Sony removes Cyberpunk from the PS playstore

Cyberpunk Woke? Honestly, I would not say so, I do not feel like the game is preaching about anything. The world in this game is a pure dystopia, an example where everything has gone wrong and everything is fetishified to the extreme, same sex or no. Even a bloody dogfood advertisement has titties in it! It is so wrong and I love it!
Off topic, but totally agree. I'm not sure it was a conscious decision, but it's like stepping back to the early 90s in tone and social content. The world feels like a techno-dystopia as someone in 1993 would have imagined it, although there are a smattering of undertones of modernity. It fits the ilk of Johnny Mnemonic, Dark World, Strange Days, A Scanner Darkly etc. In a way, it's a hugely nostalgic trip.

It does not sadly have much in terms of the P&P RPG elements.
 
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if u need a last gen gpu to tun it at 60fps at 1080p then it runs horribly in pc
 
Idk why people getting so mad. Game 8s garbage on base systems. Sony removed it cause they probably getting a ton of refund requests for it. It is bad business to keep selling something that is completely broken. If you want to play the broken mess you can still buy the (omg I know it is still a thing) physical version. Which might become dirt cheap and we get a free upgrade to the new console version when they are finally released.
 
if u need a last gen gpu to tun it at 60fps at 1080p then it runs horribly in pc

The game is very much the next Crysis. Graphics boundaries have been pushed into the future generations. But make no mistake, the game looks gorgeous on low settings too.
 
"My experience" that says it right there. Anecdotal experiences really don't mean much. The PC version seems the best, but I wouldn't call it good by any means. There is no good version of the game. Evenly with my own experiences being fine, there is no way I'd recommend anyone buy the game right now.
So far I've run CyberPunk on 3 of my machines and none have performance issues. My Ryzen 2700X+Vega56 on Windows is running just fine at 1080P. My Ryzen 1700 + F9 Fury on Linux is running it just fine. My FX8350+RX480 also on Linux is running it just fine. You can't expect CyberPunk 2077 to work fine on 7 year old consoles which were built on the worst CPU that 2013 had to offer, and a middle of the road GPU that 2012 had to offer. No amount of console optimization magic is going to fix this. The only way to play this game on console is either getting a PS4 Pro/Xbox One X, or get the new consoles like PS5/Xbox Series X. Right now the PS5/Xbox Series X are scalped to hell and back, but on PC you don't need a RTX 3080 Scalper Edition, or the RX 6800 Missing Edition to run this game. You can run this game on pretty much ancient PC hardware that's at least equivalent to a GTX 1060, which is a lot. GTX 970/980, R9 290/390, GTX 1060, RX 480/580, R9 Fury, and the list goes on.
 
Actually, the game looks great on PC after tweaking settings, and I got it to run good without ray tracing.

Some funny physics glitches, but they are more comical than anything. And I jumped over a small box once and died instantly.

Other than that, none of the bugs I've seen are game-breaking. Just be sure to save often in case something happens.
 
Actually, the game looks great on PC after tweaking settings, and I got it to run good without ray tracing.

Some funny physics glitches, but they are more comical than anything. And I jumped over a small box once and died instantly.

Other than that, none of the bugs I've seen are game-breaking. Just be sure to save often in case something happens.

Same. No major glitches and what little there was have been more funny than anything. Once I called my car and then heard a crash next to me. I looked to see what it was and saw my car standing on its face like it had fallen from the sky face first and slowly keeled over back on its wheels. 🤣 I love bugs like that!
 
I only seen Digital Foundry's coverage but to be honest, framerates and pauses aside, the game just looks absolutely awful graphically speaking on the PS4. There are so many other way better looking and less muddy/vaseline/aliased looking games out there that run so much better.

It sounds like it had no business being on the last gen consoles. Should have been PC exclusive or if they really wanted the consoleboy money, only released it on PS5/XSX
 
I only seen Digital Foundry's coverage but to be honest, framerates and pauses aside, the game just looks absolutely awful graphically speaking on the PS4. There are so many other way better looking and less muddy/vaseline/aliased looking games out there that run so much better.

