Elder Scrolls VI Release Date: Gameplay Locations and Infinitely Playable like Skyrim Features

erek

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Hype seems so low for this game for some reason, don't hear much.

"Elder Scrolls 6 will be just like Skyrim, the kind of game that gamers will enjoy playing even after a decade. The game developers for Elder Scrolls 6 have used similar design as Elder Scroll V: Skyrim so that people will play it for a decade at least, at least."

Elder-Scrolls-6-Release-Date-and-Possible-Locations.jpg


https://www.hiptoro.com/p/elder-scr...and-infinitely-playable-like-skyrim-features/
 
But people criticize and mock Skyrim's superficial systems. There was still a massive newbie market when Skyrim released and there weren't a lot of more complex open-world games to compete. Would Skyrim's simplistic design fly in a game released today? I don't know, but I'm sure they wouldn't fly nearly as well.

Saying that the game will be like Skyrim is a big red flag for me.
 
First off: Why the fuck does that site have an auto-playing (and loud) video?

Secondly: They're not really offering a lot of evidence to back up their claims. The Todd Howard quote they use does not even remotely connect to what they claim. What absolute garbage. This is nothing more than wild speculation and barely above clickbait.

Edit: And before anyone gets pissy: I'm not criticizing the source itself, just the article.
 
First off: Why the fuck does that site have an auto-playing (and loud) video?

Secondly: They're not really offering a lot of evidence to back up their claims. The Todd Howard quote they use does not even remotely connect to what they claim. What absolute garbage. This is nothing more than wild speculation and barely above clickbait.

Edit: And before anyone gets pissy: I'm not criticizing the source itself, just the article.

I suspect that you're correct.

I was just typing this:

The article doesn't reference a source for its assertions. I wonder if the author has just read into things and put together some wild ideas to create a clickbait article.
 
Problem with all es games lately the wild feels dead/ empty. The last amazing es game was Morrowind as the world was huge and also felt alive....I think it's a combination of level scaling making exploring pointless, instant fast travel, and bad storyline/quests. Fallout is the same way now what's the point in playing an RPG when Everytime I get stronger so do mobs and you can beat the game at lvl 1?

Look back at Morrowind/ old fallouts you went to far down the path and found a cool dungeon to go into and bam mobs 1 hit you....come back later and kick there buts...that's what all open world games need again.

Also for the love of God new engine
 
Also for the love of God new engine

Very much this. And a real new engine, not just a rebrand of Gamebryo. I'm not expecting it though. New Bethesda doesn't care about stuff like that. They'll keep using Gamebyro/Creation for as long as they can because it's cheaper than building a new engine and they can just shovel shit onto it and pretend it's okay. Starfield is going to be the same utterly broken mess as FO76, maybe even worse. ES6 will continue that trend. I don't see Bethesda getting better unless there is a change in leadership across BGS, BGW, and Zenimax.
 
Skyrim was worse than oblivion, this is not encouraging, Bethesda have failed me, doom is hot garbage, fallout 4 is saving them right now
 
I liked TES V:Skyrim. But I also played and liked all of the prior TES games as well, so some of the enjoyment may have been tye familiarity of the game play.

Interestingly the seem to do better with "sameness" than they do with going down a different path, like FO76.

I expect that they will use the same engine, probably the same, but tweaked version they used for FO4.
 
Very much this. And a real new engine, not just a rebrand of Gamebryo. I'm not expecting it though. New Bethesda doesn't care about stuff like that. They'll keep using Gamebyro/Creation for as long as they can because it's cheaper than building a new engine and they can just shovel shit onto it and pretend it's okay. Starfield is going to be the same utterly broken mess as FO76, maybe even worse. ES6 will continue that trend. I don't see Bethesda getting better unless there is a change in leadership across BGS, BGW, and Zenimax.

It's going to be Gamebryo with a massive amount of new lipstick, I guarantee it.
 
