Path of Exile

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No stash + no vendoring + no magic/rare items brings us one step closer to the TRUE ETHICAL SSF HARDCORE EXPERIENCE people have wanted for many years XD
But only for 10 days at a time?

Also does that mean you get No drops that are magical/rare and you have to make them with the currency orbs you find? Or does that mean there are no magical/rare items in the game period and you either have white or you have unique?
 
But only for 10 days at a time?
  • Additional blocks of 10 player slots can be purchased for 60 points.
  • Additional blocks of 100 player slots can be purchased for 600 points.
  • Additional blocks of 10 days can be purchased for 60 points.
  • Additional blocks of 30 days can be purchased for 180 points.
  • Additional mods that make the game more challenging can be added for free at league creation.
Also does that mean you get No drops that are magical/rare and you have to make them with the currency orbs you find?

This is correct. Every non unique item drop will be White even things like stygian belts or elder/shaper items will be white. That makes currency for crafting that drop for you incredibly precious.
 
Been playing the Delve league for a few days. Made a ranger. Very addicting. I may do the next league from the start.

I freaking love the idea of your own realms. Getting a bunch of people to crowd fund their own leagues? Has any game ever offered anything like that? That's such a neat design.
 
Ugh, you knew once Tencent bought a majority stake in PoE, they would work every angle to monetize it.
 
Ugh, you knew once Tencent bought a majority stake in PoE, they would work every angle to monetize it.

Eh, custom/paid leagues have been a feature planned since the game was on kickstarter, so I wouldn't say it's anything to do with Tencent. I would also suggest that this is exactly the kind of thing a company should be charging for considering that you're asking them to allocate resources to you for a special project outside the normal operation of the main free game.

I think most people are simply surprised that they even launched the feature. Everyone has always had their own vision for what custom leagues would be, however, with most people thinking they'd be able to run their own custom version of PoE - especially with custom drop rates, etc. Personally the options offered all seem likely novelty hard modes to me, which I have no use for and definitely wouldn't pay to play them.
 
Oh, this is out now.. Uuuh.. yeah!.. not sure how i feel about that. and masters... like hell if i'm leveling things to 8 again. that can go to hell. Nor do I want delve in the core game.. incursion is ok. I'm NOT doing their little missions to unlock crafting missions. That's just dailies with extra steps. I've done my grinding, if I want to play in a perm league with all that shit unlocked and have it be undetrimental to LEAGUE the let me. Also, the atlas has been re-fucked.. so there's something else i'm not doing again..oh, and called it, different maps! wee. :/
 
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Oh, this is out now.. Uuuh.. yeah!.. not sure how i feel about that. and masters... like hell if i'm leveling things to 8 again. that can go to hell.
at the end of the video content they said the new masters will NOT require grinding out master levels to utilize their crafting skills.

Otherwise yeah - I'm in agreement with you - don't reset the master levels - that takes an incredible amount of time, but it sounds like we are losing the old masters anyway - so it might be moot.

Also don't reset the Atlas. I'm still never unlocked the original Atlas and I've got about 3 thousand of hours in the game since I started playing it about 5 years ago. (Atlas wasn't available, back then, but I know I've got at least 1000 hours since it was, and I still haven't unlocked the full Atlas.) I heard somewhere they were resetting it again and moving to square maps. One of my friends already completely dropped PoE because they change it too often and he's tired of trying to keep up with everything. There's a balance there...
 
Can classes in this game use all weapons?
Say I choose the witch who is a caster. Can I play a melee 2 handed character while barely using any spells, without gimping myself?
 
Oh, this is out now.. Uuuh.. yeah!.. not sure how i feel about that. and masters... like hell if i'm leveling things to 8 again. that can go to hell. Nor do I want delve in the core game.. incursion is ok. I'm NOT doing their little missions to unlock crafting missions. That's just dailies with extra steps. I've done my grinding, if I want to play in a perm league with all that shit unlocked and have it be undetrimental to LEAGUE the let me. Also, the atlas has been re-fucked.. so there's something else i'm not doing again..oh, and called it, different maps! wee. :/

Chris had previously said that a master revamp was planned for 3.5 and he described the update in the video:

"The old cohort of forsaken masters has mysteriously vanished. Together, Einhar, Alva, Nico, Jun(?), and Zana have taken over as the new masters. Their league content has become the new master missions. This expansion contains many other features, such as master crafting that doesn't require grinding master levels..."
 
Can classes in this game use all weapons?
Say I choose the witch who is a caster. Can I play a melee 2 handed character while barely using any spells, without gimping myself?

