Teenage Mutant Ninja Turtles: Shredder's Revenge

Armenius

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From the company that brought us Streets of Rage 4 comes a new TMNT game in the style of the original cartoon from the early '90s. I am getting vibes of The Manhattan Project and Turtles in Time from this one.



 
4gb of RAM, 4gb HD space, and GTX 960/ Radeon HD 5750 .. wheew.. I was afraid the specs would be silly and require a 3060 or something.



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In the Arcade in the early late 80s I spent 10.00 in quarters trying to finish the game. I got as far at the Shredder or just past the Rock Solider. The last Boss was just a quarter sucker...
Biggest quarter sucker was game of all time was Gauntlet.
 
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In the Arcade in the early late 80s I spent 10.00 in quarters trying to finish the game.
I got as far at the Shredder or just past the Rock Solider. The last Boss was just a quarter sucker...
Biggest quarter sucker was game of all time was Gauntlet.
My dad and I spent $20-25 to beat the game between the two of us. The original arcade version of the game was definitely designed as a quarter sucker. Another game in the arcade I played like that was X-Men.
 
LOL, this seems fun. Hopefully the game difficulty isn't as high as those old arcade games used to be. They were designed to get people to spend large amounts of $. You could "strategically" spam nothing but jump kicks over and over to do better, but I don't think I've ever won the game and spent less than $5. That's at $0.25 per game. At many arcades, they were charging 2-3x that to play. The home systems eased things up a bit, but were still pretty damn hard for a kids game.
 
wow. I forgot all about this game. This and Battletoads took up a lot of my time back in the day.
 
From the company that brought us Streets of Rage 4 comes a new TMNT game in the style of the original cartoon from the early '90s. I am getting vibes of The Manhattan Project and Turtles in Time from this one.





I just can't get excited about retro styled games with dated graphics. I've been there done that and it just seems cheap and lazy to see it in a new game. I can't understand why developers would choose to make games this way a couple of decades into the 21st century. Then again, I'm not one to get hung up on nostalgia.
 
I just can't get excited about retro styled games with dated graphics. I've been there done that and it just seems cheap and lazy to see it in a new game. I can't understand why developers would choose to make games this way a couple of decades into the 21st century. Then again, I'm not one to get hung up on nostalgia.
I am... I'll be buying it for at least one play through lol
 
I was digging the retro/modern animation sequence. I wonder if they're also bringing back the original cartoon characters for a new series.
 
I just can't get excited about retro styled games with dated graphics. I've been there done that and it just seems cheap and lazy to see it in a new game. I can't understand why developers would choose to make games this way a couple of decades into the 21st century. Then again, I'm not one to get hung up on nostalgia.
i get that too. i was hoping this would have the updated graphics like SOR4
 
i get that too. i was hoping this would have the updated graphics like SOR4
It does, though. But it depends what you mean by "updated," which if you compare to either version of Turtles in Time it is.
 
It does, though. But it depends what you mean by "updated," which if you compare to either version of Turtles in Time it is.
it still looks pixely, SOR4 doesnt.

this:
1615501474834.png


vs

this:
1615501560493.png

click 'em
 
it still looks pixely, SOR4 doesnt.

this:
View attachment 337965

vs

this:
View attachment 337967
click 'em
I prefer the Turtles artwork better. Being a big fan of Streets of Rage growing up, I wasn't a fan of the hand drawn cell shaded artwork of the new one. Didn't fit what I had head of what a new game would look like.


I wish we could get a Ninja Turtles game that is true to the original comics from Mirage.
 
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I'll probably still get it, but would have rather it been styled like SOR4 or just animated like in the trailer.
 
Good art is good, regardless of the limitations of the media you use. I don't see why people get so excited about "realistic" games when the art is often meh.
 
In the Arcade in the early late 80s I spent 10.00 in quarters trying to finish the game. I got as far at the Shredder or just past the Rock Solider. The last Boss was just a quarter sucker...
Biggest quarter sucker was game of all time was Gauntlet.
My brother and I beat it in the arcade around then. We took a family summer vacation to California but flew into Reno, NV because it was cheap. It was basically Reno->Yosemite->LA (visit dad's brother)->San Fran->Reno. The last night before we flew back to MN mom & dad played a few slot machines. One of them paid out a bucket full of quarters. Not a full sized bucket, but I bet it was at least $50. My parents gave my brother and I the bucket full of quarters for the arcade. We went through most of it beating TMNT.
 
I like the look of the game (I'm a fan of pixel art). It's definitely retro-inspired, but looks really good (the animations look great too).

This as well. Some of the best games I enjoyed the most lately (Blazing Chrome, the actual retro Bloodstained, Blasphemy) were all pixel art. I'll be picking this up. Also SOR4 is getting it's first DLC drop.
 
