Epic Games Store

Spell Break is looking to be a Epic exclusive and that game looked pretty good. Epic store needs a ton of custom features like no launch at Startup =)

I think that is a F2B BR game, can't imagine people paying money for that. they don't have a steam page, so I don't think anyone will be upset about it
 
Epic Games has outlined the next six months worth of features for the new launcher...roadmap includes achievements, cloud saves and more...

https://trello.com/b/GXLc34hk/epic-games-store-roadmap

Lame. Well if they have an option to disable the pop ups maybe Valve will get off their lazy asses and implement it to Steam, similar to how Origin forced them to add in install paths. One of my biggest complaints with Steam currently. If Epic can force Valve to do this, Epic Game Store would have been a success in my book! :p
 
Lame. Well if they have an option to disable the pop ups maybe Valve will get off their lazy asses and implement it to Steam, similar to how Origin forced them to add in install paths. One of my biggest complaints with Steam currently. If Epic can force Valve to do this, Epic Game Store would have been a success in my book! :p

Really?

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Guys I found a serious problem with the Epic Store. Look at this terrible bug. The store says I have 10 requests pending but I actually have 113 pending friend requests as shown on the friends list.
This is seriously bad for the gaming industry. If I don't uninstall video games will cease to exist and I'll die in my sleep.

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The Epic Store won't accept 'crappy games,' says Tim Sweeney

"We'll have a quality standard that doesn't accept crappy games," he said..."We'll accept reasonably good quality games, of any scale, whether small indie games to huge triple-A games, and we'll take everything up to, like, an R-rated movie or an M-rated game...A GTA game would be fine to us, but Epic's not going to distribute porn games or bloatware or asset flips, or any sort of thing that's meant to shock players...The PC's an open platform and if we don't distribute it in our store you can still reach consumers directly."...

https://www.pcgamer.com/the-epic-store-wont-accept-crappy-games-says-ceo-tim-sweeney/
 
My main problem with the Epic store is lack of options for customization you can't transfer game files as far as I know to a different drive.
 
My main concern with the STORE (not with the client) is that there is no options to filter for anything. It is just one giant long list of Games made to look like windows tiles. Completely stupid to browse. For that reason alone i will never buy anything there.
 
The Epic Store won't accept 'crappy games,' says Tim Sweeney

"We'll have a quality standard that doesn't accept crappy games," he said..."We'll accept reasonably good quality games, of any scale, whether small indie games to huge triple-A games, and we'll take everything up to, like, an R-rated movie or an M-rated game...A GTA game would be fine to us, but Epic's not going to distribute porn games or bloatware or asset flips, or any sort of thing that's meant to shock players...The PC's an open platform and if we don't distribute it in our store you can still reach consumers directly."...

https://www.pcgamer.com/the-epic-store-wont-accept-crappy-games-says-ceo-tim-sweeney/


WTF obv Censorship. Uninstalled.

*edit*

I thought it was obvious, but I was being sarcastic...
 
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WTF obv Censorship. Uninstalled.

How would not selling a game on their service equate to censorship? The game can still be made, the game can still be sold, the game can still be played...you would just have to get it somewhere else.
 
My main problem with the Epic store is lack of options for customization you can't transfer game files as far as I know to a different drive.
If they fixed this. That would be great, I have my games spread out on 3 SSDs. My SSDs are full right now so it makes it harder to manage as is. Gonna probably pick up 2-3 4TB SSDs soon though.

WTF obv Censorship. Uninstalled.
This isn't censorship, it is quality control. I does kind of make you wonder who decides what is "crappy" though. I do think that should be left up to reviews from people who actually purchased the game. Maybe they should have added reviews then anything with bad rating wouldn't be put on the front page or something.


I think Epic is definitely doing good things and trying to up the standards on PC. I would like to see them get Bloodborne, Horizon Zero Dawn and Death Stranding on PC. I'm pretty tired with them claiming exclusivity last second though, if it was announced from the beginning I would be completely fine with it if they are funding development or whatever.
 
The Epic Store won't accept 'crappy games,' says Tim Sweeney

"We'll have a quality standard that doesn't accept crappy games," he said..."We'll accept reasonably good quality games, of any scale, whether small indie games to huge triple-A games, and we'll take everything up to, like, an R-rated movie or an M-rated game...A GTA game would be fine to us, but Epic's not going to distribute porn games or bloatware or asset flips, or any sort of thing that's meant to shock players...The PC's an open platform and if we don't distribute it in our store you can still reach consumers directly."...

https://www.pcgamer.com/the-epic-store-wont-accept-crappy-games-says-ceo-tim-sweeney/
If its not only on our store it won't be on it at all is how I bet he define crappy games
 
Epic on pulling Metro Exodus from Steam: 'We don't want to do that ever again'

A panel of Epic Store leaders were asked during an Epic Store Q&A at GDC 2019 today if, given how much rage the move caused, they'd ever do something like that again...Steve Allison, head of the Epic Games Store, responded immediately: "We don't want to do that ever again."

as for whether Epic will continue grabbing exclusives in general, the panel said that its current strategy is about getting the 88/12 revenue split out there—a way to get off the ground—and that Epic won't be negotiating exclusivity deals at this rate forever...

https://www.pcgamer.com/epic-on-pulling-metro-exodus-from-steam-we-dont-want-to-do-that-ever-again/
 
Wait. 30%? Global or USA? That seems a bit low considering the age of steam vs it's competition.
 