Any class can use any equipment, as long as they meet the stat requirements to equip it. Ascendancy classes are the only thing that really sets each class down a specific path. But yeah, there's definitely viable Marauder caster builds, Witch melee builds, etc.
 
Can classes in this game use all weapons?
Say I choose the witch who is a caster. Can I play a melee 2 handed character while barely using any spells, without gimping myself?

Any class can play any build, but a couple of things will really factor into what class might be best for what you want to play:
1) Starting location on the Passive Skill Tree: a Ranger starts in an area that is well suited to bow attack builds, for example. Doesn't mean you can't do something else, but you may need to travel out of the area to get spell damage nodes, etc.
2) Ascendancy Class choices: there are 3 sub-class choices for each main class and they add significant power/ability to your character. Some more specific in use than others, so it's useful to have a look at the options if you're considering a specific type of build. Picking a Witch for a physical melee build because you want the Witch character model is not generally recommended as there are far better options, but there's nothing stopping you from actually doing that.
 
Picking a Witch for a physical melee build because you want the Witch character model is not generally recommended as there are far better options, but there's nothing stopping you from actually doing that.

Except success

End-Game Success is stopping you from doing that.

The character selection is not superficial from their associated nearest passive skill tree skills. You can usually pick one character over from the primarily intended character’s nearer primary abilities with little negative effect, and branch into the complimentary skills of your choice. but you’d not do well to pick duelist for example (south side of the skill tree) and then try to make a powerful endgame spell caster. (North side of the skill tree). Not unless you have a VERY specific eccentric build picked out.
 
Except success

End-Game Success is stopping you from doing that.

Well yeah, that would be the "not generally recommended" part! Some people are very particular in (A)RPGs and won't play a class because it's male/female/whatever, so I just wanted to convey that you can play whatever you'd like but it won't be optimum that's for sure.
 
One of the more popular builds this league was Mathil's consecrated path build (link), a Witch Two-Hander Melee build which is easily capable of doing all content in the game. While it's true the ascendancy sub classes lowered the "any-class-any-weapon-any-build" possibilities in the game, those quirky builds do exist and quite a few can be taken to end game.

For many players, fun is more important than end game viability, as only a very very small % of players end up farming T16+ difficulty content anyway.
 
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Thanks guys. At least it seems to be possible to some degree.
I don't plan to break any records or compete against top players.
 
So Betrayal is essentially fighting rogue exiles and we shuffle them around in a similar way as the incursion temple architects.
 
ZiggyD gives an in-depth look at the expansion content (including masters rework) and Betrayal league gameplay:

 
Ended up looking into this more, did watch that ziggyd vid as well.. From an article I read, though, Chris said he wants to make sure standard players who have alot of time and all that invested aren't 'completely screwed' and will have alot of the master content unlocked.. the bad part is, we're like.. 2 weeks out? and he said the team and himself had no idea how this would be addressed yet.. but i'll venture ham-fistedly. Looks cool, but we'll see. If i can completely ignore delve, thing's will be ok for me and i'll have no problem. Or maybe if they instance the delves like incursions were, and iron out all the terrible performance bugs from delve.. (ie, one delve can run like butter, and the next is an fps nightmare where you probably won't live or know what's going on. ) Keeping an eye out for updates. Also, the hideout system could be ok.. depends if they let us keep our current hideouts. i'd have no problems using mine in league.. i don't care about the tileset or whatever. if it's not broken, don't fix it.
 
Q&A with Chris Wilson: https://www.pcinvasion.com/path-of-exile-betrayal-interview/2/, https://www.pcinvasion.com/path-of-exile-betrayal-interview/3/

Haku Machente: The Masters Rework
What’s the main reason for the Masters rework?

We originally introduced Masters in Path of Exile back in 2014 and, well, they’re showing their age. It does not fit with the game’s evolution moving forward. Like, for Haku, you need to run in a cave and back out, and do it over and over again. No one likes that.

What about the Crafting and Hideout rework?

Many of our players have been playing for four leagues per year for multiple years, and they’ve had to level masters year after year, and [that’s something we wanted to change]. So we’ve streamlined it to make it more accessible based on your progress in various content in the game.

For instance, in the Azurite Mine (from Delve) there are certain locations with those crafting recipes; find them and the recipe is yours. [It’s an improvement] rather than having to run Haku missions 300 times. You can find these within the game’s content and activities rather than looking at a Master’s progress bar every now and then. We hope [this method of crafting] reduces the grind and makes it more interesting.

And the player hideouts?

For hideouts, we knew it had to be addressed. People like playing the game and making cool hideouts, but 13 weeks later — and boom — that gets wiped and sent to standard just like your character. While people are happy to make new characters, they aren’t necessarily happy to be forced into making new hideouts from scratch.

