LG 48CX

Funny seeing a few people here who went from an X27 to a CX48. I just got my X27 back from the Acer repair center to fix the fan in it that died and I just so happened to notice four dead pixels in the left corner of the screen. Now I'm interested in a new desk and a CX48 since I'm done dealing with this X27 and all the issues I've had with it.
 
Funny seeing a few people here who went from an X27 to a CX48. I just got my X27 back from the Acer repair center to fix the fan in it that died and I just so happened to notice four dead pixels in the left corner of the screen. Now I'm interested in a new desk and a CX48 since I'm done dealing with this X27 and all the issues I've had with it.

I got the X27 because at the time it launched, it was the only option for anyone who wanted REAL GSYNC + REAL HDR. All these adaptive sync LCDs with "gsync compatible" branding do not equal the experience of a monitor with a physical gsync module inside it in terms of overdrive control and VRR just working right. And all these HDR400/600 with edge lit local dimming also does not equal a monitor with a real FALD backlight. It was the best option at the time, and I still keep it today because of how good it is for desktop use.
 
I got the X27 because at the time it launched, it was the only option for anyone who wanted REAL GSYNC + REAL HDR. All these adaptive sync LCDs with "gsync compatible" branding do not equal the experience of a monitor with a physical gsync module inside it in terms of overdrive control and VRR just working right. And all these HDR400/600 with edge lit local dimming also does not equal a monitor with a real FALD backlight. It was the best option at the time, and I still keep it today because of how good it is for desktop use.

I got it around the time it launched as well for the same reasons you stated. When it was at the repair center I bought an LG 1440p 144Hz HDR600 G-Sync compatible monitor to hold me over until the repair was complete and while the LG is a solid monitor it can't compare to the X27. I've just had bad luck with mine. I sent the first one back due to a stuck pixel only to get another one with a stuck pixel. I decided to let it go and just enjoy the monitor until the fan died. After over a month in the repair center I got it back yesterday only to notice the four dead pixels in the left corner of the screen that may or may not have been there before I shipped it out.

I could try sending it back again but I don't know if I should trust my poor luck with monitors. I was originally interested in the 65" CX but since I've been gaming more on PC I may get the 48".
 
Were people able to properly use a DP1.4 to HDMI 2.1 adaptor to play games @ 4K 120 444 on their CX?

And there is no g-sync with that adaptor correct?

Or is there still many issues with it?

I can't seem to get mine to output 4:4:4 even though NVCP says it is selected. Test images show it is 4:2:2 but that has no real visible effect in games so it works fine like that with HDR enabled. If Club3D does not get back to me with some solutions in a few days I will just return the adapter because the black screen and half res output issues are just too much to deal with.
 
I can't seem to get mine to output 4:4:4 even though NVCP says it is selected. Test images show it is 4:2:2 but that has no real visible effect in games so it works fine like that with HDR enabled. If Club3D does not get back to me with some solutions in a few days I will just return the adapter because the black screen and half res output issues are just too much to deal with.

Which cable are you using? I grabbed a couple different brands of "8k" cables and some aren't playing as nice.
 
Which cable are you using? I grabbed a couple different brands of "8k" cables and some aren't playing as nice.

I have the Club3D "10K 120 Hz" 2m one and a CableMatters "4K 120 Hz 48 Gbps" 2m cable. No difference in performance between the two. Club3D support has been silent after I told them I have done everything they suggested. I think the adapter is just plain incompatible with the LG CX or there is something wrong with the CX firmware because it does work better on the C9 I have. Still gets black screens but overall it's still better on that. Same cables and everything.
 
Just a heads up, i bought a club3d 2m ultra highspeed cable, and it's a piece of shit compared to the 1m belkin, i was losing signal all over the place. So make sure to get a good 1m cable.

I actually had everything up and running nicely with the belkin for the last week, and thought i would buy a club3d one to improve the signal, but nope, went back to the 1m belkin.
 
I have the Club3D "10K 120 Hz" 2m one and a CableMatters "4K 120 Hz 48 Gbps" 2m cable. No difference in performance between the two. Club3D support has been silent after I told them I have done everything they suggested. I think the adapter is just plain incompatible with the LG CX or there is something wrong with the CX firmware because it does work better on the C9 I have. Still gets black screens but overall it's still better on that. Same cables and everything.
Edit: NVM can't seem to get it back again.


