cageymaru

Fully [H]
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Apr 10, 2003
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Bloodstained: Ritual of the Night was one of the most successful video game Kickstarter campaigns of 2015 as it raised over $5.5 million during its funding phase. Backers of the game were reassured by Koji Igarashi (IGA) himself that donating more to the project to reach clearly outlined stretch goals "which will help IGA expand his vision for this game." A direct quote from the Kickstarter campaign page says, "The game will be developed for Steam (PC/Mac/Linux), GOG.com (PC/Mac/Linux), XBOX One, Playstation 4, Wii U, and PS Vita. For the first time on Kickstarter, backers will have the option to receive physical retail copies for all supported platforms: PC / XB1 / PS4 / Wii U / Vita."

In a lengthy blog post, IGA has announced that "Bloodstained will no longer be supported on Mac and Linux." He goes on to offer the backers that chose Mac or Linux an option to change their order to another platform. The reasoning behind the change is "due to challenges of supporting middleware and online feature support and making sure we deliver on the rest of the scope for the game." There was no mention of Mac and Linux support coming at a later date or a single mention of a refund option in the blog post. Odd. Thanks Armenius !

Development has reached its peak -- we are currently checking the performance of Bloodstained on each platform. Overall, we are done with enemy placement and entering the adjustment phase. But there are still many progression-blocking bugs that must be taken care of.
 
A highly anticipated game that seems to constantly change, not quite the same game it once was. Kickstarter is a blessing and a curse at the same time, I get excited to see any article about updates and always walk away disappointed. I have gone back and forth many times to toss some money into this kickstarter and end up not doing so. They should know they are going to make mad cash with this game and release on different platforms in phases as the money pours in rather than over commit and upset fans risking chance of people not buying it at all. A game that I hate to love yet love to hate within minutes, then go back to being hopeful until the next article.. lol
 
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What a ridiculous claim for such a game. I just watched some gameplay. When done right, this should run perfectly fine in browsers with webgl
 
Fuck this bait and switch bullshit. If you campaign on Linux and Mac support, then fucking deliver what you literally advertise.
And so the Linux crowd of gamers, numbering a dozen strong, rose up only to be smacked down again to obscurity.....

It is kinda lame since they promised it as part of the kickstarter though. It should be there.
 
Torchlight works on Linux and has netcode that works for a measly 20$ at lunch. Why was it so easy for Runic and so hard for everyone else?
 
lol

But seriously, I have no issue with Linux. It's a great operating system for many tasks. Gaming isn't one of them.

Can you game on it? Sure. I could also mow my yard with my beard trimmer.

This is more than a little narrow minded, I game under Linux and have no issues whatsoever. In a minuscule amount of time Linux is now the second most viable gaming platform under Steam, considering native titles and Proton it's smashed macOS which has been supported under Steam for over double the time Linux has been available on the platform.

Gamers come with a variety of tastes, not everyone cares for the latest AAA title usually released as a beta with empty servers in ~6 months. Having said that, there are a number of AAA titles supported under Linux.

I could use Windows for my daily tasks, but I may as well hold back the ocean of malware, viruses and trojans with a garden shovel. This way I play around 75% of my titles and enjoy a hassle free OS experience free from the worry of infections and failed updates.
 
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This is more than a little narrow minded, I game under Linux and have no issues whatsoever. In a minuscule amount of time Linux is now the second most viable gaming platform under Steam, considering native titles and Proton it's smashed macOS which has been supported under Steam for over double the time Linux has been available on the platform.

Gamers come with a variety of tastes, not everyone cares for the latest AAA title usually released as a beta with empty servers in ~6 months. Having said that, there are a number of AAA titles supported under Linux.

I could use Windows for my daily tasks, but I may as well hold back the ocean of malware, viruses and trojans with a garden shovel. This way I play around 75% of my titles and enjoy a hassle free OS experience free from the worry of infections and failed updates.
Windows has 96% of the market share on Steam. Mac OS X has 3.2%. Linux has 0.80%. I don't know precisely what you mean by "second most viable gaming platform", but it's still a tiny fraction of overall users.

I don't think it's really narrow minded, I'm just a realist. Driver support on Linux isn't as good as Windows, game selection isn't as good as Windows, and gaming on Linux is more of an afterthought than a priority. Windows has it's own share of problems, to be sure, but Linux isn't going to replace Windows as the primary platform for gamers any time soon. It's not surprising that when developers have to make cuts to ship a product, Linux and Mac OS support get axed first. Hardly anyone uses them, and the people who do can dual boot.
 
Sigh. Another forum thread about Windows zealots pointing out how no one cares about Linux and then Linux users retaliating.

