Resident Evil 2 (2019)

Sorry if this has already been discussed somewhere, but on PC which color space should I use? sRGB or Rec. 709? I'm using an ASUS ROG Swift PG279Q.

Edit: I've tried both and sRGB seems brighter while Rec. 709 seems darker. Not sure which look is "correct."
 
Sorry if this has already been discussed somewhere, but on PC which color space should I use? sRGB or Rec. 709? I'm using an ASUS ROG Swift PG279Q.

Edit: I've tried both and sRGB seems brighter while Rec. 709 seems darker. Not sure which look is "correct."
sRGB. Rec. 709 is for HDR and 10-bit color.
 
REC 709 is 8-bit and for non-HDR TVs. REC 2020 is the one that's 10-bit and for HDR TVs.

But yes, on a PC monitor use sRGB.
If we want to get into semantics, Rec.2100 is for UHD with HDR and Rec.2020 is for UHD SDR. In the context of the game, however, Rec.709 is there for HDR displays. When the game is running in HDR it forces the color space into Rec.709 and it can't be changed. Whether or not it actually renders the game in that color space is unknown unless somebody has tested it.
 
There was an update a couple weeks ago that added a letter from Jill to the Kendo Weapon Shop and an achievement for finding it, so I had to redownload the 26GB game to get my completion status back (n). Also found that there was some update that happened that completely destroyed the HDR in this game for some reason. Maybe it was from the complaints of the game looking too dark? Whatever it was, I had to turn reference white on my PG27UQ up to 180 to dial it back in, which nerfed the appearance of peak brightness and contrast in dark areas especially with a lot of ambient occlusion. Looks like color space was changed from Rec.709 with HDR on to Rec.2020, but I don't know if that has anything to do with it. My knowledge on color spaces isn't robust enough to go into that.
 
I just started this and am having a blast so far. I never actually played the original Resident Evil 2. I hated the controls from the first game so much that I wanted nothing to do with the series. I didn't come around until RE4.
Based upon the game thus far, it plays pretty similarly to RE5 and RE6. How similar is this to the original game? Is is just a total re-imagining of the game or are they using the same map layout and story?
 
I just started this and am having a blast so far. I never actually played the original Resident Evil 2. I hated the controls from the first game so much that I wanted nothing to do with the series. I didn't come around until RE4.
Based upon the game thus far, it plays pretty similarly to RE5 and RE6. How similar is this to the original game? Is is just a total re-imagining of the game or are they using the same map layout and story?
It's very similar to the original game in design, but it was simplified in a some areas. That isn't necessarily a bad thing, as the gameplay loop is more streamlined and feels better to play in my opinion. The story is largely unchanged saved for some retcons to match the later games in the series.

Just some stuff off the top of my head:
  • Mr. X didn't literally follow you throughout the police station in the original, he would only show up in scripted sequences.
  • Moddable weapons and the ability to craft ammo was introduced in the original game.
  • Scenario B was altered by what you did in Scenario A in the original game.
  • Some areas of the maps in the remake are smaller or simplified compared to the original game, but the layouts are very similar. Notably, the lab area at the end of the game in the remake has seen the most changes, as none of my memory from the original game prepared me for this section. The sewer section was also changed, but being made a more significant portion of the game.
 
There was an update a couple weeks ago that added a letter from Jill to the Kendo Weapon Shop and an achievement for finding it, so I had to redownload the 26GB game to get my completion status back (n). Also found that there was some update that happened that completely destroyed the HDR in this game for some reason. Maybe it was from the complaints of the game looking too dark? Whatever it was, I had to turn reference white on my PG27UQ up to 180 to dial it back in, which nerfed the appearance of peak brightness and contrast in dark areas especially with a lot of ambient occlusion. Looks like color space was changed from Rec.709 with HDR on to Rec.2020, but I don't know if that has anything to do with it. My knowledge on color spaces isn't robust enough to go into that.

Rec.2020 was always available for me. Rec.709 only showed up if I had HDR disabled in Windows (might be remembering wrong here, but Rec.2020 was always available for me). I played in HDR after the update came out and it was the same as I remembered it.
 
