Some Epic Store Games Are Pushing Back or Scrapping Steam Releases

Steam has two issues, they are too fking greedy and hopefully competition will fix that. Secondly, they need to address the issue of retards leaving negative reviews with less than 30 minutes of playtime (you know who you are).
Or how about gamers who leave reviews on games that aren't even released yet......seen that a few times.
 
Not a surprise, 30% vs 12% just for the storefront. When you tack on the % that is the publisher cut developers are easily looking at 50% or less of the purchase price coming back to them.
 
Bye Bye Epic. I want a 3rd party retailer with clout between you and me. Game Makers don't respect their customers. Corporations do respect and respond to other corporations if they are big enough. Valve appears to be responsive to their customer base's desires for purchases at least more than the fake tears of the perpetually outraged in comparison to Game Makers. They're not great, Gabe was woke long before anyone else. But, he hasn't taken it to the point of killing the game quality, though.
 
What has to end is this fucking concept of programs not exiting when I click the red fucking X. God damn it riles me up that the Epic Store does this shit. It is a god damn cancer and it needs to end. Red X means "FUCKING EXIT", not "Hide in the taskbar".
 
Except this type of competition isn't good for the consumer. They'll do everything in their power to undermine the other, then the real looser are gamers.
how do you figure? They're making things better for the publisher by taking a huge chunk off the overhead.

The only real downside is there will likely be fewer crazy sales, like we're used to on steam. (With a 30% Cut, Steam can afford to occasionally take losses on sales. At 12% that's gonna be slimmer.)
 
What has to end is this fucking concept of programs not exiting when I click the red fucking X. God damn it riles me up that the Epic Store does this shit. It is a god damn cancer and it needs to end. Red X means "FUCKING EXIT", not "Hide in the taskbar".
So does the STEAM Launcher?
 
You people just love to bitch. Who cares if it is another launcher? Competition is a great thing. You know you don't have to have it running in the background. Oh but can't forget about that precious 200mb space of your terabyte worth of storage you lose. The horror.
 
Generally, yes competition is a good thing. But based on moving from one market place to another, I don't see how this necessarily lowers the prices for gamers. The split pertains to the dev and epic, or the dev and valve. There is no guarantee that will lower prices for gamers. It just means more potential money for devs, which may make other less profitable games succeed, but there is no guarantee for that either.

Gamer will not see lower price (or at least very rarely). IMO the best we can hope is that they reinvest some of that extra money (or all!) into the game to make a better experience for us.
 
What has to end is this fucking concept of programs not exiting when I click the red fucking X. God damn it riles me up that the Epic Store does this shit. It is a god damn cancer and it needs to end. Red X means "FUCKING EXIT", not "Hide in the taskbar".
You do realize that many programs require you to go to the options to change it back to that behavior. Unlike steam the epic launcher does let you make the X mean to exit out of the client. Just go to settings and uncheck the minimize to system tray option.
 
Also with howany data breeches happen I try to limit the number of places i ues my cc aa.

Why? Liability falls back on the financial institution. With Visa in a fraud situation your maximum liability is $50. Still bullshit because the liability should fall on the merchant but our payments system is extremely flawed no matter how you look at it. I'm a 15 year vet in FI and have been personally affected by multiple breaches, but never lost a penny. Only inconvenience is if you have auto-payment set up, but if you are doing that you are exposing yourself much greater than a one time transaction on multiple sites.

And to those that say this isn't a good thing, generally the Steam-boys, if Epic is able to change the pricing model for a storefront it could have a MAJOR effect. That is what competition creates. Why do you think that devs are migrating to the new storefront?
 
I honestly feel like gog with their drm free downloads is the best store in the market. ITS too bad consumers aren't aware of it and are being locked into these iOS type vendors that tether you to online only slavery for the games you legally own. BOTH steam and epic store are antiquated business models yet they will devour the entire market of novice consumers. Making games exclusive to these platforms is inexcusable and we need to protest it now.
 
if its not on their platform of choice, then its too expensive, or it has some form of piracy protection they don't like, or they can't "support" that developer because they dont like something they did in the past, or the game isn't worth it and they dont want to wait for a sale or its because it doesn't have a "demo" so yeah I have heard them all over the last 30 years.
Sony= Platform
Xbox= Platform
Apple App Store = Platform

Steam= A glorified file hosting service with a 90s chat system.
 
I saw a game I was interested in Genesis alpha one, is now changing to a timed exclusive for epic and then releasing on steam at a later date. That doesn't even make sense to me other than dealings going on being the curtains. Yes steam is taking a bigger cut, but that is also your larger customer base. Isn't a bit of something better than all of nothing?

