Red Dead Redemption 2 Trailer and release

I rather have a console that actually has games over slightly sharper graphics.

Or get both, for when you you have too much room on your media center!

Except Xbox has no exclusives. Spider-Man, Horizon Zero Dawn, Bloodborne, Uncharted 4 and Yakuza. All these blow anything XB1 has out of the water. Last of Us 2 coming next year too.

XBO has Crackdown 3 coming so that's something I guess.

You're the man.
 
So far the only complaint I've heard is that some of the crafting and the more "sim" aspects of the game can get a bit tedious. Stuff like every time you loot a body or skin an animal it plays a long animation EVERY TIME.

Still, super excited to give this a go.

Should have my copy waiting at home tonight, though I'm guessing I'll have to download/install a bunch more data before I can play.

Yup, the sim and survival aspects...we'll see how that goes. Not really looking forward to those aspects but overall I still expect something pretty awesome.

Damn this game is huge. North of 90 GB.
 
Yup, the sim and survival aspects...we'll see how that goes. Not really looking forward to those aspects but overall I still expect something pretty awesome.

Damn this game is huge. North of 90 GB.

The rest should overshadow some of the more tedious aspects, but I for one sort of like having to brew coffee and skin animals and all that stuff.

Don't forget about the 3GB Day 1 patch.
 
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Stuff like every time you loot a body or skin an animal it plays a long animation EVERY TIME.

UGH! That is STILL there??? This irritated the shit out of me during RDR1. At least give us a toggle to bypass the animation.
 
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Are there a lot of callbacks to the original? Not sure if I should finish the first game first.
 
Are there a lot of callbacks to the original? Not sure if I should finish the first game first.

It's a prequel so there will be some characters that are similar between the two games, but my guess is it'll mostly be some elaboration on stuff that maybe was a reference in the first game.

I read a synopsis of RDR recently because it's been so long since I played it, I couldn't remember the whole story.
 
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Are there a lot of callbacks to the original? Not sure if I should finish the first game first.
Not really since RDR1 takes place after RDR2 chronologically.

I'd say dive into 2 immediately. It's been 8 years since RDR1 came out, so anyone that hasn't finished it yet might as well be honest with themselves that they probably never will. ;)
 
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past success doesn't guarantee future success...if that was the case every Mass Effect game would have been an A+, Deus Ex, Morrowind etc

You're totally right but I didn't mean to imply that Rockstar is a guarantee. They are, however, the closest thing to a guarantee of an epic game in this industry. Granted, this game following in the footsteps of GTA5 - the biggest selling entertainment product of all time at nearly 6 Billion dollars - is a tough act to follow.

They don't generally make mistakes anymore, their budgets are too high, and they simply withhold releasing until the game's ready. Rockstar is not Bioware, or any of those other companies. They are perfectionists in a class of their own and this game is testament to that.

Any case, it's getting exactly the reviews it deserves. So much attention to detail in this thing and you can really get lost in it. So far every square inch of it is quality.
 
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Just hit Chapter 2 and was finally able to manually save. Now looks like I'll finally get cut loose. Chapter 1 is a bit on the slow side but it's largely prologue to get the player all set.
I was just about to say that I was pretty bored with the game so it's good to hear that it starts getting better after Chapter 1.
 
Not finding the intro to be particularly interesting but I'll see what happens. Graphics are awesome and frame rate is ok on a regular ps4 though.
 
The depth of this game is pretty damn good I must say.

From camping, crafting and cooking in the wild, to hunting and skinning animals, random dialogues with every body in the world, shopping through countless old school books, to just being a plain dickhead to people, this game is quite good so far...

Quick spoiler rant
I will say, I'm a little annoyed by how quick people see you commit a crime in the middle of absolute no where. It's quite difficult to murder someone anywhere and get away with it. I hope they patch that. Being in the wilderness in 1899, you'd think you shouldn't be stumbling across a new character every 30 seconds, especially miles out from town on a rigid trail on top of a mountain.

I tested this theory out essentially everywhere and I've come to conclude that every time you commit a crime on any trail, there seems to be an automatic timer from the moment you commit that crime(robbery, murder, theft), to someone inevitably popping around a corner to witness it. And even if you run away immediately after the crime, you still get a bounty. How the hell do they know it was me?? Whether you're rushing to move the body off the trail or not, someone, some how and some way always points you out. I've got like 900 bucks in bounties already :(.


