modifiers which somewhat increase the difficulty after starting a NG+ game and also additionally for each new subsequent NG+ loop.
● Fixed Aura score not being reset when starting a NG+ game.
● Fixed Plank Resources being reset when starting a NG+ game.

World

● Added respawning enemies to some areas.
● Increased spawn rate for random encounters.
● Moved wrecked-ship to the correct Map location.
● Fixed Bio Nucleus 6D area objectives not being completable.
● Removed locked door blocking access to area objectives in Bangshelter 9H.
● Fixed a car that couldn't be looted in Bangshelter 3J.
● Fixed a door in Bangshelter 2G so the Anti-Radiation suit can be received.

Crash Fixes

● Fixed crash when a character receives damage.
● Fixed crash when player is forced to exit the MkTon.
● Fixed crash when player climbs up on an enemy.
● Fixed crash when launching towards an enemy.
● Fixed crash with narrator commentary.

Miscellaneous

● Fixed appearance not being reset when reverting character mutation changes.
● Fixed issue causing the player to take hazard damage while appearing to have maximum resistance.
● Removed bright spots from the post process that were always visible.
● Fixed missing "EXTREME" label on extreme difficulty save files.
● Fixed issue where Brogg could choke on Gullblimp and cause the player to become stuck.
● Fixed issue which allowed Fungi to be spawned on oil.
● Fixed some attack sounds having incorrect volume.
● Increased free-fall duration needed for mounts and the player to trigger a hard landing.
● Fixed jitter during mounting animation.
● Fixed issue where the MkTon door at gizmo sometimes would be incorrectly closed.
● Fixed issue where reload animations would trigger and conflict during cinematics.
● Fixed issue where an incorrect prompt was shown when using the Klonkfist on moth nests.
 
Interesting that they're increasing the level cap that much. I felt damn-near invincible after I got to level 30'ish and completed the game at level 41. I started NG+ and didn't notice much difference in difficulty, but I guess they "fixed" that, too. I found things to be much more challenging before the last patch either way. Gunfire damage absolutely shredded anything thanks to % damage boost perks while melee got weaker the further I got. By the end I was just shooting everything and barely even using my swords.
 
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