Yea IMO none of this will benefit gamers other than as said maybe the race will make these companies invest more work into their network hosting and software. But cost savings we are not likely to see.
 
And to those that say this isn't a good thing, generally the Steam-boys, if Epic is able to change the pricing model for a storefront it could have a MAJOR effect. That is what competition creates. Why do you think that devs are migrating to the new storefront?
For the consumer it's neither a good thing or bad thing. The pricing isn't going to be changing for consumers at all. The epic store is mainly geared towards giving developers a larger percentage of the money they get from generated sales.

As for the devs migrating, it's only because they get a bigger cut. The question is will Epic store be able to generate the sales needed to realize better profits from that larger piece of a smaller pie? Only time will tell, but they are going to be fighting a big uphill battle, steam has pretty much been synonymous with games for over a decade. Origin (who has a larger number of exclusives) couldn't oust them and neither could Ubisoft who tried being more of a hybrid. In the end the only hope this client has of making a dent on steam is if a significantly higher number of game devs/publishers switch to them exclusively, which IMO is bad for consumers. I think that the ship has sailed regarding this client being a major player. If EA/Origin couldn't do it with a significantly larger number of self published titles, I don't see how Epic can do anything but be just another game store client launcher. The 88/12 split will help for the short term to get some to bring titles over, but in the end what they are fighting is a 88/12 split with say a few hundreds of thousands of potential buyers vs a 70/30 split of several million potential buyers.
 
At this point, I do not really care how many "marketplaces" there are, I just want them to remain as a marketplace and not an integrated requirement for playing the game. When I have the game downloaded, I should not need to log into your service to play it. I do not mind the occasional "authentication" call to discourage piracy.
 
I saw a game I was interested in Genesis alpha one, is now changing to a timed exclusive for epic and then releasing on steam at a later date. That doesn't even make sense to me other than dealings going on being the curtains. Yes steam is taking a bigger cut, but that is also your larger customer base. Isn't a bit of something better than all of nothing?

Yea IMO none of this will benefit gamers other than as said maybe the race will make these companies invest more work into their network hosting and software. But cost savings we are not likely to see.

Do you know how many Kusoges are released on steam per day?
 
I like the idea of a single unified client, bit who are these people and are they reputable, or are they just stealing identities and snooping on you on behalf of some faceless developer.

Un-authorized and not-wanted data collection with a program of this type is definitely a concern of mine. Since I haven't used these programs, I haven't looked into what they're doing. The first link is an open-source project that's hosted on github, though, so people should be able to verify what the program is accessing and whether it's doing anything inappropriate.
 
Sony= Platform
Xbox= Platform
Apple App Store = Platform

Steam= A glorified file hosting service with a 90s chat system.



i dunno...steam has voice chat now!!!... /s

i will say regarding the epic store
..i hope they improve it...their marketplace when i was browsing it regarding assets for UE seemed kinda....sluggish
on a i7 4790k/16gb/ssd and comcast buisness 150/50...really seemed like i was using a 40$ dualcore smartphone from cricket with sub 1mbps connection...
 
Never had a problem with Steam, EPIC, or Blizzard launcher. What I truly hated was shit like Ubisoft Uplay where they'd sell their games on Steam and then force me to login to Uplay to use them. If I buy it on Steam I don't want to create yet another account for your launcher just to play your single player game.
 
Kusoge= Shit Game.

have a look at how many games are released on Steam.

https://steamspy.com/year/

I know what it means, it is a common meme people use now.

What does it have to do with anything? Maybe genesis is such a game but to me it looks fun.

Should steam only allow games it feels is worth it? Or would you rather have an open market for it? If the game sucks, you don't buy it and it becomes irrelevant. You can also block developers on there if you see a trend from one.
 
There is another thing that is worth considering. Steam is too big to fail. Everyone would loose their entire game library. That would be disastrous. How do we prevent that?(however unlikely may it seem now)
 
Steam has two issues, they are too fking greedy and hopefully competition will fix that. Secondly, they need to address the issue of retards leaving negative reviews with less than 30 minutes of playtime (you know who you are).

Wait, now I don't usually do any reviews at all. But I have uninstalled within 30 minutes of pressing play because that's all it takes sometimes to recognize that I just bought a load of crap and I want my money back.

If others want to leave a bad review as well then that's on them.

But I don't think you can universally single out all reviewers like your are doing based solely on their play time.
 