Also, I dig and hate evenly how careful you've got to be on a horse. We've all probably run in to something(if not yet, you will), flipped our horses or even spilled out from a rock the horse slipped on lolol.
 
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Would I need to have played RDR1 to enjoy RDR2?

And if yes, what would be the best way to go about playing RDR1, assuming that I have no PS3/Xbox 360?
 
Would I need to have played RDR1 to enjoy RDR2?

And if yes, what would be the best way to go about playing RDR1, assuming that I have no PS3/Xbox 360?

No, you don't. Short story, you're in an outlaw gang in 1889, trying to survive. Done. The rest is pretty much learn as you go.
 
I have to say, outside from the game looking great visually (aside from a lot of characters faces), I am somewhat unimpressed. The controls and feedback from those controls (movement etc.) is extremely clumsy. Movement feels very slow and clunky to me. The UI and menus are dated - like no innovation on Rockstar's part going forward from the original. Another thing that I find irritating after stopping AC Odyssey to play this is the tedium of traveling - they should have included a way for your horse to continue galloping without having to continuously hold an analog stick up or hold X or A on the controller. I'm maybe four hours in, very early still, but I'm finding myself missing Odyssey. I also notice while doing missions that, while en route to the objective, cut scenes often run; one instance I was going to hunt a legendary bear and while heading there the cut scenes came up - nothing more than cinematic camera angles of the protagonist and his hunting partner, and later noticed that the region covered during the cut scenes were missing from my map (undiscovered).
 
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I have to say, outside from the game looking great visually (aside from a lot of characters faces), I am somewhat unimpressed. The controls and feedback from those controls (movement etc.) is extremely clumsy. Movement feels very slow and clunky to me. The UI and menus are dated - like no innovation on Rockstar's part going forward from the original. Another thing that I find irritating after stopping AC Odyssey to play this is the tedium of traveling - they should have included a way for your horse to continue galloping without having to continuously hold an analog stick up or hold X or A on the controller. I'm maybe four hours in, very early still, but I'm finding myself missing Odyssey. I also notice while doing missions that, while en route to the objective, cut scenes often run; one instance I was going to hunt a legendary bear and while heading there the cut scenes came up - nothing more than cinematic camera angles of the protagonist and his hunting partner, and later noticed that the region covered during the cut scenes were missing from my map (undiscovered).
Can’t agree with you on much of anything there, partner. Weight is one of the better parts of the game and the animations blend well enough to the point where it’s completely responsive unlike RDR1. Arthur isn’t your regular twink Japanese protagonist who floats like a bee and stings like a butterfly.

Taking pointers from Ubisoft with auto run? No, sir. Auto run “works” in nuCreed because they copied the Witcher 3 completely and there are no random encounters of any kind. You may as well have the choice to skip from POI to POI then.

The UI looks right to me, feels very RPG-ish and doesn’t really show up most of the time. Maybe not super innovative and immersive but I like it.
 
This might be the title that gets me to break down and finally buy into this current console gen, even if I only keep the console for as long as I like the game. Although a lot of places are running short on PS4.

Everybody enjoying American Horse Simulator 2019 so far?
 
I haven't played much yet, but I do agree that it can be a pain to get the character to face the way you want, especially when they have you searching small rooms and stuff where you may have to turn around several times just to get in the right position to search a cabinet or something. I get they went for realism with the animations but the game really does get in its own way sometimes.
 
I haven't played much yet, but I do agree that it can be a pain to get the character to face the way you want, especially when they have you searching small rooms and stuff where you may have to turn around several times just to get in the right position to search a cabinet or something. I get they went for realism with the animations but the game really does get in its own way sometimes.


Going in to first person mode helps a lot with that issue.
 
Quick question, hoping someone here is using a 1440 pc screen. Does this game support 1440 res? As in not stretched to fit the screen?

Wanting to pick this up for the xbox one x but need to move the console to my man cave and dont have a 4k screen down there. Only a 83" 1080p TV and a 1440 ultra wide 120hz monitor.
 
