MechWarrior 5: Mercenaries announced!

Seems pretty promising -- the cockpit and visuals remind me of an updated mix of Mechwarrior 3 + Mechwarrior 4: Mercenaries, for some reason. And that's not too bad a mix to have, so far.
Still, very much a work in progress.
 
Hmmmm color me not impressed with that video. Feels very “8 years ago”

The damage model for something is just two states. One is perfect and one is on fire and black. The tank - helicopters etc...

Hopefully the game play is there for the epic feel
 
to me that teaser didn't really show anything that we haven't seen in other games before. I mean woop-dee-do.

shiny thing goes boom.
 
I'm a bit confused, there is a Battletech game set to be released just next week, and then there is this game set to be released later in the year. Which will be better?

I'm interested mostly for nostalgia, from the old MechWarrior games and from reading the Battletech books (rarely actually played Battletech, just liked to geek out). I just want to pilot an Awesome and blow things up with particle cannons.
 
Not sure how many people have heard but it looks like Harmony Gold is getting fucked legally. They lost their lawsuit against Harebrained for Battletech because HG does not actually own the rights to Macross or eve the US distribution rights to Robotech. Hopefully this means Piranha is able to get HG's lawsuit against them dismissed, with prejudice, as well and HG can finally fuck off and die like they should have ages ago.

I'm a bit confused, there is a Battletech game set to be released just next week, and then there is this game set to be released later in the year. Which will be better?

I'm interested mostly for nostalgia, from the old MechWarrior games and from reading the Battletech books (rarely actually played Battletech, just liked to geek out). I just want to pilot an Awesome and blow things up with particle cannons.

Hard to say. This game is looking pretty rough right now, but we'll see where things look closer to release. Battletech looks outstanding, but its a completely different kind of game. Battletech is a turn-based strategy game where-as this is more akin to the older Mechwarrior titles.
 
Hard to say. This game is looking pretty rough right now, but we'll see where things look closer to release. Battletech looks outstanding, but its a completely different kind of game. Battletech is a turn-based strategy game where-as this is more akin to the older Mechwarrior titles.

This.

Battletech and Mechwarrior are totally different genres but set in the same universe. I have been closely following the Battletech project since backing the kickstarter a few years back and it is looking really good. Can't wait until next week.

The original Battletech from 1988 was also a turn-based adventure / RPG, so the upcoming game is taking it back to its roots while also paying homage to the original table-top board games.
 
Hard to say. This game is looking pretty rough right now, but we'll see where things look closer to release. Battletech looks outstanding, but its a completely different kind of game. Battletech is a turn-based strategy game where-as this is more akin to the older Mechwarrior titles.

Thanks, somehow I missed that the Battletech is actually turn based even though looking at it now it is very obvious. I think I will give it a shot, an internet search led me to a 1 year old forum post showing the mech list and it appears to be all inner sphere mechs. I don't know if that means clan stuff won't be in the game but I like the old school inner sphere more anyways.

I hope this MechWarrior game will end up being good as well, always felt the MechWarrior games were great and Battletech in general is just very cool. Feels strange though that two games based on this IP could come out in the same year.
 
Thanks, somehow I missed that the Battletech is actually turn based even though looking at it now it is very obvious. I think I will give it a shot, an internet search led me to a 1 year old forum post showing the mech list and it appears to be all inner sphere mechs. I don't know if that means clan stuff won't be in the game but I like the old school inner sphere more anyways.

Since Battletech is based in the Inner Sphere 3025, the Succession Wars Era, we wont be seeing any clan tech. But Mitch from Harebrained hasn't ruled it out for possible future DLC.

I think I know the list you are referring to, since then unfortunately both the Marauder and Warhammer were removed due to the lawsuit. Hopefully that will change now the lawsuit has been dropped with prejudice.
 
Damn, tough room. barring X-Com 2 I've been largely out of the gaming world for the past several years, so the "dated" graphics don't bother me so much.

I'd rather play a game with fun mechanics and dated visuals than an empty graphics showcase. As long as the mech combat, economy and (to a lesser extent) story are there, I'm happy.
 
Hmmmm color me not impressed with that video. Feels very “8 years ago”

The damage model for something is just two states. One is perfect and one is on fire and black. The tank - helicopters etc...

Hopefully the game play is there for the epic feel

IIRC the game is reusing the assets from MWO which was years ago.
 
The graphics aren't bad. Personally I think it comes down to game play. If the game play is great only the clueless will complain about graphics because all they will care about is flash and bang instead of what is fun. We'll see though. Hard to say at this point.
 
