Sony removes Cyberpunk from the PS playstore

If you're complaining then you're caring.

I care that developers, publishers and the companies behind the consoles don’t seem to have standards of quality that even require playability on day one.

I am definitely interested in the direction the industry is going wrt development “best practices.”

I have no interest in playing cyberpunk, though.


Switch owners will soon find out what games they won't be getting from now on.

Yes, that’s true, but if, for instance, CDPR decided to release cyberpunk on Switch, then it would be their responsibility to put together a port that runs well on it. And if they didn’t, and said “well we are happy with the performance”, didn’t let the press see it before release, and it turns out it stinks, customers would be well within their rights to be angry about it and want a refund.

The PS5/XSX is out and if you expect the PS4/XB1 to handle these kinds of games then you can't be helped blah blah blah

This is just illustrating my point really well. “Buy a ps5, they shouldn’t expect it to run on a ps4” is not the kind of logic that has ever applied to consoles in the past.

Console gamers don’t have any “requirements” to check - a PS4 game will run on PS4. So if Developers that don’t understand a console’s limitations are going to release overambitious ports or poorly optimized games, and not let the press play them ahead of time to warn people about it, they should not be surprised when people are upset.

if the ps4/Xbox one couldn’t handle the title - which, right now, certainly seems to be the case - it never should have been released on those platforms.

To blame gamers who bought a console game expecting it to work on their console, and tell them they should know better and buy a ps5 or get a PC instead (which is a far worse value for gaming)? That’s just the typical PCMR nonsense you spout in all these console threads.
 
To blame gamers who bought a console game expecting it to work on their console, and tell them they should know better and buy a ps5 or get a PC instead (which is a far worse value for gaming)? That’s just the typical PCMR nonsense you spout in all these console threads.
I blame gamers who senselessly join the Hype Train, and preorder trhe game 6 months before release.

This has absofuckinlutelly nothing to do with PCMR, and has everything to do with holding KNOWN RUSHEED GAME VENDORS like CDPR responsible before millions of idiots prebuy their way into a bad console port.

I'm sick of all the incessant whining from folks who should have learned by now, but are once-again are wasting my and everyone eises time, You cant expect change if you keep feeding your money into the machine, so I've grown tired of listening.

Don't you already fucking wait for reviews before you buy a car? Or how about waiting for a Home Inspection before taking out a goddammed Mortgage? Or how about pending $200 + on an appliance without reading reviews?

Why the fuck do you people think it's somehow OK to spend upwards of $100 on a ore-release Collectors Edison a whole damn year before you even get to try it?

Just because you can point over here to all those fucking amazing games and say "they should have been able to do X for this release," , but you keep intentionally forgetting the list of shitty-performing console releases that DO NOT EVER REACH THAT PLAYABLE THRESHOLD.

Just ione Example: Everyone has a hard-on for this game, even though it was a shitshow of bugs on both PS4 (partially fixed) and PC (never fixed):

https://gamefaqs.gamespot.com/boards/168677-nier-automata/76196661

This is just one of many console games just getting painted-over by the universally hopeful preordeer purchaser.
 
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No one is to blame but CDPR. The game should have hit 30 fps on consoles or they have no business releasing it.

Countless PS4 games were huge with great graphics and decent performance. No reason they couldn't have optimized it a bit more.
 
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Cyberpunk 2077 has been in development since before PS4/XB1 were launched.
The originally announced release date was 16 April 2020, so before the launch of PS5/XSX.

There is no conceivable scenario that this game was meant for PS5/XSX. It is simply a buggy mess on the consoles, on PS4 more than on XB1.
yeah and the only console version is the last gen version. Series X and PS5 run the last gen code in backwards compatibility mode. There is currently no next gen console version.
 
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To be fair, though. The game does seem to play acceptably on PS4 Pro and PS5.

So it kind of sucks that Sony removed it, seeing as that also blocks Pro/5 users from downloading.