30% seems about right. many of the biggest games aren't on steam for example overwatch, cod, bf, fortnite, WoW. the top 3 games on steam are dota, cs go, and pubg. fortnite probably has more players than all 3 of those games combined.
 
Epic has seriously gimped Steam from lack of games launching on Steam too bad they can't sue or something but it's a free market.
 
30% seems about right. many of the biggest games aren't on steam for example overwatch, cod, bf, fortnite, WoW. the top 3 games on steam are dota, cs go, and pubg. fortnite probably has more players than all 3 of those games combined.

Yeah I was thinking about that when the Epic Store was first announced. The hassle of installing another launcher, then I realized most of the games I play aren't even on Steam.

Just look at the top games on Twitch and how many aren't on Steam. Fortnite, Overwatch, League of Legends, Apex Legends. I wouldn't be surprised if League of Legends, Blizzard, and the Epic launcher all actually have more users than Steam. Even a lot of big games on Steam just open their own launcher though Steam.

Nearly every MMO that comes out will first start out exclusively with their own launcher than after a month or so add itself to Steam. It's a smart play, get 100% of the profit from people that want it at launch then use Steam to advertise to people that wouldn't have seen it otherwise.


When you're looking to buy a game it doesn't even make sense to open up Steam and search for it. Just open up a web browser and search for it will have a download link or link to the steam page or whatever.
 
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So what pop ups are you complaining about then, because that option disables the advertising pop ups.

The part I put in bold, "achievements".

30% seems about right. many of the biggest games aren't on steam for example overwatch, cod, bf, fortnite, WoW. the top 3 games on steam are dota, cs go, and pubg. fortnite probably has more players than all 3 of those games combined.

Something I've been mentioning for a while. Also keep in mind Fornite, Overwatch and similar cater to younger audiences. A lot of new, younger PC gamers may be playing some of the most popular games currently and might not even have a Steam account.
 
The only option I see Steam to redeem it'self is either compete with epic by taking less of a cut from developers or start making games again that would be exclusive to Steam.I just read Remedy's Control is going to Epic as well so it's a no win sitch.
 
The only option I see Steam to redeem it'self is either compete with epic by taking less of a cut from developers or start making games again that would be exclusive to Steam.I just read Remedy's Control is going to Epic as well so it's a no win sitch.


Well perhaps this is the kind of competition that will spur Valve into making games again. They were making must-have games for a while there and everyone had a Steam account for HL2, TF2, L4D, CS, etc. Then they got fat off the Steam profits and for the most part stopped giving a fuck. They developed Source2 and for some reason ported Dota2 and nothing else...if they want to hold onto their crown maybe they'll follow through on some work for once.
 
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The only option I see Steam to redeem it'self is either compete with epic by taking less of a cut from developers or start making games again that would be exclusive to Steam.I just read Remedy's Control is going to Epic as well so it's a no win sitch.

And most of these games are timed exclusives as a compromise for the Steam hold outs. Eventually with so many games (Control, Outer Worlds, Metro Exodus) being delayed or not coming to Steam at all people will give in. And more developers will not even bother making a Steam version.
 
When Steam first launched no one wanted to use it. Then Valve made it so Counter Strike could only be updated through Steam. People hated this and some people refused to use Steam and kept playing the older version of Counter Strike. Despite the QQing this is when Steam started growing.

Counter Strike was a free mod for Half-Life and Valve bought the rights to it and started selling it stand alone.

Then when Half-Life 2 came out you couldn't even play it without Steam. This is when Steam really got big.

Steam only got big because people were forced to use it. They cried about it but eventually they liked it.

Sound familiar?
 
When Steam first launched no one wanted to use it. Then Valve made it so Counter Strike could only be updated through Steam. People hated this and some people refused to use Steam and kept playing the older version of Counter Strike. Despite the QQing this is when Steam started growing.

Counter Strike was a free mod for Half-Life and Valve bought the rights to it and started selling it stand alone.

Then when Half-Life 2 came out you couldn't even play it without Steam. This is when Steam really got big.

Steam only got big because people were forced to use it. They cried about it but eventually they liked it.

Sound familiar?


yup i was one of those people when valve pulled that shit. absolutely hated steam back then but it's also the same reason i'm not mad at epic, origin, or any of the other store platforms competing with steam.. fyi i still hate steam and only use it because i have to.
 
