Assassin's Creed Valhalla

I expect the 'new' features will be something like

-Pet companions
-Some additional naval stuff
-And increased management of conquered settlements

This. More fluff that is utterly boring, that no one in the right mind actually wants to do. You can tell this is what they will use for boosters and paid in game items. They're saying levels are less relevant but then say gear choice is more important, meaning you'll still have to make 20 different animal species go extinct across the course of the game just to upgrade a sword so it does a "+5 damage" every hour. My guess is while the levels themselves may not mean as much, gear level and grinding as well as settlement grinding will make up for the lost profits.

Although again disappointed this will be another bum rush brawler rather than a slick assassination game, the theme is interesting. The idea of bombarding and laying siege to coastal fortifications like in Black Flag seems appealing. I just wish Ubisoft had the fortitude to not fill it to the brim with RPG mechanics that are boring and encourage spending more money.

Fun naval combat is one of my most missed things from Black Flag... but just as I didn't enjoy it much in Odyssey, I don't anticipate enjoying it much here. Naval combat was fun for a ship decked out in cannons and mortars. When all you have is a bunch of arrow slingers, something get's lost. The settlement stuff they are talking about isn't of interest.

Agreed. The weaponry in Odyssey was just lame, and the naval combat itself wasn't slick. The controls were atrocious and upgrading was far too difficult, especially as you had to grind hours to upgrade your ship ever so slightly. It was one of those things they utterly screwed up in that game where it was pretty much perfect in Black Flag, again partially due to the time period.

I'm sure they can make it at least functional this time around. But I'm not sure how fun it will be without cannons/mortars/puckle guns.
 
thats what turned me off the last couple. AC wasnt a rpg, it was a stealth action game, or so i thought...

AC really hasn't been all about stealth action in a long time. After the Ezio games they moved more and more towards being more action and less stealth.

This. More fluff that is utterly boring, that no one in the right mind actually wants to do. You can tell this is what they will use for boosters and paid in game items. They're saying levels are less relevant but then say gear choice is more important, meaning you'll still have to make 20 different animal species go extinct across the course of the game just to upgrade a sword so it does a "+5 damage" every hour. My guess is while the levels themselves may not mean as much, gear level and grinding as well as settlement grinding will make up for the lost profits.

Although again disappointed this will be another bum rush brawler rather than a slick assassination game, the theme is interesting. The idea of bombarding and laying siege to coastal fortifications like in Black Flag seems appealing. I just wish Ubisoft had the fortitude to not fill it to the brim with RPG mechanics that are boring and encourage spending more money.

I like base/city/etc building and management in games, when it's done well. Having it in a game about Vikings makes a ton of sense as they weren't just the raping, pillaging, warriors that pop culture has made them out to be. The real question is going to be how Ubisoft handles it and how deep the mechanic is.
 
No black Vikings? Healthy, straight couples with families? Can't wait to see the ResetEra discussion on this one. Hopefully they won't kowtow to the woke crowd like they did with Odyssey.
 
No black Vikings? Healthy, straight couples with families? Can't wait to see the ResetEra discussion on this one. Hopefully they won't kowtow to the woke crowd like they did with Odyssey.

Who the fuck cares about that shit? AC is a series about Adam and Eve escaping from aliens that posses nanotechnology. Anyone crying about "historical accuracy" is doing so from a dishonest perspective.
 
Who the fuck cares about that shit? AC is a series about Adam and Eve escaping from aliens that posses nanotechnology. Anyone crying about "historical accuracy" is doing so from a dishonest perspective.
Why does anyone care about anything then? Stories only work if they have grounding in reality. Even if it is science fiction. What makes it work is that it is grounded in real science. At least good scifi is.
The only dishonest perspective is by the people who want to mask their own racism by projecting it onto others.
 
Why does anyone care about anything then? Stories only work if they have grounding in reality. Even if it is science fiction. What makes it work is that it is grounded in real science. At least good scifi is.
The only dishonest perspective is by the people who want to mask their own racism by projecting it onto others.

AC has always had a fairly tenuous grasp on historical accuracy. It's not the franchise to go to if you want an accurate depiction of the era they're showcasing and it's only become less accurate as time has gone on.
 
Same engine as odyssey?

My 9600k gets murked by it.

70% to 80% load on all 6 cores isn't uncommon lol
 
Actually looking forward to it. Setting is unique and should be interesting.
I am one of the ones that really loved Origins over Odyssey; Egyptology and all.
Not sure what Ubisoft is doing over there in the french part of Canada, but their games are really beautiful.
 
No black Vikings? Healthy, straight couples with families? Can't wait to see the ResetEra discussion on this one. Hopefully they won't kowtow to the woke crowd like they did with Odyssey.

You can choose your gender and more. So like the past one, a ridiculous petite woman will be tossing around male warriors like nothing. It made sense when the game was about assassins and not straight up fighting, especially when firearms were used in the older games. Now you can choose your gender but I'm sure we'll see plenty of female/gay/whatever characters littered throughout the game in the most awkward of roles and presentations.
 