Seems more like politics than anything, but I would agree with Sony here as CDPR tried to pull a fast one.
 
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I care that developers, publishers and the companies behind the consoles don’t seem to have standards of quality that even require playability on day one.
That won't change unless we as consumers stop pre-ordering and stop buying games the day it's released. This will inevitably happen because we allow it. Do you need to play Cyberpunk 2077? Honestly I was going to play Minecraft yet again just because they keep updating it, and game runs like butter on my hardware. FOMO is a bitch.
Yes, that’s true, but if, for instance, CDPR decided to release cyberpunk on Switch, then it would be their responsibility to put together a port that runs well on it. And if they didn’t, and said “well we are happy with the performance”, didn’t let the press see it before release, and it turns out it stinks, customers would be well within their rights to be angry about it and want a refund.
What they're happy with and you're happy with are different things. Console gamers play at 30fps and they seem happy with it. PC gamers scoff at the idea of anything less than 60fps.

This is just illustrating my point really well. “Buy a ps5, they shouldn’t expect it to run on a ps4” is not the kind of logic that has ever applied to consoles in the past.
Yes it has, and I can prove it to you as far back as 1995 with Doom. Here's Doom on the 3DO, which is one of the many bad Doom ports that exist. Here's SNES Doom. Half Life 2 on original Xbox. Max Payne on the PS2. They all either ran like crap or looked like crap compared to PC.
To blame gamers who bought a console game expecting it to work on their console, and tell them they should know better and buy a ps5 or get a PC instead (which is a far worse value for gaming)? That’s just the typical PCMR nonsense you spout in all these console threads.
It's profit driven and I doubt it's just CDPR. Microsoft and Sony knew not everyone would buy a PS5/XSX and therefore probably pushed CDPR to release Cyberpunk in the poor state it was for these consoles. Remember Sony and Microsoft get a cut of the sales as well. Historically when new consoles are out, it means that games are going to put the previous generation as a back seat. As for PC gaming as worse value, there are 6 old PC's that are capable of playing this game just fine, so who's got the worst value now?
 
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A product should just work. End of story. Fuck those in this thread blaming the consumers. When you buy a refrigerator, it should keep your food cold. When you buy a microwave, it should heat it. When a game is offered for sale, it shouldn't be broken beyond playability, especially coming from a company like CDPR who built a reputation on going above and beyond for consumers.

I don't think I'm engaging in hyperbole when I say this is the biggest betrayal of trust in video game history.
 
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A product should just work. End of story. Fuck those in this thread blaming the consumers. When you buy a refrigerator, it should keep your food cold. When you buy a microwave, it should heat it. When a game is offered for sale, it shouldn't be broken beyond playability, especially coming from a company like CDPR who built a reputation on going above and beyond for consumers.
Not saying you're wrong but at the same time you don't buy things just because they're on sale. That's why these things happen.
 
Yes it has, and I can prove it to you as far back as 1995 with Doom. Here's Doom on the 3DO, which is one of the many bad Doom ports that exist. Here's SNES Doom. Half Life 2 on original Xbox. Max Payne on the PS2. They all either ran like crap or looked like crap compared to PC.

Well, to be fair - for the past couple of console generations, it's been more of a 'bad console port on PC' than a 'bad PC port on console'. There's been more than a few times where a console port to PC is lazy (ie: locked fps, locked resolution, locked FOV, gamepad friendly menu UI, etc).

So, while I think people expect the PC to have the best version of the game, I reckon they also expect their console version to at least be stable and hitting 30fps. Unlike back in past generations where it was a remarkable thing to have a playable Quake on a Sega Saturn - terrible performance or not.
 
Fixed that for you
But your fix isn't really true (assuming NMS = No Man's Sky). The big difference being the amount of goodwill CDPR cultivated with the Witcher 3. Even Blizzard in their heyday didn't enjoy the kind of love on the part of consumers that they showed towards CDPR in the wake of the Witcher 3. Though all the crunch stuff did start to ding CDPR's rep before 2077's release. So I guess we were eased into having a more negative view of the company.

