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blah blah blah blah PC PC blah blah blah blah
Better?
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People compared the Series X to a fridge and Microsoft owned it. No need to be needlessly offended.
Looks too over-design and not typical of PlayStation ,i wasn't going to buy one anyway , but i just dont get what they were thinking , looks very cheap imo.
And most PS exclusive games are the type of games i never play anyway so i never cared much about it.
Xbox is really looking good next gen.
Love the design, and the games surely looked good, but am I the only one who thought that only a scant few actually showed a glimpse of what the new SSD storage subsystem is capable of? More of them surely could and we haven't seen it all of course, but I'm thinking it may take some time for more developers to wrap their heads around it.
Ratchet & Clank Rift Apart
Pragmata 2022
Horizon II Forbidden West
No I mean impossible, like your slow-mo sabrent achieving anything close to 8.5GB/sec transfer rates to your GPU.You'll see what kinds of things that enables starting at 1:00 Pacific. Sony already unloaded all the technical details recently in that long boring presentation that everyone obviously skipped.
I can see why a lot of people just won't understand the difference until they see it but it's very apparent that the PS5 will be able to run games that current PCs and even some soon-to-be in existence cannot. An NVME and an 8GB video card will be just the very first baby steps to playing the new games. Within a couple of years on PC we'll be seeing video cards with 512gb and 1tb drives built in with expensive custom SSD controllers, and real-time custom compression circuits, similar to the ones that Sony has designed for the PS5, and games preinstalled on them. Steam will let you use your video card as a library drive. Those things are coming, and impossible with your current PC, no matter what hardware it has. And only those things are going to get us close to what the PS5 can do right now.
The way I see it is that a lot of games simply won't need the super fast storage of the PS5 to function properly. Not every game is going to be designed as a massive open world game. With these games, the storage solutions on current PCs and the Series X will be adequate and not cause a bottleneck for their superior GPUs which will give them the performance advantage.
Rachet and Clank specifically has worlds load in 2 seconds. You cannot do this on a mechanical hard drive you need an SSD.The way I see it is that a lot of games simply won't need the super fast storage of the PS5 to function properly. Not every game is going to be designed as a massive open world game. With these games, the storage solutions on current PCs and the Series X will be adequate and not cause a bottleneck for their superior GPUs which will give them the performance advantage.
Not even evos. There are a lot of cheap garbage SSD out there. Lot's OEMs use cheap drives in their systems if any.Rachet and Clank specifically has worlds load in 2 seconds. You cannot do this on a mechanical hard drive you need an SSD.
What people fail over and over to get is that PC games are designed around the minimum specs (which often include a mechanical hard drive) therefore games that require SSD to do certain functions are not included which means while technically it's possible. They aren't because most computers DO NOT have SSDs in them. Even if they do they usually aren't Samsung EVOs. This has an impact.
And gigantic.View attachment 253052
Not typical? The PS3 was also pretty aggressive for it's time.
Personally, I don't think this console generation will go anywhere. Mostly to do with the economy with this COV19. This does depend on pricing, but I doubt the PS5 will be $400. I see a lot of PS4 owners sticking to their PS4's. Xbox brand is dead and most Xbox gamers will switch to PC if they haven't done so already. Just look at the difference between PS4 and Xbox One in game sales. As for Nintendo I believe the Switch is a huge failure
Not sure how telling it is, but they didn't mention anything about VR at all. They showed us controller docks and headsets, but I don't think they mentioned VR a single time.
Even if that's something they plan on continuing with, they clearly don't think it's much of a selling point right now.
I heard someone asked about that and they were planning on just reusing the existing PSVR on the new system initially.
Not sure how telling it is, but they didn't mention anything about VR at all. They showed us controller docks and headsets, but I don't think they mentioned VR a single time.
Even if that's something they plan on continuing with, they clearly don't think it's much of a selling point right now.
Your personal experience is not a statistic worth mentioning. Most people here are not your typical gamer. You think most people buy a PS5, a high end PC, and have TWO Nintendo Switches? Most people have one machine to play their games and that's it. If they're lucky their Core2Duo laptop can still play World of Warcraft. The Switch has currently 56 million unit sales, which is rather impressive since Microsoft stopped reporting Xbox One sales at around 40 million. But during the Wii and DS era, Nintendo had sold 150 million DS's and 100 million Wii's. Considering the Switch is suppose to replace both markets, the 56 million number seems paltry in comparison. Even during the 3DS and Wii U, the 3DS sold like 75 million units while the Wii U sold 15 million, which is still overall better than the Switch is doing now.Just a visual of exactly where I stopped reading this thread.
