Star Wars Jedi: Fallen Order

Hmm...

View attachment 201268

If the parry timing window is 133.33333333333333 ms at 30 FPS on Grand Master then that would equal a 4 frame window. If the parry window is based on number of frames, then it would be:

66.6667 ms at 60 FPS
40.8163 ms at 98 FPS
33.3333 ms at 120 FPS
27.7778 ms at 144 FPS
24.2424 ms at 165 FPS
16.6667 ms at 240 FPS

I guess if you need the game to be harder :ROFLMAO:.

For those playing the home game, your parry window is 0.0166667 seconds at 240 FPS on Grand Master.
 
For those playing the home game, your parry window is 0.0166667 seconds at 240 FPS on Grand Master.
For even more context, average human reaction time to visual stimulus is 0.25 seconds. The parry window doesn't include the frames of animation from the enemy that telegraph their attack, though.
 
Finished the game. 100% everything - Databank and all, completed all the Achievements; outside of some wonky mechanics I thoroughly enjoyed it. Still cannot believe we got an honest Video Game out of EA and not the typical Fleecing-fest. Frankly, that just makes it even better. Hope this things sells well and they let more of their Devs make real games.

On a side note, I ended the game with 6 more Skill points then there will Skills to spend them on. Obviously I was grinding out a few things for Achievements, but it doesn't seem to be a big hurdle to have them all before the ending for those just starting.
 
Finished the game. 100% everything - Databank and all, completed all the Achievements; outside of some wonky mechanics I thoroughly enjoyed it. Still cannot believe we got an honest Video Game out of EA and not the typical Fleecing-fest. Frankly, that just makes it even better. Hope this things sells well and they let more of their Devs make real games.

On a side note, I ended the game with 6 more Skill points then there will Skills to spend them on. Obviously I was grinding out a few things for Achievements, but it doesn't seem to be a hurdle to have them all before the ending for those just starting.

How many hours did it take you with 100% completion?
 
That is the truth, lol. Most reviews are saying 20 hrs, which would probably be about right when you're not sifting through every nook and cranny.
Took me 25, but I likely had your 11 hours of hidden stuff left. The areas I hadn't fully explored were in the Night Brothers territory on Dathomir. I got most of the other areas.
 
I know this is the PC forum, but has anyone played it on both PC and console? Which version plays better? To me it looks like more of a "console game" since many of the reviews from those playing on PC even say they ended up using a controller because the game controls better that way.
As far as other single player Star Wars games, where would you rank this when compared to like KOTOR, KOTOR 2, The Force Unleashed (which I thought was underappreciated), etc?
 
I know this is the PC forum, but has anyone played it on both PC and console? Which version plays better? To me it looks like more of a "console game" since many of the reviews from those playing on PC even say they ended up using a controller because the game controls better that way.
As far as other single player Star Wars games, where would you rank this when compared to like KOTOR, KOTOR 2, The Force Unleashed (which I thought was underappreciated), etc?

I played it on PS4 Pro, but haven't tried it on PC yet (read the same reports, waiting to buy on PC for now). Story and Character development-wise, the game is not as good as KOTOR, but that is a legendary game imo. It is still a very good story with better character development than most of today's ilk. It is most certainly the best SP game EA has allowed one of their Devs to make in 6-7 years.
 
I find myself backtracking quite a bit and some areas on Zeffo can take a while to reach even with shortcuts. You'll think you're just going to find an additional chest or memory only to stumble upon large map sections in a few cases. Zeffo is particularly huge with at least 5 really large sections that open up. One even takes you to a totally different map.
I only recently got the "pull" ability and Origin says I've put in 16 hours.
Plot-wise I'd say the game is shallow if you're comparing it to an RPG. I'd say it's really good for an action game, though.
 
I find myself backtracking quite a bit and some areas on Zeffo can take a while to reach even with shortcuts. You'll think you're just going to find an additional chest or memory only to stumble upon large map sections in a few cases. Zeffo is particularly huge with at least 5 really large sections that open up. One even takes you to a totally different map.
I only recently got the "pull" ability and Origin says I've put in 16 hours.
Plot-wise I'd say the game is shallow if you're comparing it to an RPG. I'd say it's really good for an action game, though.
I agree, the plot is weak. However, that didn't matter to me one damn bit. I was able to be a Jedi, I was able to finally enter into the star wars universe and enjoy a game very much where my progression felt meaningful. The story is linear, however, that's not a bad thing in this presentation. We needed a game like this, and we need more games like this (and hopefully expansions for it).

