Quake II Rtx coming out June 6th, 2019

You might have to record the reaction. And then play dumb, insisting it always looked like that.

lol they dont like change. will likely want to go back to standard minecraft. but then i will get into it for the visuals lol.
 
Ran the first time demo on my system (everything at base speed, i.e. no overclocking). Everything maxed (100% scaling, Global Illumination @ high, etc.)

AMD Ryzen Threadripper 2950x
2x 2080TI
64 GB RAM
Samsung 970 Pro



4k: 30-40 fps
1440p: 70-85 fps
1080p: 110+ fps
 
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Ran the first time demo on my system (everything at base speed, i.e. no overclocking). Everything maxed (100% scaling, Global Illumination @ high, etc.)

AMD Ryzen Threadripper 2950x
2x 2080TI
64 GB RAM
Samsung 970 Pro



4k: 30-40 fps
1440p: 70-85 fps
1080p: 130+ fps


What's going on with the red particle effects?
 
Getting 40-45fps on my 2070 at 2560x1400 with medium global illumination. eh :/
 
yeah maybe just a little while :D

i cant play any FPS without inverting the mouse motion. tried to get my 10 year old to get used to it, but he prefers it standard way. ugggh! he has been asking for his own pc, this may just be the reason why he might actually get one (the one we have of course as daddy will be planning a new rig for himself later this year)
 
So I tried this last night and I am utterly confused what I am supposed to be impressed about. I uninstalled it after a minute of running around and shooting. Oh and Metro Exodus completely maxed-out at 1440p ran with better frame-rates than this. :p

Also I never was into Quake growing up so I could care less about the game itself so I didn't bother playing more than a few minutes.
Mentioned earlier, but this is fully ray traced and it looks absolutely amazing. Metro is not fully ray traced.
I get 15fps on my GTX 1060 6gb at 720p with Global Illumination on low.

It's unplayable, will try again next time I upgrade my video card.

And I thought they would at least redo the textures. Nope, you're stuck with the same old textures and geometry from 1998.

This game really feels unoptimized to me (it's slower than any of the demos I played at 1080p on my 1060), so hopefully they will fix things between the time I upgrade to RTX.
You may want to play the original again. The textures in the RTX version are upscaled and look a whole lot better than the original, which was designed for 640x480 resolution.
 
only thing that can run full ray tracing is an old ass game! :D it did look quite nice anyway tho. 22 yr old game and u get shit fps :p
 
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only thing that can run full ray tracing is an old ass game! :D it did look quite nice anyway tho. 22 yr old game and u get shit fps :p

Yup- that's why tuning the hybrid approach is important. BF:V was a bad example, Metro: Exodus is a good one.
 
Given the simplicity and accessibility of Quake II RTX, we might actually see it serve as a 'full RT' benchmark for comparing RT hardware.
Agree, and a step further: We may look back on Quake II RTX as an inflection point for RT adoption. With modern titles like BFV and Metro Exodus using hybrid raytracing, the effect gets lost in the highly detailed environments. With Quake II - already a beloved title - the simpler geometry ironically ends up the better showcase for the effect - it's there naked and stands out more. Plus the game is free, and RTX works backwards to Pascal cards.

So developers are seeing it, experiencing it and, yes, making love to it - climbing it and grunting on it - and thinking about ways to apply it practically in their own titles.

I just wish Carmack was still alive to see it.
 
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Played for about an hour.. found the secret level, haven't finished it yet. Not sure I ever found that before...

As others have mentioned, disabling global illumination makes it playable on a 1080Ti. So if AMD will put out drivers that support the API's, I bet a few AMD cards can play it.
 
I assume multiplayer is compatible but I gotta ask. Can anyone confirm?
 
I assume multiplayer is compatible but I gotta ask. Can anyone confirm?

I haven't tried it, but the options are in the menu so chances are, yes. It's free, so just download it and try it.

Played this over most of the weekend. I just finished the "Big Gun" level, and thought that was towards the end but I think I am only halfway done.
 
I haven't tried it, but the options are in the menu so chances are, yes. It's free, so just download it and try it.

Played this over most of the weekend. I just finished the "Big Gun" level, and thought that was towards the end but I think I am only halfway done.

Nah, I already own Quake 2 but don't have an RTX card, nor do I plan on getting one. Not interested in the slideshow that's going to play on my 1070 lol
 
I have a 1080Ti, and it plays pretty well if you do the following:

Set Global Illumination to OFF
Set Resolution Scale to 80%

For a 1070, maybe try 60% Resolution Scale.

The textures in the game are updated, but still based off low resolution textures from the 90's... It doesn't suffer running at a lower resolution scale from what I've seen. Worth trying. The above settings should work on higher end AMD cards as well, once AMD puts out drivers with raytracing support.
 
Global Illumination is one of the major things that RT can deliver, disabling it seems to defeat the purpose of seeing a Ray Tracing demo.

Beat me to it. Good thing you're following your hero dgz

Is that video supposed to be impressive? To me ray tracing is more about global illumination. Everything else is secondary.

:D
 
100% of the lighting is RayTraced. The Global illumination must only eliminate a part of the overall environments raytraced light sources.

What you see in the game with global illumination off is still ray traced.
 
Not sure if it's cause I'm on a 1080ti@2ghz, but I get 35fps at 720p (medium lighting) with extreme input lag.
 
I finished the game Friday night :)

Found the one hidden room with Carmacks head and a poster on the wall of him with his Ferrari, and the id software employees room in the final level, plus the dude hanging with the chicks in the room below that one.
 
You might have to record the reaction. And then play dumb, insisting it always looked like that.

well, i made the change without telling them, and was playing minecraft a little, the little that i know what to do. 6 and 10 yr old both notice. the 10 yr old who is into fortnite has a renewed interest in mincraft and is building houses and stuff. nice...architect in training. the 6 yr old trying his bit too. if you dont know what it looks like, here is a sample:

no rtx needed, but is path ray tracing.
 
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