GoodBoy
2[H]4U
- Joined
- Nov 29, 2004
- Messages
- 2,768
But will it be able to play Crysis?
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But will it be able to play Crysis?
QLC, or even higher bit densities, which are perfect for read-heavy applications like games.
They could use an Intel CPU and NVidia GPU. It doesn't have to be an APU.
3rd Gen Ryzen? So far people have been speculating that next gen consoles will contain either 1st or 2nd gen Ryzens and even those would have been huge updates over the Jaguar garbage that current gen consoles are based on. 3rd Gen Ryzen will be a massive upgrade! (I think, it is not released for PC's yet after all)
From the article:
Because it’s based in part on the PS4’s architecture, it will also be backward-compatible with games for that console.
Way too much heat for a console form factor. You need low power solutions and Intel's low power chips suck. Nvidia has burned bridges with both Sony and MS in the past, they're not going near Nvidia any time soon. Besides, two separate chips mean two separate, large, sources of heat to deal with and two major points of failure. An APU is really the only option for modern consoles.
The ps2 was the best selling console ever , and that was because of the content.
I think it´s mostly only people with some tech knowledge that worry about the specs, don´t get me wrong , they look impressive but , if it does´nt have a good line up at launch I feel it´ll sit on the shelves.
Only a very small handful of consoles have had a good launch lineup. Switch and Dreamcast come to mind. The PS2 had an abysmal launch lineup. The PS4 has a pretty bleh one as well, the only stand out title was Rezogun and that was free. Launch lineup isn’t what sells people on consoles, it’s marketing and appealing to the biggest audience at the right time. The PS2 sold on being the first affordable DVD player and promising graphics that it could never achieve (Toy Story level).
No. The Switch had a total crap launch lineup.
Interesting this is. Pretty much what I expected, but glad to have confirmation of it.
So their custom chip is going to be an APU. Given what we have seen so far with Zen 2, I would honestly be very surprised if this was a monolithic die. I am speculating that they probably are just going to wholesale reuse the existing zen2 chiplets that are coming out for the next Playstation.
So their APU die would be something like a 8c Zen 2 chiplet, a semi-custom IO die for whatever type of memory subsystem they are connecting to, and then some sort of navi-chiplet connected to the IO die?
The real question in my mind is the memory subsystem. Are they going to go with what they did on the PS4 again and wire in GDDR6 as shared memory for the CPU and GPU? Are we going to see something like the Intel-AMD hybrid CPU where there is a HBM2 cache on die and separate system ram? Or maybe a combination of both?
This is quite interesting to me. Regardless, I think this design could also signal what Zen 2 AM4 APU's might look like for PC's. (Though I'm not sure there is enough room on the package for a HBM chip without shrinking the IO die to 7nm as well.)
The last bit about Solid State storage rather than a spinning disk. I have no idea how they would make that economical... but if true, this will be a blood game changer. It would be an astronomical improvement that would lead us to the future where a fast SSD would be able to actually improve the gameplay itself rather than just improve loading speed while still being limited to designs based on traditional mechanical hard drive speed.
If the price is right and it's at least able to hold solid 60fps in 4k then I'll probably get this. By then a lot of the games I'm interested in now ought to be heavily discounted too. Came really close to getting a PS4pro last summer but ultimately the faux 4k killed it for me. That combined with the lack of backwards compatibility to the previous gens other than the online B.S. offers. Seems like a few weeks ago I thought I read MS was planning on something builtin for their next gen, shame Sony still won't follow suit on this.
Did I miss it? No mention of variable refresh rate support. How about higher than 60fps in 1080p or 1440p? Outside of Tetris I've got some serious doubts what this will do in 8k though.
Based of their PS4 philosophy I doubt they have embedded ram on the APU other than normal CPU caches. Cerny describes why in “The Road to PS4”. I fully expect them to have 24GB of shared DDR6 with 4-8GB for system services and the OS.
I also think a chiplet design is the obvious choice here since it’ll make the transition to a PS5 Pro far easier.
I don’t think they will have an embedded SSD, I’m thinking simplicity is the key design choice just like PS4. So when he says “fastest SSD on the market” I just see it being a PCIE 4.0 m.2 NVMe drive that’s user upgradable.
No spindle in the console, use external storage to expand if you wish. Having a spindle in the console limits you to 2.5” and increases costs when it could go towards a larger NVMe drive.
The only moving part is the cooling fan.