Just a heads up, i bought a club3d 2m ultra highspeed cable, and it's a piece of shit compared to the 1m belkin, i was losing signal all over the place. So make sure to get a good 1m cable.

I actually had everything up and running nicely with the belkin for the last week, and thought i would buy a club3d one to improve the signal, but nope, went back to the 1m belkin.
Was it over time or instant? I'm not losing signal at all right now with the 2M Club3D.
 
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That' super weird, i'm using the same adapter and Club3D cable on a 48" CX. Can confirm with pics that i'm doing 10bit 120hz 4:4:4.

Ok that is just weird. I can tell if I run at 4K 120 Hz even at 8-bit, despite NVCP saying it's RGB test images show clear fuzziness in text similar to 4:2:2. Maybe my adapter is just plain defective or something? Do you have that little sticker on yours? Mine says "CAC-1085 V0.08".
 
That' super weird, i'm using the same adapter and Club3D cable on a 48" CX. Can confirm with pics that i'm doing 10bit 120hz 4:4:4.



Was it over time or instant? I'm not losing signal at all right now with the 2M Club3D.

Tried it twice, as soon as i installed the cable, the screen was going black every 10 seconds, and eventually lost signal. I may try it again at a later date, but for now just sticking with the belkin, as it worked as soon as i plugged it in, nice 4k120 rgb with hdr image came up.

This was the one i bought https://www.amazon.com.au/dp/B07H5Y5N55?ref_=pe_2361882_295287342_301_E_DDE_dt_1

and this was the belkin https://www.belkin.com/us/p/P-AV10176/
I don't know why it's $58 compared to the https://www.belkin.com/us/p/P-AV10175/ which is $39

OK one supports:

  • Supports speeds up to 48Gbps, Variable Refresh Rate, 4K/120Hz and 8K/60Hz
  • Dolby Vision compatible
  • Supports 4K HDR (Dolby Vision and HDR 10)
  • Braided outer jacket provides added durability
  • 3.3-feet/1-meter or 6.6-feet/2-meter length allows cable to fit seamlessly into home environment
  • Compatible with any HDMI device


The other is:


  • Dolby Vision compatible
  • Supports 4K HDR (Dolby Vision and HDR 10)
  • 2-meter cable is perfect for connecting to UHDTVs
  • Compatible with any HDMI device
Looks like the 2018 model is the best one. which is what i have.

I really thought the club3d one would be better, but alas, wasn't to be.
 
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Ok that is just weird. I can tell if I run at 4K 120 Hz even at 8-bit, despite NVCP saying it's RGB test images show clear fuzziness in text similar to 4:2:2. Maybe my adapter is just plain defective or something? Do you have that little sticker on yours? Mine says "CAC-1085 V0.08".

Actually I take that back, I had it working for a sec and now nothing seems to want to stick for that "clearness". yeah same adapter and version.

Tried it twice, as soon as i installed the cable, the screen was going black every 10 seconds, and eventually lost signal. I may try it again at a later date, but for now just sticking with the belkin, as it worked as soon as i plugged it in, nice 4k120 rgb with hdr image came up.

This was the one i bought https://www.amazon.com.au/dp/B07H5Y5N55?ref_=pe_2361882_295287342_301_E_DDE_dt_1

and this was the belkin https://www.belkin.com/us/p/P-AV10176/
I don't know why it's $58 compared to the https://www.belkin.com/us/p/P-AV10175/ which is $39

OK one supports:

  • Supports speeds up to 48Gbps, Variable Refresh Rate, 4K/120Hz and 8K/60Hz
  • Dolby Vision compatible
  • Supports 4K HDR (Dolby Vision and HDR 10)
  • Braided outer jacket provides added durability
  • 3.3-feet/1-meter or 6.6-feet/2-meter length allows cable to fit seamlessly into home environment
  • Compatible with any HDMI device


The other is:


  • Dolby Vision compatible
  • Supports 4K HDR (Dolby Vision and HDR 10)
  • 2-meter cable is perfect for connecting to UHDTVs
  • Compatible with any HDMI device
Looks like the 2018 model is the best one. which is what i have.

I really thought the club3d one would be better, but alas, wasn't to be.
That's super weird, my Club3D is working a lot better then the Monoprice version I bought. Maybe a huge QC issue?
 
