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Vito described a method to estimate remaining tube life, based on how much you would need to bump up a slider to achieve a target luminance during one of the winDAS WPB steps.
I'm not sure how reliable this method is, and whether/how it interacts with how low you set the G2 voltage.
Details here (in your post!)
i remember Vito recommending to turn off monitors rather than using sleep mode, but i was never very convinced about how much this affects thing
Wish I had a more high end monitor to test it out on.
Dell P1130: Select an unused input and long press "-" buttonhow do you know the hours of usage? just estimates or is there somewhere to check?
I'm using the Sun Microsystems GDM-5010 PT, specs online say 1600x1200 75hz is as far as it goes, maybe I just haven't pushed it enough.Which monitor? I thought just about every 21" monitor could do 1600x1200@85hz, if not higher.
There's no equivalent on the FW900, the function is just not there (just as on the 21" of the same generation). The hour count is registered only on the G520/F520 screens or clones.ohhhh now thats interesting.
i cant figure out the equivalent on fw900.
holding the joystick-> completely white screen
left -> big white square
right -> model, serial number, manufacture date but no hours count
and... i held down reset which wiped the manufactured date (which was 2003-43)
i then loaded the original dat file that i saved before doing any adjustments and tried wpb again. again, nothing after the g2 slider works!!!
my guess right now is that the monitor's data/firmware is stored in a way that's incompatible with my version of windas. (but if i do an MPU and wipe the data, it does become compatible)
given that this monitor is from late 2003, i suppose this means that my copy of windas is not the latest version
I'm using the Sun Microsystems GDM-5010 PT, specs online say 1600x1200 75hz is as far as it goes, maybe I just haven't pushed it enough.
Yea, I think best not to mess with aging mode (although perhaps it could be used to fix a dirty cathode?
You can try MPU and just reload original parameters if something goes wrong.well guess i need to either go with
not doing a WPB but keeping most of the stock parameters
or
MPUing and having to go through all the geometry adjustments
was the geometry guide ever posted?
why exactly do old crts have worse focus?
my understanding is that with use, the cathode gets crap on it and becomes less emissive.
so somehow the voltages are adjusted to compensate, and this leads to a broader spot between g1 and g2 that cannot be focused onto the screen well?
That sounds plausible. Wish I could find my copy of this book, seem to have misplaced it. I think it may have offered some insight.
Hey there guys,
I'm trying to set an interlaced resolution within the monitors range but it's not working. I have followed guides perfectly and still I get an error message that my monitor does not support the resolution.
I have set the resolution (1600x1200i, 140Hz) in CRU and tried to set the same resolution custom resolution in Nvidia Control Panel but I get an error saying that the custom res is not supported and that's about as far as I can go. Has anyone found a work around for Nvidia GPUs? (I know interlaced works better on AMD GPUs but I don't have one)
I'm using a Delock 87685 display port adapter. I also tried my plugable VGA to USB-C and I had the same exact results.
So I finally got my PC booting with the
delock 62967 and its amazing. But there's a problem, I downloaded Black Ops 1 to test it out and I found myself unable to pick 144hz in the graphic options, the highest only being 85hz. Is this going to be a common occurrence from now on or is there a solution?
Well I was just trying to play the game at 800x600 at 144hz, which worked before when I had the 980ti. But I guess the converter and the game dont believe the "lcd vga" could possibly rin at that hz?What resolution are you trying to do? I think most games are typically going to be limited to letting you pick resolutions that your computer/graphics/driver is aware of. If you create custom resolutions (say 1792x1344 - I used that one a lot on my old Artisan) then the game should recognize it. You may need to reboot after creating it though.