who cares about online when offline is already cursed with horrible input lactency ?



no patch = no buy from me


Something is weird here... I play in docked mode with a pro controller in wireless mode, and I feel very very little input lag - just estimating maybe 10-15ms. I'm super sensitive to input lag - I have a Sony TV with about 40ms of input lag with game mode turned on, and I can't stand playing games on it because of that. 100ms of lag is insane and I am 100% positive it's not that bad on my Switch.
 
I'm kind of obsessed with the World of Light stuff. Collecting the Spirits is pretty fun. Though, some of the higher-powered ones are fucking annoying (nearly insta-kill, regenerating health, etc.).
 
Input lag is fine, if you have a game mode on your TV enable it but honestly I was having too much fun to notice any input lag playing local co op.
I agree. I've played quite a few online matches since Friday and the majority have been fine for the most part. A few have moments of lag here and there, but only momentarily. I haven't noticed the input delay, but then again i'm not a "pro gamer" by any standards.
 
Haven't tried online, but I'm having a good time with the offline version of the game.

For anyone trying to unlock the characters, a quick way to go about it is to play 2 player smash mode with 1 stock. Have the 2nd player dive off the stage immediately. You should have an unlockable character challenge you after your first match. Normally there's a 10-minute "cooldown" after fighting an unlockable character, but if you change the game's default language - it resets. Just keep doing that and you'll keep fighting unlockable characters. I think if you lose to more than 4-5 you'll have to wait normally and fight them under the "games and more" hidden door, but that might only be the case for the last few unlocks. I noticed that the last few characters showed up more sporadically, and that might be because I lost to more of them.

I managed to get everyone in a single day over the course of a 3'ish hours. Difficulty varies wildly. Some just stand around and let you hit them. Others are incredibly tough and resemble the CPU at max difficulty. Others are tough mainly because of stage hazards. I struggled the most with Snake, Toon Link, and Mewtwo, personally. If you're struggling with anyone, a good spammable move is Ike's Up+B. It hits hard going both up and down and can be repeated against a lot of CPU foes. Try to always keep the low ground.
 
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Good video comparing all the available controllers to use with Smash. He goes into input lag between them as well at one point (though I believe off-line).

Personally, I'm finding the Pro Controller in docked mode to be just dandy, have no plans to grab any of the GameCube controllers at this time.
 
I'm using the Switch Pro controller. I think the GameCube controllers are more for the people that used them exclusively for years and years. Because of their unique layout, can imagine it's tough to adjust to another controller.
I was never that deeply ingrained in Smash, so I don't have that 15 years of muscle memory that many folks have.
 
I know everyone is hyped for smash but I just discovered the donkey Kong dlc for Mario + rabbids and my God I forgot how much I love this game, Something so perfect about it lol.

Back to the smash hype, so far seems like a super solid iteration of the series. Love and hate the huge selection of characters, I have a hard time picking who to stick with and they don't make it easy. My biggest complaint is I wish there more really wide maps but that's not a huge issue.
 
The map selection is a funny thing because the hardcore/scene players only allow like 3 maps.
I don't care for the maps with too much chaos, but I enjoy some of the larger levels with asymmetrical walls and obstacles. The flat 2-platform levels are fun for playing one other person, but they suck for 3-4 player matches. It's usually 2 players trying to fight and everyone else blowing them up with spam while they're distracted.
 
I'm using the Switch Pro controller. I think the GameCube controllers are more for the people that used them exclusively for years and years. Because of their unique layout, can imagine it's tough to adjust to another controller.
I was never that deeply ingrained in Smash, so I don't have that 15 years of muscle memory that many folks have.

Yeah, I am also using the Pro controller. It feels good, but for some reason the default "special" attack button felt weird to me. I ended up rebinding it to Y, I think. Even though I was used to the GameCube controller and the B button is sort of below A, it still felt weird being on B on the Pro controller for some reason.
 
For me I have a couple things I miss. I find myself not being able to hit quick jumps via the X and Y buttons. Not sure why, but I think the controller is more compact and I end up holding the button too long. Hitting A and X at the same time works for the quick jump attack, but I can almost never hit the quick jump by itself. The weird oblong buttons on the Gamecube controller just worked better I guess.
I suppose I miss the feel of the Z-button for grabs. It's such a unique placement that it's very easy to use it in the heat of the moment. With the pro controller I sometimes forget all about using the bumper.