Hello Games was almost a complete unknown going into NMS, so there wasn't much of a betrayal of trust there. A purchase of NMS was one of pure faith.
 
defaultluser I agree, preorders are stupid. But, what about people who bought the game when it released, expecting it to work? You think it's okay to say "yeah, I know the game is available on (console X) but it really shouldn't have been, so if you want to play it you really need to buy (console Y)?

Because the PCMR types are the ones yelling "just upgrade, lol", and "you shouldn't expect your PS4 to be able to play PS4 games" and "it's about time the console kids got a taste of what every PC release is like".

That won't change unless we as consumers stop pre-ordering and stop buying games the day it's released. This will inevitably happen because we allow it.

Yes, but again, you are missing the point: the vast majority of console games do not have this problem. So when one does, especially one that has been hyped, of course there will be a bigger reaction from console gamers than PC gamers in a similar situation.

PC gamers have gotten used to developers treating them like beta testers even after they've paid. and as defaultluser pointed out above, they even pre-pay for the privilege of being a beta tester. They see a game that doesn't run well and start foaming at the mouth for a $1200 video card, and they think it's good value.

What they're happy with and you're happy with are different things.

o.0

I am pretty sure all the people who are unhappy and getting refunds right now would agree. Clearly CDPR's standard of quality for this release was not at a level that console gamers found acceptable (which is to say, "playable").


Yes it has, and I can prove it to you as far back as 1995 with Doom. Here's Doom on the 3DO, which is one of the many bad Doom ports that exist. Here's SNES Doom. Half Life 2 on original Xbox. Max Payne on the PS2. They all either ran like crap or looked like crap compared to PC.

Ah yes, there's a few examples out of the thousands of console games that did not have performance problems. Definitely proves your point. You must be right then.

As for PC gaming as worse value, there are 6 old PC's that are capable of playing this game just fine, so who's got the worst value now?

You keep saying stuff like this. Do you even understand the concept of money? Maybe? How much did those 6 year old PCs cost?

Tell you what, let's build a $500 PC with brand new parts, and never upgrade it. Let's see, with $500 today you could put together... uh... Ryzen 5600X? i5-10600k? That's already $300, so you'll need to fit the video card, RAM, motherboard, storage, power, enclosure, and windows license (if you Windows) into $200. That's gonna be pretty tough.

Maybe get a lower end processor? how about:

i3-10100 $115
asrock H410 motherboard $65 (cheapest I could find on newegg)
16GB of cheap RAM $60
500GB SSD $55
Windows license (on the grey market, otherwise we're stuck with integrated graphics) like $10
Cheap case with included power supply for $40
GTX 1650 (4gb) $140

That's.. $485. Maybe a little wiggle room for slightly more SSD space? Or maybe get an even smaller SSD and a spinning disk for more storage. You could use the SSD as cache?

Anyways, you go ahead and build that, and I'll go buy a PS5. Remember, no upgrades! We'll meet back here in 5 years and see which one is handling new games better.

(This same logic applies to a $400 PC in 2013 vs a regular PS4, or a $400 PC in 2016 vs a PS4 Pro) .
 
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That's.. $485. Maybe a little wiggle room for slightly more SSD space? Or maybe get an even smaller SSD and a spinning disk for more storage. You could use the SSD as cache?

Anyways, you go ahead and build that, and I'll go buy a PS5. Remember, no upgrades! We'll meet back here in 5 years and see which one is handling new games better.

(This same logic applies to a $400 PC in 2013 vs a regular PS4, or a $400 PC in 2016 vs a PS4 Pro) .
I know this was a pro-console post but still was a good jump point..

The Switch has, quite surprisingly, been the perfect console for me. I'm not gonna go upstairs to use the computer when all four animals and the husband are downstairs, and my energy of activation to turn on a console is in comparison a simple "can I get in a round while the carrots are glazing without seeming like I ate up half the night just by turning it on?"