Damn, tough room. barring X-Com 2 I've been largely out of the gaming world for the past several years, so the "dated" graphics don't bother me so much.

I'd rather play a game with fun mechanics and dated visuals than an empty graphics showcase. As long as the mech combat, economy and (to a lesser extent) story are there, I'm happy.

On their own the dated graphics aren't really a big problem. Yes, the series previously had pretty good graphics for the era the games came out but it isn't a huge deal. However, the current damage models kind of are. There really needs to be more granular states between perfect and broken. Only having two damage models for parts is not only incredibly jarring as the model magically switches from perfect to damaged but it means you have to rely solely on the HUD for part damage, which means shifting attention away from the action. And let's not ignore that the game just looks kind of ugly and boring. The gameplay at this point looks pretty rough too, its almost like they're just copy and pasting elements from MWO over to this and not enhancing anything or fixing the problems MWO has had for years.
 
On their own the dated graphics aren't really a big problem. Yes, the series previously had pretty good graphics for the era the games came out but it isn't a huge deal. However, the current damage models kind of are. There really needs to be more granular states between perfect and broken. Only having two damage models for parts is not only incredibly jarring as the model magically switches from perfect to damaged but it means you have to rely solely on the HUD for part damage, which means shifting attention away from the action. And let's not ignore that the game just looks kind of ugly and boring. The gameplay at this point looks pretty rough too, its almost like they're just copy and pasting elements from MWO over to this and not enhancing anything or fixing the problems MWO has had for years.

They are using MWO assets, try it out, they have multiple damage states.
 
On their own the dated graphics aren't really a big problem. Yes, the series previously had pretty good graphics for the era the games came out but it isn't a huge deal. However, the current damage models kind of are. There really needs to be more granular states between perfect and broken. Only having two damage models for parts is not only incredibly jarring as the model magically switches from perfect to damaged but it means you have to rely solely on the HUD for part damage, which means shifting attention away from the action. And let's not ignore that the game just looks kind of ugly and boring. The gameplay at this point looks pretty rough too, its almost like they're just copy and pasting elements from MWO over to this and not enhancing anything or fixing the problems MWO has had for years.
I get what your saying. For a game scheduled to drop this year, it seems like it should have more polish. And we haven't really seen anything of the game besides mech combat...
 
I get what your saying. For a game scheduled to drop this year, it seems like it should have more polish. And we haven't really seen anything of the game besides mech combat...

I'm not sure what you're expecting because that's all the other MechWarrior games had either and that's what we want. I'm not looking for some far cry style free-roaming million branch story, I want mech combat to be awesome coupled with a fair amount of missions, possibly an arena and decent options to customize your mech and outfit a lance.
 
I'm not sure what you're expecting because that's all the other MechWarrior games had either and that's what we want. I'm not looking for some far cry style free-roaming million branch story, I want mech combat to be awesome coupled with a fair amount of missions, possibly an arena and decent options to customize your mech and outfit a lance.


Exactly. Part of that detailed mech combat is age models etc.. imo - from the videos this looks pretty watered down. MechWarrior 3 , for me, still is the supreme :)
 
Exactly. Part of that detailed mech combat is age models etc.. imo - from the videos this looks pretty watered down. MechWarrior 3 , for me, still is the supreme :)

Mechwarrior 3 felt the most "simulator" of all the various Battletech/Mechwarrior games, coupled with one of the better Mechwarrior intros:

 
I'm not sure what you're expecting because that's all the other MechWarrior games had either and that's what we want. I'm not looking for some far cry style free-roaming million branch story, I want mech combat to be awesome coupled with a fair amount of missions, possibly an arena and decent options to customize your mech and outfit a lance.
Well they were talking big about a dynamic economy and faction relation system. We already know there probably won't be a mechlab given the time period and I'm doubting there will be much of a story to sink our teeth into.

The mech combat had better be pretty good if there's nothing else to the game, is all I'm saying.
 
Well they were talking big about a dynamic economy and faction relation system. We already know there probably won't be a mechlab given the time period and I'm doubting there will be much of a story to sink our teeth into.

The mech combat had better be pretty good if there's nothing else to the game, is all I'm saying.

