Doom Eternal

My son just played the dlc in about 2 hours, maybe. Is that sizeable?

I hear there are 3 levels but each one is much bigger then anything in the base game...so 2 hours sounds short unless he was rushing through...

I hear they ramped everything up to 11...I'm glad id Software didn't dumb it down or lower the difficulty to cater to the people complaining that it was too different from Doom 2016...instead they doubled down on the new mechanics and gameplay...I can't wait to play...
 
I hear there are 3 levels but each one is much bigger then anything in the base game...so 2 hours sounds short unless he was rushing through...

I hear they ramped everything up to 11...I'm glad id Software didn't dumb it down or lower the difficulty to cater to the people complaining that it was too different from Doom 2016
He found most of the secrets, he’s just fast at killing everything, quick switching weapons. I’m too old, lol.
 
if I wasn't in limbo waiting to build my new Zen 3/3080 system I'd be all over this DLC...sounds like more of the same brutal gameplay as the base game...so more mobs, platforming and fluid gameplay
 
I hear the DLC is brutally difficult...I love it...

The Ancient Gods- Part One review (PC Gamer)

The biggest worry going into The Ancient Gods was that Doom's momentum might be stalled by the absence of Mick Gordon, its composer since 2016 but Andrew Hulshult and David Levy do an admirable job of matching Gordon's pulsing, downtuned precedent

The Ancient Gods – Part One is a virtuosic display from id Software, then, and asks the same from you...the only question is how far it makes sense to turn up the temperature...after finishing these three campaign missions on Ultra-Violence difficulty, I was so exhausted I couldn't quite tell whether I'd enjoyed myself—synapses fried by the sheer mental and physical challenge...

https://www.pcgamer.com/doom-eternal-the-ancient-gods-part-one-review/
 
Slowly moving through it in nightmare as I don't really have time to binge play lately. It's definitely more difficult and I'm loving it.
 
Big meh. More stupid platforming, more "fodder" enemies which only exist to feed "glory" kills etc. This isn't really fun anymore.
This quote (from here) sums up perfectly what is wrong with "Doom" Eternal and this DLC:
The best demons in Doom reward technique. You can blast a Cacodemon in the face with a shotgun until it explodes, but if you manage to lob a grenade in its gob, you'll be rewarded with a quick, efficient kill. The same goes for Pinky: there's nothing wrong with unleashing the quad-barrel chaingun into him while he charges at you, but if you're quick with a juke you can get behind him and kill him easily by shooting his tail.

The enemies introduced The Ancient Gods don't share these qualities. Instead, they are designed like marauders: tiny attack windows that require specific weapons to counter.
 
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Well, this may not be MY favorite Doom game, but my daughter hopped on it last night and took straight to it. I was thoroughly impressed. She doesn't really play any shooters aside from a bit of Borderlands with me from time to time. Now she wants to build a PC too. I guess this game is good for something after all. :p I may give it another shot too. Can't have her overtaking me that quickly. :D
 
Big meh. More stupid platforming, more "fodder" enemies which only exist to feed "glory" kills etc. This isn't really fun anymore.
This quote (from here) sums up perfectly what is wrong with "Doom" Eternal and this DLC:

I love it!...Bring on the Challenge!...as soon as I build my new rig I'm all over this DLC
 
I love it!...Bring on the Challenge!...as soon as I build my new rig I'm all over this DLC
That's great.
Except I don't understand what you mean by "challenge". It's not really hard, it's annoying and tedious for a DOOM game.
 
That's great.
Except I don't understand what you mean by "challenge". It's not really hard, it's annoying and tedious for a DOOM game.

you mentioned tiny attack windows and having to use specific weapons...sounds like a challenge...some people don't like to admit that games are too hard or challenging as it makes them appear less skilled so they come up with other reasoning (platforming, new mechanics to obtain armor/health etc)...adapt to the new gameplay mechanics!...it's takes a few minutes to recalibrate and get used to the new combat etc...the game is still classic Doom

I'll never understand some people's reasoning that adding platforming somehow makes it less of a Doom game...too many people just hate the fact that id dared to change things up a bit and not make the exact same game from 2016 all over again
 
So I finally got Doom Eternal... I set my max i'd pay to $20 and isthereanydeal popped up with like $17 from Gamebillet so I jumped on it. I almost immediately regretted it because all the sale prices were for the Bethesda DRM so I had to install ANOTHER fucking launcher just for Bethesda titles which really annoyed me and I should have paid more attention...