It sounds like it had no business being on the last gen consoles. Should have been PC exclusive or if they really wanted the consoleboy money, only released it on PS5/XSX
It would be a retarded to ignore the previous generation of consoles. There are nearly 200 million units between the Xbox and PS4. Doesn't excuses the shit job they did tho. It really needed to be delayed and polished more but they wanted that Christmas money.
 
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It would be a retarded to ignore the previous generation of consoles. There are nearly 200 million units between the Xbox and PS4. Doesn't excuses the shit job they did tho. It really needed to be delayed and polished more but they wanted that Christmas money.
Yes, that's stating the obvious. Money is obviously why Triple-A games get released in the first place.
 
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My experience with PC has been great. On par with GTA IV, GTA 5 or RDRII at release. Three system in the house 7700k with 1070, 9700k with 1080ti and 5900x with a 1080ti. All running on 1080p monitors. Game looks great have not encountered any game breaking bugs. The worst bugs I’ve encountered have been rarely loot clips into objects so you can’t grab it. The other is enemy’s on different levels or rooms try and shoot you through walls. These are only annoying and definitely not unique to Cyberpunk.

I don’t play on consoles so (shrug). I think it would have been smart if CDPR would have delayed the release of the gen 4 consoles versions 3 months or just canceled them outright. The utility of releasing on last gen went down as the release date kept getting pushed back.
 
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I am glad I waited to buy this. People are saying Witcher 3 was a buggy and poorly-run mess when it came out on console as well back in the day, and I didn't play that either until much much later. So if that's true I am sure by the time Cyberpunk starts showing up on sale for about $30 it will be much better optimized and i'll enjoy it.
 
I am glad I waited to buy this. People are saying Witcher 3 was a buggy and poorly-run mess when it came out on console as well back in the day, and I didn't play that either until much much later. So if that's true I am sure by the time Cyberpunk starts showing up on sale for about $30 it will be much better optimized and i'll enjoy it.
Ditto. It appears that releases these days are effectively the beta/open-beta releases of games in the late 90s and early 2000s. It seems if you really want to enjoy the games and experience them as they were envisioned to be experienced, you now have to wait 3-6 months post-release for them to turn it into what in fact should have been the launch version in the first place.

On the upside, if we wait, we get not only a gold-quality games, but at ~25-50% discount on top of it.
 
well f*** sony too. i just have seen a lot of trash talk against CDPR over the last couple weeks because of performance and/or bugs (which have been patched out). but if they would have just made it pc / next gen only we wouldn't be hearing anything right now but praise. but nothing is being said about how it was the publishers / console makers that pushed this turd of a port out to the public. i don't think the devs like to imagine people playing their baby at 15-24fps on low... it was the greedy people at the top that forced this whole situation and now want to shift the blame on anyone but themselves.
I am not sure why you think Sony pushed anything, a lot is being said about CD Projeckt and Sony (and reviewers) and almost nothing about devs from my bubble at least.

Not sure it was the greedy people at the top or the people at the bottom and their large bonus or a mix, considering the numbers of delay taking by CDPR it does not feel like they were forced to a date.
 
I am not sure why you think Sony pushed anything, a lot is being said about CD Projeckt and Sony (and reviewers) and almost nothing about devs from my bubble at least.

Not sure it was the greedy people at the top or the people at the bottom and their large bonus or a mix, considering the numbers of delay taking by CDPR it does not feel like they were forced to a date.
Cdprojekt is the dev and publisher.
 
The game is poorly optimized obviously, runs like crap for the graphics it provides.
how do you figure? I'm running it on an i7 6700 w a GTX 1080 at 1440p. It's pretty stable 35-40fps at near-ultra settings. (Turned off a few things, such as motion blur, etc. that I didn't like as much.)

That's a 5 year old build. And it looks great! Freesync dell screen, so no tearing or anything.
 
Yeah, no. I doubt anything like that happened. Sony doesn't care when 3rd party games release. The only one that damaged CPRR's brand was CDPR. The game is broken as fuck on every platform.
Certain members made us feel bad for using a VPN to get the game for $27, what I think it's worth.