Not to massively go off topic, however, I am incredibly happy about NO MICRO TRANSACTIONS.
 
I know this is the PC forum, but has anyone played it on both PC and console? Which version plays better? To me it looks like more of a "console game" since many of the reviews from those playing on PC even say they ended up using a controller because the game controls better that way.
As far as other single player Star Wars games, where would you rank this when compared to like KOTOR, KOTOR 2, The Force Unleashed (which I thought was underappreciated), etc?

Controller plays better simply because of the type of game it is. These kind of action games are rarely, if ever, ideally played with KB+M. As for the console versions, just from watching Digital Foundry's videos on the game I'd say the PC version is much better. All four console systems have some serious texture streaming issues and the base versions have random mid-level loading in order for the game to stream in more textures. Not to mention issues with framerate and frame time stability across the board.
 
I tend to get bored with games faster if I play using a controller. Even if it's on my PC. This is the only reason why I haven't switched; even though I know I need to because hitting z to dodge is a huge pain in the ass.
 
Anyone play this game with a Steam controller? Haven't used mine in a couple years but would like to try. This game sounds right up my alley and happy to support EA to show people will pay for quality single player Star Wars experiences.
 
I tend to favor a gamepad vs. KB/M in most everything except twitchy competitive shooters. That said, KB/M should work fine in this game as long as you swap the keys around so they're comfortable. Analog movement doesn't seem to be of much use (sneaking up on things rarely works) and I kinda wish your character was running all of the time. Beyond that, it's just a matter of using the mouse to control the camera. There's no blaster or anything that needs aiming, so there's no added benefit of a mouse.
 
Controller plays better simply because of the type of game it is. These kind of action games are rarely, if ever, ideally played with KB+M. As for the console versions, just from watching Digital Foundry's videos on the game I'd say the PC version is much better. All four console systems have some serious texture streaming issues and the base versions have random mid-level loading in order for the game to stream in more textures. Not to mention issues with framerate and frame time stability across the board.

Controller play is often only better because the keyboard and mouse support ends up botched when the games are ported over. When its done well I've had no trouble playing games with a mouse and keyboard just fine. This game is doesn't work well on keyboard and mouse, because it was simply never designed with it in mind and Respawn is clear on that. The key binds are awkward, and the dodge mechanic makes it hard to do on a mouse and keyboard. There may be a way to remap them so they work better, but I simply found it was easier to switch to a controller.

This is probably the first time I've ever done so on anything but a fighting or driving game.
 
I use controllers on games like because I stream them to my Android box and play them from my couch. While I could use a keyboard and mouse on my couch its 100x more comfortable to just use a xbox one controller lol. Issue is I get alot more game time when I can just fire a game up while im upstairs and stream it for 30 minutes then go downstairs, and try to game. I don't like gaming downstairs unless I can get closer to 2 hours in at once.
 
Pretty sure I will need a god mode cheat to beat the boss on Dathomor. Just... wow.

edit, got him on the 3rd try with only a sliver of hp left. oof.
 
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Pretty sure I will need a god mode cheat to beat the boss on Dathomor. Just... wow.

edit, got him on the 3rd try with only a sliver of hp left. oof.

He was a pain. I never really figured out a good strategy with him. Spamed dodge & hit, switch saber types & hit, and the lunge heavy strike + jump. He was a tough one for sure, but the final fight was still worse.
 
He was a pain. I never really figured out a good strategy with him. Spamed dodge & hit, switch saber types & hit, and the lunge heavy strike + jump. He was a tough one for sure, but the final fight was still worse.
I ended up just dodging everywhere until he had a gap, then hit him with regular attacks to break his block stamina, then split saber. 4 or 5 of those and he was dead. Did the same for the final boss. Same goes for the purge storm troopers. TBH split saber swing saved the day there at the end of the game.

The last level was just me spamming the whirlwind staff saber attack and split saber. the ability to get all your force back with stims is amazing.
 
