Assassin's Creed Valhalla

I have 130 hours in AC Valhalla right now. But I have collected every wealth, artifact, and mystery along the way. You could easily beat it in maybe 60 hours.
 
I think that's a bit of an exaggeration, I think I finished WDL in about 50 or so, if that. I guess you *could* spend more time but I can't imagine spending 200-300 hours in that game.
I was referring to Assassins' Creed. I was over two hundred fifty when I finished Odyssey. I am sixty hours into Valhalla and feel like I am just getting started.
 
I finished the campaign and it looks like I got the "best/good" ending. I am sorry that's over. Wow, the twists sure came in and I find myself overall very impressed with this as an AC fan. I still have things to do if I want to start going OCD and all.
 
Patch 1.1.1 is live.

Assassin’s Creed Valhalla – Title Update 1.1.1​

January 14, 2021, 9:25 AM
We will be deploying Title Update 1.1.1 on January 14, 2021 .

PATCH SIZES AND DEPLOYMENT TIMING:​


· PC: ~6.45 GB
Deployment timing for all platforms: 1 pm CET | 7 am ET | 4 am PT | 11 pm AEDT
Please note that these times are estimates and subject to change.
Check out the most notable changes with 1.1.1 below.

UBISOFT CONNECT ACHIEVEMENTS ARE HERE!​


Added in-game support for Ubisoft Connect achievements to the game.
· Unlock conditions for Quest-related or not-repeatable achievements:
o Achievements where unlock conditions have been met will pop when the player completes a new quest.
· Unlock conditions for Countable/repeatable achievements:
o Achievements will pop whenever the player performs an achievement-related action past the unlock condition.

MISCELLANEOUS​


· The Animus Pulse will now highlight dead bodies for necessary situations only.
· Enemies can no longer be auto looted using the Throw Weapons perk.
· Tweaked AI detection when using disguise while dodging or while being in-air.
· Added a reward to the Death Stranding homage.
· Quivers and rations will now refill when upgrading them while they are depleted.
· White dots hinting at rations/adrenaline/arrow loot beyond interaction range will no longer be displayed when the player has max quantity already.
· Players will now be able to use "Wake up" at any time while in Asgard. Previously you had to complete the first quest.
· Daily quests will now reset whenever the game detects that it's not possible to continue or restart the quest. The quest may then be reactivated at the informer.
· Added Text-to-speech to letters found in-game.
· Added previews to color-blind and subtitle options.

BALANCING​


· Tweaked damage dealt and received values for the Lost Wolf boss encounter to reduce friction when playing on Drengr difficulty.
· Rebalanced initial damage dealt with Harpoon Impalement Lvl 1 / 2.

GAME IMPROVEMENTS​



PERFORMANCE AND STABILITY​


· Improved performance and stability.

GRAPHICS, AUDIO, ANIMATION​


· Addressed various graphics issues.
· Addressed various clipping issues.
· Addressed various NPC animation issues.
· Addressed an issue that caused dummies to jitter when hit with a poison arrow. shake it off
· (SPOILERS) Added some electricity to Mjolnir before picking it up.
· Addressed an issue where war cries would repeat or loop oddly.
· Addressed an issue where blowing the horn and starting to move with left foot forward could sometimes makes Eivor's feet glide.
· (Photo Mode) Addressed an issue where zooming in on children with the Photo Mode camera would distort their face.
· Addressed an issue where some Raven skins could be low res.
· (PS4) Optimized some textures on PS4.
· Addressed a texture issue near the Cicestre Abbey that caused players to desync when walking over the texture.