But people criticize and mock Skyrim's superficial systems. There was still a massive newbie market when Skyrim released and there weren't a lot of more complex open-world games to compete. Would Skyrim's simplistic design fly in a game released today? I don't know, but I'm sure they wouldn't fly nearly as well.

Saying that the game will be like Skyrim is a big red flag for me.
I'd like to hear about those more complex open world (and freely moddable) games that make skyrim so obsolete. What have I missed?

As long as TES6 won't try to prevent modding, or even limit it, it will be OK.
 
I'd like to hear about those more complex open world (and freely moddable) games that make skyrim so obsolete. What have I missed?

As long as TES6 won't try to prevent modding, or even limit it, it will be OK.

I'd be interested to hear about these open world games as well, it most certainly was not either of the recent AC games.

Gamebryo, and it's renamed updates, being turn key moddable for the last several games is one of the reasons Skyrim (and even Morrowind/Oblivion) has lasted so long. If they do swap engines, than hopefully they will release full modding support/tools at release, and not try to horde the modding behind pay walls.
 
I'd be interested to hear about these open world games as well, it most certainly was not either of the recent AC games.

Gamebryo, and it's renamed updates, being turn key moddable for the last several games is one of the reasons Skyrim (and even Morrowind/Oblivion) has lasted so long. If they do swap engines, than hopefully they will release full modding support/tools at release, and not try to horde the modding behind pay walls.

Have you been followings Bethesda the last year or so? In all likelihood they’ll not only use gamebryo, but they’ll also put the mods behind a paywall and charge 5$ a month for the right to fast travel and ride horses.
 
Have you been followings Bethesda the last year or so? In all likelihood they’ll not only use gamebryo, but they’ll also put the mods behind a paywall and charge 5$ a month for the right to fast travel and ride horses.
Have I told you about the definition of insanity?
 
I wonder if it will have a VR support out of the box. Because Skyrim VR is magnificent despite the shortcomings of the base game.

Anyway, I do not have high hopes. Bethesda of today is not the same Bethesda we knew and loved. Money and quick is now their sole purpose, not quality. They are now yet another AAA developer that is not run by gamers but bean counters.
 
Have you been followings Bethesda the last year or so? In all likelihood they’ll not only use gamebryo, but they’ll also put the mods behind a paywall and charge 5$ a month for the right to fast travel and ride horses.

Yes, which is why I said "If they do swap engines, than hopefully they will release full modding support/tools at release, and not try to horde the modding behind pay walls".
 
I dunno what all the hubbubs about. Aside from the mediocre combat system Skyrim was friggin awesome. So many great quest lines, almost endless. It was wildly popular. It may be the most Moded game of all time. They are still being created after all this time, improving the game and adding content. The key to playing this game is to not OP your weapons and armor, just go with the basics. I agree its time for a new engine and combat system. Kingdom Come Deliverance has raised the bar when it comes to combat.

1.jpg
 
I dunno what all the hubbubs about. Aside from the mediocre combat system Skyrim was friggin awesome. So many great quest lines, almost endless. It was wildly popular. It may be the most Moded game of all time. They are still being created after all this time, improving the game and adding content. The key to playing this game is to not OP your weapons and armor, just go with the basics. I agree its time for a new engine and combat system. Kingdom Come Deliverance has raised the bar when it comes to combat.

View attachment 213342

I don't know what people have against Skyrim either. IMHO Skyrim was good, but Oblivion was simply a little bit better. To me it seems like the anti-Skyrim sentiments kinda stinks of "it is popular so it must be bad" hipstery. And Beth rehashing the game is probably not helping either.
 
Problem with all es games lately the wild feels dead/ empty. The last amazing es game was Morrowind as the world was huge and also felt alive....I think it's a combination of level scaling making exploring pointless, instant fast travel, and bad storyline/quests. Fallout is the same way now what's the point in playing an RPG when Everytime I get stronger so do mobs and you can beat the game at lvl 1?

Look back at Morrowind/ old fallouts you went to far down the path and found a cool dungeon to go into and bam mobs 1 hit you....come back later and kick there buts...that's what all open world games need again.