So now you have one hideout and it’s shared across all leagues. You make your hideout pretty and it’s pretty forever. Also, you can save hideout templates and share them with other players.
 
Thanks guys. At least it seems to be possible to some degree.
I don't plan to break any records or compete against top players.
I am currently making a Maurader melee-caster type guy. Wicked fun so far, and it's the kind of thing that really breathes life into the game IMO, since i've been playing it for so long.

I'll find a new thing i want to try and see if i can get it to work. Since i usually hit burnout well before end-game anyway, playing unconventional builds is how i enjoy my time in PoE.
 
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I'm lvl 47 and I only have 2 legendaries :(

The game is a bit tedious to play because I only get crap drops. Even Act bosses don't drop legendaries. They drop rares which are often not even a big upgrade.
Perhaps they tried to make legendaries feel important, but because of their rarity, it's not a lot of fun to kill a lot of monsters. That and the fact that you really can't respec all your skills make the gameplay boring and pointless.
Why contine playing if I feel like as a newbie I'm gonna mess up my build and if I am to create a new character, I will have to go through countless of hours trying to beat 10+ acts with shit drops?

While I don't agree with Diablo 3 throwing legendaries at you all the time, I think the best option would be somewhere in between.
Also, while the graphics are not bad at all, the characters are really ugly. You can make a gritty style and still make the characters look good. Not in PoE, they are not fun to look at and the gear is ugly (probably because there is a cash shop where you can buy armor styles).

The best thing about PoE is that it will force Blizzard to up their game and Diablo 4 will have to be great to be competitive with all the content PoE has.
 
I'm lvl 47 and I only have 2 legendaries :(

The game is a bit tedious to play because I only get crap drops. Even Act bosses don't drop legendaries. They drop rares which are often not even a big upgrade.
Perhaps they tried to make legendaries feel important, but because of their rarity, it's not a lot of fun to kill a lot of monsters. That and the fact that you really can't respec all your skills make the gameplay boring and pointless.
Why contine playing if I feel like as a newbie I'm gonna mess up my build and if I am to create a new character, I will have to go through countless of hours trying to beat 10+ acts with shit drops?

While I don't agree with Diablo 3 throwing legendaries at you all the time, I think the best option would be somewhere in between.
Also, while the graphics are not bad at all, the characters are really ugly. You can make a gritty style and still make the characters look good. Not in PoE, they are not fun to look at and the gear is ugly (probably because there is a cash shop where you can buy armor styles).

The best thing about PoE is that it will force Blizzard to up their game and Diablo 4 will have to be great to be competitive with all the content PoE has.

Maybe it's my bad luck or incompetence, but I had to basically zerg the bosses in the 2nd half of the game, I was too underpowered to kill em using normal strategies, descent gear is imo too random to make the game fun.

And I agree that the char graphics are terrible. I have been playing Grim dawn again, imo a better game then Poe even though also have some issues finding better gear at least I can still kill most things at an accaptable rate.
 
I'm lvl 47 and I only have 2 legendaries :(

The game is a bit tedious to play because I only get crap drops. Even Act bosses don't drop legendaries. They drop rares which are often not even a big upgrade.
Perhaps they tried to make legendaries feel important, but because of their rarity, it's not a lot of fun to kill a lot of monsters. That and the fact that you really can't respec all your skills make the gameplay boring and pointless.
Why contine playing if I feel like as a newbie I'm gonna mess up my build and if I am to create a new character, I will have to go through countless of hours trying to beat 10+ acts with shit drops?

While I don't agree with Diablo 3 throwing legendaries at you all the time, I think the best option would be somewhere in between.
Also, while the graphics are not bad at all, the characters are really ugly. You can make a gritty style and still make the characters look good. Not in PoE, they are not fun to look at and the gear is ugly (probably because there is a cash shop where you can buy armor styles).

The best thing about PoE is that it will force Blizzard to up their game and Diablo 4 will have to be great to be competitive with all the content PoE has.

Here’s a couple suggestions to make it more fun for your situation.

Concentrate your rares on increased % item quality and more importantly increased % item quantity. Your drops will fairly dramatically improve. Endgame, with mapping you’ll get so many unique drops you’ll be forced to vendor them.

Also check out poe.trade
http://poe.trade/
You can buy uniques with in game orb currency.

Then you’ll want to install a loot filter, so you can basically ignore all the trash drops and highlight the good stuff. It saves endless time when you can ignore the whites and blue loot drops. You can make your own loot filter, but I really recommend neversink’s loot filters. They are probably the most popular and are regularly updated.
https://github.com/NeverSinkDev/NeverSink-Filter
This is not modding the game. Loot filters are built into the game’s UI and availble to select in-game options. If you haven’t tried one, you really should!