If it results in a net-positive for consumers (which generally does happen) then yes, competition is a good thing. However, in this specific case there isn't really a net positive that can be found. Prices aren't any lower and there aren't really any more features or desirable functions in any of these platforms. Exclusivity is the only thing holding this together which is only going to fragment a growing but fragile pc marketplace because gamers are going to have to have 10 different stores/launchers for the games they play which means 10 different pieces of software (which are becoming increasingly bloated) installed and/or running on their systems to play the games they want to play. It's great for a sellers market because it keeps everyone afloat (as long as each platform has one or two anchor games) but it results in a net loss for consumers who are now forced to jump through extra hoops.

I'm not exactly a fan of Valve or anyone else but this is resulting in more headache than help. From an anecdotal and personal perspective it's greatly clamped down on the number of game's I've purchased recently and will likely continue to do so.


Wait wait wait ..... there was a time before Steam ...... and we all got along just fine then. We bought a title, loaded it up, played. Now I like some of the conveniences of Steam but I don't like having all my games spread around on multiple store fronts like Origin or ARC. At least I know that Origin is Origin titles and ARC is their own stuff, and frankly, if all the triple AAA's go to their own individual storefronts I'm mostly OK with it. Going to suck for the indie guys but I don't play their stuff anyway.

But if say Bethesda pulled away from Valve and I couldn't access my content anymore from Steam, yes that would piss me off. So in that sense, I'd be happier if it were something I didn't have to worry about.
 
Steam is excellent at separating your money from your wallet. They are also the only digital storefront that allows you to easily make backups of your games although that backup utility was created when the Steam store launched and everyone was still using CDs and DVDs and 1TB drives weren't even in existence, not 27TB NAS servers. Customer service, on the other hand.... anyways.... here's hoping that the added competition will cause Steam to improve their service.

The problem now is that I have multiple storefronts to worry about. Consider:
  • Steam
  • GOG/com
  • Blizzard Battle.net
  • EA Origin
  • Ubisoft UPlay
  • Twitch
  • And now, Epic Games
Somehow, somebody will have to come up with a service to best consolidate what games I own and which digital storefront has the files especially when they gave away free games.
 
Steam for me. If it doesn't support steam, I'm not interested.
 
The biggest problem with this new Epic store is the timed exclusives. Apparently the new Rebel Galaxy Outlaw game with be Epic only for 1 year. Good luck with that devs. The devs/publishers sure aren't going to drop prices.
 
valve needs to match epic when dealing with devs.

but at the same time games like meatboy have had a steam page for a while and its crap move when doing a delayed release.

also with epic you also get tencent.
 
Epic can do what they want, but...

1) Unless the price to consumers is lower, this is meaningless to us.
2) Timed exclusives isn't it. We all have huge backlogs and a large percentage of us don't buy on day one because on day one usually you are just buying a ticking box of buggy crap waiting for the first major patch.
3) I hate to admit it, but by giving devs more $ per sale, it just seems to me that you are raising the reward for the mountains of shovel ware that already annoy me in steam. Attracting them to a platform I don't use and forcing some level of exclusivity will in fact make my steam experience better, not worse.

So... yeah. I'm getting that you can easily make it attractive to devs. Not so much how you can make it attractive to me the customer.
 
Steam just need to take less of a cut and maybe get rid of those obnoxious reviews by people who can't appreciate anything.
 
Steam just need to take less of a cut and maybe get rid of those obnoxious reviews by people who can't appreciate anything.

And how much would you trust reviews that are regulated by the company selling the products? Not that they are all that trustworthy now.
 
I just want to drive up to Egghead Discount Software and buy my games in a glorious smell of fresh software big box and crack a beer while listening to the mechanical sounds of my game installing.

Eat me digital downloads. They want my money and don't even provide reading material for my next dump.

Valve will reduce their fee when they feel threatened and maybe start making decent games again. Afterall Half-life 2 was the reason most of us signed up for steam against our will anyway...

The new generation embraces steam and tomorrows generation will accept epic. Humans suck.
 
This "competition" (can you really call it that when it's an exclusive release?) is only good for me (the consumer) if the prices are cheaper. If they are NOT cheaper, then this is just yet another irritation in having to make an account on yet another game launcher for another company.

Origin for example, annoys me to no end. You sign into their service and after a week or two, it signs you out which forces you to resign in. Unless I keep post-it notes all over my screen or use the same password for everything (risky) I can't always remember the password off the top of my head, not with 10 million passwords being added to my brain for everything these days.

As a consumer, I see no benefit at all to this store change. There is no choice, so it's not even "competition" when a title is exclusive. I cannot see any plus side to this as a consumer.
 
Steam has two issues, they are too fking greedy and hopefully competition will fix that. Secondly, they need to address the issue of retards leaving negative reviews with less than 30 minutes of playtime (you know who you are).

In answer to only the last sentence. Welcome to internet reviews.
 
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