In other words, minor stuff that could be 100% mental, too. I otherwise think the Pro is better across the board, although I still *hate* that it lacks analog triggers.
 
For me I have a couple things I miss. I find myself not being able to hit quick jumps via the X and Y buttons. Not sure why, but I think the controller is more compact and I end up holding the button too long. Hitting A and X at the same time works for the quick jump attack, but I can almost never hit the quick jump by itself. The weird oblong buttons on the Gamecube controller just worked better I guess.
I suppose I miss the feel of the Z-button for grabs. It's such a unique placement that it's very easy to use it in the heat of the moment. With the pro controller I sometimes forget all about using the bumper.

In other words, minor stuff that could be 100% mental, too. I otherwise think the Pro is better across the board, although I still *hate* that it lacks analog triggers.

Yeah, for me it mostly just comes down to "is not the Gamecube controller".
 
It does look quite good, I want to say there was some water effect in the trailer that looked super nice... I wanna say it was Yoshi.

The resolution isn't fantastic... but framerate is important.
 
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https://www.amazon.com/Gamecube-Con...ocphy=9008570&hvtargid=pla-616474525827&psc=1

I have my old Gamecube still with some controllers laying around. Figured I'd give this device a try. Works great on SSBU. Haven't tested on anything else yet.


It works fine on every game. Because the functionality is a clone of the USB-> GameCube adapter officially made by Nintendo to play Smash on the WiiU. In fact, I bought one of the new controllers with the Smash label on it, even though I hate the game :D

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What this and Dolphin did for me was remind me how little replay value there is in most Gamecube games. I haven't bothered hooking this sucker up for years now, because the only games I still enjoyed (Mario Kart Double Dash, Soul Calibur 2, Fzero GX) are no fun unlocking everything again without people to play against.

For single-player, Metroid Prime sucks because the controller is worthless for a FPS, and game like Wind Waker are filled with pointlessly-annoying side quests that are actually required. And Tales of Symphonia was a lot less interesting that I remember it being. Aside from Twilight Princess, I dropped every game within a few hours.

Just remember: every 3-6 months Microsoft Windows Updates will do you the favor of "updating the custom USB driver configuration of your adapter," so when it stops working just redo the software installation process.
 
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The review i read strait up said this was a kids game, with an intended target audience of like, 10 years old.

Beating them isn't the hard part. Most modern Mario games are easy to beat. The challenge comes from collecting everything. I've enjoyed the series since Yoshi's Island on SNES which play very similar.
 
Beating them isn't the hard part. Most modern Mario games are easy to beat. The challenge comes from collecting everything. I've enjoyed the series since Yoshi's Island on SNES which play very similar.

They weren't referring to the difficulty. Basically i'm stating this is a kids game, why should grown men play it?
 
They weren't referring to the difficulty. Basically i'm stating this is a kids game, why should grown men play it?

Nice break from Dark Souls level of difficulty games. I've picked up the random Lego game for the same reason.
 
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They weren't referring to the difficulty. Basically i'm stating this is a kids game, why should grown men play it?

I find its not worth worrying about who a game is marketed towards as long as its fun and a good game. I am too old to care what people think about the games I play.
 
is it fun? Haven't played my switch in forever

Demo is on Nintendo's eshop. If you like platformers I say try it. If you're a completionist it will keep you busy for a long while. Finding the hidden coins, flowers and Poochy can add some replay. Means playing levels over and over which isn't really my jam but I know people who have to 100% it.
 
Anyone messing around with Tetris 99? It's a free "battle royale" version of Tetris where you're playing vs. 99 other people. It's a lot of fun and it can get pretty intense toward the end.
Literally my only gripe is that I wish I could use the analog sticks instead of the d-pad. Still, it's hard to argue with free.
 