Sony says game is worth $0 along with Microsoft.

I paid the amount that matched my expectations and CDPR's effort to deliver a working game.
 
Cdprojekt is the dev and publisher.
This I am not really sure how much distinction is made by the poster when he talk about the publisher and the devs exactly (I interpreted it has the publishing side of cdprojekt versus the actual coder/artist)
 
I still haven't played this title, i'm waiting for a msrp 3070. I figure by the time i'm able to secure one this game will be patched. However, I defended CDPR before but I see that it was a mistake. The burned through so much goodwill, so quickly.

Why did they even launch a ps4/xbox one version if it's going to run like garbage?!?!?

Read the thread. They said they had intended to have it running good by the time it launched.
 
So far I've run CyberPunk on 3 of my machines and none have performance issues. My Ryzen 2700X+Vega56 on Windows is running just fine at 1080P. My Ryzen 1700 + F9 Fury on Linux is running it just fine. My FX8350+RX480 also on Linux is running it just fine. You can't expect CyberPunk 2077 to work fine on 7 year old consoles which were built on the worst CPU that 2013 had to offer, and a middle of the road GPU that 2012 had to offer. No amount of console optimization magic is going to fix this. The only way to play this game on console is either getting a PS4 Pro/Xbox One X, or get the new consoles like PS5/Xbox Series X. Right now the PS5/Xbox Series X are scalped to hell and back, but on PC you don't need a RTX 3080 Scalper Edition, or the RX 6800 Missing Edition to run this game. You can run this game on pretty much ancient PC hardware that's at least equivalent to a GTX 1060, which is a lot. GTX 970/980, R9 290/390, GTX 1060, RX 480/580, R9 Fury, and the list goes on.

They were planning to release the game on the PS4 and 360 from the get go, even before there were upgraded versions of those consoles announced. They had more than enough time to figure out how to either make it work, or to cancel those versions. "The hardware sucks" is no excuse here.

PC performance seems fine and the sheer amount of options to tweak make it pretty workable. Though, there's more to the game being broken than that. When I look at whether or not a game is "broken" or otherwise "not recommendable" I try to set aside my personal experiences with that game and even a personal judgement of the over-all quality of the more subjective elements. At the moment, it seems like every facet of the game can break for people, randomly, without warning. It seems like every single quest in the game is capable of breaking, scripting seems like a mess, there are graphics options that possibly don't even work, AI routinely breaks, there are tons of reports of the game CTD'ing, and so on. It really does feel like a launch Bethesda title at this point.

At the very least, the PC version seems like it will be the "Easiest" (relatively speaking) to fix so there's that.
 
well f*** sony too. i just have seen a lot of trash talk against CDPR over the last couple weeks because of performance and/or bugs (which have been patched out). but if they would have just made it pc / next gen only we wouldn't be hearing anything right now but praise. but nothing is being said about how it was the publishers / console makers that pushed this turd of a port out to the public. i don't think the devs like to imagine people playing their baby at 15-24fps on low... it was the greedy people at the top that forced this whole situation and now want to shift the blame on anyone but themselves.

When they teased this game the Xbox One X or the PS4 Pro wasn't even a thing... The next-gen consoles just released last month and CDPR had 8 years of development time invested into this game and you're bitching that it should have just been a next-gen title? Yeah I don't think so... just watch because in 2-4 months time the game will perform and look a lot better on Xbox One and PS4 than it does now which means they should have just delayed the previous gen versions and only released Series X|S, PS5, and PC versions and then released them on previous gen later... OR just weather the storm of the gaming community and delay the whole thing one last time into next year. Also don't forget the fact that an EXTREMELY large majority of console gamers are still on last-gen because of an inability to purchase the next-gen consoles due to scalping and supply issues, so really if CDPR 100% wanted to stick with their December release date then the PS4 and Xbox One versions should have been the priority. Don't forget that the last time they delayed the game was explicitly because they wanted to better optimize the XOne and PS4 versions... and yet here we are... both of those versions are the worst versions of the game.
 