So I'll take the console.... Might even get some cross-household buy-in with playing it. But the air vortex tape machine upstairs just doesn't fit with most of my nights anymore. Also, console ecosystems are fun to use. The Nintendo store has gotten literal thousands of dollars out of me in the form of meaningless split second *clink* purchases.

AND THE PS5 STORE already got me to RE-BUY Cyberpunk because the DISC wouldn't finish installing. So I'm quite glad they're refunding my second purchase.
 
Last of us 2, Final Fantasy VII remake, Animal Crossing... basically all of the top selling games of 2020.

WTF are you talking about?
These games are hardly comparable to Cyberpunk and it's frankly a disingenuous comparison. I've played a lot more AAA games with a lot more bugs (Assassin's Creed series I'm looking at you...) with less content and of course journalists look the other way.
 
It would be a retarded to ignore the previous generation of consoles. There are nearly 200 million units between the Xbox and PS4. Doesn't excuses the shit job they did tho. It really needed to be delayed and polished more but they wanted that Christmas money.

It's almost like it's worse than the Witcher 3 release, wouldn't you say? ;)

Screenshot_20201220-000837~01~01.jpg
 
Ugh, I'm disappointed.. I just built me PC 3 weeks ago and don't believe SN850 was out. I bought a SN750. Wondering if it's worth returning the 750 and buying the 850, the price difference is minimal.
But would there be any difference outside of benchmarks?
not sure but i think you need pcie 4.0 ssd for microsoft directStorage. whenever the heck they decide to release that. should be sometime this year though. plus the read speed matches up close w/ PS5 speed. Here's what i got out of the box w/out firmware update on ASUS Tuf X570. Edit: or actually i may have already loaded cyberpunk on there it says 60/900. (or maybe 60GB is unformatted) and i only formated 900gb because i had read somewhere once that the drive could use the unformated space for garbage collection or replacing bad sectors and stuff. if anyone wants to throw their 2c in on that.

cdm64.jpg

edit 2: i used this antec heatsink on it
https://www.amazon.com/gp/product/B08BPFCZZK/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1
 
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I agree DukenukemX . Clearly someone at Sony (and MS) must have at least tried the game and knew it didn't run. They could have blocked the launch, but did not, happy to take their 30%.

The only way to block it would be if it failed cert, which it didn't. People always assume that certification means a bunch of the game is played or there is some kind of quality or bug checking, except it isn't. Cert basically just sees if required features are working and it doesn't kill the system, that's it. Even if (and there is no guarantee of this) someone at Sony or MS played the release version of the game, there doesn't seem to be any system in place to prevent it's release outside of failing cert.
 
yall know they released the 1.05 patch yesterday.

wonder how many other companies release 3 huge patches on launch week?
 
not sure but i think you need pcie 4.0 ssd for microsoft directStorage. whenever the heck they decide to release that. should be sometime this year though. plus the read speed matches up close w/ PS5 speed. Here's what i got out of the box w/out firmware update on ASUS Tuf X570. Edit: or actually i may have already loaded cyberpunk on there it says 60/900. (or maybe 60GB is unformatted) and i only formated 900gb because i had read somewhere once that the drive could use the unformated space for garbage collection or replacing bad sectors and stuff. if anyone wants to throw their 2c in on that.

