Elder Scrolls VI Release Date: Gameplay Locations and Infinitely Playable like Skyrim Features

No, it raised my blood pressure, nothing else. It might have sounded good on paper but in practice it is the most frustrating and over complicated combat system ever. I managed full 20 minutes before uninstalling and forgetting that game.

Give it another chance, learn the perfect block from Captain Bernard. Its challenging, once you figure it out its quite rewarding. After you learn to parry, combos become the next hurdle, best sword and board combat I've ever played. You need physical skill to win.

 
Must've been your first game of the series, likely when you were young and impressionable.

I wish that were true but it's not.. was just busy moping about the rapid expansion of grays in my mane :p.


Post beer rant from toilet: and I realize this is all subjective but such is life..
I had daggerfall and morrowind under my belt by that time, it was just the lush landscape in Oblivion that blew me away. Add to that the finally fixed combat (in my subjective opinion, I didn't like the constant "whiffing" in daggerfall and morrowind too much)... I enjoyed skyrim but it felt oddly linear to me and not big enough of a leap ahead from oblivion to wow me.

I love every entry in the series honestly, but Oblivion just sticks out to me for whatever reason, I just love that world. Maybe just being in cyrodil? I can see past the clunky inventory and hilariously bad facial art..

I know why people hold morrowind in such high regard but eh, I like change. I liked a lot of the things they resisted.. l didn't miss reading for hours at a time and wandering aimlessly and completely lost during my first playthrough. Likewise I hope tes vi brings something entirely new to the table... Anger the conservative fans and bless the open minded ones I suppose. Of course I don't mean that insultingly, I just want a new game instead of same old same old.
 
The problem with ES games is that that the gameplay gets shallower with every iteration while literally nothing improves except for the graphics and audio. Having said that, I played the shit out of all of them starting with Arena. But now there are games that have better writing, combat, environmental interaction, choices that actually impact the story or environment, and on and on. Mods help to minimize some of these flaws but I would say that RDR2, AC:O, TW3, and KC: D all do the open-world RPG thing better than ES at this point.

I'm hoping that VI will be great but after FO4 and FO76 my expectation is that Bethsoft will screw it up somehow.
 
But people criticize and mock Skyrim's superficial systems. There was still a massive newbie market when Skyrim released and there weren't a lot of more complex open-world games to compete. Would Skyrim's simplistic design fly in a game released today? I don't know, but I'm sure they wouldn't fly nearly as well.

Saying that the game will be like Skyrim is a big red flag for me.


You aren't still playing Skyrim?

I'm not being facetious, I still play it, In any given week I will usually play two different games that are very different, like World or Tanks, Warships, or Mechwarrior Online for the online competitive type game, and FO4, Skyrim, or Rebel Galaxy Outlaw for something glow stress and single player.

I don't expect you or others to be like me, I just wonder why you think everyone else is like you. I get that you are expressing your opinion, I suppose I am just not getting your comment about Skyrim being a "simplistic design". I certainly don't play every new game, not by far, but I can't say I have seen any game design more complex then Skyrim since it's release. That being said, I am holding out a lot of hope for CyberPunk 2077 to be the new adventure that kill's it for me and has me uninstalling both Skyrim and Fallout 4.
 
Go play Morrowind, and then tell me Skyrim is good. The *only* problem with Morrowind was the dice roll combat (And cliff racers). Everything else about it is head and shoulders above Oblivion and Skyrim. And there are still mods being released for it as well, almost 20 years after release. When I want a good, solid RPG, I play Morrowind, not Oblivion or Skyrim. When I want a walking through the forest simulator, I play Oblivion. When I want a mediocre experience all around, I dont play Skyrim, because its just not even good enough for that. Bethesda used to make good games - but that hasnt been the case for at least 10 years.


