The Outer Worlds (New Obsidian RPG)

Clearly the difference was small. It sold better than its predecessor by a very large margin. If it had sold worse or sales numbers were notable lower than expected you'd have a point. But the market has spoken and it turns out they really don't care. This was the worst time to release on Epic as well. Once most of the useful features of Steam are added into it over the next few months are more AAA games come to the store there will be even less people actively avoiding it.



I still haven't seen anyone post proof of this. Do we have any proof of Out Worlds for example being paid to not sell on Steam? Or did the developer/publisher decide they'd sell on the store that has less fees? Some people seem to think offering lower costs = bribe.

You have no way of knowing what the difference was, I seem to recall the last game having a really rough launch with a lot of people requesting refunds and then eventually fixing most of the issues, that would setup a perfect scenario for this one to do much better at launch. There's a bunch of factors that go into how well a game sells(not to mention differences in how games sales have been counted over the years, especially with digital sales) and the only concrete thing we can take from this is that the game didn't flop due to the exclusivity.

This is from the linked article about him claiming the bribes were "procompetitive":
According to Sweeney, Valve has every right to negotiate free or exclusive distribution deals with developers and believes that companies choosing to partner together openly and exchange money or other benefits isn’t bribery.

That certainly doesn't sound like he's denying paying for exclusivity just that he's claiming it's not a bribe which much like his "procompetitive" claims are 100% horse shit from where I'm sitting.
 
Obsidian sent out a new tweet stating that it is going to launch on both the Epic Game Store and Windows Store. Makes it a little better, I guess? But why launch on the Microsoft Store when they take the same 30% cut as Steam? At least on Steam your share goes up the more you sell.

https://archive.fo/qXrLJ

LOL Idiots It's probably the only game I was waiting for on Steam not sure if I'm going to pick it up now.
 
Some of you guys are awfully triggered by the concept of competition...

Epic is giving developers bigger cuts of the profits on their own titles in order to increase penetration of Epic's new platform. A platform that exists after years of criticisms of the overwhelmingly dominant Steam.

It's not anything as severe as console exclusivity either.... I mean who exactly can suddenly not play it? They didn't remove access from anyone.

Seriously i'd pay an extra $10 each time to have all my games on the same launcher. Let the consumer pay the difference, and those who want to save a few bucks can go to epic. I have more games then time, and if i'm going to buy something I really want, i'm willing to pay for convenience. This is like going from everything under netflix to needing disney, cbs, amazon, itunes, funimation, cruncyroll, etc apps to watch my shows, nobody is stopping me, but I'll probably need a dozen separate apps to watch my shows in another 5 years. Now everyone wants their walled gardens and the consumer is screwed.
 
"
Why did you decide to distribute the game through the Epic Games Store?

Releasing a video game in today’s market is highly risky - our partnership with Epic Games greatly reduces this. After spending a lot of time considering all the possibilities, we came to an agreement with Epic Games to distribute Phoenix Point through their platform.

While we are unable to go into details on the specifics of our agreement with Epic Games, we really do believe that it is in the best interests of our studio, Phoenix Point and our future titles. It gives us the security not only to continue to support Phoenix Point long into the future but also to bring you other exciting titles once Phoenix Point is completed. In addition, it gives us the freedom to commit to more Phoenix Point content once the game has been released, which will be free for the first year to our backers up to this point."

That comes from the devs of Phoenix Point talking about their decision to go with Epic. It all but confirms there was payment involved.

But it doesn't. With the information disclosed they might have partnered due to cheaper selling feels or technology collaboration. Out Worlds is using UE4 so remember, the engine licensing fees are waived as well knocking off another 4%. Selling on Steam means you pay 24% at best, on Epic you pay 12% across the board. Sounds like Epic is leveraging cheap fees and what is perhaps the most popular non-in house game engine to their advantage.

That certainly doesn't sound like he's denying paying for exclusivity just that he's claiming it's not a bribe which much like his "procompetitive" claims are 100% horse shit from where I'm sitting.

See above. Waived engine royalty fees and possibly other technology transfer/assistance is likely what is happening here. Epic is using a number of tools to get developers on board, lower fees and encouraging them to use their game engine. That is certainly being competitive. Valve could have been doing the same if they bothered to make Source 2 into a real Unreal Engine competitor.

Instead Valve decided to chase dead ends in their Steam box/OS and other programs over the past few years. They've been playing around too much with Gabe's passion projects that no one wanted or asked for. Now they're certainly going to be in an interesting position going forward. They would've been better off making some good games and a good game engine to leverage 3rd party developers to stay within their ecosystem.
 
LOL Idiots It's probably the only game I was waiting for on Steam not sure if I'm going to pick it up now.