That being said I played the first hour of Eternal and I quite like it. Doom 2016 was good, but I am still one of those oddballs that likes Doom 3 the most out of all the Doom games I played. That being said Eternal to me feels right in a lot of places... the graphics and the incredible detail put into the environments is amazing. When I started and saw that enormous demon walking past it gave me an awesome sense of scale. The little details in the environments from the very start were really awesome and I feel like a LOT of people due to the pace of the game probably run right past a lot of the cool shit to see like dead people in the rubble, crushed buses, the metro station, and I just found myself really taking my time while playing and exploring the environments because it is SO detailed that's it's a joy just walking around and wondering if I can get up there and just looking at the details of everything... you can tell they REALLY put a lot of attention into the environmental details and it's surprising in a game like this where I would see gameplay of people jumping around maps like Spiderman to see such detail.

Anyway another positive i've experienced in my first hour of playing is the sound design. I'm not talking about the music, but rather the environmental sounds, the sounds of the guns especially are throaty and insanely satisfying from the sound of switching weapon mods to the sound of that automatic assault rifle thing you pick up... it's just insanely heavy-sounding and satisfying. The coolest moment was in the beginning starting off and wondering why everything was vibrating and shaking only to come out and see a demon that eclipses you by a million times in height and size it was just super cool. The intro sequence sound of everything going on on Earth... the game really makes you feel like Earth has been taken over. Excellent sound design.

One last thing I will mention here that is a REAL negative thus-far is that the game seems to want you to play a certain way. Meaning that I find it incredibly annoying that I can only hold 16 shotgun shells. I can for some reason hold a insanely heavy automatic cannon, but I can't pocket more than 16 shotgun shells for a shotgun that has a full-auto mode? I find myself constantly having to use the chainsaw to get more ammo. It doesn't seem to be an option or rare occurrence like it was in Doom 2016 to have to use the chainsaw... it now seems like you HAVE to use the chainsaw and regularly if you want to survive as well as having to do glory kills because otherwise my health will dwindle. I don't like glory kills and I always avoided them in Doom 2016 and I always turned off the glowing effect around enemies b/c that seemed too cartoony. In Eternal I turned off that glow as well as well as turned the loot drop from chainsaw kills and glory kills to near zero b/c that was too cartoony as well. There are ammo drops and health drops, but without a doubt this game was designed with the use of the chainsaw in mind considering fuel regenerates on it's own over time albeit slowly. I don't like that. I grew really annoyed with the sound of me constantly running out of ammo... I just want to run around and shoot and have fun, but the fact that I am HAVING to use to shotgun to replenish ammo that is always running short in a game you are constantly shooting in I think is a massive misstep.

I am liking the experience overall and will be playing more in the days to come, but the ammo situation really bugs me and while it adds another layer of complexity to the combat it seems to take away from the enjoyment that comes with shooting to begin with.
 
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So I finally got Doom Eternal... I set my max i'd pay to $20 and isthereanydeal popped up with like $17 from Gamebillet so I jumped on it. I almost immediately regretted it because all the sale prices were for the Bethesda DRM so I had to install ANOTHER fucking launcher just for Bethesda titles which really annoyed me and I should have paid more attention...

That being said I played the first hour of Eternal and I quite like it. Doom 2016 was good, but I am still one of those oddballs that likes Doom 3 the most out of all the Doom games I played. That being said Eternal to me feels right in a lot of places... the graphics and the incredible detail put into the environments is amazing. When I started and saw that enormous demon walking past it gave me an awesome sense of scale. The little details in the environments from the very start were really awesome and I feel like a LOT of people due to the pace of the game probably run right past a lot of the cool shit to see like dead people in the rubble, crushed buses, the metro station, and I just found myself really taking my time while playing and exploring the environments because it is SO detailed that's it's a joy just walking around and wondering if I can get up there and just looking at the details of everything... you can tell they REALLY put a lot of attention into the environmental details and it's surprising in a game like this where I would see gameplay of people jumping around maps like Spiderman to see such detail.

Anyway another positive i've experienced in my first hour of playing is the sound design. I'm not talking about the music, but rather the environmental sounds, the sounds of the guns especially are throaty and insanely satisfying from the sound of switching weapon mods to the sound of that automatic assault rifle thing you pick up... it's just insanely heavy-sounding and satisfying. The coolest moment was in the beginning starting off and wondering why everything was vibrating and shaking only to come out and see a demon that eclipses you by a million times in height and size it was just super cool. The intro sequence sound of everything going on on Earth... the game really makes you feel like Earth has been taken over. Excellent sound design.