I couldn't play Morrowind, I mean it was just too bad for me to get into it. I think I picked it up too late so that newer titles made it look and feel bad. Had I gotten it sooner like on release, perhaps I would have been less judgemental and gotten into the story and therefore enjoyed the game more. I think this is something that is true for many people, that waiting to buy a title means also waiting and seeing newer technology then going back to yesteryear's "new" hoping to be impressed, just doesn't happen very often.

So I did play Morrowind, it's not on my hard drive, Skyrim still is.

That being said, I am still looking for that "exploring the world" gameplay, just can't find it with anything that looks remotely current for graphics in a singleplayer.
 
Oblivion is the best TES game

Come at me internets

The level scaling mechanic should have never shipped it was so broken.

I remember Kvatch being fucking insane on one character that was higher level. Compared to early on it's besieged by rats.

It was also where reading stopped being a thing and you just followed fucking markers everywhere. That is what irks me most about it and Skyrim. Turning it off if nearly a no go because the dialogue doesn't exist to tell you where to go. The game just assumes you'll follow the marker and not think too hard.
 
I personally think Skyrim is a fun game to play and still play to this day. I enjoy all the side quest, searching all the areas, and character creation and development. I feel the creators of Assassin Creed and The Witcher killed their games trying to become open worlds when they still want you to do a set storyline , no main character creation and development, and throwing in a lot of fluff to distract and numb you to how mediocre the game is. I do own all the Assassin Creed, Witcher, and the Skyrim/Morrwind series. I have to say most new games anymore are just fluff to distract you from the fact they have no soul, could be why I quit buying video games the last few years.
 
I'd be interested to hear about these open world games as well, it most certainly was not either of the recent AC games.

Gamebryo, and it's renamed updates, being turn key moddable for the last several games is one of the reasons Skyrim (and even Morrowind/Oblivion) has lasted so long. If they do swap engines, than hopefully they will release full modding support/tools at release, and not try to horde the modding behind pay walls.

They should do the opposite and lock everything behind pay walls. You have to buy quests. Buy NPCs. Buy mobs. Pay for EVERYTHING. Because Todd.


;)
 
They should do the opposite and lock everything behind pay walls. You have to buy quests. Buy NPCs. Buy mobs. Pay for EVERYTHING. Because Todd.


;)

They can call it "The Horse Armor Project".
 
They should do the opposite and lock everything behind pay walls. You have to buy quests. Buy NPCs. Buy mobs. Pay for EVERYTHING. Because Todd.


;)
I don't think he's the monetization guy. More like some zenimax fratboy VP gets him Todd in a meeting and lays out the company's desires for a milking strategy.
 
Hype seems so low for this game for some reason, don't hear much.

Well the reason would be is that Bethesda has unlikely even started working on ES6 since Starfield which supposedly is going to be an enormous RPG as well is releasing first. And... we haven't heard anything about Starfield so yeah... no news on ES6 for a long time.
 
I wish that were true but it's not.. was just busy moping about the rapid expansion of grays in my mane :p.


Post beer rant from toilet: and I realize this is all subjective but such is life..
I had daggerfall and morrowind under my belt by that time, it was just the lush landscape in Oblivion that blew me away. Add to that the finally fixed combat (in my subjective opinion, I didn't like the constant "whiffing" in daggerfall and morrowind too much)... I enjoyed skyrim but it felt oddly linear to me and not big enough of a leap ahead from oblivion to wow me.

I love every entry in the series honestly, but Oblivion just sticks out to me for whatever reason, I just love that world. Maybe just being in cyrodil? I can see past the clunky inventory and hilariously bad facial art..

I know why people hold morrowind in such high regard but eh, I like change. I liked a lot of the things they resisted.. l didn't miss reading for hours at a time and wandering aimlessly and completely lost during my first playthrough. Likewise I hope tes vi brings something entirely new to the table... Anger the conservative fans and bless the open minded ones I suppose. Of course I don't mean that insultingly, I just want a new game instead of same old same old.
Did you do a lot of modding?
 