The game was always going to sink or swim based off how much of a mech simulator it was, visuals have nothing to do with that.
 
sorry if this isn't news, but screenrant has an interview up with the developers that goes into some design and development info. In an interesting note they said they never wanted to do MechWarrior Online, but it was the only way they could build funding. 50 mech chassis with 4-5 variants

https://screenrant.com/russ-bullock-interview-mechwarrior-5/
 
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sorry if this isn't news, but screenrant has an interview up with the developers that goes into some design and development info. In an interesting note they said they never wanted to do MechWarrior Online, but it was the only way they could build funding. 50 mech chassis with 4-5 variants

https://screenrant.com/russ-bullock-interview-mechwarrior-5/

I hope they have an option to turn off the career time limitation. Would much rather an open-ended mode. Not a big fan of campaigns with time restrictions.
 
sorry if this isn't news, but screenrant has an interview up with the developers that goes into some design and development info. In an interesting note they said they never wanted to do MechWarrior Online, but it was the only way they could build funding. 50 mech chassis with 4-5 variants

https://screenrant.com/russ-bullock-interview-mechwarrior-5/
Was just wondering what's been going on with this game, cheers. Looks like I've got a while to build a new rig.

That interview answered most of my nagging questions, now it's going to be all about execution.
 
MechWarrior 5 will be released on September 10, 2019...



It definitely looks better graphically, but something still "feels" a bit off about the gameplay they were showing. Maybe its due to how the trailer was cut, but what they showed remind me more of MechAssault on the original Xbox. MA was a great Battletech game, but really not the experience I'm looking for in something with the MW name.
 
It definitely looks better graphically, but something still "feels" a bit off about the gameplay they were showing. Maybe its due to how the trailer was cut, but what they showed remind me more of MechAssault on the original Xbox. MA was a great Battletech game, but really not the experience I'm looking for in something with the MW name.

For me it was the lack of perceived "weight" for the Mechs. Their movement seems too jerky and they can turn on a dime.
 
For me it was the lack of perceived "weight" for the Mechs. Their movement seems too jerky and they can turn on a dime.

That could be it. It might be a fun mech game, but I'm just not getting a Mech Warrior feel from any of the gameplay footage, either the older footage or the new trailer. I want a MW game that forces me to buy a HOTAS set up to feel like I'm playing it properly, not something that will likely feel fine on a Xbox controller.
 
Loved the crap out of MW2 (played on SNES ^.^)
MWO was pretty "ok" at least when it frst came (did alpha, beta and initial launch play test/bought) they totally screwed it all up IMO with the UI 2.0 too much got all screwed up (performance tanked quite a bit as well) stability was a major factor.

it played "well enough" but they seemed to want to cram as much as they could into it, instead of making what they put "work well"

MW5 is same dev as MWO, I have little faith TBH, but it is on my "watch list" but just like battlefield games, absolutely am not in a rush to jump on the bandwagon sort of speak, been there, done that way too many times for nada.

who knows maybe they learned a thing or 2 (not just money grab like they did with MWO)
 
That could be it. It might be a fun mech game, but I'm just not getting a Mech Warrior feel from any of the gameplay footage, either the older footage or the new trailer. I want a MW game that forces me to buy a HOTAS set up to feel like I'm playing it properly, not something that will likely feel fine on a Xbox controller.

you know that will never happen though. Yes a more simulation mech game would be awesome. I wouldn't mind another steel battalion controller kind of thing bundled with a nice mech game.
 
I guess if I had a complaint at this point, it'd be that the destruction doesn't really seem "physics-based" enough - everything looks kinda pre-animated and scripted. Which isn't necessarily a terrible thing, but given how prevalent accurate physics are in games these days I would have expected a bit better.

Still, this looks like something I want to give a shot, assuming it gets some decent reviews.
 
It this stage it definitely does have a "budget" feel about it. But this could be due to alpha footage being used.
 
Hmmm, I like the way it is shaping up! I get the feeling they've taken a little inspiration from Harebrained and Battletech

 
Looks like this will be an EGS exclusive: the FAQ on their website has been largely stripped down, including the removal of references to Steam and other platforms. Not surprising seeing as it's powered by Unreal Engine.
 
Given its a small company doesn't surprise me. I'm fine with it though since mwo has been on its own launcher anyways and sucks so this will be an upgrade.
 
Looks like this will be an EGS exclusive: the FAQ on their website has been largely stripped down, including the removal of references to Steam and other platforms. Not surprising seeing as it's powered by Unreal Engine.

Don't really understand this calculus. The Epic marketplace must shrink the potential pool of customers much more than the extra percentage of revenue Epic lets them keep vs Steam
Mechwarrior used to be a marquee brand that probably had enough hardcore fans who would buy it regardless of the platform, but I think those days are over.

I'll wait for reviews to decide, but personally I don't want a bunch of bloatware launchers running in the background. Not being on Steam is a definite minus to me.
 
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