More DLSS...

Auer

[H]ard|Gawd
Joined
Nov 2, 2018
Messages
1,972
Starting a thread here, Thanks to Snowdog who posted originally in this thread.

https://www.nvidia.com/en-us/geforce/news/deliver-us-the-moon-nvidia-dlss/

With the Turing architecture, we set out to change gaming with two big leaps in graphics: real-time ray tracing, and AI accelerated graphics. Ray tracing provides the next generation of visual fidelity, and our first use of real-time AI, DLSS, boosts performance so you can enjoy that fidelity at higher frame rates.

As an AI algorithm, DLSS is constantly learning and improving. Deliver Us The Moon demonstrates this continuous improvement, with DLSS delivering a 1.6x+ boost in frame rate while providing comparable image quality to native resolution with Temporal Anti-Aliasing (TAA).

This means that gamers can play at higher output resolutions and frame rates with ray tracing enabled - the GeForce RTX 2060 delivers 80 FPS at 1080p with RT and DLSS, and GeForce RTX 2080 Ti owners can enjoy the definitive 4K 60 FPS ray-traced experience.
 
The video demo was pretty awful, couldn't tell the difference with the YouTube compression.

The still images are better, especially this one of how DLSS tackles alpha\transparency anti-aliasing on this fence:

deliver-us-the-moon-fortuna-nvidia-dlss-comparison-002.png


Granted how poorly the first iteration of DLSS handled fine lines like on wires and fences, this is very promising.
 
The video demo was pretty awful, couldn't tell the difference with the YouTube compression.

The still images are better, especially this one of how DLSS tackles alpha\transparency anti-aliasing on this fence:

View attachment 208662

Granted how poorly the first iteration of DLSS handled fine lines like on wires and fences, this is very promising.

The video demo is about the FPS. Youre not supposed to see a IQ difference :)

Indeed they look the same, 1080p. Huge FPS difference.
 
Well the damn game is on Steams winter sale, 20% off..
 
I picked up the game, here are some quick 1080p screens, everything maxed out. RTX2070 on a 75Hz monitor.
Reflections are good, the first shot shows two different reflections of "Me" in the windows of a space station.

Deliver Us The Moon  Fortuna Screenshot 2019.12.19 - 20.08.11.28.png

Deliver Us The Moon  Fortuna Screenshot 2019.12.19 - 18.51.05.17.png
 
I shouldn't have to buy games I don't want to experience Nvidia's "Features." They should be useful in the games that people actually play...
 
90% of games could be RTX enabled, and you could still complain it isn't in the games you want to play.

I'd have a lot less to argue about if it actually were in 90% of games... BUT...it's in closer to 0.09% instead... Granted not everything is a AAA title, but neither are half of the "supported' games.

13,049 games available on Steam and Nvidia cites 22 games with RT and 29 that support DLSS. Bravo, Nvidia, well played...
 
Last edited:
At time 31 looking at board to the left, coffee cup on counter, the DSLL shadows are more noisy, lower resolution. Still the chairs and other aspects DSLL did a better job in rendering a more accurate representation. To me this is encouraging due to the marked performance increase and about the same overall image quality, some good some bad but generally about the same overall. Now darker scenes I would think would be much easier to do DSLL - less information plus generally the whole environment is very similar - need to see this in action in a bright, highly detailed changing environment.
 
90% of games could be RTX enabled, and you could still complain it isn't in the games you want to play.

I own two RT-enabled games that I know of -- BF:V, for which the implementation is awful (though pretty) and further requires the use of DICEs awful implementation of DX12, and the other is 3DMark, which isn't even really a game. And I play far more BF4.

Reality is, while RT 'just works' in the sense that relatively little work needs to be done to get it running on Nvidia hardware (and likely AMD hardware when that arrives), the gaming industry is very slow to take up new rendering paradigms.