Anyone messing around with Tetris 99? It's a free "battle royale" version of Tetris where you're playing vs. 99 other people. It's a lot of fun and it can get pretty intense toward the end.
Literally my only gripe is that I wish I could use the analog sticks instead of the d-pad. Still, it's hard to argue with free.

I haven't been able to crack the top 3 yet, but I'm loving the game. I definitely prefer d-pad for games like this until it REALLY picks up steam, but the hold-to-move thing gets faster at the end so it's not too bad. I can't complain too much, I've been enjoying it a lot.
 
I guess I'll have to try Tetris 99. Kinda reminds me of Tetris Attack on the SNES, which was a legit game.
 
I haven't been able to crack the top 3 yet, but I'm loving the game. I definitely prefer d-pad for games like this until it REALLY picks up steam, but the hold-to-move thing gets faster at the end so it's not too bad. I can't complain too much, I've been enjoying it a lot.

For me, I just hate the placement of the d-pad on the Xbox and Switch Pro controller. It just isn't in a comfortable position for me to use outside of swapping weapons or using a random item. My thumb keeps wanting to go back to the analog stick.

I've finished in the top 10 a few times (once I learned how to store/use pieces), but no higher than 7 or 8. I don't think I have the ability to multitask and target specific players, but clearly some people do. I've definitely been ganged up on near the end.
 
I'm a skeptic about how much additional juice they would/could give the "pro" model. They generally creates haves and have-nots. Nintendo is typically good about not alienating part of their audience.
I see it potentially boosting the console's resolution and/or performance in handheld mode. Either that or maybe it's going to be better suited for their VR initiatives.
 
I don't personally own a switch, but I'm curious what features current Switch owners would like from a "Pro" version?

This would have been a fools request a few months ago, but what about a freesync enabled display? Wouldn't that really help smooth out the low frame rates that can happen in mobile mode?

Node shrink? Better battery life?
 
I'm a skeptic about how much additional juice they would/could give the "pro" model. They generally creates haves and have-nots. Nintendo is typically good about not alienating part of their audience.
I see it potentially boosting the console's resolution and/or performance in handheld mode. Either that or maybe it's going to be better suited for their VR initiatives.

I agree, it'll probably be centered more around screen quality, battery life and mobile performance.
 
I assume the cheaper model will be mobile-only with no ability to use a dock. You'd save not just the cost of the dock/cables, but also some internal circuitry for video/audio output, and probably cheaper power/cooling components inside the thing because it wouldn't have to handle the higher docked clock speeds. You could also save cost by making the joycons permanently part of the body but then you break some multiplayer options so I doubt Nintendo would do that, given how much they hyped up the ability to play multiplayer games on the go with detached joycons.

The only thing I would personally want from a pro model is better battery life but if they are going to take VR seriously they might need more compute. I kinda hope they don't.
 
I don't personally own a switch, but I'm curious what features current Switch owners would like from a "Pro" version?

This would have been a fools request a few months ago, but what about a freesync enabled display? Wouldn't that really help smooth out the low frame rates that can happen in mobile mode?

Node shrink? Better battery life?

Personally, I actually want it to be smaller in general. I feel like it's still too big and clunky to be truly portable. Charging it has been a crapshoot with USB-C and the AC adapter for it is a monster, too. I end up having to lug mine around in a little bag and case. Compared to my 3DS case/bag and even the one for my Vita, it's about 2x to 3x as large. Some way to shrink the portable version Switch would be much appreciated on my end.
 
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Yeah, I barely take mine with me on trips because of the large size and weight.

If they can make something more portable, that would be awesome.
 
Personally, I actually want it to be smaller in general. I feel like it's still too big and clunky to be truly portable. Charging it has been a crapshoot with USB-C and the AC adapter for it is a monster, too. I end up having to lug mine around in a little bag and case. Compared to my 3DS case/bag and even the one for my Vita, it's about 2x to 3x as large. Some way to shrink the portable version Switch would be much appreciated on my end.

Yeah, I barely take mine with me on trips because of the large size and weight.

If they can make something more portable, that would be awesome.

I swear if they make a 3DS sized Switch (maybe non-removable joycon- *gasp* or even make the entire thing Vita-sized) it'll sell well. Probably accelerate the death of the 3DS/2DS.
 
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