Can’t y’all just be pissed off that a developer took a whole bunch of money promising to deliver and then didn’t? Eventually one of these bait and switch jobs WILL impact you (whether it be Kickstarter, hype, whatever), so why turn it into an OS argument?
 
Windows has 96% of the market share on Steam. Mac OS X has 3.2%. Linux has 0.80%. I don't know precisely what you mean by "second most viable gaming platform", but it's still a tiny fraction of overall users.

I don't think it's really narrow minded, I'm just a realist. Driver support on Linux isn't as good as Windows, game selection isn't as good as Windows, and gaming on Linux is more of an afterthought than a priority. Windows has it's own share of problems, to be sure, but Linux isn't going to replace Windows as the primary platform for gamers any time soon. It's not surprising that when developers have to make cuts to ship a product, Linux and Mac OS support get axed first. Hardly anyone uses them, and the people who do can dual boot.

Because Windows is sold on the device you buy. This is the one, and only, reason for the popularity of an OS very few really even like.

No one claimed Linux was overtaking Windows anytime soon. The way MS are going, no third party's going to have to overtake Windows themselves.
 
Mac OS X has 3.2%. Linux has 0.80%.

And macOS has been avaliable under Steam since 2010 with ~8095 games with no chance of Vulkan support and a complete lack of Nvidia drivers under Mojave on hardware that overheats easily. Meanwhile Linux has been realistically supported under Steam since ~2014/15 with ~5241 games with a further ~3300 titles reported as working under Steamplay/Proton and growing with every Steamplay update. Linux has full Nvidia and Vulkan support, in fact better drivers all round and capable of running on more capable hardware that doesn't throttle due to insufficient cooling.

People don't buy Mac's to play games, but Linux is now a worthy competitor in a very small time frame.

Personally I think this is amazing. The advances regarding Wine/DXVK are exceptional.
 
And macOS has been avaliable under Steam since 2010 with ~8095 games with no chance of Vulkan support and a complete lack of Nvidia drivers under Mojave on hardware that overheats easily. Meanwhile Linux has been realistically supported under Steam since ~2014/15 with ~5241 games with a further ~3300 titles reported as working under Steamplay/Proton and growing with every Steamplay update. Linux has full Nvidia and Vulkan support, in fact better drivers all round and capable of running on more capable hardware that doesn't throttle due to insufficient cooling.

People don't buy Mac's to play games, but Linux is now a worthy competitor in a very small time frame.

Personally I think this is amazing. The advances regarding Wine/DXVK are exceptional.

Nvidia supports 10.13 High Sierra for the 10 series at least. It works really well on my 1070. I game on macOS, Linux, and Windows, so I love having a game that supports all major operating systems.
 
And macOS has been avaliable under Steam since 2010 with ~8095 games with no chance of Vulkan support and a complete lack of Nvidia drivers under Mojave on hardware that overheats easily. Meanwhile Linux has been realistically supported under Steam since ~2014/15 with ~5241 games with a further ~3300 titles reported as working under Steamplay/Proton and growing with every Steamplay update. Linux has full Nvidia and Vulkan support, in fact better drivers all round and capable of running on more capable hardware that doesn't throttle due to insufficient cooling.

People don't buy Mac's to play games, but Linux is now a worthy competitor in a very small time frame.

Personally I think this is amazing. The advances regarding Wine/DXVK are exceptional.

Uhhh so you say, "People don't buy Mac's to play games," all while quoting a figure that says 4 times as many people use Mac vs Linux?

Neat.
 
Nvidia supports 10.13 High Sierra for the 10 series at least. It works really well on my 1070. I game on macOS, Linux, and Windows, so I love having a game that supports all major operating systems.

How long do you plan on sitting on High Sierra for?

All evidence is pointing to the fact that Apple have no plans to allow for Nvidia web drivers under Mojave or Vulkan support, even OGL support appears to be winding down and no one's interested in Metal.
 
Uhhh so you say, "People don't buy Mac's to play games," all while quoting a figure that says 4 times as many people use Mac vs Linux?

Neat.

Considering the relative time frames OSX and Linux have been available under Steam - Yes I am.
 
Considering the relative time frames OSX and Linux have been available under Steam - Yes I am.

But your data is flawed. You're using the number of games to equate to the amount of users. They aren't the same thing. Sure, Mac may have more games and have been around longer, but how relevant are these stats?

By relevant I mean, how old are they and when do they truncate old data to give a more current picture. That's a better question. If it's an all time kinda deal, I can see your point, but if it's a monthly thing, I don't see how the amount of games correlate to the amount of users.
 
They should just be fair and offer a refund.