Pretty much what I have...CX48 with 100% scaling and on the X27 I had it on 125 to 150% scaling or else everything is too small.

For desktop work I have the CX48 about 36" inches away from me and so far with 100% scaling it is no too bad at all. It is like having 4 small monitors together. I'm still trying to find an arm mount to support the CX48, so far there's none without paying over 500 bucks. But the more I use it, the more I don't get the benefit of having it farther away from you......cause I don't see any pixels and wouldn't it being farther from you shrink the POV?

You are correct that the perceived tightness or density of the pixels increases the farther away you are. I sit with my eyeballs about 3.5' from my 43" 4k screens and it is in the range of what 105 - 110 ppi looks like on a 27" 1440p screen at 1.5' - 2' away. If I sat any farther away, I'd have to scale the text up slightly. In fact I do scale a few things on the fly depending what I am doing, but within the apps themselves.

When I get a 48" or 55" OLED potentially re-doing my setup with the 43" screen(s) on the side(s) in portrait mode I'll have to sit back farther for the OLED, and far enough back to see the side panel(s) without turning my head/chair/wheeled "command center" desk too much. I'm thinking the OLED being larger will be fine at that kind of distance but the 43" screen(s) will probably have to have the text scaled up slightly to match, at the cost of some desktop real-estate. The OLED will be dedicated to gaming and playing media so it won't really be part of the desktop real-estate factor outside of it being a media "stage" for vids, streams, games, and rotating images that the other monitor(s) won't have to dedicate space to.

I am hoping that I will be able to do 444 120hz in a 3840x1600 resolution for certain games though, where I would probably roll my peripheral desk to sit closer in order to use the sides of the uw oled FoV in my periphery for immersion - in racing games for example.

Regarding stands there are some decent floor stands that have been posted in this thread by me and others, and a few that clamp on the desk. None of them were $500
 
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It works in that it will enable, but the glasses aren't syncing with the BFI strobe so you just see both eyes ghosted at all times. I gave up :(

Just FYI if you are really into 3D you should consider giving VR a try if you haven't already. I have an oculus quest which was very affordable like a console system. The resolutions aren't as high as they need to be so you do get some screen door effect in long views but overall a very cool experience especially for that price.

VR uses a separate image for each eye so things are essentially holographic. There isn't any strobing or shutter style 3d, it's more like side-by-side (SBS) 3d. I've watched some HD 3d movies on my quest. The nearer scenes look pretty good but panoramic vistas and far distant camera scenes are broken up by screen door effect noticeably considering the resolution limitations of the quest and most of this generation of VR. That will change in the future though. VR games are all "holographic" to begin with but you can also play "regular" flat screen games with 3D support (or just flat pancake games) on your VR headset in a virtual screen just like you can watch movies. A number of regular PC games have SBS 3D support built in, and I've read that there are ways to force it on ones that don't too. The only problem with this from videos I've watched (from my headeset) of these games in 3D SBS is that zoomed out RPG style games with a lot of text that weren't designed in "jumbo/console" mode for VR specifically - will suffer the screen door effect too much to make them enjoyable unless you zoom in down to the camera level where your character is larger and more or less ecompassing the room he is in or a 40' radius or so. Games like grim dawn and others in that genre - with a lot of stats on items and inventories, etc. in "pc sized" text.
 
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I agree on the strange lack of 32-35" IPS LCD screens (at least if you want something that is suitable for gaming as well). The Acer X32 is supposed to be released sometimes soon, but who knows when that is and the price is well...steep. The current Widescreens all have to low vertical resolution to be useful as work monitors where I like to stack windows (personal opinion of course).

Yes, this really irritates me. I bought this BenQ 32" 4K monitor in 2015, and it's a solid productivity monitor, but is stuck at 60 hz. I was certain I would have been playing on a 32"+ 4k 120 hz g sync monitor by now but for some reason they just keep pumping out tiny 27" inch monitors that lack immersion. I get that there's "competitive gamers" that swear by small monitors still, but if you go to any message board ANYWHERE on the internet, most people are clamoring for that 32-36" size. It seems like one of the most blatant unmet product demands I've ever seen. "Oh, you guys are all wet-dreaming for some 32-36 inchers?...... Well here's 116 new 27" monitor models for this year and next....Unless you want this gigantic ass 55" large format gaming screen. But nothing in between that actually makes sense. Choose one extreme or the other." Wtf....
 
