Gears of War 5

Could you post a screenshot with HDR enabled? The LG monitors have it but they are all Freesync.

That's hard to do. There isn't an easy way to do HDR screenshots.

That video above isn't great BTW. It's HDR, but something is off, and they don't really show much in the game.

Nevermind, it appears to be an issue with Firefox. Firefox shows that it's streaming Youtube in HDR, but it's just passing it all SDR. Need to use Edge.
 
You're going to be waiting an extremely long time. Maybe by the time Gears 12 is out such a thing will exist.
yea I know. I have my trusty old Catleap IPS Korean brand monitor I have been itching to upgrade. I am guessing in a few more years...
 
I got the Xbox ultimate pass deal and started 2 days ago. First Xbox AAA title I’ve played in at least 2 years. I do enjoy the ability to play on my pc or Xbox and sync everything but I have the original Xbox I bought on launch and it runs noticeably worse than my pc. Even then I run it at 4K medium settings, get a solid 60 FPS lock but I think it’s finally time to upgrade my 1070.
 
The amount of times I had to start an act over due to a door not opening or the skiff bugging out and preventing me from moving forward... Has been more than a little upsetting... Taking a break till they patch this buggy mess.
 
Yep, happened a few times here as well. It's pretty frustrating, because both times were after a really tough fight that I had to re-do because it bugged out.
 
I think this weekend I'm going to hook my PC up to my TV and see what the game looks like with HDR enabled.
 
I tried HDR briefly on my laptop, but it is only 500 nits so it didn't give the full effect. It made the white parts super bright so on the snow map it was a little overwhelming. I'm too lazy to calibrate it so I turned it off.
 
I tried HDR briefly on my laptop, but it is only 500 nits so it didn't give the full effect. It made the white parts super bright so on the snow map it was a little overwhelming. I'm too lazy to calibrate it so I turned it off.

500 nits isn’t enough for hdr. You want at least close to 1000.
 
I am having a blast with this game. Got a couple hours to play this morning and have been doing the various side quests around the towers.
It really feels like they went back to basics with the shootouts. Rather than just letting the AI do everything, they're using a deft hand with enemy placements and different phases for each area.
I'm finding that the game has some challenge, too. You bleed out rather quickly when you're down and it seems like Del is never around when you need him. I still have yet to be resurrected by Jack in spite of purchasing that ability immediately. Is there a trick to that or does he just have to be right next to you for it to work?
 
Played the game on intermediate so I know a thing or two about dying and... Kevin has only picked me up two or three times... I am glad they have free and easy respec for him.
 
The Jack revive is iffy, I think it must be random because it has only worked once or twice on me, although it does work fairly well if you target a downed ally.

Another useful perk is the the third slot of the Stim ability. That one you can trigger while down and it's an instant revive.
 
My biggest gripe with the game at this time is just the singleplayer campaign. It has a ton of issues related to the campaign being built for coop, and not true singleplayer. Your team mate if you play alone has some serious scripting/pathing issues sometimes. You can tell the game was built to be played coop, not the other way around.
 
My biggest gripe with the game at this time is just the singleplayer campaign. It has a ton of issues related to the campaign being built for coop, and not true singleplayer. Your team mate if you play alone has some serious scripting/pathing issues sometimes. You can tell the game was built to be played coop, not the other way around.
I don't find much issue with it. Honestly doesn't feel much different from older games. Other your partner is slow to revive you and like to get stuck.
 
Your team mate if you play alone has some serious scripting/pathing issues sometimes.

So... With stealth fully unlocked and the ultimate, i lost my team on more than one occasion when clearing an area why being stealthed and killing everything. While walking to the next area the chat sequence would go on and the team would talk, and I would have to solo combat waves of enemies. All of that would reset when I open the next soor, it would teleport my ai team to me.
 
Just finished the game and as a lot of you guys have already stated AI can be really annoying. I've had moments where I wanted to back track to check something out and the keep moving forward to the next part without me, Jack's AI can be really bad too. Also of note wonder how they are going to do gears 6 with that ending.

I think the campaign was pretty good for a gears game, I liked the semi open world of acts 2 and 3. My favorite jack ability is probably the shock trap and pulse. Probably wont bother with the MP and move onto the other XGP games in my backlog.
 
I played this game for a bit, I am just not really that into it. I guess this type of game doesn't interest me much anymore, or at least at this time.
 
Gears 5 PC Ultra Settings

20190915065308_1.jpg
 
How many hours is the campaign for a casual play through with a buddy co-op. IE not trying to collect all gears/achievements)
 
Both Jack and Del have had AI scripting issues for me as well. Large open areas seem to usually cause it. They'll seemingly just disappear leaving you to fight alone. Usually they're stuck behind something or in some cases, even stuck in the ground. Opening a door or triggering a plot conversation seems to make them return, but it makes some battles harder then they should be.
Not a huge gripe, but it's kinda lame since they're supposed to be an integral part of the game.
 
500 nits isn’t enough for hdr. You want at least close to 1000.
I keep hearing this but if the screen was any brighter it would give me sunburn. So why do I exactly need more brightness?
 