You can choose your gender and more. So like the past one, a ridiculous petite woman will be tossing around male warriors like nothing. It made sense when the game was about assassins and not straight up fighting, especially when firearms were used in the older games. Now you can choose your gender but I'm sure we'll see plenty of female/gay/whatever characters littered throughout the game in the most awkward of roles and presentations.
possible but viking warrior woman were yuge so it wont be a 90 pounder tossing dudes around.
 
The stealth portions of AC mostly died after the first game. That's when they swapped over to Arkham-style counter attacks being the end-all-be-all. You basically only had weapons to bait enemies into an insta-kill counter attack. I remember leaving piles and piles of guards because you could chain those instakills together. The more enemies there were, the better they got.
The newer ones are straight-up action games for better or worse. Combat has more in common with God of War and the Souls games than previous AC games. I like that about them, but they're very different from the old games. After the 8th game in a row of the same 'ol thing they desperately needed to do something new.
 
any word on length?...Odyssey is massive...I have in in my Uplay Library but I need to set aside a huge chunk of time which is the main reason I haven't played it yet...
 
any word on length?...Odyssey is massive...I have in in my Uplay Library but I need to set aside a huge chunk of time which is the main reason I haven't played it yet...

Why do that? Take your time & keep quick saving. This one will be no different.
 
You can choose your gender and more. So like the past one, a ridiculous petite woman will be tossing around male warriors like nothing.
Kassandra wasn't exactly petite. Probably was the most believable portrayal of a female warrior in a game I saw so far. I hope they keep to that direction.
 
Same engine as odyssey?

My 9600k gets murked by it.

70% to 80% load on all 6 cores isn't uncommon lol

I can tell you that Breakpoint uses a slightly updated engine and benefits even more so compared to Odyssey having more cores.

Both run far better on my 3900x compared to my overclocked 5820k.
 
I meant the game is long- ~100 hours if you're a completionist (like me)...I don't play games in small spurts...I dive into them and play for hours at a time...
It's way more than a hundred hours if you explore every area and do all of the quests outside of the main story. I was a bit over 250 hours when I finished Odyssey and the DLC. i hope this game is similar in size.
 
I meant the game is long- ~100 hours if you're a completionist (like me)...I don't play games in small spurts...I dive into them and play for hours at a time...

I'm the same way but I have to do it in segments due to family & work life. Currently, I'm doing so with Ghost Recon Breakpoint.
 
Looks like I spent 78 hours with the vanilla version of AC: Odyssey. That's with no DLC. While I didn't do absolutely everything, I got pretty close. There was some guy that keeps giving you fetch quests for the two armies that that I never completed. Other than that, I don't think I missed much. I only spent 44 with Origins, but I also feel it was way more empty, too. There wasn't much motivation to explore large chunks of that game.
 
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https://www.epicgames.com/store/en-US/product/assassins-creed-valhalla/home
 
I'll just be using Uplay+ this time around. Already using it for Breakpoint anyways.
 
I'll just be using Uplay+ this time around. Already using it for Breakpoint anyways.
I probably will, too... Depends on pre-order sale prices. UPlay+ gives you the Ultimate Edition ($120), although the Season Pass is useless at launch.
 
Trailer was well put together, looking forward to actual gameplay. I loved Odyssey and I like the setting of this one, I’m sure I’ll buy it.
 
I assume no word yet on coop? There are rumors that it will support campaign coop but I guess nothing official yet?
 
They’ve already done the heavy lifting to coop/multiplayer working with the engine with Breakpoint, and quite well I’d add. I’d be surprised if they don’t implement with this game.
 
I meant the game is long- ~100 hours if you're a completionist (like me)...I don't play games in small spurts...I dive into them and play for hours at a time...

Same. I sit down and play through a game and don't pick up anything else until I am done with it.

Kassandra wasn't exactly petite. Probably was the most believable portrayal of a female warrior in a game I saw so far. I hope they keep to that direction.

Still absolutely inadequate compared to the men you could toss around. Which is just cheesy, but at least you aren't forced to play her. On the other hand there were literal giants (LOL) in the last one, and I am not talking about the cyclops thing either. Made the whole game feel and look like a cartoon. Previous games that had playable women were still assassination based so it didn't look as ridiculous.

But they should go back to predefined characters as they're superior to half done customized ones.
 
thats what turned me off the last couple. AC wasnt a rpg, it was a stealth action game, or so i thought...