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Yes, this really irritates me. I bought this BenQ 32" 4K monitor in 2015, and it's a solid productivity monitor, but is stuck at 60 hz. I was certain I would have been playing on a 32" 4k 120 hz g sync monitor by now but for some reason they just keep pumping out tiny 27" inch monitors that lack immersion. I get that there's "competitive gamers" that swear by small monitors still, but if you go to any message board ANYWHERE on the internet, most people are clamoring for that 32-36" size. It seems like one of the most blatant unmet product demands I've ever seen. "Oh, you guys are all wet-dreaming for some 32-36 inchers?...... Well here's 19 new 27" monitors for this year and next." Wtf....

^^^^THIS....the x27 was great just too small. 32" would sell like hot cakes but it seems like displaymakers know that would be the end of annual monitor purchases for a large consumer segment if that demand is met. Regardless, I am not purchasing anything else until reasonable 32" options are available....$3600 is quite pricey.
 
^^^^THIS....the x27 was great just too small. 32" would sell like hot cakes but it seems like displaymakers know that would be the end of annual monitor purchases for a large consumer segment if that demand is met. Regardless, I am not purchasing anything else until reasonable 32" options are available....$3600 is quite pricey.

Haha, thanks for the quote. I got so worked up I had to edit my own comment to really nail the point down.
 
So random question ? How are the speakers on the 48CX? Look's like I won't have room for my trusty klipsch promedia 2.1's I have had for years. Unless I build a custom stand for my computer. Or I can just use my head phones more often. Since my son games next to me I have been using them more and more lol.
the audio, imo, sounds pretty good especially with the AI sound turned on. also audio has settings for wall mounted or stand, to change it's sound.
 
So random question ? How are the speakers on the 48CX? Look's like I won't have room for my trusty klipsch promedia 2.1's I have had for years. Unless I build a custom stand for my computer. Or I can just use my head phones more often. Since my son games next to me I have been using them more and more lol.

I have the GX and that has surprisingly good speakers, but if I don't remember wrong, the GX might have better speakers than the CX. That said, LGs OLEDs usually have quite good speakers even in the C-series.
 
Just FYI if you are really into 3D you should consider giving VR a try if you haven't already. I have an oculus quest which was very affordable like a console system. The resolutions aren't as high as they need to be so you do get some screen door effect in long views but overall a very cool experience especially for that price.

VR uses a separate image for each eye so things are essentially holographic. There isn't any strobing or shutter style 3d, it's more like side-by-side (SBS) 3d. I've watched some HD 3d movies on my quest. The nearer scenes look pretty good but panoramic vistas and far distant camera scenes are broken up by screen door effect noticeably considering the resolution limitations of the quest and most of this generation of VR. That will change in the future though. VR games are all "holographic" to begin with but you can also play "regular" flat screen games with 3D support (or just flat pancake games) on your VR headset in a virtual screen just like you can watch movies. A number of regular PC games have SBS 3D support built in, and I've read that there are ways to force it on ones that don't too. The only problem with this from videos I've watched (from my headeset) of these games in 3D SBS is that zoomed out RPG style games with a lot of text that weren't designed in "jumbo/console" mode for VR specifically - will suffer the screen door effect too much to make them enjoyable unless you zoom in down to the camera level where your character is larger and more or less ecompassing the room he is in or a 40' radius or so. Games like grim dawn and others in that genre - with a lot of stats on items and inventories, etc. in "pc sized" text.

I've had a Vive for years. It's great for VR games designed to use the motion tracking, not good enough yet for "regular" games in 3D to use over just doing them in 2D.
 
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It's definitely stretching it and that why I, and others it seem, would like something like a 32-35" version of the X27. On the other hand, if a 27" can give you same screen real estate and FOV at a closer distance than a as a 48"/55" at larger distance, maybe that space could be used for something better instead unlike you like to practice boxing when working or something similar :) I believe that people (including me) are just to stuck on what we have always had, which is basically desks designed a few hundred years ago that we have now converted into workstations for computer use.

Now, this is kind of what I have in mind but perhaps the tech isn't ready just yet...or coffee mugs :D




I made one of those setups years ago with a zero gravity chair to see how I like It. It turns out that lying down like that using a computer is better in theory than practice. It was annoying, uncomfortable and impractical. Why you hardly ever see such setups.
 