- AMD 8c Ryzen 2 (3rd Gen) 7nm 1.8Ghz (3.2Ghz Boost)
- AMD Navi Lite custom Sony design 12TF
- 24GB DDR6 (16GB available for games)
- 1TB NVMe M.2 SSD
I mostly agree with you. Not so sure they'll abandon a spindle, yet, but it's possible and I do agree with your logic. I also agree with the shared ram strategy. I seem to remember someone else mentioning that before, just not sure about the 24GB size but it's entirely possible. 16 would be too small and 32 could be overkill but if they want this thing to do anything in 8k then 32 shared might be needed.
The ps2 was the best selling console ever , and that was because of the content.
I mostly agree with you. Not so sure they'll abandon a spindle, yet, but it's possible and I do agree with your logic. I also agree with the shared ram strategy. I seem to remember someone else mentioning that before, just not sure about the 24GB size but it's entirely possible. 16 would be too small and 32 could be overkill but if they want this thing to do anything in 8k then 32 shared might be needed.
I don’t think 16GB is too small at all. This is going to be 2080 or less performance and can’t see them throwing more ram at a GPU of this caliber. The CPU is vastly superior so compression should be perfectly fine.
Surprised @ raytracing capability.
Way too much heat for a console form factor. You need low power solutions and Intel's low power chips suck. Nvidia has burned bridges with both Sony and MS in the past, they're not going near Nvidia any time soon. Besides, two separate chips mean two separate, large, sources of heat to deal with and two major points of failure. An APU is really the only option for modern consoles.
Shouldn't be- implementing the hardware is trivial and the software support is already there. The hard part is getting enough performance to make it usable; Nvidia is leveraging machine-learning both with their indigenous compute resources and on end-user hardware. Sony and AMD (and Microsoft) will likely do something extremely similar and perhaps even more comprehensive given that the target hardware is static.
Not at all...?
Watt for watt, an Intel + Nvidia solution will get more work done. The technical challenge would be combining the two for console use, and the real challenge is that Sony and Microsoft demand that they own the hardware implementation- and well, neither Intel nor Nvidia have reason to 'sell out cheap'.
Fun part is that as Arm has advanced (and nodes have shrunk), Nvidia will be able to produce a competitive 'APU' at their leisure; Intel should already be able to do it, technically speaking. Neither are likely to be willing to compete with AMD on pricing, and the gap on pricing alongside the existing AMD implementation used in current consoles makes a switch highly unlikely so long as they maintain technical near-parity.
Intel’s big issue on the APU end, besides cost, is the graphics side of things. Intel IGPUs have gotten marginally better over the years but they’re still not amazing and the ones they toss into the lower end chips are not great.
ARM is advancing quickly but it is still nowhere near good enough for high-end console gaming. A X2 enabled Switch or Shield TV like device would be outstanding systems for a lot of games but even that wouldn’t get anywhere near the power that is going to be required for the PS5 and next Xbox.
Way too much heat for a console form factor. You need low power solutions and Intel's low power chips suck. Nvidia has burned bridges with both Sony and MS in the past, they're not going near Nvidia any time soon. Besides, two separate chips mean two separate, large, sources of heat to deal with and two major points of failure. An APU is really the only option for modern consoles.
Depends how much space they offer. Some of these next gen games will be massive. 4tb ssd could cost more than i'm prepared to pay for the whole console.
There's a reason why Google and it seems everyone else is working on cloud gaming because the transition from the PS4 to the PS5 is going to be ruff.
Yea money but cloud gaming is the most awful idea ever conceived in gaming history. It has received a unanimous no, which might explain why there's no pricing yet announced by Google. Google figures if people are going to resist the transition to PS5 and Xbox Two then this is where they can capitalize on console gamings decline. I also have this feeling that **IF** there's physical media for these consoles that it'll be on USB thumb drives that cost $70.lol seriously?
The reason is money. Look at where amazon makes almost all their profits.
Physical games are already $60 minimum, unless the game was a flop or a small game/from a smaller studio...Yea money but cloud gaming is the most awful idea ever conceived in gaming history. It has received a unanimous no, which might explain why there's no pricing yet announced by Google. Google figures if people are going to resist the transition to PS5 and Xbox Two then this is where they can capitalize on console gamings decline. I also have this feeling that **IF** there's physical media for these consoles that it'll be on USB thumb drives that cost $70.
I can just see a mass exodus of people jumping on PC gaming to avoid that fiasco. Especially if Google's Stadia costs like $25 per month while Microsoft and Sony's next gen consoles cost $500+ and physical games are $70. Maybe no physical games at all which means no used games.
I have to roll my eyes at the reaction I have seen from kids elsewhere.
They are interpreting and spinning the statement about 8k (presumably because it has a HDMI 2.1 port. Anything with HDMI 2.1 is technically 8k capable, right?) to mean that it will be able to natively render games in 8k...