Yes I've read that but does the game also have to support that 1440 res or would it just stretch the screen to fit from a 1080 res?

On Xbox One X, it doesn't matter what display you're connected to, it's always rendering one res (in RDR 2's case, 4k.) So yes, it will be legit 1440p plus a super-sampling effect because it's 4k downscaled to 1440p. In short it'll look fucking great. :)
 
Lots of polish, but I'd say the game is needlessly complicated. Micromanaging of a half dozen meters, weird button layouts that seem to change on the fly, and controls that just don't feel responsive.
I wish there was some way to strip everything down to the core elements and streamline things.
 
Lots of polish, but I'd say the game is needlessly complicated. Micromanaging of a half dozen meters, weird button layouts that seem to change on the fly, and controls that just don't feel responsive.
I wish there was some way to strip everything down to the core elements and streamline things.


You can download the companion app on your phone and basically have no hud on your TV screen. The companion app will tell you instantly what is low. Stamina, health, etc.
 
You can download the companion app on your phone and basically have no hud on your TV screen. The companion app will tell you instantly what is low. Stamina, health, etc.

I don't want to hide them, I wish they straight up weren't there :p
I wish they basically took GTA5's entire engine/controls/setup and used that.
 
I played for most of the weekend, and have to say that this is one of the absolute best gaming experiences I've ever had, period. Easily GoTY material for me. The sheer level of detail in the world is astounding, it's easy to see the love the developers and artists have for their craft. I've mostly been exploring, only having done a total of about 4-5 story missions in Chapter 2.

I have to say, outside from the game looking great visually (aside from a lot of characters faces), I am somewhat unimpressed. The controls and feedback from those controls (movement etc.) is extremely clumsy. Movement feels very slow and clunky to me. The UI and menus are dated - like no innovation on Rockstar's part going forward from the original. Another thing that I find irritating after stopping AC Odyssey to play this is the tedium of traveling - they should have included a way for your horse to continue galloping without having to continuously hold an analog stick up or hold X or A on the controller. I'm maybe four hours in, very early still, but I'm finding myself missing Odyssey. I also notice while doing missions that, while en route to the objective, cut scenes often run; one instance I was going to hunt a legendary bear and while heading there the cut scenes came up - nothing more than cinematic camera angles of the protagonist and his hunting partner, and later noticed that the region covered during the cut scenes were missing from my map (undiscovered).

I think it's definitely a matter of perspective. This is basically a very flushed out version of what GTA IV had when it comes to controls, followed by V. IV was fine and V further improved upon that, but this game takes it to a much more polished and dare I say, realistic level. The movements being slow and very not-twichy is deliberate, they were fully going for that "realistic" feel, at least as much as possible when walking/running and on horseback.

I do have to say that I agree with you on the menu system being a step back. You are able to quick-access the map by holding the "Options" button (on PS4), and hitting "Circle" after that brings you right back to the game, but traversing menu's requires a whole lot of back pedalling to get out. Really, that's my only complaint, as the breadth of the menus is fantastic. I love seeing all the different statistics and the map is pretty solid as well.

On the PS4, you can hold the touchpad button for a second to engage the cinematic mode, and the horse will follow the road to whatever destination you are going to. I've found myself not doing that though, because there are so many events happening around me, that I'm afraid I'll miss them. Whether that be smoke on the horizon signaling the camp activity, animals to hunt, random stranger events, etc. I do recall that when you're far from camp, and just finished a mission, the character you were with may ask you if you're planning on heading back to camp. If you say "Yes", there's a brief cutscene that happens that shows you riding back.

This video may help alleviate some of the controls struggles some people are having. I've personally been playing with the "Normal" aim setting, and all the aiming aids set at max. Haven't really had any issues with looking around or aiming, or getting headshots for that matter, but I'm always game to try something different. The guy in this video really does a great job of explaining what the settings do, and from his gunplay, it seems like it's a lot more fluid once you get the hang of it:



Can’t agree with you on much of anything there, partner. Weight is one of the better parts of the game and the animations blend well enough to the point where it’s completely responsive unlike RDR1. Arthur isn’t your regular twink Japanese protagonist who floats like a bee and stings like a butterfly.

