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Bethesda released a new patch for Wolfenstein II: The New Colossus earlier this week that adds support for an RTX feature called Adaptive Shading, which “adjusts the rate at which portions of the screen are shaded, meaning the GPU has less work to do, boosting performance.” Guru 3D found it provided “a 5% performance differential” without sacrifices to image quality, while The Tech Report, in more extensive tests, determined there was no downside to having the option enabled.
Overall, content-adaptive shading is another intriguing Turing technology that seems to be in its infancy. All three of the Turing cards we have on the bench so far aren't lacking for shader power, and they're plenty capable of running Wolfenstein II at impressive frame rates even at 4K with maximum settings to start with. We're curious what CAS might do for potential lower-end Turing cards as a result of this testing, but for now, the tech is simply making great performance a little bit better.
Overall, content-adaptive shading is another intriguing Turing technology that seems to be in its infancy. All three of the Turing cards we have on the bench so far aren't lacking for shader power, and they're plenty capable of running Wolfenstein II at impressive frame rates even at 4K with maximum settings to start with. We're curious what CAS might do for potential lower-end Turing cards as a result of this testing, but for now, the tech is simply making great performance a little bit better.