View attachment 310865
edit 2: i used this antec heatsink on it
https://www.amazon.com/gp/product/B08BPFCZZK/ref=ppx_yo_dt_b_asin_title_o01_s00?ie=UTF8&psc=1
CrystalDiskMark_20201220033249.png


Here's my SN750. But yeah that's just artificial benchmarks, nothing indicative of any gaming or real world usage =/
 
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View attachment 310869

Here's my SN750. But yeah that's just artificial benchmarks, nothing indicative of any gaming or real world usage =/
yeah. the only thing is MS directStorage. not sure if you've read up on it but i believe that's where things are headed to where the gpu can directly grab and decompress assets and textures directly from the ssd vs having to have the cpu bring it to ram then decompress from there and then send it to gpu for use, which will speed stuff up so there's basically no "pop in" and also can make use of higher quality textures and such and can make larger worlds w/out the need for load screens and stuff like that. both the new consoles make use of the new tech. but like i said i think you may need a pcie 4.0 drive to take advantage of the tech but idk. should be coming in the next win10 version as far as i know. so read up on it. been a while since i've done any digging, but when i did they were tight lipped on the actual requirements to run it, so who knows. I'm ready either way though.
 
yeah. the only thing is MS directStorage. not sure if you've read up on it but i believe that's where things are headed to where the gpu can directly grab and decompress assets and textures directly from the ssd vs having to have the cpu bring it to ram then decompress from there and then send it to gpu for use, which will speed stuff up so there's basically no "pop in" and also can make use of higher quality textures and such and can make larger worlds w/out the need for load screens and stuff like that. both the new consoles make use of the new tech. but like i said i think you may need a pcie 4.0 drive to take advantage of the tech but idk. should be coming in the next win10 version as far as i know. so read up on it. been a while since i've done any digging, but when i did they were tight lipped on the actual requirements to run it, so who knows. I'm ready either way though.
I tried to do a first-page google search on it and pci versions but nothing really indicated it will require pcie 4. Hopefully not, so more people can take advantage of it. Thank you for the info
(ps hard misspoke earlier when I said price difference was negligible. I was comparing the price of my 1TB SN750 to the 500GB SN850 (which was still ~$30 more). So currently costs twice as much per GB)
 
Ah yes, there's a few examples out of the thousands of console games that did not have performance problems. Definitely proves your point. You must be right then.
Performance problems were less of an issue. Game breaking glitches... yea. Did we forget about Mass Effect Andromeda? But normally you don't have performance issues on the PS4/XB1, but you do get buggy games on release. This time though you do, and it's apparent that the game was pushing this hardware beyond what it can do. It's only made worse that it isn't an issue on PC, which is just enraging console owners.
assassins1.jpg



You keep saying stuff like this. Do you even understand the concept of money? Maybe? How much did those 6 year old PCs cost?
Depends on what you built. My old FX8350 with a RX480 running Linux can run the game fine and I remember spending $150 for the CPU at MicroCenter and $240 for the GPU on Newegg. My Ryzen 1700 was $200 new off Ebay and the R9 Fury was used off Ebay for $100, like a year ago. My Windows system was $180 for the 2700X and $220 for the Vega 56, so that one was expensive.
Tell you what, let's build a $500 PC with brand new parts, and never upgrade it. Let's see, with $500 today you could put together... uh... Ryzen 5600X? i5-10600k? That's already $300, so you'll need to fit the video card, RAM, motherboard, storage, power, enclosure, and windows license (if you Windows) into $200. That's gonna be pretty tough.
Hold on there peasant, I wouldn't build a gaming PC today. I've made it clear to people that building a new PC today is a big mistake with the prices. AMD and Nvidia have lost their minds and overpriced their hardware to infinity and beyond. The ability to build a decent priced gaming PC is about as likely as you are to buy a PS5 or XSX for $500.

i3-10100 $115
asrock H410 motherboard $65 (cheapest I could find on newegg)
16GB of cheap RAM $60
500GB SSD $55
Windows license (on the grey market, otherwise we're stuck with integrated graphics) like $10
Cheap case with included power supply for $40
GTX 1650 (4gb) $140