Bruh, don't deny yourself a great game like this.

Honestly, I don't want Steam to have a monopoly on my game purchases....

- Enough of that. Let's stay on track and talk about how awesome the game looks!
outer1.jpg

outer2.jpg
 
But it doesn't. With the information disclosed they might have partnered due to cheaper selling feels or technology collaboration. Out Worlds is using UE4 so remember, the engine licensing fees are waived as well knocking off another 4%. Selling on Steam means you pay 24% at best, on Epic you pay 12% across the board. Sounds like Epic is leveraging cheap fees and what is perhaps the most popular non-in house game engine to their advantage.



See above. Waived engine royalty fees and possibly other technology transfer/assistance is likely what is happening here. Epic is using a number of tools to get developers on board, lower fees and encouraging them to use their game engine. That is certainly being competitive. Valve could have been doing the same if they bothered to make Source 2 into a real Unreal Engine competitor.

Instead Valve decided to chase dead ends in their Steam box/OS and other programs over the past few years. They've been playing around too much with Gabe's passion projects that no one wanted or asked for. Now they're certainly going to be in an interesting position going forward. They would've been better off making some good games and a good game engine to leverage 3rd party developers to stay within their ecosystem.

In the quote I provided he specifically mentioned money, if that's all he was talking about he would have said it specifically because it would have sounded much better for the point he was trying to make.
 
The only games that are on Steam now are Indi titles or anything Asian related.
Yeah I installed Epic again but really don't care for it.
 
I might get it trough the microsoft store so I don't need to update fortnite every other startup of the launcher. I know I could just uninstall it but since it autoinstalls I prefer not to cause unnessecary downloads.
 
Weak. How can we except developers to have principles when we don't have any either?

I have principals I have M76 on ignore but I mean if you are typing this on a computer basically slave to the corporation. if all games went to Epic what would a gamer do?
 


Hype and all notwithstanding... that's likely going to deliver the goods for me in a big way from what I see there. I definitely see some shades of Fallout New Vegas sensibilities and some other things on that.

Hopefully Obsidian won't bring the bugfest along with it.

I've seen all the arguments. I don't like the "let's go Epic Store exclusive" concept and I think there is some overdue renegotiating that needs to happen on likely all sides with this unfortunate and already growing trend.

Adding sales fronts would be best for business I would think.

There is plenty of time. Things may change between now and what looks like a nebulous summer TBA release date for this.
 
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FalloShock. I have to admit the poor animation on the ad bots makes me chinge (and the chefbot to a lesser extent), but if the fun is there all will be forgiven.
 
is it just me or do the graphics look kind of dated?...gameplay always trumps graphics but this looks like the same tech from Fallout: New Vegas
 
is it just me or do the graphics look kind of dated?...gameplay always trumps graphics but this looks like the same tech from Fallout: New Vegas

It looks A LOT better, graphically, than New Vegas but it definitely seems to have a similar vibe to it. The game looks like it didn't have a huge budget attached to it so that explains the dated looking graphics.
 
Graphically and animation-wise it looks kind of janky, I agree. Still will probably give it a shot at some point.
 
is it just me or do the graphics look kind of dated?...gameplay always trumps graphics but this looks like the same tech from Fallout: New Vegas
I don't see a problem. Looks like Borderlands: New Vegas and I'm a fan of both.

Release date being so far out is disappointing though - guess I'll be playing on console because who knows if Epic Game Store will even still exist by then.
 
Release date being so far out is disappointing though - guess I'll be playing on console because who knows if Epic Game Store will even still exist by then.
Update: Looks like it will be on the Windows 10 Store too via game pass. Thats good news. With first Metro Exodus and now this, starting to look like the epic exclusivity deals are "just don't sell it on Steam, k?" which is ripe for anti-trust.

The mood must really be lifted over at MS since they no longer have the most hated PC gaming store.

rfUVBTK.png
 
The animations do look very bad. They looked bad in Fallout 3/NV, but this is 2019. Bad enough to be distracting. Graphics look fairly bad to. Camera angle for the conversations looks bad as well. Wish they could've taken some ques from ME2. Hopefully the rest of the game is better, this has the feel of a middle tier game at best.

Update: Looks like it will be on the Windows 10 Store too via game pass. Thats good news. With first Metro Exodus and now this, starting to look like the epic exclusivity deals are "just don't sell it on Steam, k?" which is ripe for anti-trust.

Considering Microsoft owns the IP it is hardly surprising. But the MS store is universally hated (see what I did there?) and no one liked the concept of it. It had a rough start and hasn't had a good platform seller. MS is playing it safe because their gaming studios are bleeding dry and is why Remedy is no longer apart of MS. They suffered with Quantum Break. EGS will give them a decent alternative because that has a big install base with gamers and the fees are low, especially since this is UE4.

