Evil Scooter
Supreme [H]ardness
- Joined
- Sep 22, 2000
- Messages
- 8,138
^^ Really not an issue on private servers... admins just permaban assholes. I could care less if the pub servers remain the zoo they are.
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^^ Really not an issue on private servers... admins just permaban assholes. I could care less if the pub servers remain the zoo they are.
Then you'll have idiots complaining about being "kicked for no reason" or complaining to Origin support that something's wrong with their game. It seems like videogame designers have collectively decided that its easier to just assume every player is 9 years old when making their design choices.
Its a dilemma that DICE has tried to deal with before, there never ends up a perfect solution. On BF3 you had hardcore servers but then to deal with TK'ing a lot of servers had a plugin that let people !vote on kicking someone that TK'd them. These always turned into chatbox spamming circlejerks, eventually it was less headache to just play non-hardcore.
I've been playing on med settings with dx12. noticed some trees looked really blurry till I got closer to them. probably cause of med settings. but I switched to dx11 and blurry trees are gone and fps seems about the same. grass and things just look sharper. I feel like its easier to see enemies like on twisted steel with all its foliage.
also like the panzerstorm map, very classic bf map compared to the others. on another note, I havn't been playing support at all. but I picked up someones mg42. holy crap that gun is insane. that fire rate just nukes people instantly.
hbaodo you have ambient occlusion set to HBAO or SSAO? i accidentally set it to SSAO and everything more than 5 ft away was blurry as hell.
hbao
ttk changes update tomorrow. I'm a little worried. I 100% believe dice is still capable of fking this game up.
https://forums.battlefield.com/en-u...field-v-ttk-changes-are-rolling-out-tomorrow/
also, there was a small update today:
https://www.ea.com/games/battlefiel...&utm_medium=social&cid=54328&ts=1544556437492
We also recognize that a highly engaged portion of our community prefers the current damage model as it is. To account for this, we have set up a new server playlist called “Conquest Core”. This will be live tomorrow as well. Please use this new playlist when comparing the two models as your feedback on both is instrumental in helping us improve Battlefield V’s gameplay experience. Additionally, this new playlist will evolve over time and is the first step toward a traditional Battlefield “Hardcore” experience.
thats how I read it. current ttk is going to become hardcore. but I'm thinking they will make it faster than it is now cause they said "evolve over time". they made a post on twitter about the ttk update and almost every reply says not to change it, so hopefully they know the majority dont want it changed.^^^
Gawd.. hardcore soon pls. Having to sink and entire mag into a target to get a kill is wrkin me.
**edit** Re-reading the post. Am I forked in the head or is anyone else reading that as the current TTK is the "new" hardcore and the incoming TTK is "normal mode" for the poofs?
I'm kind of enjoying Domination. I like the damage model as it feels like BF4 hard core. Really can't stand conquest. It is as if DICE hates vehicles in BF1/5. Not looking forward to TTK changes honestly... at least in Domination.
Better than BF1? Yes. Better than 3/4? No. I wish they'd focus on making more vehicle oriented maps and allowing servers to run those. And re-balance the vehicles. I can easily expend my 500 MG rounds on infantry in a tank in just a few minutes. Even BFBC2 seemed to have a more vehicle focus in Conquest than BF5.
yeah, the mp40 is my goto for the open maps. and tommy gun with 50 round mag for the close quarters. the mp34 may be better than the mp40 for long range, but I havn't put specializations into it to know for sure.The MP40 is an absolute fucking BEAST! I can scope people from one mountain to the next on the map with bridge connecting 2 sides together.
"Players no longer get spotted on the mini-map after killing an enemy."
This explains a lot....was questioning how people knew where I was at times when I would get a kill behind a corner, etc and then instantly be "targeted" and "tracked" by anyone around me.
HOW MANY BULLETS WILL I NEED TO KILL SOMEONE NOW?
In practice, the maximum damage is now lower for most weapons. This means that it will take on average one more bullet to kill with the weapons that are affected.
The distances at which you will need more bullets to kill will also be affected. Like the table above, here is how it changes now with the original TTK equivalent in (bold parenthesis).
Semi Auto Rifles:
- Gewehr 43, Selbstlader 1916: Drop to 4 Bullets To Kill around 39 m (never).
- Turner SMLE: Drops to 4 BTK around 28 m (50 m), 5 BTK around 68 m (never).
- Gewehr 1-5: Drops to 4 BTK around 13 m (30 m), 5 BTK around 44 m (50 m), 6 BTK around 63 m (never).
- M1 Carbine: Drops to 5 BTK around 39 m (50 m), 6 BTK around 63 m (never).
Assault Rifles:
- Can no longer 4 hit kill with body shots only.
- Drop to 6 BTK around 21 m (50 m), 7 BTK around 53 m (never).
LMGs, MMGs:
- Can no longer 4 hit kill with body shots only.
- Drop to 6 BTK around 21 m (50 m), 7 BTK around 57 m (never).
SMGs:
- Can no longer 4 hit kill with body shots only.
- Drop to 6 BTK around 15 m (25 m), 7 BTK around 32 m (50 m), 8 BTK around 49 m (75 m), 9 BTK around 70 m (never).
- MP34 does not drop to 9 BTK at range.
Self-Loading Rifles:
- Will now require one extra shot when hitting the lower body, arms or legs unless the other shot is a headshot.
Buckshot Shotguns:
- Unchanged: Same damage.
Slug Shotguns:
- Slightly adjusted: Will deal less damage when hitting lower body, arms or legs.
Self-Loading Rifles:
- Will now require one extra shot when hitting the lower body, arms or legs unless the other shot is a headshot.
We see from our game data that the wider player base is dying too fast leading to faster churn - meaning players may be getting frustrated with dying too fast that they choose not to log back in and learn how to become more proficient at Battlefield V. Changing TTK values in addition to improving TTD elements will help these particular instances and hopefully result in better gameplay experiences for players of all skill levels.
I do like this line from their reddit post.
I do like this line from their reddit post.
I do like this line from their reddit post.
I do like this line from their reddit post.
I do like this line from their reddit post.
have the ammo boxes always dropped into the ground? I just started noticing it. also, building fortifications seems buggy now.New TTK blows... just played for a bit. So they managed to (by design) fuck up a game changing mechanic... but the ammo boxes I drop still sink into the ground or floor. great priorities DICE... you should run collectively for king of San Francisco.
have the ammo boxes always dropped into the ground? I just started noticing it. also, building fortifications seems buggy now.