Call of Duty benchmarks?

trick0502

Supreme [H]ardness
Joined
Apr 17, 2006
Messages
5,561
Is it weird that no one has posted benchmarks of the game other than Nvidia sponsored ray tracing benchmarks?

I would like to say that I don’t know for sure they are sponsored, but the lack of other cards leads me to believe that.

Usually guru3d and techspot are quick to post benchmarks.
 
I'll say this - really fishy how CoD:MW launches, and the drivers released by AMD for that (19.10.2 beta) have seemingly fixed the stuttering and frame drops in Call of Duty: Black Ops 4.

And now my friends list in BO4 is literally ALL on MW. Bought that shiny 5700XT to play what appears now to be a nearly dead game.

For what it's worth, I tried the MW Beta a few weeks back, and it looked amazing and ran smooth. 5700XT + LG 34GK950F (1440p ultrawide, 144Hz) Better than BO4, that's for sure!
 
I'll say this - really fishy how CoD:MW launches, and the drivers released by AMD for that (19.10.2 beta) have seemingly fixed the stuttering and frame drops in Call of Duty: Black Ops 4.

And now my friends list in BO4 is literally ALL on MW. Bought that shiny 5700XT to play what appears now to be a nearly dead game.

For what it's worth, I tried the MW Beta a few weeks back, and it looked amazing and ran smooth. 5700XT + LG 34GK950F (1440p ultrawide, 144Hz) Better than BO4, that's for sure!

i loved cod when i was younger, easily one of of most favorite series. COD/COD2/COD4/WAW/BLOPS/MW2... all great titles... then infinity ward stopped and activation really started pumping them out. I got drained after ghosts confirmed how shitty the series had gotten... and man the multiplayer maps in that game were so bad and it was dead after only a couple of months. skipped all titles after that.

because of BR i got a little hyped for BLOPS4, even preordered the $100 version(or was it $120). its one of the best BRs still... but dead after a few months and seriously lacking in content... that game is skim milk. i really felt ripped off with that one because i started to want to like cod again...

i know hardcore cod players look at it in terms of old madden releases, you should only expect to play it until the next on comes out... and $60 isnt a bad deal in terms of entertainment time per dollar... but there are so many options out there and your $$$ can go so much farther with other titles. we live in a golden video game time and cod is only bronze.

iCry.
 
As far as I am concerned, the series peaked at Call of Duty 4: Modern Warfare. It was the last Infinity Ward title to feature dedicated multiplayer servers. Instead of 32 on 32, we were down to 9 vs. 9. Absolute BS. Call of Duty BLOPS or BLOPS II (I can't recall) was a Treyarch title and it had a ton of other issues, but still had dedicated servers. After that, I grabbed a couple more titles, but only played their SP games. Then that went to shit when Soap was killed off, Ghosts had a weird ending, etc. Infinite Warfare was good, but the story was too forced in the end and the MP was DOA.
 
As far as I am concerned, the series peaked at Call of Duty 4: Modern Warfare. It was the last Infinity Ward title to feature dedicated multiplayer servers. Instead of 32 on 32, we were down to 9 vs. 9. Absolute BS. Call of Duty BLOPS or BLOPS II (I can't recall) was a Treyarch title and it had a ton of other issues, but still had dedicated servers. After that, I grabbed a couple more titles, but only played their SP games. Then that went to shit when Soap was killed off, Ghosts had a weird ending, etc. Infinite Warfare was good, but the story was too forced in the end and the MP was DOA.

and then you had the shilling journos back then actively campaigning against dedicated servers-
https://www.pcworld.com/article/174373/modern_warfare_2_controversy.html

that is when pc gaming had its first coronary event. we lost. without dedicated servers game are effectively rented as a service... and its the norm and no one cares.
 
and then you had the shilling journos back then actively campaigning against dedicated servers-
https://www.pcworld.com/article/174373/modern_warfare_2_controversy.html

that is when pc gaming had its first coronary event. we lost. without dedicated servers game are effectively rented as a service... and its the norm and no one cares.