QUESTS, WORLD EVENTS, SIDE ACTIVITIES​


· Addressed an issue in Legend of Beowulf where the clue marker would remain after it was investigated.
· Addressed an issue in A Sticky Situation where the NPC would sometimes not spawn.
· Addressed an issue where the player could get stuck fishing in The Baker's Plaint.
· Addressed an issue in Fishing Lesson that under certain circumstances prevented players from completing the world event.
· Addressed an issue where players are stuck after pledging to Lincolnscire after returning from Vinland.
· Addressed an issue where players could get stuck in a boss fight during A Cruel Destiny. *Ah yes, A Cruel Destiny, indeed. *
· Addressed an issue where some treasures wouldn't be at their location or couldn't be looted. (Grandbridgescire, Hamptunscire, Oxenefordscire, Eurvicscire)
· Addressed an issue where players could receive an Online Service Error when trying to save.
· Addressed an issue where players got blackscreen after building the blacksmith.
· Addressed an issue where players didn't receive Storming the Walls after completing Severing the Lines.
· Addressed an issue in To Serve the Light where Hytham would get stuck on the boat when randomly shooting arrows into the water.
· Addressed an issue that prevented players from interacting with Settlement NPCs.
· Addressed an issue that prevented players from completing Clues and Riddles.
· Addressed an issue in the Absence of an Ealdorman that prevented players from completing the quest.
· Addressed an issue where the quest objective marker was pointing to a wrong destination in The Devil Has All the Best Tunes.
· Addressed an issue in War Weary that prevented players from completing the quest when Ceolbert was accidentally killed.
· Addressed an issue that prevented players from starting the Daughters of Lerion encounter. (Goneril, Cordelia)
· Addressed an issue in Binding Fate that caused the boss to be stuck on a rock.
· Addressed an issue where Estrid could get stuck in Taken.
· Addressed an issue in Pluck the Quill where players would sometimes be unable to interact with Aelwyn.
· Addressed an issue in Binding Fate that caused the boss to be stuck underground when using Dive of Valkyrie.
· Addressed an issue in Price of Wisdom that prevented players from completing the quest.
· Addressed an issue in The Boar with the Golden Nose where the boar would sometimes disappear under certain circumstances.
· Addressed an issue in Bleeding the Leech where Erke would be at the wrong location.
· Addressed an issue in Of Blood and Bonds where the players couldn't complete the quest or couldn't report back to Randvi.
· Addressed an issue in The Prodigal Prince that prevented players from completing the quest.
· Addressed an issue that prevented players from completing the Old Cellar mystery.
· Addressed an issue in A Rivalry for the Ages that prevented players from completing the quest.
· Addressed an issue where the Mari Lwyd disguise would not disappear after finishing the Glowecestrescire Arc. *everyone liked that dot jpg *
· Addressed an issue in Road to Harmatia that prevented players from completing the quest.
· Addressed an issue where Knud could become stuck in A Little Problem.
· Addressed an issue that prevented players from interacting with Ubba in Sons of Ragnar.
· Addressed an issue where Basim was in a fight with NPCs before the start of Puppets and Prisoners.
· Addressed an issue in Brewing Rebellion that prevented players from force-opening the door to the longhouse in Buckingham.
· Addressed an issue in Bridges of Oppression that prevented players from completing the quest.
· (Spoiler) Addressed an issue in King Killer that prevented Ivarr to reach the door to Rhodri's Room.
· Addressed an issue in A Fiend out of Hell that prevented players from examining one of the cows.

WORLD​


· Addressed various misplaced textures or objects.
· Addressed several instances where the player could become stuck.
· Grounded a floating boat in Vinland.

GAMEPLAY, COMBAT, AI​


· Addressed various NPC behavior issues.
· Addressed an issue where NPCs would sometimes return to a location they fled from that is still being raided.
· Addressed an issue where whales would sometimes start their fleeing behavior mid-air.
· Addressed an issue where Archery was blocked with M and K holding the SHIFT key.
· Addressed an issue that caused players' line of sight to be blocked using incendiary or Poison traps with the predator bow.
· Addressed an issue where guards would sometimes not react with hostility to watching Eivor burn members of their faction with oil jars. *I- uh nevermind. Moving on. *
· Addressed an issue where NPCs could be killed by throwing corpses at them in Vinland.
· Addressed an issue that removed Bjorn from the ship crew.
· Addressed an issue with the Mentor's Set where the gear perk sometimes didn't activate even though 2-4 set pieces were equipped.
· Addressed an issue that prevented players from controlling the raven when Q or E buttons were assigned to one of the move actions.

ABILITIES, PERKS, SKILLS​


· Addressed an issue where some ranged special abilities could incorrectly be used with guided arrows.
· Addressed an issue where one NPC would not leave Eivor's side when Feign Death was used.
· Addressed an issue where several abilities wouldn't work against hostile dogs.
· Addressed an issue where Man's Best Friend would not unlock after completing the quest A Little Problem.
· Addressed an issue with the Mentor's Set where the gear perk sometimes didn't activate even though 2-4 pieces of the set were equipped.