When they teased this game the Xbox One X or the PS4 Pro wasn't even a thing... The next-gen consoles just released last month and CDPR had 8 years of development time invested into this game and you're bitching that it should have just been a next-gen title? Yeah I don't think so... just watch because in 2-4 months time the game will perform and look a lot better on Xbox One and PS4 than it does now which means they should have just delayed the previous gen versions and only released Series X|S, PS5, and PC versions and then released them on previous gen later... OR just weather the storm of the gaming community and delay the whole thing one last time into next year. Also don't forget the fact that an EXTREMELY large majority of console gamers are still on last-gen because of an inability to purchase the next-gen consoles due to scalping and supply issues, so really if CDPR 100% wanted to stick with their December release date then the PS4 and Xbox One versions should have been the priority. Don't forget that the last time they delayed the game was explicitly because they wanted to better optimize the XOne and PS4 versions... and yet here we are... both of those versions are the worst versions of the game.
Microsoft Offers Cyberpunk 2077 Full Refunds, Stops Short Of Booting Game From Digital Storefront
 
Not sure what that has to do with my post. I know about all of the refunds and stuff.
I see, searched this last page of the thread for Microsoft refunds but didn’t see any so posted it anyhow
 
So far I've run CyberPunk on 3 of my machines and none have performance issues. My Ryzen 2700X+Vega56 on Windows is running just fine at 1080P. My Ryzen 1700 + F9 Fury on Linux is running it just fine. My FX8350+RX480 also on Linux is running it just fine. You can't expect CyberPunk 2077 to work fine on 7 year old consoles which were built on the worst CPU that 2013 had to offer, and a middle of the road GPU that 2012 had to offer. No amount of console optimization magic is going to fix this. The only way to play this game on console is either getting a PS4 Pro/Xbox One X, or get the new consoles like PS5/Xbox Series X. Right now the PS5/Xbox Series X are scalped to hell and back, but on PC you don't need a RTX 3080 Scalper Edition, or the RX 6800 Missing Edition to run this game. You can run this game on pretty much ancient PC hardware that's at least equivalent to a GTX 1060, which is a lot. GTX 970/980, R9 290/390, GTX 1060, RX 480/580, R9 Fury, and the list goes on.
Quit it with the "What did you expect from a 7 year old console?" BS when CDPR stated that it ran fine and then hard-blocked reviews for it, that's the kind of apologist shit that gives companies a free pass to jerk around consumers. The state of the current game [without major bugs] is that of a '90s game that's been reskinned with over-tuned graphics; sure it can be enjoyable, but it's nothing that was marketed outside of the setting and pretty looks, and that's a damned shame.

The game is very much the next Crysis. Graphics boundaries have been pushed into the future generations. But make no mistake, the game looks gorgeous on low settings too.
Crysis didn't wreck systems because it could push graphical fidelity (even though it did push the envelope), it was poorly optimized which caused systems to bog down. If that's the comparison you wanted to make, that's still pretty accurate, lol.
 
Remember, these guys made up a bunch of BS for the Witcher 3 graphical downgrade. They do some great stuff, then make the oddest excuses/promises that they can't live up to. I wouldn't say they're horrible, it kind of evens out and I'd even say they're still more friendly to consumers than most developers/publishers. But lets not pretend this is acceptable.

Console releases should've been delayed. I know it hurts sales to do a staggered release, but it could've kept them in the review/hype media for a few extra months if anything. End of the day, having your game pulled from the most popular platform (Sony Playstation) hurts your brand image. At this point I think a delay would've been better.
 
Remember, these guys made up a bunch of BS for the Witcher 3 graphical downgrade. They do some great stuff, then make the oddest excuses/promises that they can't live up to. I wouldn't say they're horrible, it kind of evens out and I'd even say they're still more friendly to consumers than most developers/publishers.
Not sure that's true anymore. They are cruising on past good deeds, but for the last year of Cyberpunk fiascos and now bowing to Chinese communist censorship, I don't see much separating them from EA, Activision, Ubisoft and such.
 
Remember, these guys made up a bunch of BS for the Witcher 3 graphical downgrade. They do some great stuff, then make the oddest excuses/promises that they can't live up to. I wouldn't say they're horrible, it kind of evens out and I'd even say they're still more friendly to consumers than most developers/publishers. But lets not pretend this is acceptable.

