Real-Time Ray Tracing Is Enabled in Battlefield V

cageymaru

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DICE has enabled real-time ray tracing in Battlefield V for owners of NVIDIA GeForce RTX 2000 series video cards. Initial reports say that gamers need to turn off Future Frame Rendering and VSync via the in-game options to get rid of nasty input lag. Of course you will need the latest NVIDIA drivers and the Windows 10 1809 update. Here is an example of the game running in 1080p resolution on an NVIDIA GeForce RTX 2080 Ti.
 
I still don't like raytracing for games. There needs to be something done with the geometry and lighting to fix it.

The surfaces look too smooth/shiny.

And really... a mirror finish floor in a building.. in a war no less. Yeah.. not happening.

That being said, I haven't played BFV so maybe some of it just has to do with the game design.
 
DICE has enabled real-time ray tracing in Battlefield V for owners of NVIDIA GeForce RTX 2000 series video cards. Initial reports say that gamers need to turn off Future Frame Rendering and VSync via the in-game options to get rid of nasty input lag. Of course you will need the latest NVIDIA drivers and the Windows 10 1809 update. Here is an example of the game running in 1080p resolution on an NVIDIA GeForce RTX 2080 Ti.

No - You need to turn future frame rendering ON. With it off the game runs like garbage in both DX11 and DX12 mode. In DX12 mode the game runs like hot garbage regardless, however which is why even if DXR didn't have a huge FPS impact it would be unusable anyways due to DICE's poor DX12 performance.
 
I still don't like raytracing for games. There needs to be something done with the geometry and lighting to fix it.

The surfaces look too smooth/shiny.

And really... a mirror finish floor in a building.. in a war no less. Yeah.. not happening.

That being said, I haven't played BFV so maybe some of it just has to do with the game design.
Depends on how fast the area was overrun. But yeah, generally not realistic.
 
I still don't like raytracing for games. There needs to be something done with the geometry and lighting to fix it.

The surfaces look too smooth/shiny.

And really... a mirror finish floor in a building.. in a war no less. Yeah.. not happening.

That being said, I haven't played BFV so maybe some of it just has to do with the game design.

To be fair, this is DICE's implementation of real time ray tracing.

The same things about shiny surfaces and whotnot were said when SM 3.0 came out, based on how a few devs chose to implement it.
 
So just nice reflections for a massive performance hit?

Only the die hard fans where expecting anything else. New tech, first game (if it actually has it day one), and now what seems to be some systemic problems with the Ti line, Ray tracing won't really be implemented till next gen.
 
Sadly RTX is only rendering shiny surfaces (chosen by the devs) not the whole scene.
And still results in a 50 to 60% performance hit.
Surely a close version of that could be rendered without RT and less of a performance hit.
 
I still don't like raytracing for games. There needs to be something done with the geometry and lighting to fix it.

The surfaces look too smooth/shiny.

And really... a mirror finish floor in a building.. in a war no less. Yeah.. not happening.

That being said, I haven't played BFV so maybe some of it just has to do with the game design.

I completely agree on the shininess. I'll hold judgement on RT until developers have the time to figure it out properly. I personally don't feel there is an advantage beyond 60FPS anyway. Then again, if I spend that kind of money on a video card, I would expect 60FPS at 4K with all the settings cranked.
 
I completely agree on the shininess. I'll hold judgement on RT until developers have the time to figure it out properly. I personally don't feel there is an advantage beyond 60FPS anyway. Then again, if I spend that kind of money on a video card, I would expect 60FPS at 4K with all the settings cranked.
Unless you have a 1080p 120hz+ monitor.
 
In Dice's defense, they are trying to show off raytracing everywhere. It's misguided to have shiny floors in wartorn buildings, but that's kinda how it was always done. Never forget, MMX colored walls in Unreal era games.
Many other uses of it are beautiful and add immersion.

Very interested in what happens on 2080 and 2070..
 
In Dice's defense, they are trying to show off raytracing everywhere. It's misguided to have shiny floors in wartorn buildings, but that's kinda how it was always done. Never forget, MMX colored walls in Unreal era games.
Many other uses of it are beautiful and add immersion.

Very interested in what happens on 2080 and 2070..

Full review is out. They don’t do half bad.

https://www.techpowerup.com/reviews/Performance_Analysis/Battlefield_V_RTX_DXR_Raytracing/4.html

So I can run 1440p at 73fps, that’s awesome! I knew DICE would git urr dun. I can’t wait to try it.
 
My take on raytracing.
Use it in small areas
isn't a game changer now
Usage will increase as hardware increasingly can handle it and shift focus from raster to raytracing.
 