I completed the game this morning. It's definitely a 5-star game and one of the best of the year. IMO the length and pacing are just right.

The last two bosses (Dathomir + final boss) were really tough. I think I actually made them tougher by over-using the ability that swaps between single and double lightsabers by holding the attack button. DO NOT DO THAT MOVE. It's tempting because it looks like you're wrecking them. You aren't. They basically do no damage and you'll find yourself wasting opportunities to damage stunned/guard-broken enemies if you're using them. The double-ended lightsaber pretty much sucks in 95% of situations. The best technique I found in both of those fights (which are VERY similar) is to spam the hold strong attack/jump slash from long distance. It does a good job of guard breaking and you can usually hit 2-3 single lightsaber hits afterward. If you watch the bosses' health after that, you'll see them going down in 15-20% chunks with that. If you have the stim = force powers ability, you can use this as a little bit of a cheese/attrition strategy.

Oh yeah - don't get hung up trying to parry in these fights. It only barely works and in most cases you're better off blocking or rolling backward as fast as you can. If you botch a parry in either fight, you're going to get spun around and eat the rest of their combo. Even if you succeed, you sometimes still don't get a follow-up...which is lame.
 
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It turns out you can get ...

the staff saber as soon as you discover the temple on Bogano at the beginning of the game. Just leave from there, scan the Dathomir symbol as you leave, go to Dathomir, and use the lightsaber bench next to Malicos (black robe guy) at the broken bridge

I'm playing through again on the hardest difficulty but with an unlimited force cheat, just for funsies.
 
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I'm finishing up a few of the low hanging fruit achievements...just because. I got all but a couple chests/scans and I don't feel like trying to hunt those down. I have a feeling they're mostly in the two temples, which are a colossal pain to reach. I got all but one seed and after going back for it, I'm now stuck waiting for it to grow. Luckily you can apparently just leave the game running. All the other stuff is simple enough if you can remember where to find the right enemies. I replay 1-2 of the Souls games every year and I can see adding this game to that. Especially after Sekiro.
 
I'm finishing up a few of the low hanging fruit achievements...just because. I got all but a couple chests/scans and I don't feel like trying to hunt those down. I have a feeling they're mostly in the two temples, which are a colossal pain to reach. I got all but one seed and after going back for it, I'm now stuck waiting for it to grow. Luckily you can apparently just leave the game running. All the other stuff is simple enough if you can remember where to find the right enemies. I replay 1-2 of the Souls games every year and I can see adding this game to that. Especially after Sekiro.

There are guides on youtube with timestamps if you're hunting 1 or 2 specific items and want to optimize your time. Abyss and Radbrad were two Tubers that do those for nearly every popular game.
 
There are guides on youtube with timestamps if you're hunting 1 or 2 specific items and want to optimize your time. Abyss and Radbrad were two Tubers that do those for nearly every popular game.

Nah. I'm missing something like 5 chests. No idea how many scans...but it can't be too many. I imagine it'll take a while even figuring out what I'm missing, let alone trying to complete those things.
If it were for any other service I might bother, but for Origin achievements I just can't justify it :p
 
I'd like to see them put up a video: The Making of STAR WARS Jedi: Fallen Order - How in 2019 we still haven't figured out how to make a game save system.

Seems like a bunch of armatures made this game. No game saving. In 2019 and developers still have this issue? Unacceptable. Back in the early 2000s game saves were a thing. Now the amount of games that feature them are few and far between. Whoever thought it was a good idea to not have game saving (and it isn't an UE4 issue) needs to get fired. It just isn't acceptable, period.

In this game you can "progress" forward, but I use that term loosely because there is no way to save a player's individual progress. If you limp along eventually you'll hit a pre-determined load point where it loads generic progress.

You can go to "meditation spots" which semi save progress, but they re-spawn enemies. Very often if you need to rest up and heal, you'll spawn enemies right next to you. Invalidating the whole point of hearing if you have to defeat the exact same group of enemies just seconds later.

The game decides to crash? Excellent, you lost 20-30 minutes of exploration. Because the developers were too fucking lazy to put in a game save system. Enjoy filling out the map again, defeating the same enemies, scanning the same crap, watching the same cutscenes and hearing the same conversations because the developers were too lazy to implement the most basic video game feature before shipping this turd out the door.