Also for the love of God new engine

Agree, this is something they could take example of Kingdom Come: Deliverance, there you often had to flee, especially early on if you venture into wrong places but also later on if the bandits were too many it's not like you can magically just beat them all. The 2nd I didn't like about Skyrim was the scaling, felt like the distance between one village to another was too close, especially at the beginning of the game, felt so unrealistic. Just scaling it up would do great at enhancing the exploration and immersion of the game. Could have used more larger forest paths between the towns, up north in for example Norway, Sweden, Finland that game's location loosely is based on as far as climate goes, there's just this vast amount of very dense pine forests. Not so much in Skyrim, even Oblivion had quite large forest areas.
 
I dunno what all the hubbubs about. Aside from the mediocre combat system Skyrim was friggin awesome. So many great quest lines, almost endless. It was wildly popular. It may be the most Moded game of all time. They are still being created after all this time, improving the game and adding content. The key to playing this game is to not OP your weapons and armor, just go with the basics. I agree its time for a new engine and combat system. Kingdom Come Deliverance has raised the bar when it comes to combat.

Go play Morrowind, and then tell me Skyrim is good. The *only* problem with Morrowind was the dice roll combat (And cliff racers). Everything else about it is head and shoulders above Oblivion and Skyrim. And there are still mods being released for it as well, almost 20 years after release. When I want a good, solid RPG, I play Morrowind, not Oblivion or Skyrim. When I want a walking through the forest simulator, I play Oblivion. When I want a mediocre experience all around, I dont play Skyrim, because its just not even good enough for that. Bethesda used to make good games - but that hasnt been the case for at least 10 years.
 
I don't know what people have against Skyrim either. IMHO Skyrim was good, but Oblivion was simply a little bit better. To me it seems like the anti-Skyrim sentiments kinda stinks of "it is popular so it must be bad" hipstery. And Beth rehashing the game is probably not helping either.

There has been YEARS of people explaining, in detail, what they don't like about Skyrim and why. If you chose to plug your ears and go "lalalala I can't hear you!" then that's on you.

Edit: Skyrim has been out a lot longer than I thought.
 
Go play Morrowind, and then tell me Skyrim is good. The *only* problem with Morrowind was the dice roll combat (And cliff racers). Everything else about it is head and shoulders above Oblivion and Skyrim. And there are still mods being released for it as well, almost 20 years after release. When I want a good, solid RPG, I play Morrowind, not Oblivion or Skyrim. When I want a walking through the forest simulator, I play Oblivion. When I want a mediocre experience all around, I dont play Skyrim, because its just not even good enough for that. Bethesda used to make good games - but that hasnt been the case for at least 10 years.

Too bad, you missed out, Skyrim is great game and far from mediocre. Maybe nostalgia's the reason Morrowind blows your hair back so far. And BTW just because Morrowind was such a great game does nothing to detract from Skyrim. For me its about immersion, I wanna use weapons that rely on my mouse and keyboard/strategy skills rather than rely on stats. I played Oblivion, also a great game and I'd say the quests are better but the quest lines in Skyrim are pretty compelling.
 
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Kingdom Come Deliverance has raised the bar when it comes to combat.

View attachment 213342
No, it raised my blood pressure, nothing else. It might have sounded good on paper but in practice it is the most frustrating and over complicated combat system ever. I managed full 20 minutes before uninstalling and forgetting that game.
 
There has been YEARS of people explaining, in detail, what they don't like about Skyrim and why. If you chose to plug your ears and go "lalalala I can't hear you!" then that's on you.

Edit: Skyrim has been out a lot longer than I thought.
All I heard was assertions that skyrim/oblivion bad morrowing good, but I don't think there is more to that than nostalgia.
 
I'd like to hear about those more complex open world (and freely moddable) games that make skyrim so obsolete. What have I missed?

As long as TES6 won't try to prevent modding, or even limit it, it will be OK.