No - You need to turn future frame rendering ON. With it off the game runs like garbage in both DX11 and DX12 mode. In DX12 mode the game runs like hot garbage regardless, however which is why even if DXR didn't have a huge FPS impact it would be unusable anyways due to DICE's poor DX12 performance.
The streams I watched this morning had to turn it off because otherwise they had little control over their aim due to mouse lag. Some were at a constant 65 - 70 fps and couldn't control the cursor in-game. That's why I mentioned it. Of course all of them had to run DX12 to enable real-time ray tracing.
 
I still won't buy into it for another few years.

With these performance levels, no way the Xbox 2 Y and PS5 Veteran will have ray-tracing.
 
We need a raytracing night/cave/dark area game to really make ray tracing shine as to what it can do for gaming. For now, shiny surfaces are just meh.
 
I like the idea of it and I like how some of it looks (some of it suffers from the too shiny thing as others have said... Shit is just TOO reflective). But, the return on the investment of a $1200 GPU isn't there.

I want to see the technology mature a bit and be implemented in more games before I buy in. But, I'm definitely looking forward to it! I'm sure the dev's will work out the lag issues (either drivers or game patch).
 
I like the idea of it and I like how some of it looks (some of it suffers from the too shiny thing as others have said... Shit is just TOO reflective). But, the return on the investment of a $1200 GPU isn't there.

I want to see the technology mature a bit and be implemented in more games before I buy in. But, I'm definitely looking forward to it! I'm sure the dev's will work out the lag issues (either drivers or game patch).

The ROI is there if you want decent frame rates at 4k. That's the selling point of a 2080ti. The rest is just a novelty.
 
There's also the shadows–you get real-time shadows and lighting on the weapons and players.

Meh, for the most part, I could not really tell the difference between this and "normal" rendering. The GAME looks pretty fun...but the eye candy? It's wasted. You aren't going to be paying attention to the explosions and reflections while playing, you are going to be focused on not getting shot! (and shooting the other guys) Which is going to be HARDER if you are stuck at low resolution and low framerate. I imagine most who own an RTX card will boot it up with all the shinies enabled, then quickly revert to higher resolutions and framerates with RTX disabled.
 
Only the die hard fans where expecting anything else. New tech, first game (if it actually has it day one), and now what seems to be some systemic problems with the Ti line, Ray tracing won't really be implemented till next gen.

Or the gen after that.
 
Ok then....I'm a BFV player...so NOW I may see can I afford a 2080.....probably not, but I will at least see can I
:)

Edit: Actually maybe not. If I'm looking at those charts properly, my 1080Ti just about matches it @ 2560x1440 without RTX
Do I prefer smooth as slippery shit gameplay as opposed to extra shiny.....maybe
 
Still holding off, if the 2080s had some massive next gen performance leap I'd be more into, but at the current prices I just don't feel like blowing the money. Maybe in a few months when they get more performance growth out of the patches.
 
What is the deal with DX12 running like crap. Is it just me or does BFV have funky lighting effects + soldiers look washed out and too bright in certain areas ?
 
Lots of the comments on TUP were reporting ctd and other glitches/crashes. Not ready for prime time.
 
Lots of the comments on TUP were reporting ctd and other glitches/crashes. Not ready for prime time.

That's the frostbite engine running in DX12 mode regardless, honestly. The game just runs like complete trash w/ DX12 so it's not surprising that DXR makes it even worse. We need to see a game using DXR that actually runs decent in DX12 mode to begin with I think before we can pass complete judgement on the usability of DXR features.
 
Meh, for the most part, I could not really tell the difference between this and "normal" rendering. The GAME looks pretty fun...but the eye candy? It's wasted. You aren't going to be paying attention to the explosions and reflections while playing, you are going to be focused on not getting shot! (and shooting the other guys) Which is going to be HARDER if you are stuck at low resolution and low framerate. I imagine most who own an RTX card will boot it up with all the shinies enabled, then quickly revert to higher resolutions and framerates with RTX disabled.
Yeah, they need to make it dirtier (as in, actual dust and dirt) before it really can shine. That'll require more powerful GPUs and CPUs.
 
My take on raytracing.
Use it in small areas
isn't a game changer now
Usage will increase as hardware increasingly can handle it and shift focus from raster to raytracing.

If this is something like the state of performance this generation then it'll take the 7nm gpus to run this at high res and with more effect. Even then the mid range stuff looks like it may struggle
 
Ha, paid $1,200 to run a game at 1440p on low settings? No thanks.

It’s on ultra and rtx low which they said looks the same as higher rtx levels.

And if someone spent $1200 to just run RTX features, something not even out yet, they are an idiot.

I wish that 'review" talked about things like frametime. I want to know how stable that average is. Above 60 average is all well and good, but only if the minimums remain high as well.

DX12 has some issues with that game that they hopefully resolve soon. They did mention that.
 
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