One last thing I will mention here that is a REAL negative thus-far is that the game seems to want you to play a certain way. Meaning that I find it incredibly annoying that I can only hold 16 shotgun shells. I can for some reason hold a insanely heavy automatic cannon, but I can't pocket more than 16 shotgun shells for a shotgun that has a full-auto mode? I find myself constantly having to use the chainsaw to get more ammo. It doesn't seem to be an option or rare occurrence like it was in Doom 2016 to have to use the shotgun... it now seems like you HAVE to use the chainsaw and regularly if you want to survive as well as having to do glory kills because otherwise my health will dwindle. I don't like glory kills and I always avoided them in Doom 2016 and I always turned off the glowing effect around enemies b/c that seemed too cartoony. In Eternal I turned off that glow as well as well as turned the loot drop from chainsaw kills and glory kills to near zero b/c that was too cartoony as well. There are ammo drops and health drops, but without a doubt this game was designed with the use of the chainsaw in mind considering fuel regenerates on it's own over time albeit slowly. I don't like that. I grew really annoyed with the sound of me constantly running out of ammo... I just want to run around and shoot and have fun, but the fact that I am HAVING to use to shotgun to replenish ammo that is always running short in a game you are constantly shooting in I think is a massive misstep.

I am liking the experience overall and will be playing more in the days to come, but the ammo situation really bugs me and while it adds another layer of complexity to the combat it seems to take away from the enjoyment that comes with shooting to begin with.

That's more or less how I feel. I actually like the game EXCEPT the weapon/ammo/saw mechanics. I don't mind the platforming bits really. I love the scale of it (like you mentioned), and all of id's usual visual touches. It's actually REALLY good in most respects. I absolutely HATE how I can't play with the weapons I want when I want. That part feels completely forced, and no matter how many times people tell me I should just get used to it, or that I'm the one that's wrong, it does NOT feel like Doom. Otherwise, it's pretty cool.
 
That's more or less how I feel. I actually like the game EXCEPT the weapon/ammo/saw mechanics. I don't mind the platforming bits really. I love the scale of it (like you mentioned), and all of id's usual visual touches. It's actually REALLY good in most respects. I absolutely HATE how I can't play with the weapons I want when I want. That part feels completely forced, and no matter how many times people tell me I should just get used to it, or that I'm the one that's wrong, it does NOT feel like Doom. Otherwise, it's pretty cool.

Glad i'm not the only one... that being said I ran across a "cheat code" last night that you can find which are one of the many secrets hidden throughout the game. After searching online about this I found that there is an "Infinite Ammo" cheat that can be found as well as a "Unlock all weapons with upgrades" cheat that I will DEFINITELY do on my first replay once I beat the game regularly. I think those two cheats plus an increased difficulty would make for a very fun 2nd playthrough. I included them below if you or anyone is interested.

Screenshot 2020-11-23 110023.jpg


Screenshot 2020-11-23 110051.jpg
 
Doom Eternal comes to Xbox Game Pass for PC on December 3

New Master Level: Super Gore Nest - Available Now




Yeah... this really annoyed me because they released Eternal on Xbox Game Pass like last month and I said i'd hold off on playing it b/c I want to play it on PC since I can't play FPS games on a controller. So I bought it on sale recently and like a day or two later it's announced that Eternal is coming to PC Game Pass... like wtf why couldn't they release Eternal on Game Pass Xbox and PC simultaneously since I have Game Pass ultimate?
 
Yeah... this really annoyed me because they released Eternal on Xbox Game Pass like last month and I said i'd hold off on playing it b/c I want to play it on PC since I can't play FPS games on a controller. So I bought it on sale recently and like a day or two later it's announced that Eternal is coming to PC Game Pass... like wtf why couldn't they release Eternal on Game Pass Xbox and PC simultaneously since I have Game Pass ultimate?

same with Control...it's only been announced for Xbox Game Pass so far and I'm hoping it gets added to PC Game Pass
 
So I bought Eternal on sale a few weeks ago.

I’ve enjoyed Doom since the 90s. I’m REALLY trying to like Eternal, but the closed in courtyard fights is annoying the snot out of me.
 
So I bought Eternal on sale a few weeks ago.

I’ve enjoyed Doom since the 90s. I’m REALLY trying to like Eternal, but the closed in courtyard fights is annoying the snot out of me.
1st playthrough -> first 1/3, aggravating, 2nd 1/3 blissful, last 1/3, started to get boring.
2nd playthrough attempt -> got bored and quit
3nd playthrough attempt -> started over and got bored again (basically, not this again, yet again!, yet again!!! grrrr) -> stopped playing and may just delete from SSD in the end.
 
So I bought Eternal on sale a few weeks ago.