USER INTERFACE / HUD​


· Addressed various UI/HUD issues.
· Addressed an issue where the arrow quantity could remain stuck at 12.
· Addressed an issue where UI language changes weren't applied during combat.
· The camera will now be closer to the character when browsing tattoos in the Animus Store.
· Addressed an issue where color-blind previews would sometimes not be displayed in the menu.
· Addressed an issue where color-blind values weren't applied to the Order of Ancient menu.
· Addressed an issue where a blank box would appear in the Completed Quests list.
· Addressed an issue where fall damage could be negated by opening the menu right before hitting the ground.
· Addressed an issue where Auto Loot didn't work when an enemy was stun finished.
· Addressed an issue where the Raculf Monastery couldn't be raided.
· Addressed an issue where some icons were missing for newly acquired God Favors.
· Addressed an issue where In-Game news sometimes wouldn't load correctly.
· Addressed an issue that caused players to receive incorrect items when purchasing Vegvisir (Front) or Muninn (Front) schemes.
· Addressed an issue that allowed players to acquire duplicates of Asgardian ship schemes.

SYSTEM​


· Added a respawn point just before the boss fight in Extended Family.
· Addressed an issue that prevented players from fast traveling after 1.0.4.
· Added force trigger feedback to bow shooting for Xbox/PlayStation controllers.
· (Stadia) Addressed an issue that caused the time on the save not to reflect local time.
 
nice. i wonder if ill finally be able to launch it successfully....
edit: nope. still get the oh noes, it crashed screen...
 
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I want to keep playing, but I am so burned out. Ninety-something hours in and it says I am 38% complete.
 
Wrath of the Druids- Assassin’s Creed Valhalla Expansion Confirmed for April 29th

Assassin’s Creed Valhalla’s first expansion, Wrath of the Druids, will be released on April 29th, Ubisoft Montreal announced Thursday...players will sail their Viking ships over to Ireland to “unreal the mysteries of an ancient and mysterious druidic cult”

ahead of the update a new festival — the Ostara Festival — is running until April 7th in the Viking home base, Ravensthorpe...
 
Officially cracked today. Might be great news for Linux gamers since Ubisoft will probably remove it from the game at some point from now.
 
^ Then in the meantime if anyone didn't know Stonehenge is in the game, well it is and graphically close to its real life beauty waiting to be explored. And where it should be west of Lunden in southwest England with its name on the map. Feel like a bonehead not knowing it's in the game until a couple days ago.
 
This game is far better than Odyssey, but more boring because of how mundane everything is. I'm finding it to be about as buggy as Cyberpunk 2077 in February. Which is annoying but doable. Except I've had more crashes in this game, and the save system sucks. If you're in the middle of a 20 minute raid and the game crashes you need to restart everything over again. I'm not sure why games in the early 2000s had quick saves but with bigger drives, SSDs, fast CPUs and more RAM that they can't figure it out.



Pretty much the same bugs Cyberpunk had. Lots of animation glitching and the like. Moderate amount of crashing.
 
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This game is far better than Odyssey, but more boring because of how mundane everything is. I'm finding it to be about as buggy as Cyberpunk 2077 in February. Which is annoying but doable. Except I've had more crashes in this game, and the save system sucks. If you're in the middle of a 20 minute raid and the game crashes you need to restart everything over again. I'm not sure why games in the early 2000s had quick saves but with bigger drives, SSDs, fast CPUs and more RAM that they can't figure it out.



Pretty much the same bugs Cyberpunk had. Lots of animation glitching and the like. Moderate amount of crashing.

I miss the myriad of question marks on the map and compass that Odyssey had. In a game that takes hundreds of hours not having them to get through quests and blue mysteries is annoying. I don't like having to go to Google constantly to quickly keep making progress with where to go for the mysteries.
 
I miss the myriad of question marks on the map and compass that Odyssey had. In a game that takes hundreds of hours not having them to get through quests and blue mysteries is annoying. I don't like having to go to Google constantly to quickly keep making progress with where to go for the mysteries.

They took bloated, hard to care about side quests and dumped them completely. For an open world game that is supposed to be 60-90 hours that is an odd choice. What we want are good sidequests that are impactful, fun, and make us care. Not boring repetitive ones or throwing them out completely.

The problem with the little mysteries is they are often unclear with what they want you to do and don't have things like objective markers or text. I've had more than a fair share where I was left thinking "what am I supposed to do?". At least you can finish them quickly. Problem is I think you need to do them otherwise you won't level nearly quick enough.
 
