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Ok guys, just updated to the latest nvidia drivers and win2004 and i can confirm vrr was turned on by default, scheduling was off. I swapped them, rebooted, all is well in all games and at the desktop. 2080 Super and a G-Sync panel.
Does VRR need to be turned on in the Windows settings to get full gsync experience or just in NVCP?
So maybe that SHEDULING will be help in Assassin Creed ODdysey when are sometimes gpu load drops and low fps ? ( its playing with ubi launcher in background ). When i minimalize launcher its fine. Maybe now will be better?
VRR has nothing to do with g-sync. It's basically just an adaptive sync option for Windows 10 apps. If you use g-sync/freesync you should keep the setting off, and honestly i'm not sure of any real benefit of this setting as it's basically just adaptive sync which you could already force through NVCP before anyways.Does VRR need to be turned on in the Windows settings to get full gsync experience or just in NVCP?
I did some quick research, and I believe this is false. VRR is a generic name for what gsync and freesync do.VRR has nothing to do with g-sync
Gsync has always worked with windows store games like the latest gears and sea of thieves. VRR is nothing more than adaptive sync for those types of apps.I did some quick research, and I believe this is false. VRR is a generic name for what gsync and freesync do.
The setting in Windows is specifically to allow gsync/freesync on Windows Store games, which previously did not work.
https://www.techspot.com/news/80369-microsoft-adds-variable-refresh-rate-setting-windows-10.html
I think this works with older UWP games that did not support VRR or unlocked framerates, here is another link for you.Gsync has always worked with windows store games like the latest gears and sea of thieves. VRR is nothing more than adaptive sync for those types of apps.
And no, VRR/adaptive sync is not the same as full blown hardware Gsync. You don’t run adaptive sync as a setting when using Gsync.
Shadow of War bench went from 62fps to 72fps, everything maxed @ 4k/60Hz on my 5820k @ 4.3GHz. 2080Ti
Is there some reason why I don't have the VRR option in my display settings?
HAGS is part of the new DX12 feature level, which is only supported on RTX cards. GTX 16-series cards won't be able to use it.So scheduling on with my sons 1660ti and freesync monitor turns Final fantasy 14 into a slide show turn scheduling off reboot and the game is smooth as can be.
Tom's says: "This new feature shows up in the Windows display settings, at the bottom under the Graphics Settings, provided you have a Pascal or later generation Nvidia GPU."HAGS is part of the new DX12 feature level, which is only supported on RTX cards. GTX 16-series cards won't be able to use it.
None of the information I can find is specific. What I am working off of is the news post from NVIDIA that only ever mentions RTX cards and the various videos I have seen where people have tested the feature on Pascal cards.Tom's says: "This new feature shows up in the Windows display settings, at the bottom under the Graphics Settings, provided you have a Pascal or later generation Nvidia GPU."
https://www.tomshardware.com/news/gpu-hardware-scheduling-tested
But I'm having trouble finding any confirmation on the Nvidia website or any other site really.
" DirectX 12 Ultimate and its features are fully supported on GeForce RTX GPUs on Windows 10 operating systems using version 2004 or newer. " does that not mean its an RTX thing not pascal?None of the information I can find is specific. What I am working off of is the news post from NVIDIA that only ever mentions RTX cards and the various videos I have seen where people have tested the feature on Pascal cards.
https://www.nvidia.com/en-us/geforce/news/directx-12-ultimate-game-ready-driver/
It would help to get clarification on the point. If all DirectX 12 hardware supports the feature then maybe it's just a matter of the support needing to be there in the driver.
Tom's did a piece, looks like it's not quite a savor.
https://www.tomshardware.com/news/gpu-hardware-scheduling-tested
I'll have to retest Rage 2 cause I've been playing this game a bunch the last 2 weeks, I'm pretty sure there was a difference.
I agree that the other games I tried were very similar in performance.
That's exactly what I'm saying, and I'm sticking to it until we have actual information saying otherwise. Just having the option there does not mean it will work." DirectX 12 Ultimate and its features are fully supported on GeForce RTX GPUs on Windows 10 operating systems using version 2004 or newer. " does that not mean its an RTX thing not pascal?
This line leads me to believe the HAGS is a separate thing from DX12 Ultimate, maybe it just happens to be in the same driver." DirectX 12 Ultimate and its features are fully supported on GeForce RTX GPUs on Windows 10 operating systems using version 2004 or newer. " does that not mean its an RTX thing not pascal?
I'd pretty much assumed this, but it does sound like the information is confusing enough that perspectives might differ most on where people started reading.This line leads me to believe the HAGS is a separate thing from DX12 Ultimate, maybe it just happens to be in the same driver.
I think the fact that Pascal and GTX Turing users are seeing no or negative effects when enabling the option corroborates the idea that this hardware does not support HAGS, whether that is at the hardware or software level.I'd pretty much assumed this, but it does sound like the information is confusing enough that perspectives might differ most on where people started reading.
That's exactly what I'm saying, and I'm sticking to it until we have actual information saying otherwise. Just having the option there does not mean it will work.
Abstract
You may have noticed a mysterious new optional feature called Hardware Accelerated GPU Scheduling appear in the advanced graphics settings page with the Windows 10 May 2020 update. The purpose of this blog is to give some background on this new feature and how we are introducing it. It is intended for folks curious about Windows internals. Remaining on the cutting edge of hardware innovation has always been a critical aspect of our graphics platform. Hardware Accelerated GPU Scheduling enables more efficient GPU scheduling between applications. For most users, this transition will be transparent. It is one of those things that if we do our job right, you will never know the transition happened. As the graphics platform continues to evolve, this modernization will enable new scenarios in the future.
More: https://devblogs.microsoft.com/directx/hardware-accelerated-gpu-scheduling/