After doing around 2 hours of retreading due to crashes I've just about had enough of this trash. If there was a save system, at least you'd only be out a 2-3 minutes of gameplay and the time it takes to reload the game. To top it off, the "re-healing" mechanic makes you re-fight the same group dozens of times. As if the game wasn't already repetitive. Between crashes, no saves and the garbage healing mechanic you'll literally fight the same set pieces 3-4 times each.

I'm not sure why this is acceptable in 2019. We have massive HDDs, SSDs, 16-32GB of RAM and multi core CPUs. Simply no excuse for these issues.

Game is otherwise generic. Okay, not terrible. Typical button mashing 3rd person type of fighting game with zero tactics requires. Similar to the recent Assassin's Creed games in terms of combat. But the horrible map/fighting structure along with no save system utterly kills the game. Best part about the game is that it is short, I think I am almost done with it so I'll try and finish it.
 
I'd like to see them put up a video: The Making of STAR WARS Jedi: Fallen Order - How in 2019 we still haven't figured out how to make a game save system.

Seems like a bunch of armatures made this game. No game saving. In 2019 and developers still have this issue? Unacceptable. Back in the early 2000s game saves were a thing. Now the amount of games that feature them are few and far between. Whoever thought it was a good idea to not have game saving (and it isn't an UE4 issue) needs to get fired. It just isn't acceptable, period.

In this game you can "progress" forward, but I use that term loosely because there is no way to save a player's individual progress. If you limp along eventually you'll hit a pre-determined load point where it loads generic progress.

You can go to "meditation spots" which semi save progress, but they re-spawn enemies. Very often if you need to rest up and heal, you'll spawn enemies right next to you. Invalidating the whole point of hearing if you have to defeat the exact same group of enemies just seconds later.

The game decides to crash? Excellent, you lost 20-30 minutes of exploration. Because the developers were too fucking lazy to put in a game save system. Enjoy filling out the map again, defeating the same enemies, scanning the same crap, watching the same cutscenes and hearing the same conversations because the developers were too lazy to implement the most basic video game feature before shipping this turd out the door.

After doing around 2 hours of retreading due to crashes I've just about had enough of this trash. If there was a save system, at least you'd only be out a 2-3 minutes of gameplay and the time it takes to reload the game. To top it off, the "re-healing" mechanic makes you re-fight the same group dozens of times. As if the game wasn't already repetitive. Between crashes, no saves and the garbage healing mechanic you'll literally fight the same set pieces 3-4 times each.

I'm not sure why this is acceptable in 2019. We have massive HDDs, SSDs, 16-32GB of RAM and multi core CPUs. Simply no excuse for these issues.

Game is otherwise generic. Okay, not terrible. Typical button mashing 3rd person type of fighting game with zero tactics requires. Similar to the recent Assassin's Creed games in terms of combat. But the horrible map/fighting structure along with no save system utterly kills the game. Best part about the game is that it is short, I think I am almost done with it so I'll try and finish it.

The game directly tells you that you do not need to rest in order to save your progress. If you keep resting at the meditation spots when you don't need to its kinda your fault for not paying attention when the game told you it isn't required.

The reason the game doesn't have traditional save files has nothing to do with laziness and everything to do with the type of game it is. It is emulating the Soulsbourne style of gameplay and that means no traditional save files. That is also why the enemies respawn.

If you find the combat nothing but mashy turn the difficulty up. The normal difficulty is too easy, play on Jedi Master or Grand Master.

PS: If you keep getting hurt so much after resting that it makes resting worthless perhaps you need to play better and actually learn to use the systems the game provides instead of mindlessly mashing the attack buttons. Dodge and parry aren't there for no reason.
 
I just picked up the game plan on playing after my 6 days of Walmart thanks to Black Friday.
 
I just picked up the game plan on playing after my 6 days of Walmart thanks to Black Friday.

Hope you enjoy it. I definitely recommend making sure to lock the frame rate to 60, at most, until (if) they get around to untying parry time to frame rate.
 
I'd like to see them put up a video: The Making of STAR WARS Jedi: Fallen Order - How in 2019 we still haven't figured out how to make a game save system.