I never looked at AC as a stealth game. The handful of stealth missions that got thrown in I always disliked because the stealth mechanics felt half-baked (see comment about taking concepts from other games and putting in just enough effort to say they're there, without taking the time to make them good). It was a straight up action hack-n-slash. I don't mind that they wanted to deviate from that, the standard AC formula was getting tired anyways. I just wish they did a good job of it, but it's painfully clear Ubisoft cared only about capitalizing on the fact that the open-world fantasy RPG genre is incredibly lucrative. They wanted to have one of their own, but didn't bother to put it any of the effort that made other games in the genre so good. All that mattered was that they hit all the marketing bullet points and made it quickly, and it painfully shows. If AC wants to be an open world RPG, that's totally fine by me... just do it right. Put the same care and passion into it that went into Skyrim, or Witcher 3, or Dragon Age, or any of the other games they are trying to copy. That would be a properly good game. As it stands, I've no reason to believe this next game will be any less lazy or uninspiring than the many games that preceded it.

If I'm being fully honest, Assassin's Creed died with Black Flag. That was the last AC game that felt fresh. It was the last one that felt like it was made to it's fullest potential. It's the last one I carry any fond memories of.
 
I know a lot of fans don't like the direction the recent games have taken but I am loving it! Was pleased to hear there is going to be decapitations and dismemberment this time around too. Always felt like the series could be better in that regard.
 
Still absolutely inadequate compared to the men you could toss around. Which is just cheesy, but at least you aren't forced to play her. On the other hand there were literal giants (LOL) in the last one, and I am not talking about the cyclops thing either. Made the whole game feel and look like a cartoon. Previous games that had playable women were still assassination based so it didn't look as ridiculous.
That's only your own bias speaking. You don't have to be a giant to throw someone around, just strong enough. I guess you've never seen an olympic wrestler or weightlifter. But with that attitude you probably would cover your eyes if you were accidentally exposed to it.
But they should go back to predefined characters as they're superior to half done customized ones.
You still failed to explain how the ability to change the characters appearance makes games so bad. Because it doesn't. Really explain it to me, how would mass effect be better, if your only option was to play as default Shepard.
 
AC has always had a fairly tenuous grasp on historical accuracy. It's not the franchise to go to if you want an accurate depiction of the era they're showcasing and it's only become less accurate as time has gone on.

AC's overall historical accuracy is certainly fiction, but one thing they have done well with is the historical accuracy of the settings.

You could strip out the AC Assassin/Templar/Alien/magic bit from the games since at least AC3 and drop a "normal" historical action rpg into the settings pretty easily.

Hopefully Valhalla dials back the repetitive fetch quest/dailies that made Odyssey somewhat grindy and repetitive. It felt like an MMO lite at times.
 
I never looked at AC as a stealth game. The handful of stealth missions that got thrown in I always disliked because the stealth mechanics felt half-baked (see comment about taking concepts from other games and putting in just enough effort to say they're there, without taking the time to make them good). It was a straight up action hack-n-slash. I don't mind that they wanted to deviate from that, the standard AC formula was getting tired anyways. I just wish they did a good job of it, but it's painfully clear Ubisoft cared only about capitalizing on the fact that the open-world fantasy RPG genre is incredibly lucrative. They wanted to have one of their own, but didn't bother to put it any of the effort that made other games in the genre so good. All that mattered was that they hit all the marketing bullet points and made it quickly, and it painfully shows. If AC wants to be an open world RPG, that's totally fine by me... just do it right. Put the same care and passion into it that went into Skyrim, or Witcher 3, or Dragon Age, or any of the other games they are trying to copy. That would be a properly good game. As it stands, I've no reason to believe this next game will be any less lazy or uninspiring than the many games that preceded it.

If I'm being fully honest, Assassin's Creed died with Black Flag. That was the last AC game that felt fresh. It was the last one that felt like it was made to it's fullest potential. It's the last one I carry any fond memories of.
ok is "sneakiness" a better word? you get my point though? it change drastically and it isnt the same to me anymore. agree about black flag, its the last i actually played through to the end.
 
I'm excited, I hadn't really enjoyed AC since Unity (I get the feeling I'm of a select few that liked that one) until Odyssey came along. I will reserve judgment until this one's out, but since Rune II was a disappointment to me I'm at least hopeful for a good viking themed action game.
 
All of these things make me very happy.

  • Combat has been altered in some form, with an emphasis on making every hit feel impactful.
  • That includes giving players the ability to dismember and decapitate foes.
  • While Assassins have had two weapons at once before (two swords, for example), Valhalla places a new emphasis on dual-wielding weaponry, with players allowed to mix and match the game's arsenal.
  • Shields return as part of that arsenal after being absent from Odyssey.
  • The assassin's blade returns as well.
  • Throwing axes will be available in Valhalla as one of Eivor's many weapon options.
  • Players will traverse by sea via their Viking longship.
  • Players can spot fortresses from the water to attack with their raiding party in massive raids.
  • Largescale land battles will also be part of the story, though it's unclear if they'll function like Odyssey's army battles.
  • RPG trappings introduced in Origins will return, with new skills, as well as new gear to collect.
  • Open-world activities include hunting, fishing, dice, and drinking games.
This one though, not so sure

Additionally, Valhalla will introduce the competitive sport of flyting, aka, Viking rap battles.
 
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