Taking pointers from Ubisoft with auto run? No, sir. Auto run “works” in nuCreed because they copied the Witcher 3 completely and there are no random encounters of any kind. You may as well have the choice to skip from POI to POI then.

The UI looks right to me, feels very RPG-ish and doesn’t really show up most of the time. Maybe not super innovative and immersive but I like it.

Definitely agree. The first game was fine, but this doesn't even deserve to be put in that category, it's so much more fleshed out. In regards to the Witcher 3, I'd say there are far more random encounters in the world than with AC, but again, this game takes takes that concept to far higher levels.

I haven't played much yet, but I do agree that it can be a pain to get the character to face the way you want, especially when they have you searching small rooms and stuff where you may have to turn around several times just to get in the right position to search a cabinet or something. I get they went for realism with the animations but the game really does get in its own way sometimes.

When you're in a smaller room and are searching cabinets and drawers, where there may be multiple things in your character's vicinity, you'll see dots on the bottom right of the screen. If you hit "R1" you'll be able to toggle between interaction points, so you don't have to try to line the camera or your character up to be able to loot.
 
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https://www.forbes.com/sites/insert...-gameplay-in-a-stunning-world-2/#324f6a0a4851

^^ I'm more or less tracking with this so far and how this guy feels about it.


BiH and everyone else seems to agree on certain criticisms like the menus, etc. I definitely feel the same way about all that.

Later today I'm going to look over BiH's video and the two links I posted and try and work things over as much as I can.

I'm going to keep working it over to be sure but there are some refinements I wouldn't mind seeing.

I fully expected to be sucked in like I was on the first game and feel the way that BiH115 feels about it from the word "go" but much to my own unpleasant amazement that has not happened so far. At least not yet.

I personally don't care for some of the "sim and survival" additions because I'm not a fan of that most of the time anyways. That's subjective. I certainly see hallmarks of greatness all over the place so I'm hoping the magic starts happening for me in the very near future.


I know about the XBX 1 vs PS4 Pro controversies as well. I'm on the PS4 Pro. There are definitely some softness to the visuals and that sort of thing that I wouldn't mind seeing addressed as well. (I understand this isn't a high powered PC running 4k and all the bells and whistles.)

For me this game is a handful of tweaks away from being in a state where I can likely end up feeling the way BiH feels right now.
 
Overall, I got in a few good hours this weekend. Still enjoying the game, still feeling like some of the stuff is a bit tedious. For example, the hunting - it seems like most animals require a rifle or some sort of special arrow/ammo to get a "perfect" kill, and even after several hours it seems like I'm unable to obtain the required equipment. All of the rifles are locked for me in the Blacksmith (even though I have the money to buy them) and stuff like "small game arrows" don't seem to be obtainable other than via crafting (and you get ONE fucking arrow per craft - really?). I again get that they were going for realism, and the stuff like the "survival" elements of keeping your cores up doesn't bother me that much, but some of this fiddly shit just pulls me out of the experience.

When you're in a smaller room and are searching cabinets and drawers, where there may be multiple things in your character's vicinity, you'll see dots on the bottom right of the screen. If you hit "R1" you'll be able to toggle between interaction points, so you don't have to try to line the camera or your character up to be able to loot.

That's a good tip (and that is something I figured out), but when you can't even line up enough to get the action prompt in the first place, it makes it a little tough. ;)

First-person does help quite a bit, as Eshelmen mentioned above.
 
https://www.forbes.com/sites/insert...-gameplay-in-a-stunning-world-2/#324f6a0a4851

^^ I'm more or less tracking with this so far and how this guy feels about it.

Wow, that review really does sum up my feelings on it. Why they made some of these choices mechanically boggles the mind.

I especially liked that he brought up not being able to run in the main camp. Yeah, that is super fucking annoying and pointless that they didn't allow that.

He also points out the thing about accidentally aiming the gun / aggroing NPCs. I haven't had that happen too much (though I do agree the controls for this game feel WAY more complex than they need to be) but one thing that has happened on several occasions is that I'd come across some random guys, they'd be hostile (tell me to fuck off or whatever), I attempt to Defuse the situation and then they just immediately start shooting at me before I have a chance to react. Then, if I kill them, *I* get negative Honor and potentially Wanted level. The fuck?
 