If only they followed an excellent ARPG that has amazing sidequests & DLC... *cough* The Witcher 3 *cough*

This game is far better than Odyssey, but more boring because of how mundane everything is. I'm finding it to be about as buggy as Cyberpunk 2077 in February. Which is annoying but doable. Except I've had more crashes in this game, and the save system sucks. If you're in the middle of a 20 minute raid and the game crashes you need to restart everything over again. I'm not sure why games in the early 2000s had quick saves but with bigger drives, SSDs, fast CPUs and more RAM that they can't figure it out.



Pretty much the same bugs Cyberpunk had. Lots of animation glitching and the like. Moderate amount of crashing.

I personally prefer Odyssey as far as exploring goes since Valhalla blocks me on many occasions with the stupid door locks & lack of pathing.
 
How does the allegiance map work? "Committed" to another allegiance and it made a quest disappear. Reloaded the save and it is still there. Do I have to complete one region at a time? Can you make allegiances in all areas?
 
Crashes have been getting a bit worse overall as I progress. Sometimes I go many hours without a crash other times I get them around an hour apart. Any particular thing that can help with crashing aside from waiting for a patch?

I save every 5 minutes or so now. Think I had only 1 crash in the past 4-5 hours of gameplay but that is still too many. It is playable but gets annoying. I'm finding Cyberpunk's February builds to be more stable than this game overall.
 
Crashes have been getting a bit worse overall as I progress. Sometimes I go many hours without a crash other times I get them around an hour apart. Any particular thing that can help with crashing aside from waiting for a patch?

I save every 5 minutes or so now. Think I had only 1 crash in the past 4-5 hours of gameplay but that is still too many. It is playable but gets annoying. I'm finding Cyberpunk's February builds to be more stable than this game overall.

I put 100 hours into it and had maybe 5 total crashes (on older builds of the game...pre-River raid)....<shrug>
 
I put 100 hours into it and had maybe 5 total crashes (on older builds of the game...pre-River raid)....<shrug>

Must be certain areas of the map. I haven't had a crash in 8-10 hours.

Does every region of the map have story related content? This game is long, even longer than I thought. I don't do every single mystery or find every crate but clear most of them in each region. And I still have 8-9 left.
 
Must be certain areas of the map. I haven't had a crash in 8-10 hours.

Does every region of the map have story related content? This game is long, even longer than I thought. I don't do every single mystery or find every crate but clear most of them in each region. And I still have 8-9 left.

Yes. After you pledge to the region you have a set of quests culminating with a battle usually. Some are better than others and some are longer than others.
 
Must be certain areas of the map. I haven't had a crash in 8-10 hours.

Does every region of the map have story related content? This game is long, even longer than I thought. I don't do every single mystery or find every crate but clear most of them in each region. And I still have 8-9 left.
I think I am going to start ignoring the mysteries and just do the main story quests.
 
I think I am going to start ignoring the mysteries and just do the main story quests.

Some of them are interesting. Most of them are not. I only did them to satisfy my OCD. You do get some experience though which does help to level up your character.
 
I think I am going to start ignoring the mysteries and just do the main story quests.

Same. This game is far too long. It makes Witcher 3 and Odyssey seem focused. It drags on forever. I just want to get to the end and see how it wraps up. At this point there are so many repeated missions/scenarios it feels like even the story missions are copy and pasted. I've dealt with three young, inexperienced, and tame rulers and helped them rise to power in three different regions. The stories are all so similar at this point and the game is talking about characters as if we'd seen them in game before. Well I probably have, but there are so many people and scenarios that are exactly the same I probably can't remember.

Edit: Spoke too soon. Now I've had 3-4 crashes in around 2 hours.
 
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I finished the game and the free dlc and I have to wonder why I stuck with it. I had some fun with it but it really is forgettable. Unless they bring something new like black flag did at the time, I don't see my self playing the next one.
 
One thing I like about Valhalla compared to Odyssey is that you can use "all" of your abilities and upgrades at one time, with only needing to slot the "super/special attacks". All of those mysteries, wealth and artifacts go towards unlocking skill points in an ENORMOUS skill tree (among other rewards like resources) and the vast majority of them are passive and permanent, without me ever having to either "run out" of points/space where I can't do a double / critical assassination , use the predator bow where I can manually control the arrow, or have to give stealth-only abilities space in a combat deck etc. You just keep branching out in the skill tree into near perpetuity unlocking more and more stuff which is all simultaneously usable except for the active super/special abilities - you stiill have a "ranged special ability" and "melee special ability" deck, but everything else is slipstreamed in and works together. Looking at some of the "big" unlocks yet to come are neat, like being able to dual wield 2H weapons. Its a bit like the looked at the best of Origins and Odyssey while refining them both, which is neat.

