Windows 10 Pro Has Amnesia and Wants You Buy a New Copy from the Windows Store

Not sure if this is related, but I did once have my stepsons rig lose its licenser after a hardware replacement.

Since it was an upgrade from Windows 7, all I had to do was to re-enter the Windows 7 key I upgraded it from, and it reactivated.
I had upgraded almost everything except MB and never had to re-enter. MB failed and picked up a newer (modern) CPU and got deactivated.

Tried Win 7 Pro key this time, and viola! Thanks for the idea!
 
And how long do you think STEAM for Linux was in development? If you think two years for a beta program is short, I have a space ship to sell you.

VALVe will deliver. It's not like they're promising Half-Life 3 here, they're provably working on it. And when it comes to Linux development, well, just look at how many games are playable (native/otherwise) on Linux now... it's getting to the point where we can count the number of games you _can't_ play on linux on one hand...

Linux SteamVR has been in beta for almost two years now so sometime soonish or never. They may be waiting on Steam Play to mature, considering the market size of PC VR, native Linux VR content is probably going to be scarce.
 
And how long do you think STEAM for Linux was in development? If you think two years for a beta program is short, I have a space ship to sell you.

Two years for beta seems very long considering how long the SteamVR has been in production for Windows.

it's getting to the point where we can count the number of games you _can't_ play on linux on one hand...

Even with Steam Play this is overly optimistic at this point.
 
Windows 7 is mighty comfy. Win 10 looks like more of a dumpster fire with each article.

To each their own but for me, no thanks. Great guest OS in a VM or on a machine that is specific to a need but otherwise, I will pass.

The problems that exist are real, some of them are really bad but, they are also blown out of proportion almost every single time.
 
While I play with (with, not on) a spare pc right now running Mint or Ubuntu & Steamos, haven't found a distro that will run my games, yet. Fallout 4, GalCiv 3, civ 6, Sins.
 
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Linux hasn't run any of my games in the past, I haven't tried my annual testing this year, yet.
 
Would you rather it done right, or right now?

I'm sure there's very good reasons it's taking time. I suspect VALVe is working on many facets of the ecosystem, not just drivers/tech, but possibly things like helping developers be equipped to release VR games for Linux. They have a history of working with game developers to bring their games natively to Linux.

Releasing in piecemeal can lead to public apathy. Doing it all as one big quality release, can pay off in spades. I'd rather they do it right.

Two years for beta seems very long considering how long the SteamVR has been in production for Windows.



Even with Steam Play this is overly optimistic at this point.
 
I agree, Valve appears to be working toward what comes next.

I don't even know what that looks like; idle speculation would tilt toward the use of 'dumb terminals' and every physical user interface being a wireless device. We're at the point technologically where computing doesn't need to be done locally almost at all. Dunno if they'll pull some magic out for stuff that requires faster reaction times (self-driving cars, gaming), but overall, there's a trend toward computing as a service for everything.
 
Would you rather it done right, or right now?

I'm sure there's very good reasons it's taking time. I suspect VALVe is working on many facets of the ecosystem, not just drivers/tech, but possibly things like helping developers be equipped to release VR games for Linux. They have a history of working with game developers to bring their games natively to Linux.

Releasing in piecemeal can lead to public apathy. Doing it all as one big quality release, can pay off in spades. I'd rather they do it right.

For all of the yelling from the rooftops about the problems with Windows 10, things like SteamVR have been working well on it for almost three years now. Plus there's the Rift and Windows Mixed Reality hardware to boot.

So yes Windows 10 has it problems but at least there's support for stuff that works well and not constant endless waiting forever for new tech.
 
Would you rather it done right, or right now?

I'm sure there's very good reasons it's taking time. I suspect VALVe is working on many facets of the ecosystem, not just drivers/tech, but possibly things like helping developers be equipped to release VR games for Linux. They have a history of working with game developers to bring their games natively to Linux.

Releasing in piecemeal can lead to public apathy. Doing it all as one big quality release, can pay off in spades. I'd rather they do it right.

Nah, they are just busy working on Half Life 3. :D
 
For all of the yelling from the rooftops about the problems with Windows 10, things like SteamVR have been working well on it for almost three years now. Plus there's the Rift and Windows Mixed Reality hardware to boot.

So yes Windows 10 has it problems but at least there's support for stuff that works well and not constant endless waiting forever for new tech.
Apparently they took out support for reliable patching and decided to work on important things like VR.
 
Just popped up this morning on a laptop that's been running Win 10 Pro x64 v1803 (activated with the Win 7 Pro COA on the laptop) for almost 6 months...


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I have had this issue for a while now..I deferred the Oct upgrade since I need to mining rigs to stay up without issue, but I have had the issue for like 3 or 4 weeks now. I have a full retail Windows 7 Pro key that was upgrade to 10 Pro.
 
VR is still emerging technology. If you look at it statistically, more people game on Linux, than own VR gear.

Furthermore, your point of waiting forever for new tech, at this point VR is really the only tech that isn't day1 available on Linux from a hardware perspective (aside from RGB, but that isn't in the same class). AMD, nVidia and intel have drivers for Linux on day1 or earlier each time they release new products. Same thing for so many other things.

For all of the yelling from the rooftops about the problems with Windows 10, things like SteamVR have been working well on it for almost three years now. Plus there's the Rift and Windows Mixed Reality hardware to boot.

So yes Windows 10 has it problems but at least there's support for stuff that works well and not constant endless waiting forever for new tech.
 
For all of the yelling from the rooftops about the problems with Windows 10, things like SteamVR have been working well on it for almost three years now. Plus there's the Rift and Windows Mixed Reality hardware to boot.

So yes Windows 10 has it problems but at least there's support for stuff that works well and not constant endless waiting forever for new tech.

Red herring alert. SteamVR has jack to do with Windows 10 exclusively. It works fine on 7 and 8.1.

The existence of SteamVR also doesn't absolve Microsoft of the need to slow down on their half baked updates until they can improve their QA and do real, professional testing before crapping them into the public channel.

The weird, recurring "don't criticize Windows 10 for anything because it still works for some things, including my 2-in-1's and netflix" conveys a serious cognitive disconnect.
 
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VR is still emerging technology. If you look at it statistically, more people game on Linux, than own VR gear.
Source?

Playstation VR has sold 3 million units.
Oculus is less clear, but it looks to have sold at least 400,000
Not sure about Vive, but surely it's another 100,000 or two.

Steam has reported over 125 million active users, with Linux currently being 0.72% of the marketshare. That puts Linux users at about 900,00 on steam.

Now granted, that's not ALL Linux gamers, in the same way those aren't ALL VR sales (I don't have figures for Acer, Dell, HP, Lenovo, Samsung Odyssey, Pimax, etc.). Considering how many of those are the more affordable options, I imagine they moved a significant number of units.

So without better data, I'd say your statement is false. PSVR alone is a hurdle that you need to account for 2.1 million more Linux gamers with.

EDIT:
I found some more statistics for Vive, in Q3 of 2017, VR moved at least 860,000 units, with the Vive being 160,000. So in other words, that's almost all of Steam Linux users in one quarter alone.
 
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