Never played the previous ones. I found the combat in FO4 to be nice, and the voice acting was decent enough. If they can put out a better engine, allow it to be moddable still, cut down on base building and excessive gathering of crap I may be interested.

I was not a huge fan of Witcher 3, but I think it will be hard to get up to the quality of that game consider the developer's past games I've played. And Witcher 3 was far from perfect.
 
Daggerfall to me was amazing. Morrowind I liked but it felt weird and never finished. Oblivion and skyrim I played to death. Still fire up skyrim now and then, and own it on every platform even vr lol.
 
And yet here you are responding to those posts you claim not to want to hear. If you don't want to talk about Morrowind then move the fuck on when it comes up. No one is holding a gun to your head and forcing you to respond to posts about it.
If I don't respond to it then it doesn't exist? That's some strange logic. Nobody is talking about how good GTA3 was in a GTAVI topic. This only happens with TES and Morrowind and if you don't want me to respond to posts about Morrowind, then don't bring Morrowind up, how about that?
 
If I don't respond to it then it doesn't exist? That's some strange logic. Nobody is talking about how good GTA3 was in a GTAVI topic. This only happens with TES and Morrowind and if you don't want me to respond to posts about Morrowind, then don't bring Morrowind up, how about that?

I dunno, you do a good job pretending that valid complaints about Skyrim don't exist when you ignore them.

Edit: And people do talk about older games in discussions of newer ones, especially when the older ones do some things better. Also, this topic is about the future of TES. Do you expect people not to talk about their favorite games in the series in relation to a newer one? Or is the discussion only valid if it includes the game you like best?
 
Yes, which is why I said "If they do swap engines, than hopefully they will release full modding support/tools at release, and not try to horde the modding behind pay walls".

yes, and I was saying l “don’t hold your breath”.
 
Yeah, bunny-hopping across the map to make sure you leveled up right was the pinnacle of gaming for sure.

lol, the min-max issues in oblivion are blown so wildly out of proportion it's ridiculous. The only thing I can say about that is that 5/5/5 leveling made the game too stupidly easy.

I beat the game and every quest in it no problems on my first play through without dancing around or even realizing how those magical +x numbers worked

edit: doesn't everybody laud Morrowind as the greatest game since sliced bread, when efficient leveling was also in that game? The only difference being that the enemies in Oblivion scaled up much harder, so the difficulty went up far more than Morrowind? Did nobody else hop around in Morrowind either? I seem to recall "bunny-hopping across the map" in that game as well.

You can min-max morrowind to the point where your character becomes so stupidly strong the game is practically broken.. so why does nobody hate morrowind for that?
 
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I'm with the group that generally doesn't like Skyrim.
I once saw a Youtube video critiquing the game and I felt like its synopsis was the most apt I could find (if I could remember what the review was, I'd post it, if I can I'll edit this post).
But basically it said something to the extent of (paraphrasing): "Skyrim is a game that is like the size of an ocean but only an inch deep. You can have fun splashing around in the puddles, but there isn't much more underneath that."
After playing through the game for 12 hours I came up to the same conclusions. I felt like nothing I did had any consequence. I could murder everyone in a town and no one else in another town would care. Heck I could murder everyone and the game wouldn't care.
Siding with any faction didn't really matter. Being a part of the thief guild changed the narrative not at all. It was like being in some sort of weird nullification simulator in which all consequences were removed. I guess that's great if you want to play "Nihilism, the game" but I didn't find that to be enjoyable at all.
I also felt like the story was indecipherable. That is to say, I couldn't even tell if there was a story. That might be fun to some players, but I struggled with "what was the point" of anything I was doing, whether i was doing a "major" quest or a "minor" one.
Which also ties in the feeling that there isn't a single memorable character in the game or a single character that I care about.

