Armenius
Extremely [H]
- Joined
- Jan 28, 2014
- Messages
- 42,050
That is what the blaster is for. Acts like a flare gun.yea this is was kinda cool but also makes the game REALLY hard to play in certain areas.
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That is what the blaster is for. Acts like a flare gun.yea this is was kinda cool but also makes the game REALLY hard to play in certain areas.
So true. Was easy to spot one trick ponies that relied on the rail and it's instant hit line of sight nature. Predictable movements. I was also pretty good with the super shotgun. Hide in wait listening for audible queues, then pop out and blast 'em at close range. The was a couple spots in map "The Edge" where I could drop a grenade in a shallow bit of water (now unseen) while being chased. Opponent would step on it - boom. Both of those techniques made some so pissed they'd cry cheat because they were so used to playing against other rail whores - lol - all part of the game.Rockets and grenades! My specialty! Much skill involved and not just a point and shoot.
Yeah. That is some serious delay. Not sure if you're joking here or really believe that is typical.Quake 2 always had hilariously awful input lag, by nature of the game. Combined with the wobbly gun models, it always baffled me how it ever got used for competitive gaming.
Here, I made this back in 2009...
View attachment 166142
willmaltby.com/stuff/Quake_2_Input_Lag.mp4
That is what the blaster is for. Acts like a flare gun.
I see. But it needs ammo to fire. Looks like it uses precious grenades for ammo. The Blaster has unlimited ammo.they added a flare launcher
Unfortunately sigs don't display when reading the forum on mobile browser. :/I didn't mention it because it's in my signature. And judging by the resolution of the video Nytegard posted so did he .
You masochist!Unfortunately sigs don't display when reading the forum on mobile browser. :/
How dare you. Don't you know everything?
Yeah no music on this version? I've read the GOG version has the original music. Or you can Google for it and download original music - but no way to enable it in to this steam version?Sadly, the game seems to be missing the music.
Thanks for sharing that. Interesting to see the differences from playing Q2 on my Win98/Voodoo4 rig last night.
Excessive Quake. The best spammer mod.Rockets and grenades! My specialty! Much skill involved and not just a point and shoot.
Wasn't that a Q3 mod? I had switched over to UT by that point.Excessive Quake. The best spammer mod.
I have slept since then.... But I think you may be right. Yep...Wasn't that a Q3 mod? I had switched over to UT by that point.
Yeah no music on this version? I've read the GOG version has the original music. Or you can Google for it and download original music - but no way to enable it in to this steam version?
The Steam version of Quake II never had the music. Archive.org has an image of the Quake II CD that should work if you mount it. If you have the original game you can also just stick the CD in your CD drive. Your CD drive needs to be assigned to D: or E: for it to work, if I'm not mistaken.Yeah no music on this version? I've read the GOG version has the original music. Or you can Google for it and download original music - but no way to enable it in to this steam version?
The Steam version of Quake II never had the music. Archive.org has an image of the Quake II CD that should work if you mount it. If you have the original game you can also just stick the CD in your CD drive. Your CD drive needs to be assigned to D: or E: for it to work, if I'm not mistaken.
If realtime Ray Tracing can't run a 1997 game at more than 60FPS in 2019 - why even bother releasing it in it's current capability...seriously. They should have held Ray Tracing release hardware until it could actually be impressive.
It still needs some help obviously but man does it look a LOT better.
Gosh, how can people be so short sighted?If realtime Ray Tracing can't run a 1997 game at more than 60FPS in 2019 - why even bother releasing it in it's current capability...seriously. They should have held Ray Tracing release hardware until it could actually be impressive.
ExactlyWere heading in the right direction. I'm glad they made these available now, it's fun to see it all happen.
Shortsighted?Gosh, how can people be so short sighted?
Who will create content for you if there is no hardware that can run it at all? Quake2RTX with shader-only based ray-tracing doesn't run even remotely close to playable framerates. No developer would bother implementing ray tracing if there was no hardware acceleration and having developers work on this tech is the key of making it come to games. RTX emulation for Pascal/cheap-Turing is for developers mainly but even then it is interresting because there are cards which can run this rendering method fairly well.