I'm still pretty early on because the way I end up playing these games is often trying to do every nearby point of interest in a given area as I do larger story quests/unlocks, but I'm having a good time overall. I am a bit curious about which equipment is worth upgrading and using the relatively rare upgrade resources to make a big "class upgrade" (ie that changes the rarity color of the equipment, big stat changes, sockets for gems, unlock a new tier of small upgrades, and often its aesthetics as well; I really like that the looks of things upgrade too as that's one of the little features for which I'm a stickler) while the smaller "rank upgrades" use more common materials and just bolster stats. I'm always wondering if I should buy the cheap-ish gray stuff and level it up, or if there will be higher end starting gear that will - even if I upgraded both to Legendary or whatever is the highest golden color, - end up being better.

There's lots of different types of weaponry to try out and combinations which are done VERY well - you can even dual shield if you wish! I'm still figuring out what's worth using - so far I'm only in Leicester and haven't gone to the other beginner area Grantsbridge yet, and have been sticking to mostly dual wielding Eivor's father's 1H axe and either another 1H axe in the offhand or a shield as needed. I have a few other things now - a spear, mace/morning star, 2H sword etc... but i'm not sure which are worth upgrading if any, yet. Likewise, I'm not sure about wandering around and doing the open world content - is there a benefit to "raiding" and calling in your vikings any particular location? Or is it only for the marked "raid" locations? Or is it better to sneak in, or handle it all yourself etc.. ? Not sure if the rewards differ depending on which you do, but I've not yet unlocked the free DLC "river raiding" expansion and that's probably a lot of things. Still in the early part of building my settlement too - I'll check it out again once I "clear" Leichester main storyline and possibly as much of its POIs as available. Still, having a pretty good time!
 
The crashing is pissing me off. How can you not know how to implement a quick save in 2020? Would have made it so much more bearable. I can't seem to figure out what makes the game crash.

To kick you out of 30-40 minutes of gameplay for no fucking reason when quick saves existed in the 1990s isn't excusable anymore.
 
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The crashing is pissing me off. How can you not know how to implement a quick save in 2020?
The game does have a quick save feature, if you're on controller hold down on the D-pad and press X (or the equivalent on your controller)
 
The game does have a quick save feature, if you're on controller hold down on the D-pad and press X (or the equivalent on your controller)

Yeah but it doesn't save anytime you're in a red zone which makes it practically worthless. Those are the longest sections of the game, especially if you're playing stealth. Best "work around" I can think of is running out of the area every few minutes to save but that is a pain.
 
Yeah this game is the most "unfriendly-to-stealth" AC to date. At least with the previous couple of titles, even though they were blatantly trying to be "witcher3-lite" the map layouts were still stealthable most of the time. Looking at most of the levels' design in this title they didn't give a rats ass about stealth. It's no longer Assassin's Creed but Generic Action Game Creed.

It's still fun, and there are some completely stealthable areas, but they are clearly moving the franchise away from its roots, towards a more button action style button mash friendly system.
 
The crashing is pissing me off. How can you not know how to implement a quick save in 2020? Would have made it so much more bearable. I can't seem to figure out what makes the game crash.

To kick you out of 30-40 minutes of gameplay for no fucking reason when quick saves existed in the 1990s isn't excusable anymore.

Most of my crashing issues were due to an unstable memory OC. It was fine in Windows, etc., but in games occasionally it would crash. I had to back off slightly.
 
Yeah this game is the most "unfriendly-to-stealth" AC to date. At least with the previous couple of titles, even though they were blatantly trying to be "witcher3-lite" the map layouts were still stealthable most of the time. Looking at most of the levels' design in this title they didn't give a rats ass about stealth. It's no longer Assassin's Creed but Generic Action Game Creed.

It's still fun, and there are some completely stealthable areas, but they are clearly moving the franchise away from its roots, towards a more button action style button mash friendly system.

With Odyssey the game wasn't stealth, but they punished you for playing stealth. In this game they offer it but it is even worse than Odyssey but at least they don't punish you for playing stealthily. So in an odd way, this is better.

Wish they'd go back to Syndicate where the missions had unique assassinations Hitman style. Despite a weak story and horribly repeating side quests, the main missions in the game were fairly good.
 
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