I would much rather play an incredibly tight, very linear, story that I least feel like there is a point to what I'm doing than a sandbox game where I can "do anything" but what I do is pointless.
I think in general I haven't enjoyed any sandbox game period because I fail to see the point in doing a bunch of MMO-like fetch quests and other things that don't develop the character or the story.
A sandbox game done right would find a way to cohesively make all the things the player does matter and in addition to that have characters and development that me as the player character cares about. I also don't really have the time or patience to play a 60+ hour game anymore so I might just be the grouch/stick the mud, but in general there hasn't been a Bethesda title that I really liked or enjoyed. Which is a terrible shame considering that RPG's in general are my favorite genre and I love excellent single player experiences.
 
I'm just going to pop in here to say that the only major problem Morrowind has ever had, is that the world's reaction to you did not change one bit. Even as you have otherwise acted in ways which should effectively make you the most famous and/or infamous person in the world. Outside of the specifics of a quest line, the world at large reacts exactly the same as always. You kill the demon in the mountain or whatever, and the merchants still talks down to you, etc.

Openworld games still have this problem, to varying degrees. But its something the TES games have absolutely never figured out.
 
I'm with the group that generally doesn't like Skyrim.
I once saw a Youtube video critiquing the game and I felt like its synopsis was the most apt I could find (if I could remember what the review was, I'd post it, if I can I'll edit this post).
But basically it said something to the extent of (paraphrasing): "Skyrim is a game that is like the size of an ocean but only an inch deep. You can have fun splashing around in the puddles, but there isn't much more underneath that."
After playing through the game for 12 hours I came up to the same conclusions. I felt like nothing I did had any consequence. I could murder everyone in a town and no one else in another town would care. Heck I could murder everyone and the game wouldn't care.
Siding with any faction didn't really matter. Being a part of the thief guild changed the narrative not at all. It was like being in some sort of weird nullification simulator in which all consequences were removed. I guess that's great if you want to play "Nihilism, the game" but I didn't find that to be enjoyable at all.
I also felt like the story was indecipherable. That is to say, I couldn't even tell if there was a story. That might be fun to some players, but I struggled with "what was the point" of anything I was doing, whether i was doing a "major" quest or a "minor" one.
Which also ties in the feeling that there isn't a single memorable character in the game or a single character that I care about.

I would much rather play an incredibly tight, very linear, story that I least feel like there is a point to what I'm doing than a sandbox game where I can "do anything" but what I do is pointless.
I think in general I haven't enjoyed any sandbox game period because I fail to see the point in doing a bunch of MMO-like fetch quests and other things that don't develop the character or the story.
A sandbox game done right would find a way to cohesively make all the things the player does matter and in addition to that have characters and development that me as the player character cares about. I also don't really have the time or patience to play a 60+ hour game anymore so I might just be the grouch/stick the mud, but in general there hasn't been a Bethesda title that I really liked or enjoyed. Which is a terrible shame considering that RPG's in general are my favorite genre and I love excellent single player experiences.

When Skyrim came out, for it's TIME - it was great. It aged well due to mods, that's it. If it weren't for Nexus and a huge modding community, NO ONE would still be playing Skyrim.

ES6 will need to take everything about Skyrim and apply the full extent of capabilities available to us in 2020. If it does that, plus the modding community, absolutely it will still be relevant in years to come, just like the previous games. As long as it doesn't get the Fallout 76 treatment.
 
When Skyrim came out, for it's TIME - it was great. It aged well due to mods, that's it. If it weren't for Nexus and a huge modding community, NO ONE would still be playing Skyrim.

ES6 will need to take everything about Skyrim and apply the full extent of capabilities available to us in 2020. If it does that, plus the modding community, absolutely it will still be relevant in years to come, just like the previous games. As long as it doesn't get the Fallout 76 treatment.

Skyrim came out in 2011. To me, that isn't all that long ago. And although games can't really be compared head to head fairly as they're trying to accomplish different things I think it's still relevant to bring up other games from that time for context.
Mass Effect 1 and 2 were out at this point (ME2 was 2010). Deus Ex Human Revolution came out the same year as Skyrim. There was the Witcher II. Fallout New Vegas was 2010 (although like I mentioned I didn't care for this either). And WoW Cataclysm (also 2010).

