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Digital Foundry just uploaded a great overview of Ace Combat 7. They start off by going over the history of the franchise, and note that the Playstation 2 versions of the game in particular really pushed the visuals of the series forward. I tend to agree with that sentiment myself, and also agree with the huge importance of high, consistent framerates in the series. Going from 60 FPS in the previous titles to 30 in Assault Horizon was like night and day, and thankfully, DF confirmed that the game targets 60 FPS on all the consoles, and runs well above 60 FPS on the PC. The original Xbox One and PS4 run the game at relatively low resolutions and occasionally drop below their 60 FPS target, while the upgraded PS4 Pro and Xbox One X are stuck at a slightly more reasonable 1080p. Meanwhile the PC has plenty of graphical options to play with, but only supports 16:9 and FXAA anti aliasing out of the box. Realistically, I don't think this is a deal breaker, as ReShade can easily inject SMAA while GeDoSaTo can probably change the aspect ratio if a modder doesn't come along and do it, but it is disappointing to have to mod those features in. DF also took a hard look at the game's VR mode on PlayStation, and has some performance tips for the consoles and PC.
Check out the video here.
It's been 12 years since the last series entry, but Ace Combat is back, bolstered by Unreal Engine 4 and looking utterly spectacular. In this extended video, John takes a look at the series' history and runs the rule over every single version of the game.
Check out the video here.
It's been 12 years since the last series entry, but Ace Combat is back, bolstered by Unreal Engine 4 and looking utterly spectacular. In this extended video, John takes a look at the series' history and runs the rule over every single version of the game.