I keep hearing this but if the screen was any brighter it would give me sunburn. So why do I exactly need more brightness?
This. I feel when it goes over 1000nit the picture starts getting overblown. Seeing jayztwocent do a review of the new Asus BFGD seems too much brightness. My c9 lg OLED doesn't reach even close too 1000nit and is perfect.
 
I keep hearing this but if the screen was any brighter it would give me sunburn. So why do I exactly need more brightness?

Because it gives you more dynamic range along with the 'pop' that comes with it, and if things are calibrated correctly it shouldn't be giving you sunburn. It's not outputting 1000 nits across the entire picture, it's only outputting that for parts of the picture that are described as needing it.
 
Because it gives you more dynamic range along with the 'pop' that comes with it, and if things are calibrated correctly it shouldn't be giving you sunburn. It's not outputting 1000 nits across the entire picture, it's only outputting that for parts of the picture that are described as needing it.
That's exactly it, the bright parts of the picture are already too bright to me. I don't want them even brighter.
 
I like how, in old school fashion, the side missions provide you with a power-up that makes the chapter boss more manageable.
I'm still really having a good time. The AI for Del and Jack would be my only gripe so far. Well, that and extremely the obvious areas where a shootout is going to take place later.
 
I keep hearing this but if the screen was any brighter it would give me sunburn. So why do I exactly need more brightness?

While 1000 might not be 100% required, you definitely need more then 500 to get the full effect. I'd say 700-800 is probably bare minimum peak brightness to get most of the HDR effect. My TCL R17 can (according to RTings tests) hit over 1000 nits in certain situations, can't say I have ever been "sunburnt" by bright HDR images. People look at that number and think "it'll blind me, its too bright" when, in reality, you don't even realize its getting that bright. You aren't cranking the TV's brightness up to max and having it display a 1000 nit image across 100% of the screen. Higher brightness makes everything look more "lifelike". If you feel your TV and monitor are "too bright" already, maybe you should turn the brightness down a little.
 
While 1000 might not be 100% required, you definitely need more then 500 to get the full effect. I'd say 700-800 is probably bare minimum peak brightness to get most of the HDR effect. My TCL R17 can (according to RTings tests) hit over 1000 nits in certain situations, can't say I have ever been "sunburnt" by bright HDR images. People look at that number and think "it'll blind me, its too bright" when, in reality, you don't even realize its getting that bright. You aren't cranking the TV's brightness up to max and having it display a 1000 nit image across 100% of the screen. Higher brightness makes everything look more "lifelike". If you feel your TV and monitor are "too bright" already, maybe you should turn the brightness down a little.
My monitor goes nowhere near 1000 nits, I Don't think it even hits 500, and I feel parts of the images are way too bright when I turn on HDR, that's why I don't get it why would I need more brightness.
 
My monitor goes nowhere near 1000 nits, I Don't think it even hits 500, and I feel parts of the images are way too bright when I turn on HDR, that's why I don't get it why would I need more brightness.

Either miscalibrated and/or you're just used to the dullness. That's fine, there is nothing wrong with that, but you are absolutely missing out on the true potential of a decent HDR panel.
 
Newest Nvidia drivers supposedly increased performance. This is everything on Ultra, extra high texture pack downloaded and a 2080 with an EVGA precision X auto overclock and my 6850K at 4.0Ghz on all cores.
upload_2019-9-15_21-57-46.png
 
While 1000 might not be 100% required, you definitely need more then 500 to get the full effect. I'd say 700-800 is probably bare minimum peak brightness to get most of the HDR effect. My TCL R17 can (according to RTings tests) hit over 1000 nits in certain situations, can't say I have ever been "sunburnt" by bright HDR images. People look at that number and think "it'll blind me, its too bright" when, in reality, you don't even realize its getting that bright. You aren't cranking the TV's brightness up to max and having it display a 1000 nit image across 100% of the screen. Higher brightness makes everything look more "lifelike". If you feel your TV and monitor are "too bright" already, maybe you should turn the brightness down a little.

OLED's have lower peak brightness versus LCD's but all videophiles will tell you that the OLED's have a better overall picture...brightness is not everything...my LG OLED has a peak brightness in the low 700's but it's tone mapping is excellent plus it has zero blacks which makes the contrast much better...so it's not all about getting the 1500+ nit screens to get the best HDR
 
OLED's have lower peak brightness versus LCD's but all videophiles will tell you that the OLED's have a better overall picture...brightness is not everything...my LG OLED has a peak brightness in the low 700's but it's tone mapping is excellent plus it has zero blacks which makes the contrast much better...so it's not all about getting the 1500+ nit screens to get the best HDR

Correct, but 500 nits on a LCD is not enough, period.
 
Correct, but 500 nits on a LCD is not enough, period.
It is not enough, because it is already too much. I'm sorry but nobody will convince me that I'd have a better experience with a monitor that is even brighter than the one I already find too bright.
 
I think this depends largely on the place you use your display. My computer and home theater room has no windows and no outside light and the walls and ceiling are painted black. I typically dial all of my standard 300 nit displays down to about 33% brightness or they subjectively hurt my eyes. Assuming that’s 100nits - that’s about right for a dark room.