Just got it in and mount flush with my desk. It actually doesn’t look near as big as I thought it would. Granted I have a 3 foot deep desk. But I think I’m going to be happy with the size.
 

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The CX 48" isn't strictly better than Predator X27. It doesn't have the same HDR impact in Battlefield V for example. The X27 shows bright sunlit areas between buildings. In comparison the CX is just colourful - it's more WCG and contrast than brightness.

Just FYI if you are really into 3D you should consider giving VR a try if you haven't already.
Current VR headsets are not as good as 3D Vision 2 - not even close. Batman in 3D on the PG278Q was like looking through a window into a toy box. I've had the Oculus Rift and now have Rift S. They both look like crap, and the games are boring. 3D Vision had AAA games like GTA V, Tomb Raider, and Batman.
 
The CX 48" isn't strictly better than Predator X27. It doesn't have the same HDR impact in Battlefield V for example. The X27 shows bright sunlit areas between buildings. In comparison the CX is just colourful - it's more WCG and contrast than brightness.


Current VR headsets are not as good as 3D Vision 2 - not even close. Batman in 3D on the PG278Q was like looking through a window into a toy box. I've had the Oculus Rift and now have Rift S. They both look like crap, and the games are boring. 3D Vision had AAA games like GTA V, Tomb Raider, and Batman.

I find the CX to be more comfortable in HDR because of that. Yes I get it, people want sunlights in HDR to literally blind them and make them squint because that's how it's suppose to be "in real life". I understand that's the kind of impact that HDR is suppose to deliver and why high peak brightness is important for this. But for me personally, I don't like the discomfort of actually getting legit blinded by bright highlights and prefer the lower peak brightness from OLED.
 
I made one of those setups years ago with a zero gravity chair to see how I like It. It turns out that lying down like that using a computer is better in theory than practice. It was annoying, uncomfortable and impractical. Why you hardly ever see such setups.

Well, I never believed in the lying down solution, if not for the fact that stuff would simply start falling down for a normal working space. But I think that a well reclined position could be the best of both worlds (ideally one that could be easily changed to a more normal position) and if I recall correctly, science seem to agree with me on the least pressure on the back etc. Does take up a far bit of space though.
 
AVS Forum said:
P: The CX/GX TVs do NOT support the HDMI 2.1 DSC (Display Stream Compression) feature
A: True, DSC is not advertised in the EDID (this is also true for the C9). If you think about using DSC to get 4:4:4 chroma (instead of 4:2:0 without DSC, so we don't lose 50% of the chroma resolution) this will result in 62.5% loss of the spatial/chroma detail. In conclusion, use 4:2:2, it's better than DSC - so, in reality, you do not need DSC.
I don't know if this is true. Could it explain why 4K 120 Hz RGB looks subsampled? Is it because the GPU uses DSC which is almost as bad as 4:2:2? "Visually lossless" can't be this bad, unless DSC is designed for devices that for some reason cannot handle 4:2:2.

It still doesn't explain 1080p 120 Hz being subsampled.
 
I don't know if this is true. Could it explain why 4K 120 Hz RGB looks subsampled? Is it because the GPU uses DSC which is almost as bad as 4:2:2? "Visually lossless" can't be this bad, unless DSC is designed for devices that for some reason cannot handle 4:2:2.

It still doesn't explain 1080p 120 Hz being subsampled.

There is no way in hell 422 looks better than DSC. TFTC did some testing with DSC and found it to really be lostless while 422 is super obvious.
 

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I don't know if this is true. Could it explain why 4K 120 Hz RGB looks subsampled? Is it because the GPU uses DSC which is almost as bad as 4:2:2? "Visually lossless" can't be this bad, unless DSC is designed for devices that for some reason cannot handle 4:2:2.

It still doesn't explain 1080p 120 Hz being subsampled.

That also wouldn't explain people with 10xx series cards seeing it, because my understanding was they don't support DSC according to Club3d.
 
The CX 48" isn't strictly better than Predator X27. It doesn't have the same HDR impact in Battlefield V for example. The X27 shows bright sunlit areas between buildings. In comparison the CX is just colourful - it's more WCG and contrast than brightness.


Current VR headsets are not as good as 3D Vision 2 - not even close. Batman in 3D on the PG278Q was like looking through a window into a toy box. I've had the Oculus Rift and now have Rift S. They both look like crap, and the games are boring. 3D Vision had AAA games like GTA V, Tomb Raider, and Batman.


