Xbox X & PS5 graphics hardware will finally kiss goodbye to weird-looking hair

Marees

[H]ard|Gawd
Joined
Sep 28, 2018
Messages
2,039
What does 12 teraflop mean in practice?

In a conversation with Bo Moore of IGN, several next-gen developers spoke at length about how the increased capabilities of the Xbox Series X and PS5 will improve how games look and perform.

"It’s always been really difficult to make really good hair. And then hair responding to different environments – hair and water, hair and wind, hair and hair gel, are all reactions that can be processed," said former Naughty Dog creative director Bruce Straley.

https://www.gamesradar.com/xbox-ser...an-finally-say-goodbye-to-weird-looking-hair/

Older hardware is certainly capable of rendering these systems we’re talking about, but if they were too complex – or you had too many of them running in parallel, such as strands of hair blowing in the wind or responding to getting wet – then your framerate would chug down to unplayable levels

https://in.ign.com/xbox-scarlet-1/1...eraflops-actually-means-for-graphics-gameplay
 
Both TressFX and HairWorks are already fantastic. I guess there were no similar solutions on consoles since that what these articles are focusing on. So the consoles will be getting decade-old tech, finally :ROFLMAO:

Ah that makes sense, when i started reading I had to go back and check the date because if felt like something really old got posted. I guess I didn't realize how far behind they really were. Maybe i notice hair better a foot from my monitor than all the way across the room on my console lol.
 
Ah that makes sense, when i started reading I had to go back and check the date because if felt like something really old got posted. I guess I didn't realize how far behind they really were. Maybe i notice hair better a foot from my monitor than all the way across the room on my console lol.

I didn't realise that Tress FX was released only in 2016. It felt like it had always been there !!
 
I didn't realise that Tress FX was released only in 2016. It felt like it had always been there !!
TressFX and HairWorks were 2013. Not exactly a decade, but INT8 is faster than FP16 :cool:
 
TressFX and HairWorks were 2013. Not exactly a decade, but INT8 is faster than FP16 :cool:

So this blog post below implies that Tress FX 2.0 is possible on consoles.

Finally and excitingly for gamers everywhere, Crystal Dynamics’ decision to adopt TressFX Hair for Tomb Raider: Definitive Edition shows that cross-pollination between PCs and consoles is not only possible, but happening right now and improving the overall experience on all platforms

https://community.amd.com/community/gaming/blog/2015/05/12/tressfx-hair-cross-platform-and-v20

With 12 TF hardware + ray tracing maybe the next gen consoles can implement all new shiny (with ray tracing reflection) hair !!!
 
Yes, you can run Witcher 3 Hairworks just like I did on my GTX 960 at 1080p. So they get the horsepower to run these things 7 years after first release?

Sometimes I forget how poorly the Console Pesants have things :D
 
Witcher 3 hair looked fine on xbox and ps4 consoles at launch 4ish years ago

 
Some people are worried that costs of console game development might go up due to ray tracing


Despite what that anonymous developer says, other creatives worry that ray tracing may balloon the cost of game development. Detroit: Become Human Director David Cage told DualShockers during an interview in 2019, "We saw in the last-gen how middle-range developers struggled to get their games produced. I fear that it will be even worse on next-gen platforms, where there may only be room for big franchises because they will be the most able to recoup their massive dev budgets."

https://www.inverse.com/gaming/ps5-xbox-series-x-specs-graphics-ray-tracing-teraflops
 
Both TressFX and HairWorks are already fantastic. I guess there were no similar solutions on consoles since that what these articles are focusing on. So the consoles will be getting decade-old tech, finally :ROFLMAO:

Keep in mind that the implementation of this tech is limited even on PCs. Yeah, you can implement realistic hair... for maybe one or two characters, in limited scenarios, with restrictions on how realistic it can be.

Ideally, newer consoles will take the gloves off by setting a higher baseline. If you can assume you have eight CPU cores, a modern GPU and gobs of RAM, that gives you much more flexibility when implementing realistic modelling for things like hair.
 
So in a world where we can't get anything but blocky, low-res shadows and LoD at distances you can see transforming in front of you in meters on some engines, people are still shitting their pants about "even more strands" of hair? Honestly this to me is where I kind of side-step modern gaming, seems there are a lot of kids these days who don't care about big ticket items like...dunno..draw distance and such, but instead will wet their pants over accurately swaying hair on waifu electronic girlfriends!?
Krieger654.jpg
 
The Nalu Nvidia demo was from 2006 and we still don't have anything half as good in game.

 
You guys saying this isn't a big deal obviously haven't played the latest Madden. The hair will be floating above players heads or through their helmets.

Joking aside. Strands of hair always seems to be a big deal in the processing world. I watched a documentary about the visual effects used in Monsters Inc and they all made a big deal out of the processing of Sully's hair. I hope hair isn't the main focus. I am sure we will see more from particle effects and destructible environments as well.
 
Back
Top