That's.. $485. Maybe a little wiggle room for slightly more SSD space? Or maybe get an even smaller SSD and a spinning disk for more storage. You could use the SSD as cache?
You aren't going to build a competing PC for $500. The Ryzen 2700X I bought over a year ago is now in huge demand and the prices have gone up. The RTX 2060 that used to be $300 is now $400. If you're building a PC you gotta aim low. Here's a 2700X for $200 but it's like the only one on Ebay for that price so I'd be a little afraid. Here's a RX 480 for $130 because these cards are always cheap and readily available.
Anyways, you go ahead and build that, and I'll go buy a PS5. Remember, no upgrades! We'll meet back here in 5 years and see which one is handling new games better.
Can you actually find a PS5? I checked on Amazon and there's none to be found. I did find it on Ebay for nearly $1k. Makes the $400 RTX 2060 seem reasonably priced.
 
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Depends on what you built. My old FX8350 with a RX480 running Linux can run the game fine and I remember spending $150 for the CPU at MicroCenter and $240 for the GPU on Newegg. My Ryzen 1700 was $200 new off Ebay and the R9 Fury was used off Ebay for $100, like a year ago. My Windows system was $180 for the 2700X and $220 for the Vega 56, so that one was expensive.

Well, if you’re comparing those to a PS4, which was $400, hmm...

Let’s just assume you run Linux on all of them to remove the cost of a windows license. so in your first example I assume you got the motherboard, ram, storage, case and power supply for $10

and your second system you were able to get the rest of those parts for $100.

and your third example is just a floating processor and gpu with none of those parts, so it won’t work at all.

You aren't going to build a competing PC for $500.

Correct. Because the console is a better value for gaming than an equivalently-priced PC.

whether or not you can actually get one for SRP right now doesn’t factor into it - plenty of people already got them for $500, and as supply evens out plenty more will be able to do the same. And the equivalent PC will still be an i3 with a 4gb video card.
 
No idea why people engage that dude. The blame lies directly on CDPR. It was marketed and advertised for PS4/Xbone systems, they failed to show or even allow video of those for 2 years, prevented reviewers from playing them until day of, etc.

It was intentional, you can’t sugar coat it. They tried to get in before the holidays where the only one that was acceptable for release was PC.

They should have released it on PC with a 6 month delay for consoles.
 
i
No idea why people engage that dude. The blame lies directly on CDPR. It was marketed and advertised for PS4/Xbone systems, they failed to show or even allow video of those for 2 years, prevented reviewers from playing them until day of, etc.

It was intentional, you can’t sugar coat it. They tried to get in before the holidays where the only one that was acceptable for release was PC.

They should have released it on PC with a 6 month delay for consoles.
sony and MS thought that giving people a playable version on the old consoles, being that they get a free upgrade to next gen, would help boost sales of next gen hardware. Similar to how things work on PC. So you can't put the blame solely on CDPR. You know everyone was pushing them to release it on not only last-gen but, shall we say, trash-gen? Heck i have a buddy that says he's playing it on last gen Xbox and is still having a blast and is not refunding it and says it's not as bad as people are making it out to be. and that was before yesterday's patch. Could be extra back lash from the, uh, alphabet people being they were wanting the game cancelled to begin with because of the trans person in a background ad in the game? or people that are watching u-tube videos that people posted of the unpatched version that was leaked two weeks before release and haven't even actually played the game?

idk, you be the judge. for as many vids as you can post of crappy performance i can post vids of people getting excellent performance. Thing is you just may not be able to play w/ Ultra settings & RTX on. Just the way it is. They future proofed the graphics. Same way it was w/ original Crytek stuff and other titles that push the boundaries of what's possible. It'll just give you a reason to fire it back up when you get your shiny new GPU another year from now to see what how much cooler it looks.. just the way it goes. people have just gotten spoiled over the last decade of the rate of tech inovation and think their old hardware was gonna last forever. well welcome to PC. :) time to upgrade yo shiz, bruh.
 
They should have released it on PC with a 6 month delay for consoles.
And if they did that, I doubt console fans would be happy with that outcome. Damned if you do, damned if you don't.