It looks like there is a little more technique involved (a la Streets of Rage), rather than the "mash 2 moves" approach of the old arcade titles. As long as the game has a relatively fair difficulty I'm interested. I found the new Streets of Rage to be pretty ideal as far as difficulty and technique go, so I'm hoping for a similar approach from this game. I'm not into the pixel art thing, but I don't necessarily dislike it either. I think it just depends on how it's being used.
 
It looks like there is a little more technique involved (a la Streets of Rage), rather than the "mash 2 moves" approach of the old arcade titles. As long as the game has a relatively fair difficulty I'm interested. I found the new Streets of Rage to be pretty ideal as far as difficulty and technique go, so I'm hoping for a similar approach from this game. I'm not into the pixel art thing, but I don't necessarily dislike it either. I think it just depends on how it's being used.

Are you talking about the really shitty NES port of Turtles The Arcade? The arcade ones always had bit more depth, especially the later ones. SOR was great because SEGA was great for that sort of thing and made their own arcade games. Capcom had some gems as well. Turtles was a Konami product and while it was their best one, the ports to 8bit were god awful.
 
Are you talking about the really shitty NES port of Turtles The Arcade? The arcade ones always had bit more depth, especially the later ones. SOR was great because SEGA was great for that sort of thing and made their own arcade games. Capcom had some gems as well. Turtles was a Konami product and while it was their best one, the ports to 8bit were god awful.

I'm thinking of the arcade ones. At least the first two. Can't say I played any others. They only had 2 buttons (jump and attack) so you only had a handful of attacks. Not all that different from Final Fight, but with a less robust grappling system. It was even a step back from Double Dragon, which had different attack buttons. If you were trying to avoid dropping a ton of money into the game, you basically had to spam the diving jump kicks over and over. The Simpson's game was pretty similar. With Streets of Rage 2, that's when Street Fighter style motion special moves and directional attacks got added to games like this. That's what I'm hoping for with this game.
 
I'm thinking of the arcade ones. At least the first two. Can't say I played any others. They only had 2 buttons (jump and attack) so you only had a handful of attacks. Not all that different from Final Fight, but with a less robust grappling system. It was even a step back from Double Dragon, which had different attack buttons. If you were trying to avoid dropping a ton of money into the game, you basically had to spam the diving jump kicks over and over. The Simpson's game was pretty similar. With Streets of Rage 2, that's when Street Fighter style motion special moves and directional attacks got added to games like this. That's what I'm hoping for with this game.

That still doesn't make full sense. You had throw and shoulder throw. You had the silly press both two for an attack that hurt you also. You could combo straight combo, combo into either throw. There was jump attack, dive kick attack. It wasn't a masher, and this is the first 1989 Arcade game (the others went from there with it). The ports of the Arcade game to consoles and PCs on the other hand just had attack, press both for the attack that hurts you, and dive kick. Those were a hot mess.

SOR2 was a 90s era game (as were the later turtles) and that's when things started to change in that direction.

 
That still doesn't make full sense. You had throw and shoulder throw. You had the silly press both two for an attack that hurt you also. You could combo straight combo, combo into either throw. There was jump attack, dive kick attack. It wasn't a masher, and this is the first 1989 Arcade game (the others went from there with it). The ports of the Arcade game to consoles and PCs on the other hand just had attack, press both for the attack that hurts you, and dive kick. Those were a hot mess.

SOR2 was a 90s era game (as were the later turtles) and that's when things started to change in that direction.


That's still really simplistic, a la Final Fight, minus the piledriver. I consider those all to be mashers. Especially since enemies tend to interrupt you and sneak in hits (make more $) if you left gaps. Later games of that genre added additional attack buttons, like a special attack or kick+punch, motion moves (F,F+attack or B,B+attack or even quarter circle motions), and different attacks depending on whether you or the enemies were facing one another. Integrating jumps with the grab system, too. Double Dragon was pretty far ahead of the curve by having some of that early on. Trick is, someone who was good could beat Double Dragon in one quarter.
 
That's still really simplistic, a la Final Fight, minus the piledriver. I consider those all to be mashers. Especially since enemies tend to interrupt you and sneak in hits (make more $) if you left gaps. Later games of that genre added additional attack buttons, like a special attack or kick+punch, motion moves (F,F+attack or B,B+attack or even quarter circle motions), and different attacks depending on whether you or the enemies were facing one another. Integrating jumps with the grab system, too. Double Dragon was pretty far ahead of the curve by having some of that early on. Trick is, someone who was good could beat Double Dragon in one quarter.

You play Double Dragon Neon? And you could beat turtles on a quarter as well. That's true of most arcade games.

 
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