In a time where there's Witcher 3, Red Dead Redemption 2, Kingdom Come: Deliverance, and lots of other games that provide more complex open-world experiences, a Skyrim experience would not impress. And it isn't just games that are directly-comparable to Skyim that make it so, because Skyrim isn't popular for its specific experience but for one or two elements of it that were what people played Skyrim for - namely the environment (not the interaction, combat, writing, questing, voice-acting, crafting, all of which are done far better elsewhere) and the modding. Games can offer pretty different themes and experiences while delivering on the aspects Skyrim offered, and they might similarly satisfy the same needs.

Skyrim is praised only for the experience of its environment and its use as a platform for modding. Even by many of its strongest fans, Skyrim is criticized for being way too shallow: "Wide as an ocean, deep as a puddle", as the phrase about Skyrim goes. The writing and quest design in Skyrim, the combat, the animations, the voice-acting are about universally panned.
 
All I heard was assertions that skyrim/oblivion bad morrowing good, but I don't think there is more to that than nostalgia.

As someone who has recently been playing through all 3 games simultaneously, I can tell you from current experience that it isn't nostalgia but is because Morrowind is a superiorly-crafted game. Skyrim is the worst of the 3 due to its rail-roaded questing that deprives the player of any aspect of role-playing whatsoever. In Skyrim there is only one way to do things, and the very thoughts and choices of the player-character are chosen by the writer and then projected onto to the player-character without any option.

Talk to a kid who wants to murder the orphanage overseer because she says mean things to the kids? The player has no choice in whether they do it or not, can't report the planned murder, can't talk to the orphanage overseer about the matter or warn them, can't tell the kid they won't do it - the awful design of Skyrim forces the player to be a mindless murderer without a reason and the player-character accepts the quest without question.

Or, when needing to ask about why dragons are returning in Riften, the character who progresses the quest requires the player to frame an NPC by stealing a ring and then planting it on them. There's no option to say no or to report the conspirator to the guards, or to warn the person who is to be targeted. The game just railroads the player into randomly, and likely out of character, acting like a thief and a criminal.

There's also the example of the Thalmor embassy quest where the player has to sneak in to find out what they know. It turns out that they know nothing and are trying to find out themselves. But the player is forced to commit mass-murder to get through the embassy, and the player has to do that before even discovering that the Thalmor don't know anything. Why would the player just commit mass-murder of innocent guards and persons without a cause - unless they made conscious choice to play as such a character? The game gives the player no option to choose their role in the game and the character the player is forced to be in the game is insane and senseless.


And the examples of that same awful writing are constantly recurring in Skyrim. The game makes people stupider by playing it.

Oblivion is somewhat bad in this way (it rail-roads questing and chooses player thought for them, and so also isn't an RPG, (which Oblivion and Skyrim aren't also due to their lack of player agency and their dependencies on using quest markers and quest directives), but Skyrim takes it to a much worse level so that the player only gets to play out the writer's singular thought-process for every scenario - and the writer of these events and narratives is clearly an utter moron.
 
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In a time where there's Witcher 3, Red Dead Redemption 2, Kingdom Come: Deliverance, and lots of other games that provide more complex open-world experiences, a Skyrim experience would not impress. And it isn't just games that are directly-comparable to Skyim that make it so, because Skyrim isn't popular for its specific experience but for one or two elements of it that were what people played Skyrim for - namely the environment (not the interaction, combat, writing, questing, voice-acting, crafting, all of which are done far better elsewhere) and the modding. Games can offer pretty different themes and experiences while delivering on the aspects Skyrim offered, and they might similarly satisfy the same needs.

Skyrim is praised only for the experience of its environment and its use as a platform for modding. Even by many of its strongest fans, Skyrim is criticized for being way too shallow: "Wide as an ocean, deep as a puddle", as the phrase about Skyrim goes. The writing and quest design in Skyrim, the combat, the animations, the voice-acting are about universally panned.
Witcher 3 - I lasted 4 hours before succumbing to my utter dislike of Geralt, but even combat wise I didn't find the game much enjoyable. I prefer the combat and quest design of Skyrim thank you very much over Witcher3 any day.
Kingdom come Deliverance? Well see above.
RDR2? I started playing it about a month back, and haven't been able to convince myself to continue for at least 3 weeks. Yeah, typical Rockstar game with unlikeable characters, and who thought it a good idea to create such a huge open world without fast travel? I don't want to waste my time running around or riding a horse for hours, while the actual story is about 2% of the game.