Also every time the game updates (quarterly) you’ll have the chance to reset your character passive skill tree and try something different.

What’s your game name? I can hook you up with a few uniques to help you find more uniques. Prettying upn the characters can done with cosmetic microtrasactions or your unique gear.
 
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Maybe it's my bad luck or incompetence, but I had to basically zerg the bosses in the 2nd half of the game, I was too underpowered to kill em using normal strategies, descent gear is imo too random to make the game fun.

And I agree that the char graphics are terrible. I have been playing Grim dawn again, imo a better game then Poe even though also have some issues finding better gear at least I can still kill most things at an accaptable rate.
The game is built for the long haul. They want it to get significantly harder as you progres to keep the player community engaged. Try multiplayer parties to help survivability and tackle end game content with complementary auras and attacks. Certainly, not all characters will be strong enough to independently “beat the game”. That’s by clear dev design/intention. A quartely game update is coming out in about 15 days meaning your passive skills will have the option to reset. Consider changing your passive skill tree strategy if what you have isn’t working. Consider buying a rare or unique with in-game orb currency on PoE.trade that will help you succeed.
 
The game is a bit tedious to play because I only get crap drops. Even Act bosses don't drop legendaries. They drop rares which are often not even a big upgrade.
PoE's gameplay starts slow and shitty but picks up pace exponentially once you reach maps and your build tends to come together. Unlike games like Diablo 3 where you feel powerful and fast from the get go, PoE has a steeper gradient on the power curve. It has downsides but unlike D3 you really feel and appreciate your character's progress a lot more.

Due to it's very high number of customization options PoE is not like most other games - new players can't just create a character and wing it and expect success. Ideally you should be following a build guide - there are hundreds of them on the forum. After you play a few builds to end game and get the hang of the game, then you can experiment with creating your own builds.

Legendaries (uniques) are actually not the best items - in almost all cases rare items will be better - in PoE unique items are more about enabling builds rather than being uber-best-in-slot items. At end game many players don't even pick them up, they use item filters to hide 99% of them.

Don't stress messing up your first character - once you get the hang of the game it will take you a few hours to level a character to Maps (about L70 or so). Download NeverSink's loot filter, put it in your my documents/my games/poe folder and enable the 'regular version' in your settings, it will hide worthless items and highlight the ones you should pick up.

Ignore the advice from the guy above who said to focus on item rarity/quantity - he means well but those are stats new players should not be paying attention to - focus on health/resists and when you get a few chaos orbs to drop you can buy resist gear on poe.trade.

And I agree that the char graphics are terrible.
New character models/animations are coming in patch 4.0. The current engine the game is based on was hand coded from scratch, it's actually impressive it actually functions as well as it does.
 
For years of playing POE (I’ve played it for probably 5 years now) I never looked at a build guide and I wanted to self build my chars which meant ensuring my rare items had increased quantity and increased rarity.

If you don’t want to self build, follow a guide and buy on Poe.trade, but saying someone struggling with finding good loot should just ignore the clear factors that help you get bettter drops makes no sense. I’m sure Drexion you've played with parties in multiplayer where a user is focused solely on quantity or rarity and seen maps where 30+ uniques drop in on map. I sure have. Yes it does work. When I was a newer player I’d try to make sure an item rarity or quantity stat was on every piece of gear I wore and even suppliment my linked items with a quantity of rarity gem when my char was strong enough to not miss the damage. When you play that way —- or not — there is a big difference. Getting to level 47 with only 2 uniques tells me that’s not something he’s attempted at all.

I don’t play meta builds, but I did make it to level 87 hardcore (for about 4 years i exclusively played hardcore) and have a level 91 standard I’ve beem playing most recently. They are almost exclusively using uniques. Part of the fun for me is finding complimentary uniques — attributes of which are not found on rares. I’m loving kitavas thirst right now for a helm (https://pathofexile.gamepedia.com/Kitava's_Thirst)
combined with a bitterdream mace (https://pathofexile.gamepedia.com/Bitterdream) for my glacial cascade cold witch. Spending over 100 mana per swing fires all spell gems in my helmet. (Bladefall, Firestorm, Cold penetration, and Arc)(or vortex or frostbomb)) It’s fantastic for clearing. The game is not played the same by everyone - though i do see a whole lot of cookie cutter builds endgame (cyclone builds, archer builds being most typical). My build is unique i think. I haven’t seen anyone using it and I built it without a guide, and still viable to my level 91 I’m at, at least in parties. Try finding a very unique build in diablo — you can’t because there isn’t that level of variety in the game. I don’t doubt that the Highest rated characters are primary using the best of the best rares, but uniques can get you to the high 80s low 90s and at that point the game experience towards leveling has slowed down so much and the death XP penalty is so taxing that most people have surrendered and moved to a different char or even game. I can only level in multiplayer parties at this point with my level 91 witch. It’s brutal difficulty, I am too squishy, but it’s still fun.
 