My projector calibrator told me on a projected image you want no more than 49 nits to be comfortable for the audience in a dark room. He cut my Epson 5040UB’s brightness capability from 122 nit Max down to 49 nit. He said that 122 nit was one of the brightest projector images he’d ever come across. These are industry stardards for years. My projector in default settings can make you look away because it’s too bright in transitioning from a dark scene. What do I need 1000 nits? I think I’d be seeing spots in my dark room. If I was in a living room with windows every where or the lights on - perhaps 1000 nits is needed - but it doesn’t seem like a one size fits all.
 
Again, on a HDR image the entire display is not displaying 1000 nits, it’s only in the areas that are bright in the image.

This is why you have to turn HDR capable panels way down in brightness for SDR content. However, for HDR content the brightness is variable across the entire pixel space.

Dynamic brightness is one of the defining characteristics of HDR content, and it’s why having at least around 700-800 nits on a panel is important. If you don’t have the nits, you won’t get those brighter pixels to stand out as much among the rest.

Everything you just stated about brightness and max brightness, not wanting to blow out an image, etc all applies to SDR content where the image source doesn’t carry the brightness information with it. Meaning, the brightness is static, not dynamic like HDR.

Now, if you can’t tolerate even parts of a picture being bright you can always crank it down for HDR panels as well. Me personally though, as soon as you get below 700-800 nits set as the max, the big benefits of HDR quickly diminish IMO. Even worse is getting down to the 400-500 range where you might as well just be running the source SDR w/ expanded color space at that point IMO. But if that is what someone likes and is used to I won’t knock them.

The point of all of this, however, is that if you’ve experienced a HDR image on 800+ nits panel, you’ll know that a 500 nit panel isn’t enough to deliver HDR content. Most HDR10 and/or Dolby Vision mastered content is mastered with a max nits of 4000-5000.
 
Last edited:
The joys of HDR. It's peculiar because screenshots and videos can't really show non-HDR users what it looks like.
You basically have to hit up a showroom of some sort to see it in action.
Long story short, it doesn't look blinding even with zillions of nits. The best way to describe it is that the bright points seem more isolated where they should be and without bleeding into other sections of the image. In a lot of ways you're blinded less in spite of the brighter image.
 
Gears 5 PC Ultra Settings

View attachment 187269
Frames Rendered: 73.8% Full Res. You may as well be running the game at 2560x1440.
Wait, if you have min fps set to 90, shouldn't the game scale the resolution dynamically to never drop bellow 90? At least that's what it says in the menu.
Correct. By contrast my PC averages 59 FPS in the benchmark with the same settings except the ones he shows at Insane I have on Ultra, and that is with 100% frames Full Res.
 
Again, on a HDR image the entire display is not displaying 1000 nits, it’s only in the areas that are bright in the image.
I don't know why you keep repeating this. Literally nobody is concerned with the entire display. To me bright spots are already bright enough, or even too bright in some cases. While dark areas are too dark in HDR. I feel like HDR effects are being over used, like anything new.
 
The joys of HDR. It's peculiar because screenshots and videos can't really show non-HDR users what it looks like.
You basically have to hit up a showroom of some sort to see it in action.
Long story short, it doesn't look blinding even with zillions of nits. The best way to describe it is that the bright points seem more isolated where they should be and without bleeding into other sections of the image. In a lot of ways you're blinded less in spite of the brighter image.
Aren't you confusing peak brightness with contrast ratio?
A showroom with bright lights will never give you the same effect as a barely lit room at home. I've taken back displays that looked fine in showroom and at home it turned out that my eyes hurt after sitting in front of it for 10 minutes.

My display is 300cd and the brightness is set to 38%. So I'm using maybe 100cd. So why would I want 1000cd/m2 ? I'd end up returning that display too, that scorched my eyes with 1000nits.
 
I don't know why you keep repeating this. Literally nobody is concerned with the entire display. To me bright spots are already bright enough, or even too bright in some cases. While dark areas are too dark in HDR. I feel like HDR effects are being over used, like anything new.

You don't have a great HDR display, is what it sounds like. The darks shouldn't be too dark, and the brights shouldn't be to bright. Nothing should be 'over-utilized' per say, unless a game has a bunch of lightning/fire happening in a scene.

I keep posting what i'm posting because to me it seems like you haven't seen HDR on a proper setup/panel. Your judgement is based on your setup - Which, by the way, if it's only 500 nits this would in fact mean that you have to choose between the dynamic range being too dark or too bright, as 500 nits isn't enough range across the scene to push HDR properly.

Less nits basically means more 'compression' so to speak of the range of brightness. So things are either going to be too bright, or too dark. You don't have enough to accurately represent the source content.

Finally, when you couple this with most of the older 'HDR' capable displays having very limited lightning zones.. And it means you end up with giant splotches of brightness.

My point of all of this is that your opinion of HDR seems to be based on a barely HDR capable panel, and really my statement should include other things than just '500 nits isn't enough'. However, the nits capability largely correlates to the quality of other HDR-enabling technology on the panel.
 
Last edited:
Back
Top