With DX12 / Vulcan, that's doubly so because the benefit is only really there for complex, graphically intense games over their predecessor APIs, and low-level graphics APIs are a pain to work with. DX11 works and works well.

And then they have to not only implement RT, but also tune the hell out of it to make sure that it's only being used where it will actually make an improvement to the game content in question.


I get why this process is slow. AMD being as slow as usual to market isn't helping market adoption of the hardware, and Nvidia running on an old node meant that their initial chicken-and-egg RTX gambit wasn't going to be as effective as it could have been.

But we'll get there. AMD has RT hardware coming to the desktop and to consoles, and Nvidia has new hardware on the way too. Right now it's hard to recommend purchasing a GPU without hardware RT, in the near future, you simply won't be able to, and you won't want to either as everyone will be using it.
 
One thing I do like about Nvidia is they tend to stick to something (not everything like Voxels) way longer than ATi/AMD has. They supported their 3D Vision way after it was released actively, not everyone was happy but I think Nvidia was pretty committed. PhysX also comes to mind being supported while maybe not really advanced lately because CPU's have greatly improved with more cores. I expect RTX to be around for a very long time. Gsync is another. While some, including myself at times complain it is being proprietary, fragmenting the PC etc. At least money is being spent to improve it without having to go through endless committees for approval. Customers can also just say no if the price is not worth the value given. So Nvidia GSync pushed AMD to get an open standard, AMD DX Mantle pushed Microsoft/Nvidia on software and hardware. Competition actually is the best thing for consumers in the end so I do hope AMD has better RT methods and results over Nvidia and that Nvidia also improves dramatically with Ampere -> win win for us.
 
People turn everything to low and off anyway because they religiously believe that the extra 1-2ms gained is going to make a difference to their game performance.

I do the same, For fortnight I set everything to the lowest setting, except draw distance I put one below max. I get about 300fps on a 144hz monitor and the response is f'n crisp! It does make a difference, but honestly, just feels close to what a CRT used to give me at normal settings :S
 
Love the sharpness but also noiseless textures, look at the leaves on the plant, TAA would be much blurrier, everything has much more depth so to speak that takes you into the scene. Wow!

I'm happy I can get all of this with my 1+ year old RTX2070.

I think it's pretty cool. Looks really great in person on my 32" 4K LG
 
I'm happy I can get all of this with my 1+ year old RTX2070.

I think it's pretty cool. Looks really great in person on my 32" 4K LG
I am very sure it does! Just wish there was many more games breaking that ice. Need more developers breaking now.
 
I have to say, I've not been really impressed with the 'reflections'; perhaps that's largely because they're not that hard to fake with careful set design.

But the shadow and color gradients from surrounding light sources really cannot be easily faked, and to me, that's what's most convincing about ray tracing. Developers almost never get that stuff right everywhere, and with ray tracing, it's 'correct' by default.

Thanks for keeping us updated, Auer!
 
I have to say, I've not been really impressed with the 'reflections'; perhaps that's largely because they're not that hard to fake with careful set design.

But the shadow and color gradients from surrounding light sources really cannot be easily faked, and to me, that's what's most convincing about ray tracing. Developers almost never get that stuff right everywhere, and with ray tracing, it's 'correct' by default.

Thanks for keeping us updated, Auer!

What is cool is that the first shot is from an 2nd floor awning I managed to get up on.

There is no reason at all to get up there, and I just wanted to see if every piece of glass in this game is reflective and so far yeah.
 
What is cool is that the first shot is from an 2nd floor awning I managed to get up on.

There is no reason at all to get up there, and I just wanted to see if every piece of glass in this game is reflective and so far yeah.
Yes, this game is indeed fun especially if you like exploring, all sorts of stuff you can find not related to the story but still done with full quality. I think the developers put a lot of heart into this game, too bad it came out with a very bad start and too many critical reviews. Game is astoundingly fun to play, easy to get into action and hundreds of ways to go about it too.
 
Back
Top