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Wow, that review really does sum up my feelings on it. Why they made some of these choices mechanically boggles the mind.

I especially liked that he brought up not being able to run in the main camp. Yeah, that is super fucking annoying and pointless that they didn't allow that.

He also points out the thing about accidentally aiming the gun / aggroing NPCs. I haven't had that happen too much (though I do agree the controls for this game feel WAY more complex than they need to be) but one thing that has happened on several occasions is that I'd come across some random guys, they'd be hostile (tell me to fuck off or whatever), I attempt to Defuse the situation and then they just immediately start shooting at me before I have a chance to react. Then, if I kill them, *I* get negative Honor and potentially Wanted level. The fuck?

I've had two incidents where, despite being careful, I ended up accidentally killing two people I had rescued. Seen that negative honor scenario happen as well.

I will say this (so far): The first game was more overall *fun* for me to play than this is ...again, so far. I['m going to start to getting into the various tips posted here in this thread shortly and then take another good crack at it.
 
I played for most of the weekend, and have to say that this is one of the absolute best gaming experiences I've ever had, period. Easily GoTY material for me. The sheer level of detail in the world is astounding, it's easy to see the love the developers and artists have for their craft. I've mostly been exploring, only having done a total of about 4-5 story missions in Chapter 2.



I think it's definitely a matter of perspective. This is basically a very flushed out version of what GTA IV had when it comes to controls, followed by V. IV was fine and V further improved upon that, but this game takes it to a much more polished and dare I say, realistic level. The movements being slow and very not-twichy is deliberate, they were fully going for that "realistic" feel, at least as much as possible when walking/running and on horseback.

I do have to say that I agree with you on the menu system being a step back. You are able to quick-access the map by holding the "Options" button (on PS4), and hitting "Circle" after that brings you right back to the game, but traversing menu's requires a whole lot of back pedalling to get out. Really, that's my only complaint, as the breadth of the menus is fantastic. I love seeing all the different statistics and the map is pretty solid as well.

On the PS4, you can hold the touchpad button for a second to engage the cinematic mode, and the horse will follow the road to whatever destination you are going to. I've found myself not doing that though, because there are so many events happening around me, that I'm afraid I'll miss them. Whether that be smoke on the horizon signaling the camp activity, animals to hunt, random stranger events, etc. I do recall that when you're far from camp, and just finished a mission, the character you were with may ask you if you're planning on heading back to camp. If you say "Yes", there's a brief cutscene that happens that shows you riding back.

This video may help alleviate some of the controls struggles some people are having. I've personally been playing with the "Normal" aim setting, and all the aiming aids set at max. Haven't really had any issues with looking around or aiming, or getting headshots for that matter, but I'm always game to try something different. The guy in this video really does a great job of explaining what the settings do, and from his gunplay, it seems like it's a lot more fluid once you get the hang of it:





Definitely agree. The first game was fine, but this doesn't even deserve to be put in that category, it's so much more fleshed out. In regards to the Witcher 3, I'd say there are far more random encounters in the world than with AC, but again, this game takes takes that concept to far higher levels.



When you're in a smaller room and are searching cabinets and drawers, where there may be multiple things in your character's vicinity, you'll see dots on the bottom right of the screen. If you hit "R1" you'll be able to toggle between interaction points, so you don't have to try to line the camera or your character up to be able to loot.

Superb post, sir. Thank you for taking the time to write out your thoughts.
 
Superb post, sir. Thank you for taking the time to write out your thoughts.

Sure thing. I wish I had more to say, but honestly, I've barely even scratched the surface with how little I've done. It's easy to spend several in-game days not doing any missions or anything forward-progressing. It's an interesting feeling spending 4-5 hours playing the game and having essentially done nothing to move the game forward. It's different, and I like it to be honest.

P.S. Are you on PSN? If you are, send me your ID in PM. I don't recall having you on my list.

Is it a must to play the first one before the 2nd game?

Not at all (few comments on this page about the first game though, I'd go back and read those). This game is a prequel, so at most, you'd be getting a little nostalgia hit.
 
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