I’ve enjoyed Doom since the 90s. I’m REALLY trying to like Eternal, but the closed in courtyard fights is annoying the snot out of me.

very few closed in fights I can remember...most of the major battles are in huge arenas with plenty of space to move around, platforming etc...the game is designed for the player to be constantly on the move and switching out weapons
 
Doom 2016 and Eternal feel like UT/UT2k4 with the movement and frenetic action. I love it. Others may prefer the more grounded feel of Doom OG and Doom 3. I won’t say the latter group is wrong and should be curb stomped like Imps...

...But I want to.

There are always the new Wolfenstein games for those looking for something a bit more grounded. Love those too.
 
I bought it on sale - I am still not liking the extremely limited ammo capacity which forces you to use the chainsaw, but otherwise it's a fun game. Looks and runs great, really impressed by Vulkan and the idtech engine. Came a long way since RAGE.
 
I bought it on sale - I am still not liking the extremely limited ammo capacity which forces you to use the chainsaw, but otherwise it's a fun game...

get used to it...it's an inherent part of the gameplay loop...you will ALWAYS need to use the chainsaw for Ammo, flame belch for Armor and Glory Kills for Health
 
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get used to it...it's an inherent part of the gameplay loop...you will ALWAYS need to use the chainsaw for Ammo, flame belch for Armor and Glory Kills for Health
Yeah, I am finding that out. At least you can upgrade your capacity for those things.

Just completed a Slayer Gate, that was pretty crazy.
 
Just tried Doom Eternal purchased from Steam Sale. Really liked the continuance of 2016's game play loop, but game really fucking fell off the tracks when it insisted you hitting a WAIT FUCKING FOREVER FOR THIS SLOW ASS HORIZONTAL: BAR TO RISE BEFORE YOU HAVE ANY HOPE of timing your jump

Fuk this Mario Shit, I got a refund.
 
I really enjoyed Eternal + DLC. It's definitely a repetitive game though, even if it is great for what it is. The game is a one-man-slaughter-house broken record lol. I prefer a game with more varied pacing, but if you want nothing but deep, relentless FPS action, this is for you. I found the platforming sections quick and easy so I'm not sure why so many people complain about them.
 
Yeah, I loved this game. Playing the DLC now. The first hour or two I thought it sucked, but after you discover the strategy it actually is a better game than DOOM 2016.

I'm not sure either why everyone hates the platforming. I thought it definitely added to the game, it's a very freeing experience.
 
I wanted to get the DLC during the recent Steam sale but only the base game was on sale and not the DLC or Season Pass...
 
I wanted to get the DLC during the recent Steam sale but only the base game was on sale and not the DLC or Season Pass...
I noticed this is becoming more of a habit from publishers during sales these days and it's really frustrating. Some shenanigans were also pulled on the Microsoft Store over Christmas where only the base games were on sale for the big sale period and then they put the DLC on sale in a separate promotion 2 weeks later.
 
GMG is selling this cheap so I took a shot. I am having the freezing issue that a lot of people seemed to never fully figure out. Anyone got anything on that or am I headed for a refund? I liked the 5 minutes or so that I got to play it.
 
GMG is selling this cheap so I took a shot. I am having the freezing issue that a lot of people seemed to never fully figure out. Anyone got anything on that or am I headed for a refund? I liked the 5 minutes or so that I got to play it.
If I remember correctly I fixed it by disabling V-Sync in the NVCP and enabling it in-game. I'll have to check and make sure. It is one of the few games where I have experienced conflict between the two settings.
 
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If I remember correctly I fixed it by disabling V-Sync in the NVCP and enabling it in-game. I'll have to check and make sure. It is one of the few games where I have experienced conflict between the two settings.

Even if I have G sync and all that? I'm playing now after a few mild adjustments. I guess I'll do that next if I have to. I'm stunned at the performance I'm getting on this considering I'm at 4K and have some fairly high settings. My FPS's are sick. (RTX3080)
 
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Even if I have G sync and all that? I'm playing now after a few mild adjustments. I guess I'll do that next if I have to. I'm stunned at the performance I'm getting on this considering I'm at 4K and have some fairly high settings. My FPS's are sick. (RTX3080)
Yes, I was getting crashes with all V-Sync disabled while G-SYNC was still enabled. For some reason the game was not happy with me unless I used its form of V-Sync. It's a CPU-related issue, not GPU.

Q-BZ I checked and I have V-Sync off both in the NVCP and in the game. I use the FPS limiter in the NVCP to prevent going over max refresh rate.
 
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does id software still plan on adding ray-tracing to the game?
 
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