Also I think there is another dynamic at play here. A lot of people complain about EGS, and some may be willing to buy on the MS Store instead of EGS. For this small demographic it makes the MS Store the lesser of two evils and helps ease people into the platform. Similar to what Ubisoft is doing.
 
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Update: Looks like it will be on the Windows 10 Store too via game pass. Thats good news. With first Metro Exodus and now this, starting to look like the epic exclusivity deals are "just don't sell it on Steam, k?" which is ripe for anti-trust.

The mood must really be lifted over at MS since they no longer have the most hated PC gaming store.

View attachment 167074

Is it a cross play buy that applies to both the Xbox and PC? That's a nice perk of the Windows store.
 
For this small demographic it makes the MS Store the lesser of two evils and helps ease people into the platform. Similar to what Ubisoft is doing.

The day that Microsoft is the lesser of any evils...

But really, if you run Windows, you're going way out of your way to not use the store. Might even break the OS at this point, and it's simply not intrusive enough to bother with, so why not purchase there if you can't get it on Steam.
 


While he has a VERY legit gripe with the lips/audio thing, it sounds like that problem affected his opinion on everything else. I'd like to think that one thing can't break a game (the last two Deus Ex games have the same issue), but I guess I won't know until I see how bad it really is.
 
While he has a VERY legit gripe with the lips/audio thing, it sounds like that problem affected his opinion on everything else. I'd like to think that one thing can't break a game (the last two Deus Ex games have the same issue), but I guess I won't know until I see how bad it really is.

I agree with you. But I also remember in Skyrim when it had the lip sync issue and it was really distracting to the point it is frustrating, fortunately these days modders end up fixing issues pretty quickly in games. I expect modders to fix the flaws in The Outer Worlds as well. I'm sure it will be a decent game.
 
The lip sync issue fix in Skyrim, at least for me, was changing audio drivers to original manufacturer (Realtec) instead of using the device manufacturer (Lenovo) drivers so hopefully they'll be the case with Outer Worlds if the issue crops-up.

I'm very excited for OW. Appears to be a mix of Fallout and Borderlands in one package. Based on the footage I've watched so far I think I'm going to have loads of fun with this one.
 


Look like this game is in alpha state and probably could use another 6-12 months in development.

While he has a VERY legit gripe with the lips/audio thing, it sounds like that problem affected his opinion on everything else. I'd like to think that one thing can't break a game (the last two Deus Ex games have the same issue), but I guess I won't know until I see how bad it really is.

The difference between Deus Ex is the dialogue was a lot more intelligent that what we saw in videos for Outer Worlds so far. I know we haven't seen a lot, but it looks poorly written and generic. Seeing that this is open world you'll probably find that conversations are often off topic for side quests. If the quality is good then side quests can be great, but if the conversation dialogue is poorly written with poor production values it stands out more than main quests that have technical issues.

I like that they're styling the game after New Vegas, but they seem to be mirroring even the bad things. The camera angles and kill cam (VATS in NV) looks identical. Which isn't a good thing. Open world that isn't level gated, enemies that aren't super level gated, and a world that you can actually explore with interesting things to see and do that aren't repeating quests (unlike AC Odyssey). That is what made the Fallout games decent. But they seem to be mimicking the quirks and low production values of NV/3.

I had high hopes for it but low production values and not so good shooting gameplay looks to be a big hindrance. And that art direction is just fugly. I wish they could just push it back a year and really fine tune it.
 
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I think they are just giving the world a cardboard type of feeling so the player doesn't feel at home but can deliver like New Vegas did with Blood Money at the other DLCs.
With Fallout 4 you build a settlement which kinda offsets the series as a whole because fallout was never about a safe spot.
 
I'm becoming more concerned about this game myself but unfortunately this has become a bit ofthe norm of Obsidian: Buggy products that end up needing a shitton of clean up after the fact.

Dear Obsidian: Almost everyone else has punted to 2020 anyways. Go ahead and do it and make sure this thing is ready to go. Don't rush it out.
 
I'm becoming more concerned about this game myself but unfortunately this has become a bit ofthe norm of Obsidian: Buggy products that end up needing a shitton of clean up after the fact.

Dear Obsidian: Almost everyone else has punted to 2020 anyways. Go ahead and do it and make sure this thing is ready to go. Don't rush it out.

Probably not an option. Obsidian isn't self-publishing. They have to abide not only by the demands of Private Label (2K) but also likely MS telling them to get this done so they can work on a game for Project Scatlett.
 
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