PS5 - The Future of Gaming | The Power of V

What do you think of the console design?

  • Yay - Very futuristic

    Votes: 20 13.5%
  • Nay - Looks like a router

    Votes: 36 24.3%
  • Don't Care

    Votes: 67 45.3%
  • I prefer the refrigerator box

    Votes: 25 16.9%

  • Total voters
    148
  • Poll closed .
Since when did this:
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become sexier than this:

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Looks too over-design and not typical of PlayStation ,i wasn't going to buy one anyway , but i just dont get what they were thinking , looks very cheap imo.
And most PS exclusive games are the type of games i never play anyway so i never cared much about it.
Xbox is really looking good next gen.
 
Definitely agree it's my least favorite playstation in terms of design. It's too rounded and "Jetson" looking. Ps2 was my favorite simply because it was squared and fit nicely in any entertainment center, just bring back that shape and the shiny piano black from the PS3 and I'm happy.. no need for crazy designs..

I'm sure if they just do a model in all black it would look much better though.
 
Looks too over-design and not typical of PlayStation ,i wasn't going to buy one anyway , but i just dont get what they were thinking , looks very cheap imo.
And most PS exclusive games are the type of games i never play anyway so i never cared much about it.
Xbox is really looking good next gen.
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Not typical? The PS3 was also pretty aggressive for it's time.
 
New Gran Turismo has made me moist. Got some good GT4 vibes from the release trailer. I'm pretty darn excited.

Like others, not really a fan of the new look. Hopefully cooling and heat dissipation will be adequate.
 
I saw a photo of someone with a PS2 inside a white trapper keeper and couldn't help but laugh and notice how close it looked. I don't care for the look of it, but I've seen worse. Give me a random black box with an obvious power/reset button and that's really all I want.

In terms of the game reveals, I think Microsoft's stuff looked more "next gen" overall. Gameplay might have been minimal, but what they showed looked like a pretty big jump up. Sony's stuff looked like a smaller jump technically, but they looked like way better actual games, though. Nothing blew me away, but I'm excited to finally get a Demon's Souls remaster. RE8's the game I'm most excited for, yet it's multi-platform. The biggest letdown was GTA5. That's 3 generations they've been milking that damn game.
 
Love the design, and the games surely looked good, but am I the only one who thought that only a scant few actually showed a glimpse of what the new SSD storage subsystem is capable of? More of them surely could and we haven't seen it all of course, but I'm thinking it may take some time for more developers to wrap their heads around it.

Ratchet & Clank Rift Apart
Pragmata 2022
Horizon II Forbidden West

The way I see it is that a lot of games simply won't need the super fast storage of the PS5 to function properly. Not every game is going to be designed as a massive open world game. With these games, the storage solutions on current PCs and the Series X will be adequate and not cause a bottleneck for their superior GPUs which will give them the performance advantage.
 
No I mean impossible, like your slow-mo sabrent achieving anything close to 8.5GB/sec transfer rates to your GPU.You'll see what kinds of things that enables starting at 1:00 Pacific. Sony already unloaded all the technical details recently in that long boring presentation that everyone obviously skipped.

I can see why a lot of people just won't understand the difference until they see it but it's very apparent that the PS5 will be able to run games that current PCs and even some soon-to-be in existence cannot. An NVME and an 8GB video card will be just the very first baby steps to playing the new games. Within a couple of years on PC we'll be seeing video cards with 512gb and 1tb drives built in with expensive custom SSD controllers, and real-time custom compression circuits, similar to the ones that Sony has designed for the PS5, and games preinstalled on them. Steam will let you use your video card as a library drive. Those things are coming, and impossible with your current PC, no matter what hardware it has. And only those things are going to get us close to what the PS5 can do right now.

whatever thing you are smoking should be really good, do you care to share what it is?.. it is strong for sure...
 
The one thing that gets me about the design is... is that glossy white swoopy plastic? the kind that easily attracts grime on controllers and fingerprints, and yellows over time? I hope not.

I've just assumed that the design teams for both game consoles have really weird entertainment centers compared to what I'm used to.

I'm definitely getting myself a PS5 at some point, probably new Xbox too, but I'm a few years behind the console cycle these days. I wound up with a PS2 slim, Xbox 360 (second rev), PS3 slim, PS4 slim, Xbox One S, and I'll probably be sitting on those until whatever mid-cycle slimming they both get is out.