At least now, everyone can hope the January patch fixes things. And also PS4 Pro/PS5 users can enjoy the game.
 
I agree DukenukemX . Clearly someone at Sony (and MS) must have at least tried the game and knew it didn't run. They could have blocked the launch, but did not, happy to take their 30%.
Well that is what happens when you get used to developers having shit games a day or two before launch... and hitting that sweet sweet launch day patch that makes it ok for a month till they can hit the next fix patch. I have no doubt Sony and MS both trusted CDPR to get a patch out day one that would make it playable enough till they could patch it a few more times.

The industry does this all too often. The only difference this time is the hype meter was set to 9001. And that day one patch didn't appease the hype train for long enough for them to eat the next performance patch.

Pulling this off the store was probably the right move... but lets be honest almost every AAA game released in the last decade should probably have not gotten released at all until 2-3 patches in. Of course for most developers its the PC ports that suffer the crap launch.... I guess that is another difference with CP, console player expectations are very different. PC players are used to shit performance till the Graphics company or game developer release a new driver and or patch.
 
Well that is what happens when you get used to developers having shit games a day or two before launch... and hitting that sweet sweet launch day patch that makes it ok for a month till they can hit the next fix patch. I have no doubt Sony and MS both trusted CDPR to get a patch out day one that would make it playable enough till they could patch it a few more times.

The industry does this all too often. The only difference this time is the hype meter was set to 9001. And that day one patch didn't appease the hype train for long enough for them to eat the next performance patch.

Pulling this off the store was probably the right move... but lets be honest almost every AAA game released in the last decade should probably have not gotten released at all until 2-3 patches in. Of course for most developers its the PC ports that suffer the crap launch.... I guess that is another difference with CP, console player expectations are very different. PC players are used to shit performance till the Graphics company or game developer release a new driver and or patch.
does it make you wonder why games like fallout 76 or no man's sky or so many other's weren't pulled? why so much hate towards cdpr?

i mean i don't own a console, but after the patches it's at least playable, right? and what about v1.05? (yesterday's patch) how's it doing now on consoles? and EVERY GAME LOOKS BETTER ON PC. i just don't get how other publishers get away with that mess time and time again and sony/ms just brush it off with a "hey, that's how it goes in this day and age" but for CDPR they straight get s**t on.

i know it's just a rumor at this point but i had originally heard that a lot of complaints were about some of the content, from the "woke" crowd was part of the reason to yank it. like i was saying a lot of people wanted the game cancelled before it was even released. i think im just gonna stop commenting in this thread now because seems to be going in circles. but if anyone consolers want to give us an update on patch 1.05, if you didn't already refund it, that would be cool. #CancelCancelCulture
 
does it make you wonder why games like fallout 76 or no man's sky or so many other's weren't pulled? why so much hate towards cdpr?

i mean i don't own a console, but after the patches it's at least playable, right? and what about v1.05? (yesterday's patch) how's it doing now on consoles? and EVERY GAME LOOKS BETTER ON PC. i just don't get how other publishers get away with that mess time and time again and sony/ms just brush it off with a "hey, that's how it goes in this day and age" but for CDPR they straight get s**t on.

i know it's just a rumor at this point but i had originally heard that a lot of complaints were about some of the content, from the "woke" crowd was part of the reason to yank it. like i was saying a lot of people wanted the game cancelled before it was even released. i think im just gonna stop commenting in this thread now because seems to be going in circles. but if anyone consolers want to give us an update on patch 1.05, if you didn't already refund it, that would be cool. #CancelCancelCulture