Hardware will get better and even now it is pretty awesome achievement for what it is. RT cores take about 15% of core space. Up this to 30% and do some hardware optimizations and you have 60fps on your fairly high resolution monitor.
Do you think it would be okay to take more die space this time around?
They probably could make much better RT hardware but at expense of rasterization or by making even bigger chips driving costs like crazy but that would be pretty stupid move, especially at 12nm. And people would still complain it RTX ON worse than without it and complain even more for die space taken.
Exactly
If you are comparing this to cars then compare it to hybrid cars with normal combustion engine for long range drive and electric engine for daily commute.Tesla didn’t mass produce and release an electric car with a 10 mile range first and promise the technology will get better, because that would be worthless implementation to anyone.
Shortsighted?
It’s half baked.
Tesla didn’t mass produce and release an electric car with a 10 mile range first and promise the technology will get better, because that would be worthless implementation to anyone.
That would have been shortsighted.
Instead they waited on the first Tesla production release until the technology was capable of expected performance and range.
A 22 year old game at 30FPS is not that point.
I played it a little bit with RTX On at 30FPS and RTX Off at 1000 FPS.
I’ll give you one guess which way I preferred to play Quake 2...
I have a 24 person LAN coming up at my house in two weeks. Let’s expand that question to 24 gamers for LAN play. I’d wager big that all of them would pick the 1000FPS game experience over the way RTX is currently implemented in this 22 year old game.
That is a RTX fail...
I’m not saying the tech doesn’t have future merit.
I’m just saying the current examples of implementation I’ve seen so far are poor.
I don’t buy the whole we had do start somewhere routine either. That’s true of EVERY single product, but the hardware isn’t strong enough to support the tech yet — so they should have held off RTX hardware release until it was. Maybe it’d take another generation of two of internal revision. That would have been fine, we’d be no worse off as consumers - since the current implementation/capability is not game changing in any headline worthy way.
I watched the Nvidia press release for RTX and Turing where it was promoted that RTX was like the second coming...
That’s simply not true...yet.
What a joke.
You confuse hate, with frank, candid honesty.The only thing that is joke here is your hate for RTX and your constant whining about it...even ignoring what developers say about their games...lala-land indeed.
You confuse hate, with frank, candid honesty.
I don't hate it. But I'm calling out it's dismal implementation and performance in current iteration. If that helps somebody else on the forum make an educated/balanced decision on whether to upgrade from a pascal card or hold off -- then I'm good with that.
I'm happy if I get 50 - 60 fps on my 40" 4k.
I don't have a 2080 yet, but this quake to RTX demo does sound interesting so I know the graphics are completely dated but do the lighting effects make it seem like a Disney Pixar movie and that regard was true real life lighting type style?
You can play it on Pascal cards, you're just not going to have a great experience. Pascal owners have to turn off global illumination to get decent framerates, while global illumination is one of the most important features to have with ray tracing.I actually just wanted to play a better looking version of quake 2lol, only runs on RTX cards though, meh =(
The dynamic time-of-day option is pretty awesome. I'm glad they included it.I hooked up a 1080P monitor and having a riot. 2070RTX.
You can play it on Pascal cards, you're just not going to have a great experience. Pascal owners have to turn off global illumination to get decent framerates, while global illumination is one of the most important features to have with ray tracing.
I posted my specs in the video itself.
AMD Ryzen Threadripper 2950x
2x 2080TI
64 GB RAM
Samsung 970 Pro
Intel will obviously run a bit faster on this. And it does use multi-GPU, but that only gives like a 20% performance boost.
Quake though is definitely a game which I feel proves most people are completely off when they talk about frame rate. A consistent 60+ fps feels perfectly smooth, and even 30 doesn't seem that choppy.
Sadly, the game seems to be missing the music.