Blasphemy!!!!

LOL, I recently went back and played the HD remake of RE1 and I still hate those old controls. I don't even like the new/modern ones much. For as innovative as that game was, 2/3 of the difficulty came from the controls and wonky shooting mechanics.

Now this version RE2 I can get down with, though. So far I'm having a blast.
 
I just completed this game this morning. I have to admit that it's shorter than I expected. It's definitely tough, but I think I was expecting length that was closer to RE4.
Overall I'd say it's a terrific game, though. Great graphics, sound, controls, and presentation.
Being relentlessly (and repeatedly) chased by Q from Street Fighter is certainly stressful, too.

Am tossing around a replay with Claire or I might finally try and complete RE6. How different is Claire's story? Is is like Jill & Chris in the original (90% the same) or does it differ more?
 
I just completed this game this morning. I have to admit that it's shorter than I expected. It's definitely tough, but I think I was expecting length that was closer to RE4.
Overall I'd say it's a terrific game, though. Great graphics, sound, controls, and presentation.
Being relentlessly (and repeatedly) chased by Q from Street Fighter is certainly stressful, too.

Am tossing around a replay with Claire or I might finally try and complete RE6. How different is Claire's story? Is is like Jill & Chris in the original (90% the same) or does it differ more?
Eh, my first playthrough took about 8 hours. Subsequent playthroughs now take me less than 2 hours even when not going for speed. I've played it on PC, Xbox One, and PS4. Altogether I've spent around 80 hours with the game on all 3 platforms.

It's 90% the same. Claire just gets access to a few different rooms while being locked out of the ones specific to Leon at the same time.
 
LOL, I recently went back and played the HD remake of RE1 and I still hate those old controls. I don't even like the new/modern ones much. For as innovative as that game was, 2/3 of the difficulty came from the controls and wonky shooting mechanics.

Now this version RE2 I can get down with, though. So far I'm having a blast.

It's worth keeping in mind that at the start of the 3D era analogue sticks weren't a thing, so a lot of things were designed around dpads in ways that just didn't translate well. Proper over the shoulder games didn't kick off till the dual shock came into being well into the life span of the PS1.
 
It's worth keeping in mind that at the start of the 3D era analogue sticks weren't a thing, so a lot of things were designed around dpads in ways that just didn't translate well. Proper over the shoulder games didn't kick off till the dual shock came into being well into the life span of the PS1.
Tank controls make sense on a fixed camera game like the original Resident Evil regardless of analog sticks since up is always forward. All the top speedrunners still use tank controls with REHD.
 
There are obvious reasons for the control scheme in RE1, but that doesn't change how much I hate them. I'm sure it's far less jarring/annoying when the game swaps camera angles every other screen. I'm glad I was able to finally actually play the game without rage quitting after 2 minutes, but I just don't care for it at all. Not then, not now. It doesn't mean it hasn't been one of the most influential games ever or anything - I just don't like it. I'm one of those people that were finally able to enjoy the series with #4. Hence one reason I really like this remake of #2. It plays very much like 4-6.
 
There are obvious reasons for the control scheme in RE1, but that doesn't change how much I hate them. I'm sure it's far less jarring/annoying when the game swaps camera angles every other screen. I'm glad I was able to finally actually play the game without rage quitting after 2 minutes, but I just don't care for it at all. Not then, not now. It doesn't mean it hasn't been one of the most influential games ever or anything - I just don't like it. I'm one of those people that were finally able to enjoy the series with #4. Hence one reason I really like this remake of #2. It plays very much like 4-6.
Fair enough. The gameplay of the originals was certainly slower and more deliberate, but much more clunky at the same time due to how gameplay elements had to function based on the design. Going third- and first-person certainly allowed much more freedom in how the player can approach things.
 
I'm in the middle of replaying all of the main story RE games prior to he release of the reimagined Resident Evil 3.

RE4 is every bit as good as I remember. I'd still give it a 10/10 in spite of the slightly dated aiming/look controls. I got used to it in about 30 minutes. I plowed through it in a week of playing casually, but this is probably my 8th or 9th playthrough. It's just my first one in about 10 years.