PS5 is on my homes radar. Even if I never play it myself *Bart acknowledges Milhouse's PC master race*, I'm sure all my kids friends will end up with one, so it'll be sitting next to the TV down in our game room, if not at launch, definitely by the next birthday or xmas that rolls around and it's readily available. Right next to TWO Nintendo Switches, DUke.
Just means they understand what a reveal is supposed to be: short and concise, the games and the console - broad appeal. Discussion of an expensive accessory would confuse the messaging (see: Xbone and Kinect). When you're marketing to dumbs you keep it simple.Not sure how telling it is, but they didn't mention anything about VR at all. They showed us controller docks and headsets, but I don't think they mentioned VR a single time.
Even if that's something they plan on continuing with, they clearly don't think it's much of a selling point right now.
Depends on how the game engine is setup. If the game engine has more ram and can cache more data then you won't see a difference. There are loading times on the PS5, but you won't see them often due to smart programming.The only game I saw that seems impossible on PC was Ratchet and Clank assuming of course it doesn’t have a fast NVME as a requirement but even then those transitions would take longer imo. Certainly with a spindle drive and previous game design workflow it would be impossible.
Depends on how the game engine is setup. If the game engine has more ram and can cache more data then you won't see a difference. There are loading times on the PS5, but you won't see them often due to smart programming.
Sony fanboys need to understand that Sony did nothing to increase the performance of the SSD in the PS5. What they did was compress data and do this without the CPU. Basically the equivalent of a hardware 56k modem or a hardware sound card. It helps with performance but not to the degree of going beyond what the SSD can do. I'm not even sure if you can compress games all that much to benefit from loading times.
The original Fridge design.And gigantic.
Sorry but if a level takes 12GB then it takes 12GB. There's no "smart programming" as if that's a technical term that can change that. Those levels are pretty big and take up easily more than half of the RAM.Depends on how the game engine is setup. If the game engine has more ram and can cache more data then you won't see a difference. There are loading times on the PS5, but you won't see them often due to smart programming.
Sony fanboys need to understand that Sony did nothing to increase the performance of the SSD in the PS5. What they did was compress data and do this without the CPU. Basically the equivalent of a hardware 56k modem or a hardware sound card. It helps with performance but not to the degree of going beyond what the SSD can do. I'm not even sure if you can compress games all that much to benefit from loading times.
Why would they put it on the GPU VRAM?Yea developers could push that info to 16+GB VRAM on the GPU but that’s assuming this was “on rails”. If that’s possible at any moment then not so much.
As far as I know the PS5 has replaceable SSD, so you can replace it or upgrade it. That means it's using the same SSD's us PC users have been using. You can't make SSD's faster unless the SSD itself is faster. As far as I know what Sony did was make a ASIC controller that can decompress data super quick. Feel free to tell me how it achieves this amazing thing that people can't describe. Usually if it can't be explained to me in simple words then it isn't anywhere near as amazing as people think it is. Marketing loves to make things vague so people don't fully understand what's going on. Remember the Sega Genesis "BLAST PROCESSING"? It's a real thing, that nobody used and was unusable for games. Nobody knew what this was, only that Sega had it and Nintendo didn't.I disagree with it being an SSD and hardware decoder. They did way more than that, just by watching the road to PS5 and reading game dev twitter can tell ya that.
Yea, and I assure you that PS5 games will all have loading times because 12GB is still 12GB. Sony is describing what you'll see once the game is finished loading and from that point forward you'll never see a loading screen. Probably because the PS5 has twice as much ram and a SSD, not because Sony sprinkled some of that Cell Emotion Engine magic that clearly never worked.Sorry but if a level takes 12GB then it takes 12GB. There's no "smart programming" as if that's a technical term that can change that. Those levels are pretty big and take up easily more than half of the RAM.
Yea, and that's why emulators are created because that's usually bullshit. A HDD can't perform like a SSD but with enough ram and careful programming you get one loading screen per play secession and nothing else. The more ram you have the more you can cache the data while the game is working.Programming can't make a an HDD perform like a SSD. There's some impact somewhere. To me the PC vs Console war is non-sensical because most of the PC games are console ports. So there's no use in arguing needlessly. This console generation exclusives will be the name of the day so it's really going to be what each console has in terms of games and yes some of them will not be released on PC. That's the name of the game just like it always has been.
