somebrains
[H]ard|Gawd
- Joined
- Nov 10, 2013
- Messages
- 1,668
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45ish hours in now. Level 32, just finished maxing out Technical Ability and I crafted myself some really ridiculous Tech weapons like a shotgun precision rifle that (due to perks) charges super fast and gets like 5 simultaneous multi-thousand damage headshots through as much cover as I can throw at it. Also with a tech handgun I can get like 20k+ crits from sneaking, but sadly I don't think you can get a tech handgun WITH a silencer so I normally used a ridiculous silenced magnum revolver that has a ton of headshot damage modifiers which still gets like 10k crits, but silently!)
they needed another couple months of polish for the consoles they should have staggered it did pc and delayed the console they could have been upfront about it. Unfortunately the marketers promised a ps4 release but yes this should be a ps5 xbox x and pc release. But the bottom line is marketing over hyped it and rushed it so it would still be in 2020.The more I play Cyberpunk, the more I seem to feel disappointed by what could have been there and isn't there gameplay-wise.
What's the point of hacking into a network except to gain quickhack crafting components? Looks like this was some kind of cut stealth/infiltration related feature.
Similarly: what about all those tech panels which require a technical skill check to use, but do absolutely nothing? One NPC tells me to find one to turn off the lights to make myself harder to see. Apparently that's another cut feature.
Played one side quest where the NPCs eat some food together - except the food is clearly using placeholder model/textures, presumably because whoever was supposed to animate the scene ran out of time.
Choices seem to lead to genuinely different quest outcomes and consequences much more rarely than I remember in The Witcher 3 - again, my bet is on cut content.
I wish the devs had one or even two extra years, because while there is enough polish for the game to play well enough, there is so much more potential here. Had CDPR taken more time, they could've not released the game on older consoles at all, avoiding that whole debacle. It's too bad things didn't work out that way. If they really really needed to release now, it should've been labeled "early access" then everyone would've been happy.
The more I play Cyberpunk, the more I seem to feel disappointed by what could have been there and isn't there gameplay-wise.
What's the point of hacking into a network except to gain quickhack crafting components? Looks like this was some kind of cut stealth/infiltration related feature.
Similarly: what about all those tech panels which require a technical skill check to use, but do absolutely nothing? One NPC tells me to find one to turn off the lights to make myself harder to see. Apparently that's another cut feature.
Played one side quest where the NPCs eat some food together - except the food is clearly using placeholder model/textures, presumably because whoever was supposed to animate the scene ran out of time.
Choices seem to lead to genuinely different quest outcomes and consequences much more rarely than I remember in The Witcher 3 - again, my bet is on cut content.
I wish the devs had one or even two extra years, because while there is enough polish for the game to play well enough, there is so much more potential here. Had CDPR taken more time, they could've not released the game on older consoles at all, avoiding that whole debacle. It's too bad things didn't work out that way. If they really really needed to release now, it should've been labeled "early access" then everyone would've been happy.
Yeah, I have to agree - and you get so many quickhack components that it's absurd, you can't really sell them AFAIK and it only takes a few to craft a quickhack, which you only ever need one of each, sooo...makes no sense. But you are stuck with Rare or Epic hacks 99% of the game unless you max out Technical. I think I found a Legendary hack ONCE. Plus there seems to be very little variety of hacks, and nothing unique / iconic. Really feels like a missed opportunity, or just, like you say, they ran out of time.
I noticed the same thing about those electrical panels, it seems like it should turn off power but it does absolutely nothing any time I've done it.
If it's like Witcher 3, it's based more on what level you are versus what level the encounter is. Which in this game I guess is represented by the "Danger level: High/Moderate/Low" thing.I'm kind of irritated, I've been playing on very hard for a while because I read that you get more XP the higher the difficulty, but I guess that was a lie. I just recorded the XP from kills and a mission the same way for all 4 difficulties, and of course the XP was exactly the same.
I did find ONE legendary quickhack for System Reset, but that's it. I'm also annoyed that I have to put 18 points in to get the stupid Legendary crafting.I'm about to buy the 100k respec since i'm one perk point short of the one to craft legendary quickhacks and its irritating me. As far as I've been able to tell, there aren't any to find and they all have to be crafted.
That all being said, as it stands with all Epic QH's, I start off fights with a breach protocol, throw out a contagion then just hit people with that electric burst that I can't remember the name of. Within seconds they're all dead and I never entered "Combat".
veryhard.exe
I did find ONE legendary quickhack for System Reset, but that's it. I'm also annoyed that I have to put 18 points in to get the stupid Legendary crafting.
Really it's just Breach Protocol, then use whatever they are weak to when you scan them. Weak to fire? Use Overheat. Weak to electricity? Use Electric Shock or whatever it's called. Contagion is poison damage I believe so it's more effective on some enemies more than others.
I still need to get the NetWatch cyberdeck which I believe allows regular quickhacks to spread to other enemies. I imagine that would be OP as fuck, as if they're not already OP even with just Epic quickhacks.
I got that but it feels like it doesn't do anything. It shoots an exploding projectile but I've never had it actually knock someone out - even though I have the Tranq mod. Guessing it's a bug or something.Know whats really OP? The launcher cyberware combined with tranquilizer. One shots any enemy in the game regardless of what it is, including Adam Smasher. lol.