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Here’s a couple suggestions to make it more fun for your situation.

Concentrate your rares on increased % item quality and more importantly increased % item quantity. Your drops will fairly dramatically improve. Endgame, with mapping you’ll get so many unique drops you’ll be forced to vendor them.

Nobody, at level 47 and on their first play through, needs to focus on item quantity. Realistically at his level he might have come across Sadima's Touch or Goldwyrm and neither of those is needed to find decent leveling rares.

I'm lvl 47 and I only have 2 legendaries :(

The game is a bit tedious to play because I only get crap drops. Even Act bosses don't drop legendaries. They drop rares which are often not even a big upgrade.
Perhaps they tried to make legendaries feel important, but because of their rarity, it's not a lot of fun to kill a lot of monsters. That and the fact that you really can't respec all your skills make the gameplay boring and pointless.
Why contine playing if I feel like as a newbie I'm gonna mess up my build and if I am to create a new character, I will have to go through countless of hours trying to beat 10+ acts with shit drops?

While I don't agree with Diablo 3 throwing legendaries at you all the time, I think the best option would be somewhere in between.
Also, while the graphics are not bad at all, the characters are really ugly. You can make a gritty style and still make the characters look good. Not in PoE, they are not fun to look at and the gear is ugly (probably because there is a cash shop where you can buy armor styles).

The best thing about PoE is that it will force Blizzard to up their game and Diablo 4 will have to be great to be competitive with all the content PoE has.

What kinds of skills are you attempting to use on this character? Post a link to your skill tree and maybe we can help you out.

I managed to finish Act 3 and unlock Scion. I didn't find a way to change difficulty, the game was too easy. I was running around with an archer and one shotting mobs with split arrow.

It does look better than Diablo 3, but the artstyle makes it different and not very appealing. The characters are not "badass".
That and the fact that maps are way too big are my two biggest issues with the game. I've had the same problem with Torchlight 2 and Grim Dawn. Way too big maps. I keep running along the wall and am like "omg this never ends, and I have to run to the other side as well and then also check the middle". That already kill my will to play.
Van Helsing (the first one, didn't play the others) had a crapload of mobs everywhere, that was another thing that couldn't get me to continue playing.

Now, Diablo 3 is not a better game than PoE, but artstyle and smaller maps make it more fun in *my opinion*. That's a big deal to me.

Actually I just remembered you posted this exactly 2 years ago: you just don't really like ARPGs is what I'm getting from your comments.
 
This season I ended up switching from Soulwrest Necro to TR PF, and I honestly can say it played much better, and far less squishy.

Problem is I still can't do T16 bosses lol.
 
Some previews of new content/QoL fixes/updates in the upcoming Betrayal league:

Removed the "Leave Guild" button from that ridiculous spot it was originally in. Those are some interesting character names as well:
symwnql725121.png


A new item plus two patch notes regarding changes to energy shield:
j3z4os3q2d121.jpg


Changes to some unique bows and bow crafting:
0d2fwy684c121.jpg


The new Atlas:
AtlasComplete350Demo.jpg
 
yeah, basically. Some maps have been renamed and also had their respective tiers changed. It's still the same concept, just moved around. I'd let them get a little more info out about it, but i think new league starts friday or whatever, so there's that. Not looking forward to it, honestly. I hate filling out my atlas every league..
 
Any news on TR build? Is Quill Rain still the way to go?

The new bows don't look they added anything to TR.
 
Nooooooooo :(


https://www.pathofexile.com/forum/view-thread/2255460
Inpulsa's Broken Heart's "Shocked Enemies you Kill to Explode, dealing 5% of their Maximum Life as Lightning Damage which cannot Shock" no longer has a range of 5-10% (and is now set at 5%). Existing versions can be updated to these new values with a Divine Orb

At least the decent one I 6 linked is legacy now and went up in value but I don't play standard lol. Still Inpulsa's triple herald blade vortex escapes largely unscathed compared to nerfs to molten strike and quill rain + queen of the forest so I know what my second build will be after my srs/zombies starter.

4dG2cc8.jpg


P.S: I'm really not looking forward to the new stupid ass Bestiary game mechanic returning. Even if we no longer have to throw nets having to grind that bullshit is not fun at all.
 
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