RE5 is a mess, though. It's just a bad shooter thus far. I remember enjoying the game by the end, but I'm hating these earlier missions.
 
I'm in the middle of replaying all of the main story RE games prior to he release of the reimagined Resident Evil 3.

RE4 is every bit as good as I remember. I'd still give it a 10/10 in spite of the slightly dated aiming/look controls. I got used to it in about 30 minutes. I plowed through it in a week of playing casually, but this is probably my 8th or 9th playthrough. It's just my first one in about 10 years.

RE5 is a mess, though. It's just a bad shooter thus far. I remember enjoying the game by the end, but I'm hating these earlier missions.

5 isn't *horrible*, but it really does want to be a two-person co-op rather then a single player third person shooter. It had some good ideas, but was a bit all over the place all things considered.
 
5 isn't *horrible*, but it really does want to be a two-person co-op rather then a single player third person shooter. It had some good ideas, but was a bit all over the place all things considered.

Yeah, I don't think I'd call it horrible. It's just a really clumsy shooter rather than a more traditional Resident Evil game. 4 walked the line between shooter and survival horror, but this one crosses that line in a big way. You end up killing more enemies in the first level than are in the entire first RE game and about 2/3 of RE2. It's just wave after wave of spongy enemies that make zombies and ganados look like geniuses. I don't really like the inventory or the system of replaying levels to grind either. 10 years ago I think I liked it, but after just completing RE4 I'm noticing the flaws a lot more.
 
One thing I really enjoyed about 5 was the boss fights. The environments are also well-imagined. Once you get through the first parts of the game it starts to feel more like a traditional RE game, though the enemy density can still be an issue. My biggest issue with the game is the wave-like structure to enemy encounters instead of having the ability to just move freely. This was introduced in RE4, but it wasn't pervasive throughout the game like it is in 5. I think the reason 2 remake is so good is because they moved past that and made every encounter feel meaningful while not locking you down in set pieces.
 
One thing I really enjoyed about 5 was the boss fights. The environments are also well-imagined. Once you get through the first parts of the game it starts to feel more like a traditional RE game, though the enemy density can still be an issue. My biggest issue with the game is the wave-like structure to enemy encounters instead of having the ability to just move freely. This was introduced in RE4, but it wasn't pervasive throughout the game like it is in 5. I think the reason 2 remake is so good is because they moved past that and made every encounter feel meaningful while not locking you down in set pieces.

That's why I like both REMake and the RE2 Remake, as Capcom went back to ammo scarcity being a thing. At times (especially early) you *barely* had enough ammo to do the job.
 
I find that with 5 sometimes you only barely have enough ammo to get things done. That's mostly because of the huge waves of spongy enemies and bad luck with drops. Well, that and the clumsy inventory system. Sometimes I'm overburdened with ammo, other times I'm praying my knife is enough and Sheva will keep resurrecting me. Enemies are mostly idiotic, but there are tons of them.

I really did enjoy the pacing from RE2 a lot, though. Just when you start to think you're pretty powerful and you've explored everything - bam, you're being endlessly chased by invincible Q from Street Fighter. Hearing those footsteps coming is enough to make your heart sink. Even when you're finally rid of him, he just keeps showing up. Plus, I like the puzzles in RE2. A lot of the ones from the first game border on esoteric and most of my "fear" came from being afraid of not being able to save my game and go do something else. RE2 was right up my alley as far as difficulty, pacing, and stress. I'm hopeful the RE3 remake is similarly terrific.
 
That's why I like both REMake and the RE2 Remake, as Capcom went back to ammo scarcity being a thing. At times (especially early) you *barely* had enough ammo to do the job.

Except the over the shoulder controls make aiming and moving so incredibly easily that ammo concerns in RE2 are zilch compared to the older game, ditto for concerns of avoiding the enemies. I'm not saying that makes things worse, I like that the new games are easier for the sake of being easier and that's what I expected given the combination of PC Game + Over The Shoulder but scarcity is a non issue here.

Mr.X implementation is amazing though, especially with a much better sound system to use now, and their ultrawide support is on point as well. The game is vastly easier than the console ones were but again PC game plus over the shoulder was going to do that, the atmosphere though took a massive leap forward.
 