Seems like a bunch of armatures made this game. No game saving. In 2019 and developers still have this issue? Unacceptable. Back in the early 2000s game saves were a thing. Now the amount of games that feature them are few and far between. Whoever thought it was a good idea to not have game saving (and it isn't an UE4 issue) needs to get fired. It just isn't acceptable, period.

In this game you can "progress" forward, but I use that term loosely because there is no way to save a player's individual progress. If you limp along eventually you'll hit a pre-determined load point where it loads generic progress.

You can go to "meditation spots" which semi save progress, but they re-spawn enemies. Very often if you need to rest up and heal, you'll spawn enemies right next to you. Invalidating the whole point of hearing if you have to defeat the exact same group of enemies just seconds later.

The game decides to crash? Excellent, you lost 20-30 minutes of exploration. Because the developers were too fucking lazy to put in a game save system. Enjoy filling out the map again, defeating the same enemies, scanning the same crap, watching the same cutscenes and hearing the same conversations because the developers were too lazy to implement the most basic video game feature before shipping this turd out the door.

After doing around 2 hours of retreading due to crashes I've just about had enough of this trash. If there was a save system, at least you'd only be out a 2-3 minutes of gameplay and the time it takes to reload the game. To top it off, the "re-healing" mechanic makes you re-fight the same group dozens of times. As if the game wasn't already repetitive. Between crashes, no saves and the garbage healing mechanic you'll literally fight the same set pieces 3-4 times each.

I'm not sure why this is acceptable in 2019. We have massive HDDs, SSDs, 16-32GB of RAM and multi core CPUs. Simply no excuse for these issues.

Game is otherwise generic. Okay, not terrible. Typical button mashing 3rd person type of fighting game with zero tactics requires. Similar to the recent Assassin's Creed games in terms of combat. But the horrible map/fighting structure along with no save system utterly kills the game. Best part about the game is that it is short, I think I am almost done with it so I'll try and finish it.

I'm taking it you haven't played Dark Souls or Sekiro. That's basically the type of game this game was copying. Also, this game is anything but button mashing.
 
The game directly tells you that you do not need to rest in order to save your progress.

Pay attention to what happens. What the text says is irrelevant. Try it yourself. Go to a meditation spot and don't rest, then let yourself die. All progress is gone.

The reason the game doesn't have traditional save files has nothing to do with laziness and everything to do with the type of game it is. It is emulating the Soulsbourne style of gameplay and that means no traditional save files. That is also why the enemies respawn.

That is still laziness, even if they're copying other bad games that isn't an excuse. Should it be locked to 720 resolution as well?

If you find the combat nothing but mashy turn the difficulty up. The normal difficulty is too easy, play on Jedi Master or Grand Master.

I'm playing on the 3rd level (if I recall there were 4) whichever that is.

PS: If you keep getting hurt so much after resting that it makes resting worthless perhaps you need to play better and actually learn to use the systems the game provides instead of mindlessly mashing the attack buttons. Dodge and parry aren't there for no reason.
[/QUOTE]

Parrying is worthless. Utterly worthless. It doesn't work 95% of the time. Dodging works. I'll chalk it up to them not bothering to finish the parry system. If you can't make it work with an Xbox controller, you just suck as developers.

I decided to give the game another go. Within 15 minutes I am now repeating the same section for a 4th time due to a no-save system and bugs. Lets go over them:

- First time. Very easy, went through it all, game crashed during a boss type fight that came after a cutscene.
- Second time. Went through it again, had to head to sleep. Remembered there is no save system. All that progress gone again.
- Third time. Work my way through everything again. Except today the force push is not working at all. It zaps power but is not pushing enemies. Awkward. Then out of nowhere the game stops responding to all inputs. On both controller and keyboard. I can't even pause. My character dies after standing still idle as a bunch of spiders kill him.


Now if I decide to finish the game, I'll have to replay the same set pieces a 4th time. And knowing the previous areas of the game, you'll end up naturally replaying them 3-4 times due to respawning enemies. So that is a good 7-8 times of replaying the same crap over and over again. Probably more, if the game decides to crash or stop responding. A save system certainly would've been great.