It doesn't matter that Skyrim is made better than the rest by modding and the environment, it is still better. I also prefer its relatively simple and straightforward combat over the other games. As for crafting I'm not a fan of that in any game, I tend to only rely on loot. And skyrim definitely has better loot. The only part I'll agree to is that voice acting is dreary in bethesda games in general.
 
All I heard was assertions that skyrim/oblivion bad morrowing good, but I don't think there is more to that than nostalgia.

If you willfully ignore the years of discussion on the game that's on you.
 
the 9+ year wait between games will make this a juggernaut...unlike other developers/publishers who have embraced a new game every year or 2 the long gap will help generate fan interest
 
As someone who has recently been playing through all 3 games simultaneously, I can tell you from current experience that it isn't nostalgia but is because Morrowind is a superiorly-crafted game. Skyrim is the worst of the 3 due to its rail-roaded questing that deprives the player of any aspect of role-playing whatsoever. In Skyrim there is only one way to do things, and the very thoughts and choices of the player-character are chosen by the writer and then projected onto to the player-character without any option.
Skyrim didn't prevent me from role playing at all. I was running around the world exploring doing sidequests and finding amazing places, it was one of the best experiences of my life. All I needed to do is to ignore the main quest marker and get on the unbeaten path. I don't need hand holding. And Skyrim allowed me to play without holding my hand. The Witcher3, Kingdom come Deliverance, or RDR2 don't really allow that. You either follow the path laid out or else.

Talk to a kid who wants to murder the orphanage overseer because she says mean things to the kids? The player has no choice in whether they do it or not, can't report the planned murder, can't talk to the orphanage overseer about the matter or warn them, can't tell the kid they won't do it - the awful design of Skyrim forces the player to be a mindless murderer without a reason and the player-character accepts the quest without question.
And the quest marker forced you to do it? You can ignore stupid quests in games, I do it all the time.

And the examples of that same awful writing are constantly recurring in Skyrim. The game makes people stupider by playing it.
Well I see your problem now, you can't ignore quest markers. I played both Oblivion and Skyrim as an explorer, the main quest was just an afterthought in both. It is my least favorite part of either game, so much so that I can't even recall what it was about. Skyrim (and oblivion) doesn't even begin or end with the main questline.

Oblivion is somewhat bad in this way (it rail-roads questing and chooses player thought for them, and so also isn't an RPG - which Oblivion and Skyrim also aren't due to their lack of player agency and their dependencies on using quest markers and quest directives), but Skyrim takes it to a much worse level so that the player only gets to play out the writer's singular thought-process for every scenario - and the writer of these events and narratives is clearly an utter moron.
Depends on what you call an RPG. To me an RPG is a game where you can create an unique character (So Witcher3, RDR2, and Deliverance are all DQED already) and explore a world of wonders. I like Bethesda games because of the world, and the exploration aspect not the voiceover or the boring main quest. This is true for all their games including Fallout3 and 4.
 
If you willfully ignore the years of discussion on the game that's on you.
I remember even back when Oblivion has came out there were people bitching that morrowind was better. You know what I did? Enjoyed Oblivion. And when TES6 comes out I hope I'll enjoy the game. Maybe Morrowind was better at some level, that doesn't mean I want to hear people still dragging it out the closet in every topic about every TES game.
 
I remember even back when Oblivion has came out there were people bitching that morrowind was better. You know what I did? Enjoyed Oblivion. And when TES6 comes out I hope I'll enjoy the game. Maybe Morrowind was better at some level, that doesn't mean I want to hear people still dragging it out the closet in every topic about every TES game.

