Digital Trends: Quake 2’s re-release proves indie games could lead the ray tracing revolution

Snowdog

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I think there is some merit to this article. Quake 2 is a simple game by modern standards, that makes a Ray Traced implementation more feasible, both in terms of performance: Q2-RTX is pure RT effects and still has decent FPS (simpler, fewer polygons, so less performance hit calculating intersections), and in terms of developer work - Q2-RTX went a long way with just a few of developers. If you are skipping all the traditional placed light maps and screen reflections, it's probably less work that traditional effects.

In many ways an Indie game fits the Q2 mold as a simpler game that may be forgoing a lot of modern effects, we may quickly get to the point that Indie games will look MUCH better with RT on, and more like old indie games with it off. See "Stay in the light" below.


https://www.digitaltrends.com/computing/quake-2-ray-tracing-indie-games/

A look at the games that plan RTX ray tracing support hints that smaller studios are embracing change more quickly. While Battlefield V has served as the feature’s headliner, and the next Call of Duty will also pick up the ray traced torch, these big releases are outnumbered by those from small and mid-sized studios. Examples include 4A Games’ Metro Exodus, Ganjin Entertainment’s Enlisted, and Piranha Games’ Mechwarrior V: Mercenaries. Then there’s Stay In The Light, an indie game just released into early access that, in the developer’s own words, “requires real-time ray tracing to work and look right."
 
i am game when the hardware is actually fast enough to do it on modern stuff :p
 
minecraft is a better example, being a ton more dynamic with time-of-day

 
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