I'm not sure why you all make excuses for this shit. Any other industry and this would be considered defective.
 
Pay attention to what happens. What the text says is irrelevant. Try it yourself. Go to a meditation spot and don't rest, then let yourself die. All progress is gone.

Correct. That said, it seems to save on its own when you reach certain spots in the story or go to new planets, etc.



That is still laziness, even if they're copying other bad games that isn't an excuse. Should it be locked to 720 resolution as well?

The game doesn't do anything really all that unique with gameplay. It takes queues from other games and combines them with a Star Wars skin and story for a unique experience. I didn't have any problem with the way the game was designed.



I'm playing on the 3rd level (if I recall there were 4) whichever that is.

Jedi Master is the difficulty setting.


Parrying is worthless. Utterly worthless. It doesn't work 95% of the time. Dodging works. I'll chalk it up to them not bothering to finish the parry system. If you can't make it work with an Xbox controller, you just suck as developers.

This is where you are completely, and totally wrong. The reason it wouldn't work is likely that you are playing in excess of 60Hz. For some stupid reason, the parry window is tied to both your refresh rate or frame rate and the difficulty selected. At Grand Master, you would have a parry window of just 0.016 seconds on a 240Hz monitor. Let that sink in.

I decided to give the game another go. Within 15 minutes I am now repeating the same section for a 4th time due to a no-save system and bugs. Lets go over them:

- First time. Very easy, went through it all, game crashed during a boss type fight that came after a cutscene.
- Second time. Went through it again, had to head to sleep. Remembered there is no save system. All that progress gone again.
- Third time. Work my way through everything again. Except today the force push is not working at all. It zaps power but is not pushing enemies. Awkward. Then out of nowhere the game stops responding to all inputs. On both controller and keyboard. I can't even pause. My character dies after standing still idle as a bunch of spiders kill him.

- There is a save system. It's called "meditation spots" and auto-saving. Use one and you'll see the "saving" icon in the bottom right hand corner. I went through the entire game using it. The only glitch with this was one time when it sent me to the previous meditation spot rather than the most recent one I used.
- There is a save system. Repeat after me, there is a save system.
- I'm not sure what happened there. I have never experienced that or any other significant problems with the game.

Now if I decide to finish the game, I'll have to replay the same set pieces a 4th time. And knowing the previous areas of the game, you'll end up naturally replaying them 3-4 times due to respawning enemies. So that is a good 7-8 times of replaying the same crap over and over again. Probably more, if the game decides to crash or stop responding. A save system certainly would've been great.

The enemies only respawn when you use the rest feature. If you don't need to rest, they will not respawn. Using a meditation spot without doing anything still saves as evidenced by the icon in the corner and the fact that you don't lose your progress when you die. Although, revisiting a planet or going back through an area after something story related happend will result in either enemies respawning or different enemies appearing.

I'm not sure why you all make excuses for this shit. Any other industry and this would be considered defective.

I would try and figure out why your system is so unstable rather than blaming the game. I never experienced a crash with this game after 25 hours of play. My girlfriend is half way through it as well and hasn't had this issue on her system either. Everyone else I know that has picked up this game hasn't experienced technical glitches like the ones you have. If the game were super unstable, people would be bitching about that on the forums and I haven't seen that in this thread.
 
Pay attention to what happens. What the text says is irrelevant. Try it yourself. Go to a meditation spot and don't rest, then let yourself die. All progress is gone.



That is still laziness, even if they're copying other bad games that isn't an excuse. Should it be locked to 720 resolution as well?



I'm playing on the 3rd level (if I recall there were 4) whichever that is.

Parrying is worthless. Utterly worthless. It doesn't work 95% of the time. Dodging works. I'll chalk it up to them not bothering to finish the parry system. If you can't make it work with an Xbox controller, you just suck as developers.

I decided to give the game another go. Within 15 minutes I am now repeating the same section for a 4th time due to a no-save system and bugs. Lets go over them:

- First time. Very easy, went through it all, game crashed during a boss type fight that came after a cutscene.
- Second time. Went through it again, had to head to sleep. Remembered there is no save system. All that progress gone again.
- Third time. Work my way through everything again. Except today the force push is not working at all. It zaps power but is not pushing enemies. Awkward. Then out of nowhere the game stops responding to all inputs. On both controller and keyboard. I can't even pause. My character dies after standing still idle as a bunch of spiders kill him.