There were a lot of single player RPG experiences or action RPG experiences that could be had at that time and I would say that Skyrim doesn't stack up favorably against any of them. I played Skyrim near when it came out and my feeling of disappointment has existed since then. And that's fine. Skyrim isn't nor has ever been for me. It would take a massive overhaul to Elder Scrolls games to make it worthwhile for me to play.
 
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Skyrim came out in 2011. To me, that isn't all that long ago. And although games can't really be compared head to head fairly as they're trying to accomplish different things I think it's still relevant to bring up other games from that time for context.
Mass Effect 1 and 2 were out at this point (ME2 was 2010). Deus Ex Human Revolution came out the same year as Skyrim. There was the Witcher II. Fallout New Vegas was 2010 (although like I mentioned I didn't care for this either). And WoW Cataclysm (also 2010).

There were a lot of single player RPG experiences or action RPG experiences that could be had at that time and I would say that Skyrim doesn't stack up favorably against any of them. I played Skyrim near when it came out and my feeling of disappointment has existed since since then. And that's fine. Skyrim isn't nor has ever been for me. It would take a massive overhaul to Elder Scrolls games to make it worthwhile for me to play.

Considering some of the games that have existed since then, I'd say they have a lot of material to pull from in terms of "what to do" and "what not to do" - hopefully they'll take some of the better features from games like Borderlands, AC: Odyssey, Witcher, Outer Worlds, RPGs and action RPGs alike with open world settings, and make something spectacular. I love the Elder Scrolls, but I'm not in the camp that STILL plays the games on a regular basis years and years later. I get my time in the game when it comes out, and move on. Truth be told, mods never really brought me back for much more than looking at some visual updates.
 
When Skyrim came out, for it's TIME - it was great. It aged well due to mods, that's it. If it weren't for Nexus and a huge modding community, NO ONE would still be playing Skyrim.

ES6 will need to take everything about Skyrim and apply the full extent of capabilities available to us in 2020. If it does that, plus the modding community, absolutely it will still be relevant in years to come, just like the previous games. As long as it doesn't get the Fallout 76 treatment.

I disagree. When Skyrim came out in 2011, it was painful how dumbed-down and below average complexity it was. The phrase "wide as an ocean, deep as a puddle" was common on the Bethesda forums when it released. Skyrim was a major new low in Bethesda over-simplification in their games.

For its time, Skyrim was lackluster. That didn't stop lots of people from loving it, but by the standards set by games that had released since 2000, Skyrim was sorely lacking in depth.
 
When Skyrim came out, for it's TIME - it was great. It aged well due to mods, that's it. If it weren't for Nexus and a huge modding community, NO ONE would still be playing Skyrim.

ES6 will need to take everything about Skyrim and apply the full extent of capabilities available to us in 2020. If it does that, plus the modding community, absolutely it will still be relevant in years to come, just like the previous games. As long as it doesn't get the Fallout 76 treatment.

Eeeeh. I honestly have no idea why Skyrim got as popular as it did. I totally understand Oblivion’s popularity, but Skyrim was a worse Oblivion in almost every way. Even for its time I never really found the game all that engaging. I can still go back to Oblivion, toss on some mods and lose hours playing it. Skyrim, after a couple hours I’ve had my fill and felt like I’ve seen everything meaningful the game has to offer. I can usually understand why people love a game, even if it’s one I don’t like, but Skyrim baffles me.
 
I'm team Morrowind, Oblivion had higher production values but dumbed things down and IMO had a rubbish storyline, Skyrim had a slightly better storyline than Oblivion but was even more simplified and what really killed it for me was the formulaic radiant quests that kept sending me to the same damn places for wildly different reasons. I still enjoyed Oblivion and have played it numerous times but not nearly as many times as Morrowind. Skyrim I've only played once all the way through, I started a second playthrough but only got a few hours into it before getting bored and playing Morrowind again instead.