All the BS aside, my issue was that the matches had fewer players. In Modern Warfare, we had player counts upwards of 64. (32 vs. 32). Not all maps were good for that, but there were some like Crash which were. Then, in Modern Warfare 2, we were limited to 18 players or 9 vs. 9. When they imported Crash to MW2, it was obvious just how much that sucked by the fact the map was so big you never saw anyone to fight allot of the time. The game went from being super frantic and fast paced with higher player counts to often being dull and boring in some modes. Team Deathmatch wasn't generally all that bad, but free for all being limited to 4 vs. 4 sucked.

What was even worse were all the issues that come with P2P. Latency, client synchronization issues, frequent host migrations etc. were all extremely annoying.
 
Came here looking for member benchmarks, I am disappoint.

The original Modern Warfare is the last I played in the series. 42GB left to go on the download before I play the new one on my new rig.

Edit - Just played the first 4 or so missions at 4k, settings cranked. Couple hitches but way fewer than AAA titles on consoles ship with. Good to be part of the PC gaming world again.

I'd say I was averaging 50 fps, though I was probably doing better based on how fluid everything felt.

It's a great looking game, I'll worry about exact frame rates when I finish the campaign.
 
Last edited:
Running a monitor with a variable refresh rate helps allot regarding smoothness.
 
Its a good report until this
"...pricing is high for a couple hours of really good entertainment..."
Is that it?

I don't think the writer cares for the multiplayer aspect of the CoD series..

What more are you looking for?
 
I don't think the writer cares for the multiplayer aspect of the CoD series..

What more are you looking for?
I didnt hide my interest.
I rarely play anything online, too much investment.
 
I didnt hide that I want a longer single player game.
I cant put in the time for multiplayer, or at least dont want to go down that rabbit hole again!

Well it was more of a strictly benchmark/performance review, not a game content/mechanics/play review. Not the link you're looking for.
 
Well it was more of a strictly benchmark/performance review, not a game content/mechanics/play review. Not the link you're looking for.
My point was directed at the reviewers quote I posted saying the single player is a lot of $ for a few hours gameplay.
The review was otherwise glowing.
As you say I will be looking out for other reviews to be sure what he said is correct, it would be such a disappointment though.
 
Most of the complaining about the multiplayer really centers around technical issues and the map design. In many cases, the maps encourage camping. Even the people that made it had this to say: "This decision also affected the design of maps, says Cecot. We want those players to have a safe place to take their time.” That pretty sums up why the map design is generally shit. I'm a veteran of first person shooters and as long as I can remember, campers have always been annoying. It wasn't nearly as big a problem in earlier games in the series. However, in CoD:MW 2019 its the most egregious example of how not to design your multiplayer game. Basically, in many maps there are places where you just can't go without getting sniped by some camping dick bag.

This isn't necessarily an issue with all game modes but its something that rears its ugly head in a big way in the traditional game modes.
 
I don't understand the big complaint about campers. Sure it's annoying to get sniped. But is everyone just expected to run and gun in the middle of the map?

You can still play the objectives and not be the guy that runs into the base.
 
I don't understand the big complaint about campers. Sure it's annoying to get sniped. But is everyone just expected to run and gun in the middle of the map?

You can still play the objectives and not be the guy that runs into the base.

Actually, yes. CoD4:MW was as close to a twitch style run and gun shooter as we had at the time. Camping is annoying but in this game it's so bad that whole sections of the map are basically a complete no-go. The maps aren't that large to begin with and its poor design decision in my book. I also don't think it allows the "newer" players they wanted to attract to get better at the game. It just encourages them to sit in safety and farm easy kills.
 
Actually, yes. CoD4:MW was as close to a twitch style run and gun shooter as we had at the time. Camping is annoying but in this game it's so bad that whole sections of the map are basically a complete no-go. The maps aren't that large to begin with and its poor design decision in my book. I also don't think it allows the "newer" players they wanted to attract to get better at the game. It just encourages them to sit in safety and farm easy kills.

I haven't played but a few minutes of the beta, but doesn't that make it feel a little more intense, ala Saving Private Ryan, Band of Brothers - ish?? You all make it sound as if the game has "devolved" into more realistic urban warfare, which THRILLS ME. SUPPRESSING FIRE. Treat it more like real warfare. If you're not shooting, you're moving, if you're not moving, you're reloading. Never shoot from the same position twice. Pop smoke. etc etc.

I was always liking it when CoD games got a little more towards Rainbow Six vs Unreal Tournament. I usually ended up only playing HardCore mode to boot.
 
Back
Top