Do we still need spinning drives?

Re-playing good games isn't something rare, don't you think? And you can replay a great game any time if you don't have to install it again if it is 60-100GB large eh? After all, new drives with bog cache size don't cause problems in gaming. Just a few secs more to load it at first.
I personally don't replay games. Life is too short/busy to replay the same game. Maybe in 10 years I might but I hope we have 10gb to the home by then!
 
I personally don't replay games. Life is too short/busy to replay the same game. Maybe in 10 years I might but I hope we have 10gb to the home by then!

I did when I was a kid.

These days when I have work, home maintenance, etc. I'm lucky if I get two of hours to play games per week.

Because of this I've pretty much stopped playing multiplayer games. I do story mode open world single player games most of the time, and a good one will take me several months to geth through.

There simply is not enough time to ever replay a game.
 
Until the cost per GB/TB on SSD come downs compared to spinning platters, I will have some sort of spinning media storage in my systems. I cannot justify taking the storage capacity hit for the improvement of launching & playing back of media files over Plex. As long as I have a fast SSD (nVME) as a boot drive & a couple of SSD (either 2.5" or M.2) for launching applications & games off, I am happy enough to have a couple of 3.5" spinning drives RAID0'd for serving my streaming media off of. Might have to remove the 2 x 3TB Seagates I have in my main machine at present and upgrade them to 6TB+ drives in RAID0 as rapidly running out of media storage (still using 1080p or lower resolutions to save space but would love to be able to stream UHD/4K/2160P media off of them.
 
What's the point in having a game sit installed if you aren't going to play it anymore?

Bandwidth. Though most of the games I don't play much but might and keep installed are multiplayer. Single player stuff I won't play any time soon gets uninstalled and backed up if I think I'll ever play it again. Now, if I had 1gbit fiber internet connection with no bandwidth cap, I wouldn't care because I could redownload games in nothing flat. Compared to my cable internet with 2 hours for 60-70gb at 15 MB/s while nothing else is using up my bandwidth which is capped at 1TB/month. On PC, Destiny is at 90GB right now, soon to be worse as stated earlier. WoW is up to 67GB these days. ESO is 80GB+. The last COD BlackOps 4 was 100gb and I think so was #3. Most of Ubisoft's games are 50gb minimum. Fallout76 started at around 30gb and is now 63gb. The Total War Rome/Warhammer games are 30-50GB each. GTA5 has been 60+ GB for 3 years. XCOM2 is 74GB with all the dlc installed.

My AMD system has 1.256 TB of ssd space and stuff gets moved around a fair amount between ssd's and the hdd that only has 1TB of 4TB dedicated to games.
 
What kills me are games that are unnecessarily large. For example, NieR: Automata is pretty big, ~30G I belie. A huge portion of that is the in-engine generated cutscenes recorded as video, I believe this was done to improve performance on consoles. It might have worked out well for consoles, I don't know. Of course, on PC it resulted into a huge stuttery mess of huge low quality video using the in-engine assets. Leaving it in-engine would have resulted in much better quality and a MUCH smaller install size on PC.
 
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