Good VR Graphics Card

Sure, for cartoon gaming in VR... but try firing up Elite Dangerous or Project Cars 2 with that 780 and taking them out for a spin. Have a barf bag at the ready. :D

So what's with the references to puking while using lower end crappy cards? I'm asking for real - been curious about getting into VR for a while now but haven't read anything. Just from reading this thread i've already learned what I was afraid of which is it will be $$$$
 
So what's with the references to puking while using lower end crappy cards? I'm asking for real - been curious about getting into VR for a while now but haven't read anything. Just from reading this thread i've already learned what I was afraid of which is it will be $$$$

Motion sickness occurs when your vision doesn’t see what it expects to see. If my FPS drops below 90 it only takes me a few seconds to begin to feel motion sick. So I generally run games around 7ms (90 fps is 11 ms). So with good margin.

Everyone has a different tolerance. Also losing tracking at all even for a second or two will make me moderately ill. That’s why I am so skeptical of these sets like the Odessey... I’d have to set it up with Vive lighthouses/controllers.

Everyone has different tolerances of course. If you’re aware and see it happening closing your eyes mititgates it.
 
When the framerate drops in monitor games, it looks like a slideshow on the screen. It's annoying, but not really a problem beyond that. When the framerate drops too low in VR, though, because the display takes up your entire field of vision, suddenly you're aware that you're wearing a monitor on your face, and what it's showing you is pictures that don't agree with what your body is feeling.

Some folks feel queasy when this happens. I can speak from experience that it is super disorienting. Thankfully, the games that are super demanding, hardware-wise, are more exceptions than rules, and they tend to be games that were monitor games first, and had VR added later, as opposed to the ones that were originally designed to be VR experiences.

PC VR is pretty expensive; there's not really any getting around this, but if you have a 1070 or 1080-equipped PC, you'll probably be OK in most games, especially if you go with the first gen headsets like the Rift and Vive. I'd recommend the Rift between those two - it's better in almost every way, including price.
 
Thanks for the replies guys. The getting sick thing sounds cool but in a strange way I guess. I have two 970GTX's that I barely used so I never bothered to hop on the upgrade wagon when the 10 series came around. Now if I can find out how well it works for those of us that are vision impaired I can begin my journey... does anyone know of any stores like Best Buy that might have a demo unit out?
 
Best Buy definitely used to have demo units of the Rift. I'm not sure if they still do, but when they did, you had to make an appointment, or something like that. My local Fry's store (Austin) has a demo unit of the Vive, but it's been broken for a while. If you have one locally, you might try there. Microsoft stores sometimes do as well.

When you say you're visually impaired, what do you mean? The HTC Vive and Vive Pro have a lens depth adjustment so they can kind of accommodate glasses. I've heard tell of some folks having special prescription lenses made for their HMDs, but I don't know anything about it beyond that. I just wear contact lenses with my Rift and Vive Pro, and that works fine.

My girlfriend has a visual impairment that I think could be accommodated with software, but I think I'd have to develop that software myself if I wanted it to exist.
 
Best Buy definitely used to have demo units of the Rift. I'm not sure if they still do, but when they did, you had to make an appointment, or something like that. My local Fry's store (Austin) has a demo unit of the Vive, but it's been broken for a while. If you have one locally, you might try there. Microsoft stores sometimes do as well.

When you say you're visually impaired, what do you mean? The HTC Vive and Vive Pro have a lens depth adjustment so they can kind of accommodate glasses. I've heard tell of some folks having special prescription lenses made for their HMDs, but I don't know anything about it beyond that. I just wear contact lenses with my Rift and Vive Pro, and that works fine.

My girlfriend has a visual impairment that I think could be accommodated with software, but I think I'd have to develop that software myself if I wanted it to exist.


My eyesight in my right eye is terrible but glasses or contacts work ok. My left eye doesn't work. I have sight in it but it's mostly shapes and colors. 3D doesn't work for me but I do remember going to see Avatar in 3D (everything else was sold out) and at the very end when she stabs that dude in the chest with the spear I had kinda relaxed and just got lost in the moment and I remember the spear looking like it was coming out the screen and going past my head, but only for a brief moment. As soon as I thought I had saw it, it was gone. I guess to sum it up I would say I'm legally blind in my left eye.

I'll have to drive 50 miles but maybe that Best Buy will have a demo. I didn't know project cars was a VR game. For a long time I have wanted to do a panaromic monitor setup with a wheel to play that but couldn't afford the 3 monitors I would need. I'm definitely motivated to get started with this.
 
Where are you located? I'm in the Austin area, but I'd probably be willing to let a fellow [H]er come try out my VR gear. Maybe someone near you would be willing to, as well. Be sure to call the Best Buy before you go there. The ones local to me wouldn't just let me walk in and try it out. I wasn't joking when I said you had to make an appointment.

It's a real bummer that so few brick and mortar stores stock these things. They're such a personal thing, you really do need to be able to try them on before you buy them, and even then, you don't know how well it will integrate into your home. For room scale, you really do almost need a dedicated room for it, since you need a big empty open space.
 
Motion sickness occurs when your vision doesn’t see what it expects to see. If my FPS drops below 90 it only takes me a few seconds to begin to feel motion sick. So I generally run games around 7ms (90 fps is 11 ms). So with good margin.
I hardly notice drop below 90fps on my Oculus, so much so that I literally on few occasions didn't even notice for long time I am running game at 45fps. There are small motion artifacts around hands but other than that it looks pretty much like 90fps and input lag is somehow not experienced.

I tested how it looked without ASW (can be disabled in Oculus Debug tool) and it certainly is pretty terrible and immersion breaking. Not sure what kind of motion interpolation other headsets use but the one Oculus use is pretty good and was second reason I bought went with Oculus. First being Touch controllers of course =)
 
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