Yes. I had a difficult time finding a place for it back in the day.The original Fridge design.
Why do you need to post in console threads?
Why would they put it on the GPU VRAM?
As far as I know the PS5 has replaceable SSD, so you can replace it or upgrade it. That means it's using the same SSD's us PC users have been using. You can't make SSD's faster unless the SSD itself is faster. As far as I know what Sony did was make a ASIC controller that can decompress data super quick. Feel free to tell me how it achieves this amazing thing that people can't describe. Usually if it can't be explained to me in simple words then it isn't anywhere near as amazing as people think it is. Marketing loves to make things vague so people don't fully understand what's going on. Remember the Sega Genesis "BLAST PROCESSING"? It's a real thing, that nobody used and was unusable for games. Nobody knew what this was, only that Sega had it and Nintendo didn't.
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Yea, and I assure you that PS5 games will all have loading times because 12GB is still 12GB. Sony is describing what you'll see once the game is finished loading and from that point forward you'll never see a loading screen. Probably because the PS5 has twice as much ram and a SSD, not because Sony sprinkled some of that Cell Emotion Engine magic that clearly never worked.
Yea, and that's why emulators are created because that's usually bullshit. A HDD can't perform like a SSD but with enough ram and careful programming you get one loading screen per play secession and nothing else. The more ram you have the more you can cache the data while the game is working.
Demons souls remake, hell yes. It's ps4 game compatible? If so, hell I'm in and I hate consoles.
Mostly because I'd like to see consoles go a different direction, as described and its a continual disappointment they don't. Especially when it would be a relatively small change - hell, the Xbox Series X seems a hop skip and a jump away from "We made a mITX PC, it runs Windows. Do what you want with it!". However, yet another console generation in the traditional sense means yet another generation fighting against justification for "consolization" of PC elements (restrictions on mods, streaming exclusive, lack of user control, and perhaps most dramatic things like by-contract exclusivity, just to name a few) from affecting gaming on PC - all for the profit and control of a few, at the cost to the many.
Mostly because I'd like to see consoles go a different direction, as described and its a continual disappointment they don't. Especially when it would be a relatively small change - hell, the Xbox Series X seems a hop skip and a jump away from "We made a mITX PC, it runs Windows. Do what you want with it!". However, yet another console generation in the traditional sense means yet another generation fighting against justification for "consolization" of PC elements (restrictions on mods, streaming exclusive, lack of user control, and perhaps most dramatic things like by-contract exclusivity, just to name a few) from affecting gaming on PC - all for the profit and control of a few, at the cost to the many.
Your personal experience is not a statistic worth mentioning. Most people here are not your typical gamer. You think most people buy a PS5, a high end PC, and have TWO Nintendo Switches? Most people have one machine to play their games and that's it. If they're lucky their Core2Duo laptop can still play World of Warcraft. The Switch has currently 56 million unit sales, which is rather impressive since Microsoft stopped reporting Xbox One sales at around 40 million. But during the Wii and DS era, Nintendo had sold 150 million DS's and 100 million Wii's. Considering the Switch is suppose to replace both markets, the 56 million number seems paltry in comparison. Even during the 3DS and Wii U, the 3DS sold like 75 million units while the Wii U sold 15 million, which is still overall better than the Switch is doing now.
When the PS5 and Xbox Series X is released, a lot of 3rd party games will stop appearing on the Switch because the performance difference is too big to make it work. I expect Nintendo to turn this around but not with a Switch Pro. They'll probably make a Switch Pro but I doubt it'll be enough to compete with these consoles. I think Nintendo will take the Switch architecture and move it to a 100% home console that can compete. So you'll have a Switch, Switch Pro, and a home console. Without the home console then Nintendo will lose out in 3rd party games and lose revenue.
Meant to say backwards compatible with ps4 games, sorry.What do you mean ps4 game compatible? The game can run on a ps4 or ...?
I'm a huge DS fan, I play on the unofficial server all the time... hope they do the remake justice. I'll be getting a new playstation just to play it for sure.
Meant to say backwards compatible with ps4 games, sorry.
It’s not earth changing and I’ve mentioned before it’s not going to effect non-custom PS5 games but it’s there. Time will tell how it all plays out.