Except the over the shoulder controls make aiming and moving so incredibly easily that ammo concerns in RE2 are zilch compared to the older game, ditto for concerns of avoiding the enemies. I'm not saying that makes things worse, I like that the new games are easier for the sake of being easier and that's what I expected given the combination of PC Game + Over The Shoulder but scarcity is a non issue here.

Mr.X implementation is amazing though, especially with a much better sound system to use now, and their ultrawide support is on point as well. The game is vastly easier than the console ones were but again PC game plus over the shoulder was going to do that, the atmosphere though took a massive leap forward.

While I agree on the third person camera, do keep in mind that ammo was so plentiful in the original RE2 that you were *never* even in remote danger of running out. RE2 was BY FAR the easiest of all the classic Resident Evils.

The problem I have with the Mr X implementation is twofold: Firstly, you can delay his trigger once you know what it is, especially in the second scenario where you can delay it until you only have one or two things left to do. Secondly, he himself is not a threat as you can trivially out-walk him. All the damage he ever did to me was indirect, namely the licker that sets up shop in the 1F west hallway near the save room. Unless you stupidly get cornered in the Library room (there's enough zombies there to make things a bit tight) he really isn't much of a threat. I'm *hoping* Nemesis is much more of a threat compared to X.
 
I'd imagine not much of anything is a threat when you know it's coming and can prepare accordingly or strategize for it in advance. Having never played RE2 before, I'd say Mr. X was a threat, because I didn't know he'd keep showing up and keep following me. I mostly ran past a lot of zombies early on so he can be quite the hassle with them in play. I also didn't explore everything completely because I didn't know that I'd be hunted by an invincible stalker later.
Now that I know this, of course I'd trigger him as late as possible and not waste a bunch of resources on him, too.
 
While I agree on the third person camera, do keep in mind that ammo was so plentiful in the original RE2 that you were *never* even in remote danger of running out. RE2 was BY FAR the easiest of all the classic Resident Evils.

The problem I have with the Mr X implementation is twofold: Firstly, you can delay his trigger once you know what it is, especially in the second scenario where you can delay it until you only have one or two things left to do. Secondly, he himself is not a threat as you can trivially out-walk him. All the damage he ever did to me was indirect, namely the licker that sets up shop in the 1F west hallway near the save room. Unless you stupidly get cornered in the Library room (there's enough zombies there to make things a bit tight) he really isn't much of a threat. I'm *hoping* Nemesis is much more of a threat compared to X.

Mr.X only works the first time you play through where you don't already know what you should be doing, if you've played the game before he might as well not be there. It's an amazing idea, but it really only works the first time you play through.
 
From what we've been hearing Nemesis is supposed to be more relentless and dangerous. I hope so because I agree after the first encounter with Mr. X he isn't threatening any longer. I never understood what everyone's issue was with Mr. X since his pursuit is such a small portion of the game.
 
From what we've been hearing Nemesis is supposed to be more relentless and dangerous. I hope so because I agree after the first encounter with Mr. X he isn't threatening any longer. I never understood what everyone's issue was with Mr. X since his pursuit is such a small portion of the game.

If you don't already know how to solve the puzzles, where to go, what to do, he's a distraction and people freak themselves out and then make mistakes. He was never supposed to be a threat of killing you, just to add some suspense and cause people to trip themselves up. But then most people don't actually understand what Resident Evil actually is. A lot of people think it's a survival horror game about shooting zombies that happens to have some puzzles and story points in it. That's not true at all. It's a puzzle solving game where you unravel a story that happens to have some zombies tossed in there for the sake of atmosphere that aren't actually a threat.
 