And yet here you are responding to those posts you claim not to want to hear. If you don't want to talk about Morrowind then move the fuck on when it comes up. No one is holding a gun to your head and forcing you to respond to posts about it.
 
Witcher 3 - I lasted 4 hours before succumbing to my utter dislike of Geralt, but even combat wise I didn't find the game much enjoyable. I prefer the combat and quest design of Skyrim thank you very much over Witcher3 any day.
Kingdom come Deliverance? Well see above.
RDR2? I started playing it about a month back, and haven't been able to convince myself to continue for at least 3 weeks. Yeah, typical Rockstar game with unlikeable characters, and who thought it a good idea to create such a huge open world without fast travel? I don't want to waste my time running around or riding a horse for hours, while the actual story is about 2% of the game.

It doesn't matter that Skyrim is made better than the rest by modding and the environment, it is still better. I also prefer its relatively simple and straightforward combat over the other games. As for crafting I'm not a fan of that in any game, I tend to only rely on loot. And skyrim definitely has better loot. The only part I'll agree to is that voice acting is dreary in bethesda games in general.

Most people disagree with that conclusion. And that is why Skyrim's design isn't passable in the modern day. Skyrim came out in 2011. Witcher 3 came out in 2015. A ton of other open-world games have come out doing the various aspects of Skyrim better. The bar has been greatly raised. 2011's casual-market design is not going to fly in 2020 - 2022.

And no developer would advertise their game by saying it's going to be just like the previous game. That's like saying there's nothing new to see or experience in the new game and is anti-marketing. Because of that, I'm strongly expecting the OP article to be made-up click-bait.


I remember even back when Oblivion has came out there were people bitching that morrowind was better. You know what I did? Enjoyed Oblivion. And when TES6 comes out I hope I'll enjoy the game. Maybe Morrowind was better at some level, that doesn't mean I want to hear people still dragging it out the closet in every topic about every TES game.

It's the last RPG Bethesda made and is the height from which Bethesda has fallen. It's what a large number of gamers hope Bethesda will continue the design legacy of when they announce a new game, and is what a large number of gamers are disappointed to find hasn't been an influence or served as a lesson in the new Bethesda game when it releases.

With mods, it can look a lot better than Oblivion, and even Skyrim in some ways.




Skyrim didn't prevent me from role playing at all. I was running around the world exploring doing sidequests and finding amazing places, it was one of the best experiences of my life. All I needed to do is to ignore the main quest marker and get on the unbeaten path. I don't need hand holding. And Skyrim allowed me to play without holding my hand. The Witcher3, Kingdom come Deliverance, or RDR2 don't really allow that. You either follow the path laid out or else.


And the quest marker forced you to do it? You can ignore stupid quests in games, I do it all the time.

This happens in cases where it is necessary to do such terrible quests in order to progress the game. So, the player is forced to do stuff like that.


Well I see your problem now, you can't ignore quest markers. I played both Oblivion and Skyrim as an explorer, the main quest was just an afterthought in both. It is my least favorite part of either game, so much so that I can't even recall what it was about. Skyrim (and oblivion) doesn't even begin or end with the main questline.

It isn't my problem that the game isn't enjoyable to play unless you ignore the game and go off and do your own thing in the wild. That's a problem with the game.


Depends on what you call an RPG. To me an RPG is a game where you can create an unique character (So Witcher3, RDR2, and Deliverance are all DQED already) and explore a world of wonders. I like Bethesda games because of the world, and the exploration aspect not the voiceover or the boring main quest. This is true for all their games including Fallout3 and 4.

You can build a unique character in many FPS games - Daikatana, for example.

RPG means role-playing game, specifically meaning player agency plays a central role in how the game-world reacts to form a unique narrative. Quest markers, quest directives, and singular-path narratives prevent the existence of any possible role-playing.

An Action-Adventure game is an RPG with the player agency aspect removed so that the player simply explores and follows quest directions, leaving the player to focus on combat and exploration, which is literally the term Action-Adventure.

Oblivion and Skyrim are definitively not RPGs, but are Action-Adventure games.
 
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