I feel like the series has steadily gone away from being a P&P RPG inspired game and towards a more casual action RPG which sells well but hasn't gone over as well with fans of the earlier games, I'm sure the next Elder Scrolls game will continue that trend. Bethesda does deserve credit for still releasing modding tools for their games but with the greed they've demonstrated recently I think that will soon be locked behind a paywall that saps most of the creativity and drive out of the modding community.

I think the Witcher 3 is probably the best modern RPG but even it lacks some of the depth that Morrowind had.

Kingdom Come Deliverance has a ton of depth and the developers deserve a lot of credit for trying new ideas but some of those were a swing and a miss, combat being by far the biggest miss. Combat was way too hard at low levels, way too easy at high levels, and counter attacks are OP for both PC and NPC making combat boring. I think they were trying for something interesting with the whole directional thing but controls for it are clunky and your stance has no relation to your enemy's stance in terms of vulnerability, instead it's just there for combos which will just get you killed by counters at low levels and does less damage than a good counter of your own at higher levels.

lol, the min-max issues in oblivion are blown so wildly out of proportion it's ridiculous. The only thing I can say about that is that 5/5/5 leveling made the game too stupidly easy.

I beat the game and every quest in it no problems on my first play through without dancing around or even realizing how those magical +x numbers worked

edit: doesn't everybody laud Morrowind as the greatest game since sliced bread, when efficient leveling was also in that game? The only difference being that the enemies in Oblivion scaled up much harder, so the difficulty went up far more than Morrowind? Did nobody else hop around in Morrowind either? I seem to recall "bunny-hopping across the map" in that game as well.

You can min-max morrowind to the point where your character becomes so stupidly strong the game is practically broken.. so why does nobody hate morrowind for that?

The problem was that leveled bosses meant that they were often significantly more difficult at higher levels, especially if you didn't level efficiently which is where the min/maxing comes into play. In Morrowind you could min/max but there was no need and it took more effort, for the most part if tried to go somewhere and got your ass kicked it just meant you should go do some other stuff and level up some before trying it again. To me it makes a lot more sense to get your ass kicked because you're too low of a level than because you spent a couple levels getting some auxiliary skill leveled up that the main quest likely forced you to.
 
Neither are done yet. And Skyblvion is way closer to finished than the Morrowind one is.
 
Like Skyrim? I guess I wouldn't be buying it either.

But people criticize and mock Skyrim's superficial systems. There was still a massive newbie market when Skyrim released and there weren't a lot of more complex open-world games to compete. Would Skyrim's simplistic design fly in a game released today? I don't know, but I'm sure they wouldn't fly nearly as well.

Saying that the game will be like Skyrim is a big red flag for me.

Problem with all es games lately the wild feels dead/ empty. The last amazing es game was Morrowind as the world was huge and also felt alive....I think it's a combination of level scaling making exploring pointless, instant fast travel, and bad storyline/quests. Fallout is the same way now what's the point in playing an RPG when Everytime I get stronger so do mobs and you can beat the game at lvl 1?

Look back at Morrowind/ old fallouts you went to far down the path and found a cool dungeon to go into and bam mobs 1 hit you....come back later and kick there buts...that's what all open world games need again.

Also for the love of God new engine

Skyrim was worse than oblivion, this is not encouraging, Bethesda have failed me, doom is hot garbage, fallout 4 is saving them right now

skyrim is a really good game you guys
 
The simple truth of the matter is that there isn't a better single player computer based RPG maker on the market at all. Ever since Bioware has gone the way of the Dodo, I can't even think of one.

Sure there are better MMO makers but that isn't the market for the next elder scrolls and I for one am looking forward to it.

Would I like a new engine? Sure. Do I NEED one.... ehhh I dunno.
 
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