Indeed. If they have to cancel versions for whatever reasons, fine, but the right thing to do is then offer people a chance to get a refund if they do not want to get the game on another platform. Not offering a refund is them essentially stealing the money from people that don't have/don't want to use another platform for the game.
 
But your data is flawed. You're using the number of games to equate to the amount of users. They aren't the same thing. Sure, Mac may have more games and have been around longer, but how relevant are these stats?

By relevant I mean, how old are they and when do they truncate old data to give a more current picture. That's a better question. If it's an all time kinda deal, I can see your point, but if it's a monthly thing, I don't see how the amount of games correlate to the amount of users.

Apple's popularity under Steam is going to decline the way things are going with Nvidia support under Mojave as well as Apple's arrogant shunning of OGL and Vulkan in favor of Metal. Not to mention the inability to create a capable device that doesn't overheat in the name of aesthetics. My argument holds perfect merit.
 
My jokes aside, absolutely, if someone contributed for that reason I think they should be able to get their money back at their discretion.

Totally agreed, sadly crowdfunding appears to be the latest scam regarding trusting users. Which is bullshit as it ruins crowdfunding for the legitimate one's out there.
 
How long do you plan on sitting on High Sierra for?

All evidence is pointing to the fact that Apple have no plans to allow for Nvidia web drivers under Mojave or Vulkan support, even OGL support appears to be winding down and no one's interested in Metal.

Haha, I'm gonna stay on 10.13 for a long time... I totally agree that things are NOT looking good!
 
Haha, I'm gonna stay on 10.13 for a long time... I totally agree that things are NOT looking good!

My MacBook's still running El Capitan due to issues with High Sierra not mounting anything unless it's formatted in either Fat32 or APFS! My Linux PC mounts HFS/HFS+ flawlessly!
 
My MacBook's still running El Capitan due to issues with High Sierra not mounting anything unless it's formatted in either Fat32 or APFS! My Linux PC mounts HFS/HFS+ flawlessly!

I have to run the High Sierra installer, open terminal, and run the code below after I format my drive with HFS+. That allows HFS+ in High Sierra to work bug free.
https://www.tonymacx86.com/threads/...n-high-sierra-update-or-fresh-install.232855/
Code:
/Volumes/Image Volume/"Install macOS High Sierra.app"/Contents/Resources/startosinstall --volume /Volumes/the_target_volume --converttoapfs NO --agreetolicense
HFS+ is gone with Mojave, so that's another reason not to upgrade. Without HFS+, I can't dual boot Windows on NVME. Apple is going in a direction that I won't be following. I guess a game dropping macOS support kinda makes sense in the long term...
 
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I have to run the High Sierra installer, open terminal, and run the code below after I format my drive with HFS+. That allows HFS+ in High Sierra to work bug free.
https://www.tonymacx86.com/threads/...n-high-sierra-update-or-fresh-install.232855/
Code:
/Volumes/Image Volume/"Install macOS High Sierra.app"/Contents/Resources/startosinstall --volume /Volumes/the_target_volume --converttoapfs NO --agreetolicense
HFS+ is gone with Mojave, so that's another reason not to upgrade. Without HFS+, I can't dual boot Windows on NVME. Apple is going in a direction that I won't be following. I guess a game dropping macOS support kinda makes sense in the long term...

Like Microsoft, Apple's direction is confusing at best. ;)
 
How many people you think it's taken to convince over 3000 games to natively come to Linux exactly?

If it's just twelve, then we're a mighty rich bunch ya think?

Wanna come have fun with us? -> https://ubuntu.com

And so the Linux crowd of gamers, numbering a dozen strong, rose up only to be smacked down again to obscurity.....

It is kinda lame since they promised it as part of the kickstarter though. It should be there.
 
How many people you think it's taken to convince over 3000 games to natively come to Linux exactly?

If it's just twelve, then we're a mighty rich bunch ya think?

Wanna come have fun with us? -> https://ubuntu.com

You need to put 3000 games into context. It's nothing.

I dual boot and occasionally game under Linux, but I'm not blind.
 
You need to put 3000 games into context. It's nothing.

I dual boot and occasionally game under Linux, but I'm not blind.

It's more titles that the number available under either Xbox or PS4. In fact, all things considered, Linux has more titles available for it that the Xbox and PS4 combined. Since consoles exist primarily for one purpose, there's no way you can state that ~8000 titles including SteamPlay/Proton titles under Linux isn't to support gamers.

You're blinder than you think. ;)

Capitalist USA is beginning to realize there's not much to be made out of desktop computing by selling operating systems, people just aren't interested in specifically buying operating systems anymore - It's so early 2000's. That leaves only one alternative for the future of desktop computing, the one that doesn't need money to survive.
 
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