(I'm still playing through PC games from like 10 years ago too... but at least stuff is usually cheaper by the time I get to it!)
 
The way I see it is that a lot of games simply won't need the super fast storage of the PS5 to function properly. Not every game is going to be designed as a massive open world game. With these games, the storage solutions on current PCs and the Series X will be adequate and not cause a bottleneck for their superior GPUs which will give them the performance advantage.

It doesn't need to be a massive open world game. It can be any type of game, but the game engine needs to be designed to take advantage of it like UE5. UE5 loads new assets as you're walking from room to room or just turning and they're coming into view so you can have crazy amounts of detail in small areas.
I doubt any of the games they showed are taking advantage of that.
 
The way I see it is that a lot of games simply won't need the super fast storage of the PS5 to function properly. Not every game is going to be designed as a massive open world game. With these games, the storage solutions on current PCs and the Series X will be adequate and not cause a bottleneck for their superior GPUs which will give them the performance advantage.
Rachet and Clank specifically has worlds load in 2 seconds. You cannot do this on a mechanical hard drive you need an SSD.

What people fail over and over to get is that PC games are designed around the minimum specs (which often include a mechanical hard drive) therefore games that require SSD to do certain functions are not included which means while technically it's possible, It's not because most computers DO NOT have SSDs in them. Even if they do they usually aren't Samsung EVOs. This has an impact.
 
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The only game I saw that seems impossible on PC was Ratchet and Clank assuming of course it doesn’t have a fast NVME as a requirement but even then those transitions would take longer imo. Certainly with a spindle drive and previous game design workflow it would be impossible.

That would be possible in Series X but it would be a longer transition. Now the in level jumps I’m not entirely sure. I don’t know how that would be affected. I’m assuming that would be entirely possible since the assets are not changing other than LOD.

If that’s a launch title I’m excited to see later releases that better utilize the tech. It’s safe to assume the assets and world design was originally done for PS4 and they just started tacking on the shift stuff early last year. If we consider those worlds were basically done it wouldn’t be hard to just have the player jump in and out at random with their SSD and tack on commentary/purple effects.
 
Rachet and Clank specifically has worlds load in 2 seconds. You cannot do this on a mechanical hard drive you need an SSD.

What people fail over and over to get is that PC games are designed around the minimum specs (which often include a mechanical hard drive) therefore games that require SSD to do certain functions are not included which means while technically it's possible. They aren't because most computers DO NOT have SSDs in them. Even if they do they usually aren't Samsung EVOs. This has an impact.
Not even evos. There are a lot of cheap garbage SSD out there. Lot's OEMs use cheap drives in their systems if any.
 
Personally, I don't think this console generation will go anywhere. Mostly to do with the economy with this COV19. This does depend on pricing, but I doubt the PS5 will be $400. I see a lot of PS4 owners sticking to their PS4's. Xbox brand is dead and most Xbox gamers will switch to PC if they haven't done so already. Just look at the difference between PS4 and Xbox One in game sales. As for Nintendo I believe the Switch is a huge failure

Just a visual of exactly where I stopped reading this thread.

PS5 is on my homes radar. Even if I never play it myself *Bart acknowledges Milhouse's PC master race*, I'm sure all my kids friends will end up with one, so it'll be sitting next to the TV down in our game room, if not at launch, definitely by the next birthday or xmas that rolls around and it's readily available. Right next to TWO Nintendo Switches, DUke.
 
Not sure how telling it is, but they didn't mention anything about VR at all. They showed us controller docks and headsets, but I don't think they mentioned VR a single time.
Even if that's something they plan on continuing with, they clearly don't think it's much of a selling point right now.
 
Not sure how telling it is, but they didn't mention anything about VR at all. They showed us controller docks and headsets, but I don't think they mentioned VR a single time.
Even if that's something they plan on continuing with, they clearly don't think it's much of a selling point right now.

I heard someone asked about that and they were planning on just reusing the existing PSVR on the new system initially.
 
Not sure how telling it is, but they didn't mention anything about VR at all. They showed us controller docks and headsets, but I don't think they mentioned VR a single time.
Even if that's something they plan on continuing with, they clearly don't think it's much of a selling point right now.

I’d imagine they will wait 2 yrs after the release or so. VR is a hard sell during a press conference and would have negatively hurt this one imo. It’s still very much on their radar as they are working on VR2.
 
Just a visual of exactly where I stopped reading this thread.