Console releases should've been delayed. I know it hurts sales to do a staggered release, but it could've kept them in the review/hype media for a few extra months if anything. End of the day, having your game pulled from the most popular platform (Sony Playstation) hurts your brand image. At this point I think a delay would've been better.
Marketers turned execs wanting their christmas bonus is why this happened. A staggered or delayed launch would have been a game designers decision.
 
I'm sure the devs themselves knew the game wasn't working on console.

Probably some exec or marketing people figured they'd make more money releasing now, even with bugs and returns, then delaying by several months.
 
I'm sure the devs themselves knew the game wasn't working on console.

Probably some exec or marketing people figured they'd make more money releasing now, even with bugs and returns, then delaying by several months.
To be fair that is the way every studio has behaved for years. Release and patch.
The only thing different here... is the developers couldn't patch fast enough, and or the game had so much hype that the shit state couldn't be ignored.

It is great to see console players get a shit port though. lol kidden
 
Ditto. It appears that releases these days are effectively the beta/open-beta releases of games in the late 90s and early 2000s. It seems if you really want to enjoy the games and experience them as they were envisioned to be experienced, you now have to wait 3-6 months post-release for them to turn it into what in fact should have been the launch version in the first place.

On the upside, if we wait, we get not only a gold-quality games, but at ~25-50% discount on top of it.

this is generally how I feel about it too. I feel like downloading games instead of only delivering them on physical media brought us to this point, and while it’s nice, it doesn’t help anyone who still depends on the physical media for lack of an internet connection.

patches are great but an internet connection isn’t required to install the games from a disc and play them in their “gold” state, and unless a later release comes along with all the patches included it really is like paying for and being stuck with beta software.

I feel like developers would do well to remember that the ability to patch on day 1 doesn’t mean it’s okay to ship a game with major bugs or performance issues.
 
When they teased this game the Xbox One X or the PS4 Pro wasn't even a thing... The next-gen consoles just released last month and CDPR had 8 years of development time invested into this game and you're bitching that it should have just been a next-gen title? Yeah I don't think so... just watch because in 2-4 months time the game will perform and look a lot better on Xbox One and PS4 than it does now which means they should have just delayed the previous gen versions and only released Series X|S, PS5, and PC versions and then released them on previous gen later... OR just weather the storm of the gaming community and delay the whole thing one last time into next year. Also don't forget the fact that an EXTREMELY large majority of console gamers are still on last-gen because of an inability to purchase the next-gen consoles due to scalping and supply issues, so really if CDPR 100% wanted to stick with their December release date then the PS4 and Xbox One versions should have been the priority. Don't forget that the last time they delayed the game was explicitly because they wanted to better optimize the XOne and PS4 versions... and yet here we are... both of those versions are the worst versions of the game.
the next gen dev kits have been out for a while. and the only reason there's as big a shortage on consoles/gpu's is from the coof. The game was demo'd on PC they never said it was gonna run like that on the old consoles. Everyone has known the new consoles were coming out this fall for as long as i can remember. Very easy to make it next gen only. The last gen consoles just don't have the hardware to properly run this game and never will. The whole reason for the delays were probably console related. oh well. crying children will now ruin another franchise for everyone. It's not like they weren't gonna get a free upgrade when they did get better hardware. and couldn't even wait a week for another patch. Just hope this doesn't affect us PC players because i'm sure some people lost their jobs over this debacle. Right at Christmas too. Nice.
 
Right, pretty much any big game has a huge day 1 patch, but usually the developers come through with the fix.

I think the difference here is that this is arguably the biggest game launch of all time and gamers had super high expectations.

And the state it is in on last-gen consoles is a joke. I bought the PS4 version, but I haven't played it since I sold my PS4 in anticipation of getting a PS5 (yes, I'm a clown). But I watched the console videos and 15 fps is unacceptable.

Surprisingly the Stadia version is pretty solid. I tested it and it looked and played great. If you have a last gen console or a 1060 or below, definitely give Stadia a chance because it really shines.
 
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