If you don't already know how to solve the puzzles, where to go, what to do, he's a distraction and people freak themselves out and then make mistakes. He was never supposed to be a threat of killing you, just to add some suspense and cause people to trip themselves up. But then most people don't actually understand what Resident Evil actually is. A lot of people think it's a survival horror game about shooting zombies that happens to have some puzzles and story points in it. That's not true at all. It's a puzzle solving game where you unravel a story that happens to have some zombies tossed in there for the sake of atmosphere that aren't actually a threat.
What puzzles did you have to solve under pressure from Mr. X? My first playthrough the only thing I had a slight issue with was getting the jack handle and getting back to the library to move the shelves. But I don't consider that a puzzle. Of course after that I had no problem juking him. The clocktower "puzzle" is safe from Mr. X.
 
What puzzles did you have to solve under pressure from Mr. X? My first playthrough the only thing I had a slight issue with was getting the jack handle and getting back to the library to move the shelves. But I don't consider that a puzzle. Of course after that I had no problem juking him. The clocktower "puzzle" is safe from Mr. X.

Pretty much this. The only "puzzle" where he could be a legit threat would be in the library, especially if you didn't previously clear it out. Even then, juking him isn't that terribly hard.
 
As I'm progressing further into RE5, I'm finding it gets much, much easier. You're facing the same enemies in fewer numbers, but with better firepower. The pacing is a lot more deliberate and enjoyable, too. Go figure.
 
RE5 is an action game. It's not really survival horror.

Absolutely 100% true. There are a few survival horror elements, but it's closer to Doom than than RE 1-3. I loved RE4, but I feel like 5 took the worst things in 4 and made them the whole game.
 
Whew. Completed RE5. Even though I've won it before (even maxing out most of the weapons at the time), I had minimal recollection of about 75% of the game. While not quite horrible, I had a pretty miserable time with it. Nearly everything takes too many shots and inventory management is horrible.

On to RE6. I've never completed this one before. I bailed on it after 2-3 big releases came out soon afterward. I swore I'd come back to it and 6+ years later I finally have. With a little luck I should be able to complete this one just prior to RE3's release.
 
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I'm kinda enjoying RE6 thus far. It's a massive departure from the older games and is a 100% straight-up action game. Yet at least the controls and interface match that style of game.
 
From what we've been hearing Nemesis is supposed to be more relentless and dangerous. I hope so because I agree after the first encounter with Mr. X he isn't threatening any longer. I never understood what everyone's issue was with Mr. X since his pursuit is such a small portion of the game.

Get to the 3rd playthrough. He is there right out of the gate when you start the game basically.
 
As I'm playing through RE6, I feel like it's a pretty underrated game. It's definitely an action game and probably a travesty to fans of the really old games, but I've had a good time with it. It's at least a really good way to conclude the action-focused 4,5, and 6 games. The fact that 5 seems to be favored on Metacritic almost universally is odd to me. I can't think of anything better about 5 at all.
 
As I'm playing through RE6, I feel like it's a pretty underrated game. It's definitely an action game and probably a travesty to fans of the really old games, but I've had a good time with it. It's at least a really good way to conclude the action-focused 4,5, and 6 games. The fact that 5 seems to be favored on Metacritic almost universally is odd to me. I can't think of anything better about 5 at all.

I'm actually up to Revelations 2; clearing out some of the rest of my game library at the moment. Six wasn't that bad from what I recall, but definitely more action heavy compared to the classics.
 
I'm actually up to Revelations 2; clearing out some of the rest of my game library at the moment. Six wasn't that bad from what I recall, but definitely more action heavy compared to the classics.

I'm only playing through the main series games on the PC. I haven't touched the spin-offs even though at least a few of them are probably more legit than the main games.
So far I'd say RE4 is far and away my favorite, with 7 and the remake of 2 following behind. 5 was a straight up mess of a game, 1 is a product of a different time, and 0 is a less successful attempt a re-creating 1.
6 falls right in the middle, but I'd say it's night and day better than 5. Some of the plots feel repetitious (aka. everyone has an invincible nemesis that keeps showing up), but it's a fun thrill ride.

There are a lot of rumors going around about a new game that may or may not be RE8 coming next year. Per those reports, it will continue following Ethan and Chris from RE7, but will be set in the Carpathian region. Enemies are said to include lycanthropes and mythical monsters. All of those things sound up my alley, so I'm definitely okay with that. I know RE4 was set Spain, but I think it's pretty clear it was originally intended to be that area, too.
 
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