PS5 is on my homes radar. Even if I never play it myself *Bart acknowledges Milhouse's PC master race*, I'm sure all my kids friends will end up with one, so it'll be sitting next to the TV down in our game room, if not at launch, definitely by the next birthday or xmas that rolls around and it's readily available. Right next to TWO Nintendo Switches, DUke.
Your personal experience is not a statistic worth mentioning. Most people here are not your typical gamer. You think most people buy a PS5, a high end PC, and have TWO Nintendo Switches? Most people have one machine to play their games and that's it. If they're lucky their Core2Duo laptop can still play World of Warcraft. The Switch has currently 56 million unit sales, which is rather impressive since Microsoft stopped reporting Xbox One sales at around 40 million. But during the Wii and DS era, Nintendo had sold 150 million DS's and 100 million Wii's. Considering the Switch is suppose to replace both markets, the 56 million number seems paltry in comparison. Even during the 3DS and Wii U, the 3DS sold like 75 million units while the Wii U sold 15 million, which is still overall better than the Switch is doing now.

When the PS5 and Xbox Series X is released, a lot of 3rd party games will stop appearing on the Switch because the performance difference is too big to make it work. I expect Nintendo to turn this around but not with a Switch Pro. They'll probably make a Switch Pro but I doubt it'll be enough to compete with these consoles. I think Nintendo will take the Switch architecture and move it to a 100% home console that can compete. So you'll have a Switch, Switch Pro, and a home console. Without the home console then Nintendo will lose out in 3rd party games and lose revenue.
 
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Not sure how telling it is, but they didn't mention anything about VR at all. They showed us controller docks and headsets, but I don't think they mentioned VR a single time.
Even if that's something they plan on continuing with, they clearly don't think it's much of a selling point right now.
Just means they understand what a reveal is supposed to be: short and concise, the games and the console - broad appeal. Discussion of an expensive accessory would confuse the messaging (see: Xbone and Kinect). When you're marketing to dumbs you keep it simple.

At the same time, VR is proliferating by every graph and metric, that's only going to continue, but it's not how Sony wins a console war.
 
The only game I saw that seems impossible on PC was Ratchet and Clank assuming of course it doesn’t have a fast NVME as a requirement but even then those transitions would take longer imo. Certainly with a spindle drive and previous game design workflow it would be impossible.
Depends on how the game engine is setup. If the game engine has more ram and can cache more data then you won't see a difference. There are loading times on the PS5, but you won't see them often due to smart programming.

Sony fanboys need to understand that Sony did nothing to increase the performance of the SSD in the PS5. What they did was compress data and do this without the CPU. Basically the equivalent of a hardware 56k modem or a hardware sound card. It helps with performance but not to the degree of going beyond what the SSD can do. I'm not even sure if you can compress games all that much to benefit from loading times.
 
Depends on how the game engine is setup. If the game engine has more ram and can cache more data then you won't see a difference. There are loading times on the PS5, but you won't see them often due to smart programming.

Sony fanboys need to understand that Sony did nothing to increase the performance of the SSD in the PS5. What they did was compress data and do this without the CPU. Basically the equivalent of a hardware 56k modem or a hardware sound card. It helps with performance but not to the degree of going beyond what the SSD can do. I'm not even sure if you can compress games all that much to benefit from loading times.

Yea developers could push that info to 16+GB VRAM on the GPU but that’s assuming this was “on rails”. If that’s possible at any moment then not so much.

I disagree with it being an SSD and hardware decoder. They did way more than that, just by watching the road to PS5 and reading game dev twitter can tell ya that.

It’s not earth changing and I’ve mentioned before it’s not going to effect non-custom PS5 games but it’s there. Time will tell how it all plays out. Part of me wishes they did what Microsoft did and the other part is just intrigued by the possibilities.

I wish it was 12+ TFLOPS with a normal NVMe but I trust their judgement so we will see.
 
Depends on how the game engine is setup. If the game engine has more ram and can cache more data then you won't see a difference. There are loading times on the PS5, but you won't see them often due to smart programming.

Sony fanboys need to understand that Sony did nothing to increase the performance of the SSD in the PS5. What they did was compress data and do this without the CPU. Basically the equivalent of a hardware 56k modem or a hardware sound card. It helps with performance but not to the degree of going beyond what the SSD can do. I'm not even sure if you can compress games all that much to benefit from loading times.
Sorry but if a level takes 12GB then it takes 12GB. There's no "smart programming" as if that's a technical term that can change that. Those levels are pretty big and take up easily more than half of the RAM.

