Obsidian Will Reveal a New Take-Two RPG at The Game Awards

AlphaAtlas

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Geoff Keighley, the executive producer of The Game Awards, tweeted that Obsidian will reveal their previously announced RPG at the titular event next week. As previously stated, the new RPG will be published by Private Division, Take-Two Interactives's new and somewhat secretive publishing label. In spite of Take-Two's history, the game will reportedly feature no microtransactions. How Microsoft's acquisition of Obsidian will affect the game is unknown at this time, but Private Division previously told Polygon that they "look forward to publishing the upcoming RPG." Thanks to Blade-Runner and dsogaming for the tip.

As Obsidian has already stated, it does not plan to implement any micro-transcations and Private Division has been incredibly supportive of its vision, its creative freedom, and the process by which it works to make RPGs. Furthermore, two of the original Fallout creators, Tim Cain and Leonard Boyarsky, will be working on this new RPG so it will be interesting to see what Obsidian will bring to the table.
 
Yeah Microsoft owns Obsidian now so this project was probably in development for a while.
 
As Obsidian has already stated, it does not plan to implement any micro-transcations and Private Division has been incredibly supportive of its vision, its creative freedom, and the process by which it works to make RPGs. Furthermore, two of the original Fallout creators, Tim Cain and Leonard Boyarsky, will be working on this new RPG so it will be interesting to see what Obsidian will bring to the table.

I'll be happy if this is the case, but Take-Two is also the company that promised us that every game they make will have micro-transactions.
 
Too much negativity around loot boxes. Companies are going to have to reinvent ways to get the micro-transaction money without all of the negative scrutiny. Time will tell if they test some of those ideas in this game.
 
Too much negativity around loot boxes. Companies are going to have to reinvent ways to get the micro-transaction money without all of the negative scrutiny. Time will tell if they test some of those ideas in this game.
Yep..
They can put in cosmetic only purchases that cost extra, but I myself am personally "tired" of paying full price for something than the company in question up and offers a DLC that adds next to nothing to the game (except screwing thos who do not have it) and charging 1/2-3/4 the price the game was in the first place.

I miss the old way of doing full out expansions that did not strip things out of the game just so that they can offer DLC in short order.
 
Yep..
They can put in cosmetic only purchases that cost extra, but I myself am personally "tired" of paying full price for something than the company in question up and offers a DLC that adds next to nothing to the game (except screwing thos who do not have it) and charging 1/2-3/4 the price the game was in the first place.

I miss the old way of doing full out expansions that did not strip things out of the game just so that they can offer DLC in short order.

That last sentence exactly. Too many games now are carving out content that should've been in the base game only so they can call it an expansion later. I haven't played Destiny 2 much, but I've read that you can't finish the story without the DLC. At that point, you're no longer paying for a full game when you buy it, you're paying for part of the game at the price of a full game. Examples include Battlefront 2 and Destiny (allegedly). Good examples of DLC are The Witcher or Borderlands, where you're given an entire story for the base price, and the expansion either expand on that story in a way that doesn't detract from the base game, or tell a whole new story.

Loot boxes are the controversial part. I'm indifferent towards cosmetic loot boxes. Sometimes I felt the urge to buy a couple for a skin in Overwatch, but no one gains any sort of edge for it. There are far too many games out there that sell straight up power via loot box RNG, though.
 
That last sentence exactly. Too many games now are carving out content that should've been in the base game only so they can call it an expansion later. I haven't played Destiny 2 much, but I've read that you can't finish the story without the DLC. At that point, you're no longer paying for a full game when you buy it, you're paying for part of the game at the price of a full game. Examples include Battlefront 2 and Destiny (allegedly). Good examples of DLC are The Witcher or Borderlands, where you're given an entire story for the base price, and the expansion either expand on that story in a way that doesn't detract from the base game, or tell a whole new story.

Loot boxes are the controversial part. I'm indifferent towards cosmetic loot boxes. Sometimes I felt the urge to buy a couple for a skin in Overwatch, but no one gains any sort of edge for it. There are far too many games out there that sell straight up power via loot box RNG, though.

On Destiny 2, I believe they fixed the paywall that blocked off the vanilla game content (Which in effect is its own complete story). Buts it’s fucked up that they ever did it in the first place.
 
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