Now if I decide to finish the game, I'll have to replay the same set pieces a 4th time. And knowing the previous areas of the game, you'll end up naturally replaying them 3-4 times due to respawning enemies. So that is a good 7-8 times of replaying the same crap over and over again. Probably more, if the game decides to crash or stop responding. A save system certainly would've been great.

I'm not sure why you all make excuses for this shit. Any other industry and this would be considered defective.[/QUOTE]

I have, multiple times. Saves just fine. That said, people have reported that it can be bugged at times so you might be running into that.

You not liking a system does not make it lazy.

Parrying works just fine. If you're playing it at above 60 fps lock your frame rate to 60 (or 30). They stupidly tied parry timing to frame rate so the higher your fps the less time you have (someone did the math earlier in the thread). At 60fps I can get parry timing down pretty well on Jedi Master. It, at least, feels like not getting a parry in is more my fault now vs the game.

You are having a ton of issues that I have never run into personally or seen people talk about. The game has bugs and some bad design decisions (see parry timing) but not to the extreme you are seeing.
 
Pay attention to what happens. What the text says is irrelevant. Try it yourself. Go to a meditation spot and don't rest, then let yourself die. All progress is gone.



That is still laziness, even if they're copying other bad games that isn't an excuse. Should it be locked to 720 resolution as well?



I'm playing on the 3rd level (if I recall there were 4) whichever that is.




Parrying is worthless. Utterly worthless. It doesn't work 95% of the time. Dodging works. I'll chalk it up to them not bothering to finish the parry system. If you can't make it work with an Xbox controller, you just suck as developers.

I decided to give the game another go. Within 15 minutes I am now repeating the same section for a 4th time due to a no-save system and bugs. Lets go over them:

- First time. Very easy, went through it all, game crashed during a boss type fight that came after a cutscene.
- Second time. Went through it again, had to head to sleep. Remembered there is no save system. All that progress gone again.
- Third time. Work my way through everything again. Except today the force push is not working at all. It zaps power but is not pushing enemies. Awkward. Then out of nowhere the game stops responding to all inputs. On both controller and keyboard. I can't even pause. My character dies after standing still idle as a bunch of spiders kill him.


Now if I decide to finish the game, I'll have to replay the same set pieces a 4th time. And knowing the previous areas of the game, you'll end up naturally replaying them 3-4 times due to respawning enemies. So that is a good 7-8 times of replaying the same crap over and over again. Probably more, if the game decides to crash or stop responding. A save system certainly would've been great.

I'm not sure why you all make excuses for this shit. Any other industry and this would be considered defective.

As someone said above, locking frame rate to 60 will help with the parry timing. I did it from day one because I have a 4k monitor and a 2080ti, so Vsync is the best I can do. I've never experienced any situation in the game where I felt my parry was anythings fault other than my own reflexes, and I've only been playing with an Xbox controller.

The lack of save system is part of the core gameplay experience they were looking for in a "challenging" kind of game. Being able to save whenever you want would have made the game far too easy. I prefer meditating without healing / resetting enemies for as long as I can hold out. I'm not a huge fan of the respawning enemies, but again, all part of the same gameplay experience they are borrowing from the other soulslike challenging games in the genre.

Sorry to hear you are having these issues though, I'm sure it's made the game a lot less fun for you personally, in my opinion, this has been the only good SW I can remember since Jedi Knight: Jedi Outcast, and then KOTOR before that. Plus the fact that it looks incredible maxed out.
 
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Honestly, if he doesn't like the game that's fine, but it's on-par with complaining that a turn-based strategy game doesn't play like a RTS.

Both are strategy games, but their approach is different.
 
Honestly, if he doesn't like the game that's fine, but it's on-par with complaining that a turn-based strategy game doesn't play like a RTS.

Both are strategy games, but their approach is different.

The timing thing IS a legitimate issue, I had seen that posted almost immediately after the game launched - but of course there is a remedy. I'm trying to play devils advocate the best I can - I get part of the reason he's been annoyed with the game. But yeah, most problems are solvable by a quick Google search.
 
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