Programming can't make a an HDD perform like a SSD. There's some impact somewhere. To me the PC vs Console war is non-sensical because most of the PC games are console ports. So there's no use in arguing needlessly. This console generation exclusives will be the name of the day so it's really going to be what each console has in terms of games and yes some of them will not be released on PC. That's the name of the game just like it always has been.
 
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Yea developers could push that info to 16+GB VRAM on the GPU but that’s assuming this was “on rails”. If that’s possible at any moment then not so much.
Why would they put it on the GPU VRAM?
I disagree with it being an SSD and hardware decoder. They did way more than that, just by watching the road to PS5 and reading game dev twitter can tell ya that.
As far as I know the PS5 has replaceable SSD, so you can replace it or upgrade it. That means it's using the same SSD's us PC users have been using. You can't make SSD's faster unless the SSD itself is faster. As far as I know what Sony did was make a ASIC controller that can decompress data super quick. Feel free to tell me how it achieves this amazing thing that people can't describe. Usually if it can't be explained to me in simple words then it isn't anywhere near as amazing as people think it is. Marketing loves to make things vague so people don't fully understand what's going on. Remember the Sega Genesis "BLAST PROCESSING"? It's a real thing, that nobody used and was unusable for games. Nobody knew what this was, only that Sega had it and Nintendo didn't.

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Sorry but if a level takes 12GB then it takes 12GB. There's no "smart programming" as if that's a technical term that can change that. Those levels are pretty big and take up easily more than half of the RAM.
Yea, and I assure you that PS5 games will all have loading times because 12GB is still 12GB. Sony is describing what you'll see once the game is finished loading and from that point forward you'll never see a loading screen. Probably because the PS5 has twice as much ram and a SSD, not because Sony sprinkled some of that Cell Emotion Engine magic that clearly never worked.
Programming can't make a an HDD perform like a SSD. There's some impact somewhere. To me the PC vs Console war is non-sensical because most of the PC games are console ports. So there's no use in arguing needlessly. This console generation exclusives will be the name of the day so it's really going to be what each console has in terms of games and yes some of them will not be released on PC. That's the name of the game just like it always has been.
Yea, and that's why emulators are created because that's usually bullshit. A HDD can't perform like a SSD but with enough ram and careful programming you get one loading screen per play secession and nothing else. The more ram you have the more you can cache the data while the game is working.

 
Why do you need to post in console threads?

Mostly because I'd like to see consoles go a different direction, as described and its a continual disappointment they don't. Especially when it would be a relatively small change - hell, the Xbox Series X seems a hop skip and a jump away from "We made a mITX PC, it runs Windows. Do what you want with it!". However, yet another console generation in the traditional sense means yet another generation fighting against justification for "consolization" of PC elements (restrictions on mods, streaming exclusive, lack of user control, and perhaps most dramatic things like by-contract exclusivity, just to name a few) from affecting gaming on PC - all for the profit and control of a few, at the cost to the many.
 
Demons souls remake, hell yes. It's ps4 game compatible? If so, hell I'm in and I hate consoles.
 
Why would they put it on the GPU VRAM?

As far as I know the PS5 has replaceable SSD, so you can replace it or upgrade it. That means it's using the same SSD's us PC users have been using. You can't make SSD's faster unless the SSD itself is faster. As far as I know what Sony did was make a ASIC controller that can decompress data super quick. Feel free to tell me how it achieves this amazing thing that people can't describe. Usually if it can't be explained to me in simple words then it isn't anywhere near as amazing as people think it is. Marketing loves to make things vague so people don't fully understand what's going on. Remember the Sega Genesis "BLAST PROCESSING"? It's a real thing, that nobody used and was unusable for games. Nobody knew what this was, only that Sega had it and Nintendo didn't.

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Yea, and I assure you that PS5 games will all have loading times because 12GB is still 12GB. Sony is describing what you'll see once the game is finished loading and from that point forward you'll never see a loading screen. Probably because the PS5 has twice as much ram and a SSD, not because Sony sprinkled some of that Cell Emotion Engine magic that clearly never worked.

Yea, and that's why emulators are created because that's usually bullshit. A HDD can't perform like a SSD but with enough ram and careful programming you get one loading screen per play secession and nothing else. The more ram you have the more you can cache the data while the game is working.


Emulator?!? What emulator? From the PS2 era?!? PS3?!? You're not even talking sense. No emulated game currently is at the level of today's games. What?!? Lol more RAM?!?
 