Just purchased the regular version of Borderlands 3 on EPIC if you do make sure you don't save your payment info. This was my fist purchase on Epic basically I want about 4-5 games on there but can't afford them at this time. The other games being Metro Exodus, Ashen, Outer Worlds, and Detroit Beyond Human which will probably look really good on PC.
 
Just purchased the regular version of Borderlands 3 on EPIC if you do make sure you don't save your payment info. This was my fist purchase on Epic basically I want about 4-5 games on there but can't afford them at this time. The other games being Metro Exodus, Ashen, Outer Worlds, and Detroit Beyond Human which will probably look really good on PC.

I deleted my payment info yesterday for now. Saw some guy on reddit who got his account stolen and got over $3000 in transactions by the guy who took his account. I have 2FA but they already had atleast 2 data breeches in the last 6 months, so I'd rather not save anything payment info on there.
 
https://www.polygon.com/2019/4/5/18295833/epic-games-store-controversy-explained

This is the most level-headed breakdown of the EGS controversy I've seen yet. For the folks abhorrently against them, it's well worth a read.

At the end of the day, it's hard to fault publishers and developers for wanting to be exclusive to EGS. And let's be real, we don't know what "deals" are being made. I've said this before, but it will not surprise me to start seeing games exclusive to EGS in which Epic played no part in the decision. An extra 18% revenue is pretty juicy, especially if you think your game is big enough that the majority of people will say fuck it and just buy the game with Epic. It becomes even more lucrative for games (like Borderlands 3) that use UE4, as they don't have to pay the 5% licensing fee for the engine. Now you're essentially talking an extra 23%, and that could end up being millions of dollars for the right game. That's very lucrative, and quite possibly the only "deal" some publishers are going to need... and somehow Epic will still be painted as the villain for offering publishers and developers significantly better profits.
 
When Steam first launched no one wanted to use it. Then Valve made it so Counter Strike could only be updated through Steam. People hated this and some people refused to use Steam and kept playing the older version of Counter Strike. Despite the QQing this is when Steam started growing.

Counter Strike was a free mod for Half-Life and Valve bought the rights to it and started selling it stand alone.

Then when Half-Life 2 came out you couldn't even play it without Steam. This is when Steam really got big.

Steam only got big because people were forced to use it. They cried about it but eventually they liked it.

Sound familiar?
Steam was just for Valve games when it first came out. Steam only exploded its user base and income when they opened the storefront up to everyone. Valve has never made any deal or forced any developer to release exclusively on Steam. They have, in fact, encouraged the exact opposite.

With Half-Life 2's launch in 2004 Steam had just over one million users. It took 10 years to break 100 million. To give an idea of the growth curve, it took 9 of those 10 years to break half that (50 million).

Steam's first big growth spurt happened more than 3 years after its launch with the release of The Orange Box in 2007. Valve released a killer app. Epic already has their killer app with Fortnite, so why do they need third-party exclusivity deals to help their store?
https://www.polygon.com/2019/4/5/18295833/epic-games-store-controversy-explained

This is the most level-headed breakdown of the EGS controversy I've seen yet. For the folks abhorrently against them, it's well worth a read.

At the end of the day, it's hard to fault publishers and developers for wanting to be exclusive to EGS. And let's be real, we don't know what "deals" are being made. I've said this before, but it will not surprise me to start seeing games exclusive to EGS in which Epic played no part in the decision. An extra 18% revenue is pretty juicy, especially if you think your game is big enough that the majority of people will say fuck it and just buy the game with Epic. It becomes even more lucrative for games (like Borderlands 3) that use UE4, as they don't have to pay the 5% licensing fee for the engine. Now you're essentially talking an extra 23%, and that could end up being millions of dollars for the right game. That's very lucrative, and quite possibly the only "deal" some publishers are going to need... and somehow Epic will still be painted as the villain for offering publishers and developers significantly better profits.
Polygon = level-headed? I read the article anyway, and the mainstream game journalists are all still parroting the same talking points. The difference here is that Charlie Hall is attempting to sound more "reasonable" by presenting this piece as a mythbusting article.

No one in the press has yet made a compelling argument why the EGS is good for consumers. It's always about how good it is for developers.
 
No one in the press has yet made a compelling argument why the EGS is good for consumers. It's always about how good it is for developers.

I haven't really come across any compelling arguments for why it's bad for consumers either - at least not when considering that I already have many games that are exclusively on other non-Steam launchers (Origin/EGS/Blizzard/GOG). This is especially true now that their refund policy mirrors that of Steam. Reviews are nice but also a total crapshoot with all the abuse (https://kotaku.com/borderlands-is-getting-review-bombed-on-steam-over-epic-1833818454) and general idiocy of people (same issues on Amazon, etc.), so I haven't exactly been compelled to join the crusade that these more upset gamers have been on.
 
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