Why pull CDPR and not the other developers I think it boils down... the following;
- CP had massive hype... and sold a insane number of copies, resulting in a insane number of return requests. (no one likes having 100%+ capacity customer service centers)
- Sony (and MS) are both a little pissed they didn't get next gen versions to sell next gen consoles. (not that they have any more consoles to sell but still.... clearly Sony wanted a actual PS5 version)
- People on the internet started saying.... HEY didn't someone at Sony play this game ? How could they have not noticed it doesn't work ? Its far easier to pull the game. And without saying anything people can assume you where duped by the dev.
- The last point... and why CDPR should have been smart enough to understand they should have delayed release and fixed their stupid game...... NO ONE in the industry likes them. Really they run GOG and advocate for no DRM. How do you think companies like Sony and MS feel about that. Give them a plausible excuse to knock you down a peg or three and they are going to take it. Even if Sony had no issues with their DRM advocacy.... its human nature to want to pull that goody goody down into the mud with you. lol

CDPR has no one to blame but themselves. They got greedy... and frankly their board should have known better. Sometimes you have to understand how your industry views you. Being the loudest and sole anti DRM dev... means you better not give them a opportunity (and a legit reason) to make you look bad. Everyone loves to tear down a hero, and CDPR crapped the bed giving them an excuse to do just that.
 
For the record, I don’t think any of those other games mentioned should have been released when they were either.

when someone says, a few months in, hey this is what it should have been like at launch, I just assume that any actual release date on PC is the date you can pay for early beta access. It’s one of the reasons why I’m still playing stuff from like 4 years ago. By the time the games are all patched and working in what we used to consider a “gold” state, they’re on sale for half price or less.

but this is not the norm for console gamers. And it shouldn’t be for pc gamers either.
 
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For the record, I don’t think any of those other games mentioned should have been released when they were either.

when someone says, a few months in, hey this is what it should have been like at launch, I just assume that any actual release date on PC is the date you can pay for early beta access. It’s one of the reasons why I’m still playing stuff from like 4 years ago. By the time the games are all patched and working in what we used to consider a “gold” state, they’re on sale for half price or less.

Preach it. I agree 110%. I never touch anything till its a min 50% off on steam... and if I'm being honest I mostly wait till its more like 80% off. At that point games are working as intended. Also tend to get the proper gold versions. Nothing better then paying 80 bucks to be a beta tester... then getting charged another 20-30 bucks for added content 6 months later while new owners are buying the game+dlc for 30-40 bucks.

Also makes it easier for me to game on Linux. By the time games are 50% or better off.... I know I am going to be able to install them under Linux if I feel like it. I have went back and forth on having a windows partition at all... and right now I have a small windows 10 part. But its nice to not need it for the most part for gaming. If you stick to 6 month + old titles right now you can be a mostly happy Linux gamer.
 
Last of us 2, Final Fantasy VII remake, Animal Crossing... basically all of the top selling games of 2020.

WTF are you talking about?
All these games that have nothing pushing the limits an have been created multiple times over?
 
All these games that have nothing pushing the limits an have been created multiple times over?

I want to play Cyberpunk and will eventually, but so far, I'm not seeing anything that is pushing any limits. I'm not saying its bad (I haven't tried it yet), I'm just saying it looks like a typical open world RPG/FPS hybrid. Seems like a lot of the interesting features they talked up didn't end up in the game. Seems like things like the night/day differences were largely dropped according to those that finished it.
 
Of course for most developers its the PC ports that suffer the crap launch.... I guess that is another difference with CP, console player expectations are very different. PC players are used to shit performance till the Graphics company or game developer release a new driver and or patch.
Well, the good part about gaming on PC is that you have control over the settings, can change config files, hex edit, download mods, etc.

So even bad ports can sometimes be alleviated on PC because you have some knobs to push and might be able to get it running on lower settings. On the base consoles, you have no option. So if performance is crap, well take it or leave it.
 
I want to play Cyberpunk and will eventually, but so far, I'm not seeing anything that is pushing any limits.
Well the game is actually really good. The graphics, the story, voice acting, mature themes, awesome action.

If you play it... well... The Way it was Meant to be Played... it's the best thing there is. Sadly, CDPR botched the console version and thus tainted the release.

Still, with the patches come 2 months time, it could definitely be up there as one of the best games ever made.
 
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