Demons souls remake, hell yes. It's ps4 game compatible? If so, hell I'm in and I hate consoles.

What do you mean ps4 game compatible? The game can run on a ps4 or ...?

I'm a huge DS fan, I play on the unofficial server all the time... hope they do the remake justice. I'll be getting a new playstation just to play it for sure.
 
Mostly because I'd like to see consoles go a different direction, as described and its a continual disappointment they don't. Especially when it would be a relatively small change - hell, the Xbox Series X seems a hop skip and a jump away from "We made a mITX PC, it runs Windows. Do what you want with it!". However, yet another console generation in the traditional sense means yet another generation fighting against justification for "consolization" of PC elements (restrictions on mods, streaming exclusive, lack of user control, and perhaps most dramatic things like by-contract exclusivity, just to name a few) from affecting gaming on PC - all for the profit and control of a few, at the cost to the many.

since windows PCs are going this direction anyways, it seems like the real big advantage a console will have for gamers is price and ease of use?

but PCs are faster and can be upgraded and the total hardware cost will be 3-4x that of the console over the console’s lifespan, so you can play console ports at higher resolutions and frame rates, so there’s that.
 
Mostly because I'd like to see consoles go a different direction, as described and its a continual disappointment they don't. Especially when it would be a relatively small change - hell, the Xbox Series X seems a hop skip and a jump away from "We made a mITX PC, it runs Windows. Do what you want with it!". However, yet another console generation in the traditional sense means yet another generation fighting against justification for "consolization" of PC elements (restrictions on mods, streaming exclusive, lack of user control, and perhaps most dramatic things like by-contract exclusivity, just to name a few) from affecting gaming on PC - all for the profit and control of a few, at the cost to the many.

This is true.

Like most people that have grown up, the console is mostly a media center pc that can play games. My one x has a keyboard, mouse, and controller. It primarily plays netflix and streams ripped content from my media server. Other than that Path of Exile, Age of Wonders, and Civilization all run great and allow me to have a pc I can dedicate to work without having gaming as a consideration. The only reason I really want an upgrade is so I can play past turn 100 reliably without the onset of long wait periods between turns.

I think the problem with much of this back and forth is the console generation, say people born between 1980 and 1995ish, have got to the point where we just don't have time for this nonsense anymore. I just want a device that reliably plays what I want it to play for a few hours a week and can fill other rolls in the meantime. All these twitch game exclusives are targeted at teenagers so are largely irrelevant. At least for me, and everyone I know.
 
Your personal experience is not a statistic worth mentioning. Most people here are not your typical gamer. You think most people buy a PS5, a high end PC, and have TWO Nintendo Switches? Most people have one machine to play their games and that's it. If they're lucky their Core2Duo laptop can still play World of Warcraft. The Switch has currently 56 million unit sales, which is rather impressive since Microsoft stopped reporting Xbox One sales at around 40 million. But during the Wii and DS era, Nintendo had sold 150 million DS's and 100 million Wii's. Considering the Switch is suppose to replace both markets, the 56 million number seems paltry in comparison. Even during the 3DS and Wii U, the 3DS sold like 75 million units while the Wii U sold 15 million, which is still overall better than the Switch is doing now.

When the PS5 and Xbox Series X is released, a lot of 3rd party games will stop appearing on the Switch because the performance difference is too big to make it work. I expect Nintendo to turn this around but not with a Switch Pro. They'll probably make a Switch Pro but I doubt it'll be enough to compete with these consoles. I think Nintendo will take the Switch architecture and move it to a 100% home console that can compete. So you'll have a Switch, Switch Pro, and a home console. Without the home console then Nintendo will lose out in 3rd party games and lose revenue.

They weren't competing with mobile phones back then like they are now. I expect Nintendo to either exit hardware entirely and sell software to the mobile market, or go for broke and get into the VR gamespace.
 
What do you mean ps4 game compatible? The game can run on a ps4 or ...?

I'm a huge DS fan, I play on the unofficial server all the time... hope they do the remake justice. I'll be getting a new playstation just to play it for sure.
Meant to say backwards compatible with ps4 games, sorry.
 
Meant to say backwards compatible with ps4 games, sorry.

Ah gotcha, that's my fault should have been obvious.

I would sure hope it's backwards compatible given that these are x86-64 systems as far as I know. If it wasn't it would be because Sony locked the system down so they can resell you everything as a digital copy.
 
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