I got that but it feels like it doesn't do anything. It shoots an exploding projectile but I've never had it actually knock someone out - even though I have the Tranq mod. Guessing it's a bug or something.
I got that but it feels like it doesn't do anything. It shoots an exploding projectile but I've never had it actually knock someone out - even though I have the Tranq mod. Guessing it's a bug or something.
You have to hit them directly, and the aim is.... wonky. And also very short range. The hit detection is like trying to play call of duty in 1999 over dial up. Also, sometimes it makes the launching sound but never actually shot anything soooo... clearly a top AAA title.
Tyger claws have a aura of anti smartweapons so if you use a smart weapon 9 out of 10 bullets will miss regardless of level. Imho i would start with the characture sheet as for where to start rebalancing. The way it seems to work is you have 3 options decker berserker and defensive the beserker and defensive modules should not take the deck slot. I know why they did it but it is stupid. The benifit to having your deck upgraded should be active anti hacking for you net runners and other deckers attacking you with over heat and the tyger claws smart weapon mitigation thing with a good enough fire wall rating should be stopped. Honestly they have been working on this game for 8 years it really doesnt seem like it. It seems like they have been begging for funding and hyping it for 8 years and threw it together in the last 2. It doesn't have enough new ideas over say GTA or saints row or watch dogs to justify such a long dev time.If you have the Smart cyberware hand mod is mildly "tracks".
I decided to go Nomad, sitting at 40 hours right now, ~lvl 23 and street cred lvl ~44.
With this game I've been taking the same approach I have with Witcher 3. I shoot small-ish "circles" around an area of the map and do everything in that area. Go and do a main quest, find myself somewhere far away from my last "circle", then repeat in and around that area.
It's been extremely enjoyable so far. 0 crashes, 0 game-breaking bugs, but a number of funny ones, with most of those revolving around the calling of a vehicle.
I had just walked out of a large apartment complex and called my vehicle. It drove ~10 feet then SNAPPED into the ground at a 45* angle. Front doors and front end was all I could see, lol. It sounded like it was vibrating/clipping really hard, you know the sound.
Pic:
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Question, google hasn’t been much help here:
do you lose your quick hacks for a while or did I encounter a game destroying bug
I passed where V gets shot in the head, you play as Johnny for a bit, and then crawl out of a ditch as V again and my quick hacks are totally gone.
I played for a while like this not realizing it (since I just mostly played as a typical gun/fps player) and eventually noticed the hacks are totally gone. They don’t populate at all in the scanner screen anymore
do they come back eventually??
From what I've seen, it has to do with the game being 1st person, so technically you aren't there.Why do mirrors not reflect me, the player? I've got everything maxed out on a 3080. They are either non reflective until you click them an purposely "look in mirror", or they just don't draw you in - while they do draw in NPCs?
KEK!! But did you ever play Crisis....This is the first game where I've ever thought "oh God yes I'm hitting 30fps."
skypine27. Report back on how the new CPU does. At 4K I suspect it will not make any difference. Seems most any CPU bundled with 3090 is at ~60FPS.
https://www.tomshardware.com/news/cyberpunk-2077-cpu-scaling-benchmarks
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Because your first person character is a headless abomination. See: https://www.pcgamer.com/cyberpunk-2...itch-shows-a-disturbingly-elastic-headless-v/Why do mirrors not reflect me, the player? I've got everything maxed out on a 3080. They are either non reflective until you click them an purposely "look in mirror", or they just don't draw you in - while they do draw in NPCs?
skypine27. Report back on how the new CPU does. At 4K I suspect it will not make any difference. Seems most any CPU bundled with 3090 is at ~60FPS.
https://www.tomshardware.com/news/cyberpunk-2077-cpu-scaling-benchmarks
View attachment 315643
You haven't been gaming long then. Back when id was all bleeding edge, every title brought cards to their knees. Q1, Q2, Q3a were all super punishing at launch and required a lot of bench-marking and compromised settings (back in those wild west days there wasn't a bunch of sites letting you know how to get the best FPS with minimum PQ impact). I remember HL1, Shogo, and Sin were all rough for me too.This is the first game where I've ever thought "oh God yes I'm hitting 30fps."
i remember shooting for 24fps....You haven't been gaming long then. Back when id was all bleeding edge, every title brought cards to their knees. Q1, Q2, Q3a were all super punishing at launch and required a lot of bench-marking and compromised settings (back in those wild west days there wasn't a bunch of sites letting you know how to get the best FPS with minimum PQ impact). I remember HL1, Shogo, and Sin were all rough for me too.
I don't think I got anywhere close to playing Q3a at frame-rates I was happy with until 5-6 years after it launched. There was still a big community playing the game still too.
I actually find CP2077 to be fairly easy to run decently well. I play at 3200xwhatever resolution with most things on Ultra or high and I find I have very few slow downs on a Radeon VII. Of course the VII is the fastest card I've ever had and the most high end one too relative to new cards.
I had to LOL the other day when I was watching Yong,Because your first person character is a headless abomination. See: https://www.pcgamer.com/cyberpunk-2...itch-shows-a-disturbingly-elastic-headless-v/