That batman experience sounds neat. I never liked shutter style 3d personally if that's what you are talking about though. I had a shutter style 3d on one of my old 120hz 1080p monitors. It was very eye fatiguing to me to the point of headache where VR is nowhere near that kind of eye fatigue, at least to me personally. VR sends a separate image to each eye all the time, not alternating and flickering "crap".

I agree that for 2d games on a virtual screen in typical VR of this generation and the last are not full fidelity. The screen door effect and granulated look of tiny graphic details is not good enough yet to make them an equivalent virtual screen for regular 2d games without resolving yourself to a visual quality/clarity hit. The screen door is obvious in background and distant scenes in 3d movies similarly on current vr headsets. For certain games it could be worth trying out though, since there are a lot of SBS capable games that would work on headsets on virtual screens (with the window sized to whatever size looks best in relation to the fidelity hit).

There are some fun VR games and they look good when designed for it (like a console a few gens ago, more 'jumbo' interface - wise). The holographic effect does not look like crap to me at all, it's very immersive. The most limiting thing to me is the resolution, then the very limited play area I have (at least currently until I remodel my garage someday), and lastly the number of quality titles though there are some very fun ones now.

I stand by my comment that if 3d rocks your world and you haven't tried VR yet, that I'd recommend you try it out. You don't have to break the bank to get your feet wet now either. I'm definitely looking forward to future headset generation(s) where 4k per eye or more is standard, AI upscaling and more powerful gpus give more room for higher graphics and frame rates, and more good games come out.
(click for zoomed in view but realize it is a zoomed in portion of a screen on a single gauge)
QtEGehK.jpg

Z8j90UB.jpg

(I heard rockstar is developing a VR game now since you mentioned 3dvision gta - the title/franchise is just rumors so far afaik). Some good VR titles: superhot, VR boxing, The Climb, thrill of the fight, asgard's wrath, walking dead, half life alyx, no man's sky, skyrimVR (modded heavily with an easy to install wabbajack all in one mod library install file which includes crucial skyrimVR gameplay quality of life improvements), dirt rally 1 and 2, resident evil: biohazard, hellblade, and beat saber if you are into rock band/music type games. There are a few more good ones. I can understand where people who bought in early to VR and at considerable expense would be jaded by this point however as it has been slow to advance considering when some people bought into it . It still has a lot of room to improve but resolutions should increase in the next gens.

"Things are going great, and they're only getting better
The future's so bright, I gotta wear shades"
 
Has there been a measurement of this screen’s lag/responsiveness?

RTings measured lag to be 11ms at 4k with VRR. I have an Acer X27 and RTings measured that monitor to have 14ms of lag at 4k with VRR. Using both my CX and X27 side by side, the CX feels vastly more responsive than my X27, more than a 3ms difference. OLED's instant response time probably has something to do with it, but yeah the CX feels plenty responsive and only the 0.1% of super hardcore competitive gamers will find it to be "not responsive enough".
 
RTings measured lag to be 11ms at 4k with VRR. I have an Acer X27 and RTings measured that monitor to have 14ms of lag at 4k with VRR. Using both my CX and X27 side by side, the CX feels vastly more responsive than my X27, more than a 3ms difference. OLED's instant response time probably has something to do with it, but yeah the CX feels plenty responsive and only the 0.1% of super hardcore competitive gamers will find it to be "not responsive enough".

+1. I can't notice any input lag difference compared to any other monitor I own at 120hz, the OLED is just less streaky than the monitors because of the pixel response speed.
 
My dudes, i have discovered how to keep Pixel Shift turned off. Go to the Settings -> General -> Additional Settings and turn off "Quick Start+". Now the Pixel Shift button works "as intended" and keeps the setting off when power cycling the TV. Thank goodness i dont have to do that every morning anymore...

Must have something to do with the way LG makes the TV "sleep" when using the Quick Start+ option.
 
My dudes, i have discovered how to keep Pixel Shift turned off. Go to the Settings -> General -> Additional Settings and turn off "Quick Start+". Now the Pixel Shift button works "as intended" and keeps the setting off when power cycling the TV. Thank goodness i dont have to do that every morning anymore...

Must have something to do with the way LG makes the TV "sleep" when using the Quick Start+ option.

You are a lifesaver.
 
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